The article, Amplifying The Uncanny, by Broad, Leymarie and Grierson offered an insightful knowledge of how machine learning algorithms can be optimised and used to produce uncanny results.
Machine Learning & Generative Adversarial Network
Machine learning is a system where pattern data are used to predict future data or other outcomes of interest. It is understood as an automated process of optimisation, Read more →
Done using processing.
In this example, the light source is coming from the right. Hence the tree branches out towards the right. They are created from adding branches from previous branches, with the trunk being the first “branch”.
At the end of each branch, there is a 60% chance for the next branch to grow to the right, and 20% to the Read more →
I have modified the particle trails to be more reactive based on its speed. For example, particles that are moving slower will have a shorter trail; particles that are moving fast will have a longer trail.
Initial Appearance of the Sketch
The initial sequence of the sketch is modified, whereby particles will “explode” with some particles leaving outside the sketch Read more →
This generative study aims to using magnets to manipulate natural objects to create spontaneous and random sounds
The first trial was done using corals. The magnets were initially hanging side by side however the attraction was too strong which did not cause movement, and I had to move the hold the magnet instead to manipulate the hanging magnet.
Second structure using an Read more →
Just to recap, I am making a generative storytelling project via HTML, CSS and JS Coding. The story progresses randomly despite the reader seemingly picking options to progress the story, giving them an illusion of autonomy or fate. This story will be centered around a parody of Fairy Tales.
For week 1, I basically crafted the structure of the HTML code Read more →
Shared Emotional Space, Virtuality, Latent Influence/Connections, Indirect Affect, Intimacy.
Exploring how our screens and phones have become augmentations of our psyche and emotions. Our phones are vessels that hold all the information about our lives — private and public.
We leave both digital and physical traces on our phones.
Physical: Fingerprints, the pressure, speed and direction in Read more →
To begin understanding how to move particles, I did a quick research on the 3 properties that are commonly used to control particles simulation.Alignment: steer toward the average heading of local flockmates Cohesion: steer to move toward the average position of local flockmates Separation: steer to avoid crowding local flockmates
The intention is to simulate the rhythm and harmonic movement of Read more →
Waltz mainly discusses how generative art in itself though highly precise and ‘controlled’ in the way the system which produces it is designed, its aim is to reproduce an outcome that is as close to nature as possible — organic and spontaneous phenomena which carry the inherent characteristic of ‘life’ itself — mutability and hence unpredictability. As Read more →
CONCEPT – Converting texture of three-dimensional forms into sound
My idea is to create a ‘instrumental’ system to generate sound using data from physical materials. To me, instruments are generative systems, while composed music are outcomes. Intrigued by our material perception, I would like to map the patterns of stones (primary medium of interest) and convert the visual data into sound Read more →
Reinventing the way wind chimes interact with nature using magnets
Wind chimes are a type of percussion instrument that created sound when they catch the wind. In East Asian culture, they are said to frighten away birds and lurking evil spirits. Wind chimes create sound in a chance based manner.
Project concept: reinvent wind chimes by creating a series of wind chimes Read more →