This week’s focus revolved around 2 sections which were, How the car signals its intentions to pedestrians and other cars. How the car signals its intentions to its passengers. For section 1, Teague Labs has done research on this very issue, however their project is focused on a farther future when traffic lights are phased out. This requires the… Read more →
Week 10- Rethinking the dashboard
This week’s focus was on the dashboard, due to it’s previous function of being a control center for the driver. For an autonomous car, the driver’s role can still exist, and the dashboard can also reflect the way the way the car sees the world. From this video by Sebastian Thrun and Chris Urmson, Google’s autonomous car uses LIDAR to… Read more →
Week 9 – Physical Models and Communication
This week consisted of making physical models to get a better picture of what’s needed. One suggestion from last week was also the difference in seating layouts when passengers are having long or short journeys. I took to folding paper models and putting them into shoe boxes. The backrest of the chairs seen here can also fold down to… Read more →
Week 8 – The Limit of Sketches
This week comprised a followup from last week, aiming for more refined sketches of a car’s interior. One idea came form an exploration of the car’s seating, in the form of a sushi restaurant’s conveyor belt. It allows maximum flexibility because everyone has a different ritual before they start their trips. Seats are also able to be removed according to… Read more →
Response to Kim Goodwin’s Designing for the Digital Age
I like how Kim Goodwin wrote the guide focusing on achieving a goal. It is usually the thing I’ve been missing out on as I tend to focus too much on details. By setting out a goal for the iLight project, which was to let starlight be more impressive than city lights, there were a number of changes that… Read more →
Response to Thoughtful Interaction Design, 2 Examples
One example of a good user experience that I’ve found is the wayfinding system in NUH. The designer of this system understands that visitors and patients have other concerns on their minds, such as handling the stress or pain that the symptoms are giving them. They might not have good vision to see the signage, or tilt their head high… Read more →
Unplug for a Day
Day 1: To say my phone, laptop and tablet are my close companions wouldn’t be a stretch at all. Being an anxious person, I check notifications almost every now and then for updates from group chats. For my tablet, I do sketches for my final year project. At times when I eat alone, I check news feeds to pass… Read more →
Response to Timothy Nohe’s “Interactive Environments & Experience Design.”
I love how Timothy Nohe structured the presentation differently from the usual ADM studio classes. While he thinks likes a designer for his concept, his focus was more on the idea of making it a feasible affair, which is what Prof Chua from the IEM side would’ve appreciated. His insistence on using an infrared distance sensor as a… Read more →
Week 7 Comic Situations
This week was purely sketching practice and imagining issues that would arise with autonomous cars in use, to come up with possible solutions in the future. First up are sketches of a car interior with a holographic assistant. I gave the assistant simple shapes to make them less intimidating. Below is the interior in a more zoomed out view,… Read more →
Week 6 Off Tangent
This week I went off tangent, preparing a timeline of autonomous vehicle implementation, and a survey to gauge public perception of autonomous vehicles. In the survey, I wrote down situations that would let the reader interact with an autonomous car. Examples of questions included reacting to sudden roadblocks, trusting your child to the care of an autonomous vehicle, and also… Read more →