PDIV- |3 smell

SMELL

by

Heng Tong 

x

Hong Sheng


In the previous week we made two models; one with a fragrant scent and one with a foul smelling scent.

Diving more into the topic of ‘smell’, we went on to do more research.

SMELL

‘Olfactory filaments that allows a cognitive response to the brain.’

Through our research and observations, we found that smell is an accompanying agent with other senses, and we human acclimatize to smell quickly due to sensory adaptation. Despite being one of the five main senses, smell tends to become a subset of the other senses.


Smell is also subjective, a pleasant scent might not be pleasant to others and vice versa. For example, to us, the foul smell which the Rafflesia gives off, is actually a pleasant smell to attract flies and beetles to pollinate.

We can use smell to identify a certain place or memory, like a prominent perfume scent when we step into A&F, an apparel label, or the smell of machinery when we are in the workshop.


As such, our aim is

To amplify scent as a defining element to a given space.

The first concept was derived from a sunflower, morphing it into a seat which can be shared by the public. 


By amplifying the a stalk of the pistils from a bougainvillea flower, this concept is a shelter where people can seek shade or avoid the rain. Similar to the first concept, this concept also gives off an inviting smell to attract people to approach this product.

The last concept, is an idea that was conceived by thinking in another perspective which is to create a smell, instead of a product which gives off a specific smell. This way, the product can possibly be a seat, where a possible material such as a carbon filter sponge which absorbs smell. This would then give the product a unique smell over time, which no other material can give. 


FEEDBACKS


– Ideas tend to sway towards a more literal approach
-Concept 3 could be a direction worth diving into
– Possible to look at other materials or methods which can provide ‘smell’
– Smell is a difficult topic to approach due to its subjectivity, yet could be an interesting project to work on
– Look into materials which has natural fragrance or scent, avoid using man-made scents (air-freshener)
– Take into consideration the location where the product can be placed in NTU and how it can benefit the users who interacts with it.
– Have a story which gives the product its value and identity

Published by

HongSheng

// Eat Sleep Survive Repeat.

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