I like how Kim Goodwin wrote the guide focusing on achieving a goal. It is usually the thing I’ve been missing out on as I tend to focus too much on details. By setting out a goal for the iLight project, which was to let starlight be more impressive than city lights, there were a number of changes that… Read more →
Category: Assignments
Response to Thoughtful Interaction Design, 2 Examples
One example of a good user experience that I’ve found is the wayfinding system in NUH. The designer of this system understands that visitors and patients have other concerns on their minds, such as handling the stress or pain that the symptoms are giving them. They might not have good vision to see the signage, or tilt their head high… Read more →
Unplug for a Day
Day 1: To say my phone, laptop and tablet are my close companions wouldn’t be a stretch at all. Being an anxious person, I check notifications almost every now and then for updates from group chats. For my tablet, I do sketches for my final year project. At times when I eat alone, I check news feeds to pass… Read more →
Response to Timothy Nohe’s “Interactive Environments & Experience Design.”
I love how Timothy Nohe structured the presentation differently from the usual ADM studio classes. While he thinks likes a designer for his concept, his focus was more on the idea of making it a feasible affair, which is what Prof Chua from the IEM side would’ve appreciated. His insistence on using an infrared distance sensor as a… Read more →
Future World Reflection
The most memorable installation for me was Black Waves. Going against the norm of trying to impress, it was instead used to calm visitors down after witnessing the exciting Crows Transcending Space. From a technical perspective, it was also interesting trying to figure out how the waves looked realistic yet styled to remind one of Hokusai’s Great Wave. My group… Read more →