A physical deckbuilder card game with a range of random results to keep replay value.
What it contains:A goal A list of tools of the player in the form of cards Randomised combination of choices (dependent on card draw) Randomised hindrances to achieving the goal (random event deck) Control by the players in the form of choosing which tools to use Lack of full control as Read more →
Marius Watz describes generative art as “a computational model of creativity combining principles of unpredictability with the purity of logic”. He explains that from results that cannot be created through human hands, the nature of work is complex, even unpredictable. Generative art often takes inspiration from nature, but there is a struggle between natural forms and mechanical forms; what artists Read more →
A system, composed of parts working together as a whole, is our way of understanding structures and phenomena in the world. One of the reasons why we are so in awe by nature alludes to the power of creation, subjective to the limitations of the human hands. Nature “evolved from the harmony of the myriad of chances and necessity” Read more →
Marcus Watz describes generative art as using systems as the computational mode of creativity, thus relying on chance and logic to create a work. It does not constitute an art movement as generative art describes a common strategy for how works are produced through methodology. Unlike interactive art which exploits the feedback loop of interaction between the system and user, Read more →
Watz states “Inspiration taken from processes found in nature is common, with the tension between organic and mechanical forms every present.” I personally find this statement about generative art interesting. The way nature acts is dependent on many different factors of varying level of influence, with each factor holding a certain probability.
For example, in a controlled environment of a fish Read more →
Closed Systems: Generative Art and Software AbstractionBy Marius Watz, 2010
With the rise of computational technology, art is going through an evolving process with the combination of the principles of unpredictability and the purity of logic as Marius Watz describes it.
In his paper, Watz touches on the notion of exploiting the complexity produced by a computation that could not be made Read more →
Phototropism is essentially how a plant grows in responds to light, either positive phototropism (towards the light) or negative phototropism (away from the light). I’d like to explore on the factors that contributes to the extent a plant grows towards (or away) a light source.
At each junction, a plant can decide to grow a leaf towards the right or left. Read more →
Essentially, these two videos depict the fish movement, but more precisely, it is based on an invisible path that is created from the connection of multiple fish neurons.
“Soon, so many neurons are interacting in so many different ways at once, that the system becomes chaotic.”
Generative systems often include chaotic behaviour. Like the fish, Read more →
Once Upon A Huh?
Text, HTML + CSS + JS coding (Web Project)
Open-sourced parody Fairy Tale storytelling through random options chosen by the reader. The story will be click-to-advance, but it is solely based on text on a web browser, the next section of the story to be revealed only when the reader chooses their option. Each option Read more →
Amplifying the Uncanny
by Terence Broad, Frederic Fol Leymarie, Mick Grierson
Pushing the limits of Perfection:
The relationship between Generative Art and the uncanny is their ability to create something unexpected from a given set of data, and then generating further distortion at greater emphasis; kind of like evolution. In deepfakes, “machines [are] optimised to make representations that are more realistic, they also generate information Read more →