Part of being an engineering student is thinking of new technologies to make systems/products more efficient/less costly. Generative Design uses an algorithm and constraints (such as cost, weight and material) set by a user. The computer then processes the algorithm and produces many different designs that fit the constraints. The results are often unpredictable.
It is interesting to me as it Read more →
Subway Drawings by William Anastasi
The most interesting or rather central aspect of this work is its simplicity and sublimity. In this series of graphite drawings on paper, the artist sat on the subway, allowing the motion of the train determine the resulting ‘artwork’. The train’s motion – it’s halts, acceleration, sudden bumps, manoeuvres and direction determine the resultant Read more →
Closed systems: Generative Art and Software Abstractionby Marius Watz
While generative art is usually associated with pixels, it is not a compulsory criterion. It is also not necessary to be interactive, even though it is commonly open sourced. The most important factor of Generative art is its unpredictability, and its system of “growing” from given information.
Watz states that “Forms produced by Read more →
Revolution & Gravity is a piece by Fujimoto Yukio which integrates a music box to a glass tube filled with various ingredients such as salt, pepper, sugar cubes etc. The glass tubes utilises the rotary function of the music box to rotate, causing the ingredients within to shift, which induces sounds. These sounds complement the music that plays from the Read more →
Generative Physics System
Generative Physics system by Patrick Huebner, which utilises simulated physical behaviour and autonomous particle-interactions; one way to imagine it would be like having a bunch of tadpoles swimming in a pond. What I found interesting about this work was the infinite amount of unique details that can be discovered and created in each simulation. Furthermore, the Read more →
INTERSPECIFICS is an artist collective from Mexico City (founded 2013), experimenting in the intersection between art and science (Bio-Art/ Bio-Technology). Their creative practice revolves around a collection of experimental research and methodological tools they named “Ontological Machines”, which involve exploring the communication pathways between non-human actors and developed systems, such as machines, algorithms and bio-organisms. Their body of work focuses Read more →
Clip taken from YouTube, featuring TPP against the Champion
Twitch Plays Pokémon (2014)
Beginning on 12 February 2014, Twitch Plays Pokémon was a social experiment that ran for 16 days with an estimation by Twitch of over 1.16 million participants, with peaking simultaneously at 121,000, while with a total of 55 million views during the experiment.
So what is it?
Twitch Plays Pokémon was Read more →
Smoke Water Fire (2016)
by Mark J. Stock
Smoke Water Fire is a digital video that represents a virtual simulation of fluid flow. This piece can also be viewed in VR. It is rendered in 360-3D format, and rendered using Radiance, synthetic lighting simulation software. This artwork highlights the dynamics of fluid flow and its universality. With Read more →