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Generative Art Reading 2

Alina Ling

Thursday, Sep 17, 2020 - 05:02:02 pm

@ Alina Ling

Amplifying The Uncanny

Analysing the methodology and applications of Machine Learning and Generative Adversarial Networks (GAN) framework.

Computational tools and techniques, such as machine learning and GAN, are definitive to the applications of such technology for a generative purpose. The paper explores the exploitations of these deep generative models in the production of artificial images of human faces (deepfakes) and Read more →

Categories: Research
Alina, you join Praveen with exemplar reading reflections which surpass the basic requirements and are written thoughtfully. Of course, if you can manage to publish them sooner, I would have time to read them and respond more thoroughly. In addition to our Zoom RA 2 discussion, regarding your observations: Many applications of the AI technologies in the arts are still struggling to overcome gimmickry and mere spectacularization (for several reasons such as the complexity ), so deeper
Alina, you join Praveen with exemplar reading reflections which surpass the basic requirements, and are written thoughtfully. Of course, if you can manage to publish them sooner, I would have time to read them and respond more thoroughly live. In addition to our Zoom RA 2 discussion, regarding your observations: Many applications of the AI technologies in the arts are still struggling to overcome gimmickry and spectacularization (for several reasons such as the technical complexity of the AI systems, the artists' opportunism, etc.), so the conceptually deeper/stronger artworks are yet to be created in the field. There has been a lot of work recently in the AI science and engineering on the systems that can evaluate the emotional consistency/modalities and cognitive qualities of human (or for that matter generated) speakers in the videos or live streams. This is a relatively new field. If you are interested, here is the link to two papers on the topic: https://tinyurl.com/y6zrn83j.

Reading 2: Amplying the Uncanny

rachbuttybutt

Thursday, Sep 17, 2020 - 04:19:52 pm

@ beagles & golden retrievers

Pursuit of Realism

Uncanny valley is the obstacle that CGI artists have to break through. Mashiro Mori introduced that as a humanoid robot’s representation approaches a great closeness to human form, it induces negative responses. Only past a certain degree of human likeness and familiarity, then a robotic form will induce positive responses. It means that on this scale of human Read more →

Categories: Research
Good observations and reflections. In addition to Zoom comments on how the arts playfully abstract and stylize rather than strive to imitate the exact likeness of nature, even in hyperrealisms: You observe correctly that anthropomorphizing (reflection of human biases in the creative process of engineering) plays a significant role, and can be an issue in the AI, and in technology in general. Also, you intuit well that likeness is not just the matter of one formal aspect (for example visual) but a combination of several facets which can be highly stylized. For example, the cartoon series The Simspons is highly successful and empathic although everything is formally stylized. The reasoning, decision making and essentially the actions of the characters is what make them human. F. Scott Fitzgerald said: action is character (what the actors do, not what they say or how they look is what defines them). This is applicable to the arts (character development and representation) but also in life in general: what we actually do is what matters most.

Reading Assignment 2

Naomi Takatsuka Koh

Thursday, Sep 17, 2020 - 04:17:31 pm

@ naomi's portfolio

Amplifying the Uncanny explores the boundaries of what makes a generated image fake but reversing the generative process and to exaggerate the imitated features of Deepfakes. By producing these unreal images through manipulating the generator, the divide between natural and man-made is clearly evident, proving the vulnerabilities of a mechanical system no matter how

The uncanny is a psychological or aesthetic Read more →

Categories: Research
Good observation on the importance of a study of human likeness. There are numerous studies, primarily tangential but important, to this topic in psychology (since Gestalt psych in the early 20th century), neurophysiology and cognitive sciences, dealing with perception, reception and evaluation of human-like forms. Also, evolutionary psychology systematically studies the criteria of beauty and attractiveness in human nature and cultures, dealing with the evolved preferences and their factors. In addition to the comments in our Zoom meeting (regarding how the arts playfully abstract and stylize the exact likeness of nature), look up the work of Ron Mueck which is relevant to bonsai art.

Reading 2: Amplifying The Uncanny

Su Yang

Thursday, Sep 17, 2020 - 03:58:49 pm

@ suyang

The reading begins with explaining that in recent years, machine learning systems grew excellent at producing images, with major focus on creating human faces that seem very real, resulting in possible controversies with technology such as deepfake.

Deepfake is a technology of generating faces by referring to existing images, to create brand new faces which cannot be found through image searches Read more →

Categories: Research
In addition to your concluding observation, the uncanny or various types of eeriness [which are often associated with the outcomes of the AI systems based on Deep Learning (statistical approach)] are not the exclusive aims or intentions of (generative) art. So the AI techniques can be employed in a generative art project for other experiential values. Also, the importance of limitations, calibration, tuning, steering or other forms of control/restrictions imposed by human creators to generative systems is applicable generally: by appreciating the fact that there is no such thing as “restricted creativity” but rather that creativity thrives on restrictions, as all successful artworks demonstrate. This is pertinent to your work in both Generative Art and your FYP.

Reflection — Amplifying The Uncanny

Praveen Ramesh

Thursday, Sep 17, 2020 - 06:46:04 am

@ prav

Overarching Thoughts (on GAN , ‘ The Uncanny’ in contemporary society)

In this article, the authors explores how Generative Adversarial Networks (GAN) and Machine Learning have intensified the phenomena of the ‘uncanny’ — described as a certain level of discomfort or unease one feels when a machine mimicking organic human behaviour comes seemingly close to, yet disjointed and ‘faulty’ Read more →

Categories: Research
Praveen, excellent reflection and exemplary reading post which surpasses by far the requirements of the assignment. BTW, if you are interested, you may consider taking some creative writing courses if they are offered at ADM or NTU, and available to you, specifically the courses dealing with research and writing methodology. However, take into account that - if done seriously - creative writing, even within your familiar field of new media art and design and digital culture, is highly time consuming and requires a lot of effort to balance with the artistic work. We can discuss this further if you wish.

Reflection Essay - Broad, Leymarie & Grierson; Amplifying The Uncanny.

Samuel Ng

Tuesday, Sep 15, 2020 - 09:24:57 pm

@ SAM

The article, Amplifying The Uncanny, by Broad, Leymarie and Grierson offered an insightful knowledge of how machine learning algorithms can be optimised and used to produce uncanny results.

 

Machine Learning & Generative Adversarial Network

Machine learning is a system where pattern data are used to predict future data or other outcomes of interest. It is understood as an automated process of optimisation, Read more →

Categories: Research
Samuel, good reflection, with several nice observations. Particularly, it is valuable that you use your own knowledge and experience with generative methodologies to evaluate the arguments such as "GA = Zombie Art".

Project 1 Generative Study Process

Naomi Takatsuka Koh

Monday, Sep 14, 2020 - 09:22:15 pm

@ naomi's portfolio

This generative study aims to using magnets to manipulate natural objects to create spontaneous and random sounds

The first trial was done using corals. The magnets were initially hanging side by side however the attraction was too strong which did not cause movement, and I had to move the hold the magnet instead to manipulate the hanging magnet.

Second structure using an Read more →

Categories: Process | Research
Naomi, these initial trials point to three important aspects: mechanical, sonic, and elaboration as you progress with this study, and possibly elaboration through the second generative artwork assignment (if you decide to continue expanding this work). With the mechanical, you need to find the most effective suspension materials (strings), and the ways to suspend the objects and magnets, which will probably depend on the character of individual objects you choose. You need to do some brainstorming and experimentation for this. Sonic qualities of the objects you select are, of course, crucial, just like in regular chimes. This requires experimentation as well, but you can aid it by doing some research on the sonic characteristics of various objects that you can and would be interested to use. For elaboration, one possibility may be to combine several suspensions (objects with magnets), each with its own magnet, carefully balanced into a static configuration which can be generatively disrupted by slightly moving one of the suspensions or by introducing another magnet into the structure. Another possibility, perhaps for further elaboration, would be to use electromagnet(s) whose magnetic strength can be varied by the electric current which itself can be varied by one or more input parameters - analog or digital. With such unstable system as with several plain magnets, one electromagnet is enough for creating interesting disruptions. Electromagnetic "signal", for example in electromagnets used in electric guitars, is rich and can produce multilayered outcome. If you want to follow this idea, you can start with Wikipedia article (https://en.wikipedia.org/wiki/Electromagnet), and you should also talk with Vladimir on Thursday because he has been experimenting with electromagnets a lot. I hope this helps.

Reflection — Marius Waltz, Closed Systems: Generative art and Software Abstraction

Praveen Ramesh

Sunday, Sep 06, 2020 - 04:14:29 am

@ prav

Overarching Thoughts 

Waltz mainly discusses how generative art in itself though highly precise and ‘controlled’ in the way the system which produces it is designed, its aim is to reproduce an outcome that is as close to nature as possible — organic and spontaneous phenomena which carry the inherent characteristic of ‘life’ itself — mutability and hence unpredictability. As Read more →

Categories: Research
Exceptionally well though and skillfully written! This is a good example of how a thorough and careful research and broader consideration of the topic can inform our creative work.

Reading 1: Closed systems: Generative art and Software Abstraction

Su Yang

Thursday, Sep 03, 2020 - 05:06:59 pm

@ suyang

Marius Watz describes generative art as “a computational model of creativity combining principles of unpredictability with the purity of logic”. He explains that from results that cannot be created through human hands, the nature of work is complex, even unpredictable. Generative art often takes inspiration from nature, but there is a struggle between natural forms and mechanical forms; what artists Read more →

Categories: Research
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Reading Assignment 1

Naomi Takatsuka Koh

Thursday, Sep 03, 2020 - 04:36:50 pm

@ naomi's portfolio

Marcus Watz describes generative art as using systems as the computational mode of creativity, thus relying on chance and logic to create a work. It does not constitute an art movement as generative art describes a common strategy for how works are produced through methodology.  Unlike interactive art which exploits the feedback loop of interaction between the system and user, Read more →

Categories: Research
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