Recent Posts

Generative Art: Generative Design


Thursday, Aug 27, 2020 - 01:52:13 pm

@ beagles & golden retrievers

Part of being an engineering student is thinking of new technologies to make systems/products more efficient/less costly. Generative Design uses an algorithm and constraints (such as cost, weight and material) set by a user. The computer then processes the algorithm and produces many different designs that fit the constraints. The results are often unpredictable.

It is interesting to me as it Read more →

Categories: Research

Generative Art Example — Subway Drawings by William Anastasi

Praveen Ramesh

Thursday, Aug 27, 2020 - 04:53:03 am

@ prav

Subway Drawings by William Anastasi


The most interesting or rather central aspect of this work is its simplicity and sublimity. In this series of graphite drawings on paper, the artist sat on the subway, allowing the motion of the train determine the resulting ‘artwork’. The train’s motion – it’s halts, acceleration, sudden bumps, manoeuvres and direction determine the resultant Read more →

Categories: Research
Good job Praveen!

Closed systems: Generative Art and Software Abstraction by Marius Watz | Reflection Essay


Thursday, Aug 27, 2020 - 02:16:48 am

@ jznki

Closed systems: Generative Art and Software Abstraction

by Marius Watz

While generative art is usually associated with pixels, it is not a compulsory criterion. It is also not necessary to be interactive, even though it is commonly open sourced. The most important factor of Generative art is its unpredictability, and its system of “growing” from given information.

Watz states that “Forms produced by Read more →

Categories: Research

Revolution & Gravity

Naomi Takatsuka Koh

Thursday, Aug 27, 2020 - 01:31:17 am

@ naomi's portfolio

Revolution & Gravity is a piece by Fujimoto Yukio which integrates a music box to a glass tube filled with various ingredients such as salt, pepper, sugar cubes etc. The glass tubes utilises the rotary function of the music box to rotate, causing the ingredients within to shift, which induces sounds. These sounds complement the music that plays from the Read more →

Categories: Research

Generated Physics System: Simulated Physical Behaviour & Autonomous Particle-Interactions

Samuel Ng

Thursday, Aug 27, 2020 - 01:30:34 am


Generative Physics System

Generative Physics system by Patrick Huebner, which utilises simulated physical behaviour and autonomous particle-interactions; one way to imagine it would be like having a bunch of tadpoles swimming in a pond. What I found interesting about this work was the infinite amount of unique details that can be discovered and created in each simulation. Furthermore, the Read more →

Categories: Research

INTERSPECIFICS - Ontological Machines

Alina Ling

Thursday, Aug 20, 2020 - 05:12:10 pm

@ Alina Ling


INTERSPECIFICS is an artist collective from Mexico City (founded 2013), experimenting in the intersection between art and science (Bio-Art/ Bio-Technology). Their creative practice revolves around a collection of experimental research and methodological tools they named “Ontological Machines”, which involve exploring the communication pathways between non-human actors and developed systems, such as machines, algorithms and bio-organisms. Their body of work focuses Read more →

Categories: Research

Generative Art - Twitch Plays Pokémon

Su Yang

Thursday, Aug 20, 2020 - 03:36:16 pm

@ suyang

Clip taken from YouTube, featuring TPP against the Champion

Twitch Plays Pokémon (2014) 

Beginning on 12 February 2014,  Twitch Plays Pokémon was a social experiment that ran for 16 days with an estimation by Twitch of over 1.16 million participants, with peaking simultaneously at 121,000, while with a total of 55 million views during the experiment.

So what is it?

Twitch Plays Pokémon was Read more →

Categories: Research

Generative Art Example: Smoke Water Fire 2016


Thursday, Aug 20, 2020 - 03:01:36 am

@ jznki

Smoke Water Fire (2016)

by Mark J. Stock

Smoke Water Fire is a digital video that represents a virtual simulation of fluid flow. This piece can also be viewed in VR. It is rendered in 360-3D format, and rendered using Radiance,  synthetic lighting simulation software. This artwork highlights the dynamics of fluid flow and its universality. With Read more →

Categories: Research