in Assignments

Week 1: Assignment

Assignment Part 1: Find 2 maps of a place you have visited 

Good Example: Universal Studios Singapore 

Image Source:

I love visiting theme parks so I would like to discuss about the USS (Singapore) map. There is an overall design language spoken through the map for being fun and attractive with the appropriate use of colours. During my first visit where I got this map, I glanced through the map and felt that it is very informative and detailed. Even if I were not able to read the words on the map, I could still navigate through the clear images. Reason being that it is a 3D image which I could navigate throughout the theme park as though I was in the map with almost all the rides clearly illustrated through the map.

The map is classified into categories of fun rides such as the themed labels so that people could enjoy those rides within the same category to experience the theme they were to portray.

Map keys are listed in a straightforward manner in the bottom of the map so that people could navigate themselves to the rides which they are interested in (through their names or image). I love how the map was not over informative yet I was able to get the information which I required.

Bad Example: School of ADM

When I was asked to show a bad example of maps, I remembered the very first time where I entered the ADM building and I could not find my way around through the use of maps.

Firstly, the maps were not exactly too intuitive for the image of the building was simply made up of geometries (of the entire building, not level) without much information such as the typical *you are here* tag. The arrows were informative to a certain extent but it was not exactly accurate either. Some arrows pointed to the left but it would require you to walk straight ahead and then, turn left.

I have met visitors around the school (especially those on exchange) who simply can’t find their way around. Most of the time, they would panic as they were late for classes.

Journal Entry of Being Lost 

Perhaps I would talk about the most recent time where I got lost at the Chicago airport. I was on exchange and about to fly off to San Francisco to meet my family there. Upon reaching the airport, the navigations were already unclear. We were puzzled by the numerous ‘queue here’ signs to get into the departure hall. 

Moreover, it was our first visit to that airport terminal so that added on to our uncertainty. Upon clearing security, my friend and I immediately got lost. The gate numbers did not tele up as it was skipping numbers or alphabets. It got really scary as I was together with another friend who was as clueless about the place as I was. Luckily at the end of the day, my friend and I managed to catch our plane with the guide of a local staff.

User Experience Issue: Signages
The greatest issue I saw in the design for navigation was definitely the misinformed signs. First, it was the unclear direction of queuing. Followed by the gate numbers that did not go according to the standard numbering format. I remembered clearly that the numbers skipped one or two and it was misleading for I could not find the gate “in between” those numbers.

This is interesting how memory of navigating in other airports make me have a standard opinion of how directory in airports should be. Forcing me to look out for familiar things to relate to. Often enough it might be true, but in some cases we are forced to think otherwise.

Assignment Part 2: Two Objects I Use Everyday
Product 1: Cups
Cups with handles are generally straight forward as it has an intuitive touch where by users are “encouraged” to grip it. Some other designs comes with a contoured surface for palm grip to replace the handles.

I have chosen to redesign the cups with such contours and added a lip to have a different functional product. Whereby the jar supports the palm grip with its contours as well as the pouring motion through the lip.

Also, if I were to reduce the height of the cup, I could create a saucer or a shallow dish.

Product 2: Remote Control 

Also, the use of remote controls are generally straight forward as it allows your thumb to rest on the upper side of the remote controller where the buttons are). As it is generally labelled universally, the remote controller is pretty intuitive as well.

The side view of the controller which I have has an arc which reminds me of a possible design of a computer mouse. The computer mouse arcs towards the upward direction for curving along the palm.

Also, a rounder design while retaining its buttons could be a possible design of gaming controller (with joystick).