in Assignments, Reading Response

Week 8: Reading Response

Reading Response to CH 1 from Kim Goodwin, Designing for the Digital Age

(What an interesting read!)

In response to the reading assignment, the beginning of the chapter introduces us to the definition of design by its author. Then again, the author clarifies that the word has such a broad meaning that people within the industry or not mostly has their own justification of what design is.

I appreciate how the author brings up the importance of visualising concrete solutions as the essence of design. Personally, I have thought of this question and often remind myself of how communication is extremely important for designers.

When we sell an idea to our clients or audience, we are selling something to intangible such as an idea. To communicate clearly what is on our mind is sometimes very challenging. Often enough, I find myself in the state of thought where I simply want to “copy and paste” what is on my mind onto a piece of paper and pitch it.

As a product design student, I have the difficulty of sketching like a professional designer and I constantly find ways of practicing and improvising on this important skill set. However, we have come to a digital age where it is also important to seek other digital skills which could possibly replace your weaknesses in the non-digital context.

That being said, through exploration of different mediums, I find myself excelling at the understanding of digital softwares such as modelling through Computer Aided Design softwares (CAD). As such when I pitch my ideas, I tend to illustrate it through the digital platform rather than through pen and paper.

As such, I feel that every designer ought to seek their own channel and language which best speaks for them.

Also, it is an extremely important point that the author brought up about experience design. That no one design could fulfil every individual needs. For we each come from a different background, with a unique story to tell.

As designers, we could harvest our individual stories and implement these into our designs. Keeping in mind that if we face this problem, someone else might have been through it too. Which is why products always has a beta testing phase where people are invited to test out the prototype and feedback would then be considered for future improvements.

Question 1: Would digital skills have the potential to (entirely) take over hands on skills?

Question 2: Does all good design always have a  story behind it? (as to why the designer did something a particular way)