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Reflection Essay - Closed systems: Generative art and Software Abstraction

rachbuttybutt

Thursday, Sep 03, 2020 - 04:02:01 pm

@ beagles & golden retrievers

Watz states “Inspiration taken from processes found in nature is common, with the tension between organic and mechanical forms every present.” I personally find this statement about generative art interesting. The way nature acts is dependent on many different factors of varying level of influence, with each factor holding a certain probability.

For example, in a controlled environment of a fish Read more →

Categories: Research
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Reflection Essay - Marius Watz, Closed Systems: Generative Art and Software Abstraction

Samuel Ng

Thursday, Sep 03, 2020 - 03:30:39 pm

@ SAM

Closed Systems: Generative Art and Software Abstraction

By Marius Watz, 2010

With the rise of computational technology, art is going through an evolving process with the combination of the principles of unpredictability and the purity of logic as Marius Watz describes it.

In his paper, Watz touches on the notion of exploiting the complexity produced by a computation that could not be made Read more →

Categories: Research
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Reading 2: Amplifying The Uncanny | Response

Joey

Wednesday, Sep 02, 2020 - 03:59:25 am

@ jznki

Amplifying the Uncanny

by Terence Broad, Frederic Fol Leymarie, Mick Grierson

Pushing the limits of Perfection:

The relationship between Generative Art and the uncanny is their ability to create something unexpected from a given set of data, and then generating further distortion at greater emphasis; kind of like evolution. In deepfakes, “machines [are] optimised to make representations that are more realistic, they also generate information Read more →

Categories: Research
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Generative Art: Generative Design

rachbuttybutt

Thursday, Aug 27, 2020 - 01:52:13 pm

@ beagles & golden retrievers

https://www.youtube.com/watch?time_continue=27&v=CtYRfMzmWFU&feature=emb_title

Part of being an engineering student is thinking of new technologies to make systems/products more efficient/less costly. Generative Design uses an algorithm and constraints (such as cost, weight and material) set by a user. The computer then processes the algorithm and produces many different designs that fit the constraints. The results are often unpredictable.

It is interesting to me as it Read more →

Categories: Research
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Generative Art Example — Subway Drawings by William Anastasi

Praveen Ramesh

Thursday, Aug 27, 2020 - 04:53:03 am

@ prav

Subway Drawings by William Anastasi

Thoughts

The most interesting or rather central aspect of this work is its simplicity and sublimity. In this series of graphite drawings on paper, the artist sat on the subway, allowing the motion of the train determine the resulting ‘artwork’. The train’s motion – it’s halts, acceleration, sudden bumps, manoeuvres and direction determine the resultant Read more →

Categories: Research
Good job Praveen!

Closed systems: Generative Art and Software Abstraction by Marius Watz | Reflection Essay

Joey

Thursday, Aug 27, 2020 - 02:16:48 am

@ jznki

Closed systems: Generative Art and Software Abstraction

by Marius Watz

While generative art is usually associated with pixels, it is not a compulsory criterion. It is also not necessary to be interactive, even though it is commonly open sourced. The most important factor of Generative art is its unpredictability, and its system of “growing” from given information.

Watz states that “Forms produced by Read more →

Categories: Research
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Revolution & Gravity

Naomi Takatsuka Koh

Thursday, Aug 27, 2020 - 01:31:17 am

@ naomi's portfolio

https://www.facebook.com/watch/?v=2851626738403065&extid=cEnEXnQ6o9kVJvme

Revolution & Gravity is a piece by Fujimoto Yukio which integrates a music box to a glass tube filled with various ingredients such as salt, pepper, sugar cubes etc. The glass tubes utilises the rotary function of the music box to rotate, causing the ingredients within to shift, which induces sounds. These sounds complement the music that plays from the Read more →

Categories: Research
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Generated Physics System: Simulated Physical Behaviour & Autonomous Particle-Interactions

Samuel Ng

Thursday, Aug 27, 2020 - 01:30:34 am

@ SAM

https://www.patrik-huebner.com/portfolio-item/generative-physics-systems/

Generative Physics System

Generative Physics system by Patrick Huebner, which utilises simulated physical behaviour and autonomous particle-interactions; one way to imagine it would be like having a bunch of tadpoles swimming in a pond. What I found interesting about this work was the infinite amount of unique details that can be discovered and created in each simulation. Furthermore, the Read more →

Categories: Research
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INTERSPECIFICS - Ontological Machines

Alina Ling

Thursday, Aug 20, 2020 - 05:12:10 pm

@ Alina Ling

INTERSPECIFICS

INTERSPECIFICS is an artist collective from Mexico City (founded 2013), experimenting in the intersection between art and science (Bio-Art/ Bio-Technology). Their creative practice revolves around a collection of experimental research and methodological tools they named “Ontological Machines”, which involve exploring the communication pathways between non-human actors and developed systems, such as machines, algorithms and bio-organisms. Their body of work focuses Read more →

Categories: Research
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Generative Art - Twitch Plays Pokémon

Su Yang

Thursday, Aug 20, 2020 - 03:36:16 pm

@ suyang

https://www.youtube.com/watch?v=aG2Dc2bp4oU

Clip taken from YouTube, featuring TPP against the Champion

Twitch Plays Pokémon (2014) 

Beginning on 12 February 2014,  Twitch Plays Pokémon was a social experiment that ran for 16 days with an estimation by Twitch of over 1.16 million participants, with peaking simultaneously at 121,000, while with a total of 55 million views during the experiment.

So what is it?

Twitch Plays Pokémon was Read more →

Categories: Research
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