Hyper Essay Two: lan_mo_shu

This Season Finale live-broadcast was the culmination of a three week performance on Insta-stories via our @lan_mo_shu account.

Initially , we only had 2 crew members to help out, but there were quite a few others who joined in spontaneously on the actual day. The broadcast was done in a single take, with little to no rehearsals. Hence it was amazing to see everyone finding their place in the broadcast, helping with the setting up and the props. Our cameraman was not directed by us, but he was constantly shooting in a way that the tricks looked ‘real’ to the Third Space audience. Everyone was experiencing the event first-hand, even us, the performers.

Concept

Lan Mo Shu seeks to create illusion and plausibility for audience in the Third Space who are bounded by the lens of the broadcasting device and to encourage collaboration in the First Space to perform the acts.

We began thinking of the project to be a social broadcasting event in a similar vein as Videofreex (1969 to 1978) to start conversations. It also, unexpectedly, shaped itself into a daily commitment, although not as extensive as Jenny Cam. At first, we were performing these tricks as just two people who were, in no way whatsoever, professional magicians. Very soon, however, a spontaneous community began to grow around this simple idea. People started giving suggestions and even offering assistance in performing the tricks. We accepted their challenge to make this a daily ritual. Past a certain time of day, we would receive reminders  via the First and Third Spaces that we had not posted that day’s video. We really made these things as far as possible in the spirit of Do-It-With-Others, because that energy just kept us going.

One interesting observation to highlight would be how audience in the Third Space refuse to learn of the solutions to the tricks they saw. Similarly, the audiences in the First Space were also trying to help make the tricks convincing for those seeing them through the broadcasting lens. We found this rather motivational for us as performers and yet absurd in the sense that why would people want to help cover-up the lies of these ‘lousy magic tricks’? It seemed like plausibility of the magic was important to them, rather than the quality of the skill in execution.

lan_mo_shu behind the scene footage for live stream.

The raw footage of behind the scene during the actual live stream.

These are the screenshots of the insta stories to inform the online audiences for the upcoming live stream and also to hype them up for the actual event.

Screenshots of insta stories of behind the scene preparation for the actual live stream.

For more information, please visit @lan_mo_shu on instagram.

Research Critique: Jodi.org by Dirk Paesmans & Joan Heemskerk

Glitch is described by Rosa as a noticeable break from the flow of information within a digital communication system that causes errors in the overall presentation of information in a digital space. It causes the loss of functionality within a digital environment. With the understanding of this form of a digital mess, she focuses her understanding of glitch in the areas of political and social usages within the scope of digital art.

This is an area that team Jodi which consists of two artist Joan Heemskerk and Dirk Paesmans are actively persuading as well through their internet art project Jodi.org. It is a time before the internet space is polluted with overwhelming computer graphics and animations that screams for attention. Upon entering the term jodi.org and random web pages unload. There will be different types of websites popping up. It could be random words or broken HTML codes, video/photo montages and flashing glitchy error graphics spread randomly on the websites. By pressing, links/buttons available on the websites will bring the users to other websites that are just as random as the previous one. It exposed the visiting users to confusions and fear as they journeyed on this road of distorted websites. At the same time, it also invokes curiosity and enthusiasm among users to be involved in the notion of exploration.

Team Jodi questions the definition of errors in a digital environment by presenting websites in a distorted manner. Team Jodi explore the possibilities to engage relevant users through embracing digital mediums in their imperfect form. Their idea to dissect digital mediums into their basic parts and present them in individual components provides users to appreciate the digital environment from a different perspective. They question the role of glitch and the disruptive qualities it processes in a digital environment. The audience is challenged to rethink their perception of glitch as a negative digital component which cause frustrating experience of interruption in various digital environment. Team Jodi ultimately wants the audience to take up the responsibility to be connected with the imperfectness of glitch and view its supposedly dis-functional quality as a desirable quality. They want to understand the prospect of glitch as an artistic representation in the context of digital art.

Visual references of the various jodi.org websites.

http://wwwwwwwww.jodi.org/

Ascii art discovered upon exploring the source code of the webpage.

The webpage that informs me on the ascii art in the source code section.

https://news.ycombinator.com/item?id=7413106

Other similar websites.

There are also YouTube videos that showcase the various possible websites that the audiences can encounter.

Randall Packer, Open Source Studio (2015) – Research Critique 1

https://www.reddit.com

The open source system allows me to utilize and stay connected with an immense amount of collective information through the convenience of technology. Technology in forms such as social media, cloud data storage and virtual sharing spaces allows me not to be confined by physical space and the knowledge that I possessed. It shortens the distance between me and the information I do not know. All I need to do is to be online and I will be connected with information. Sites such as Reddit and GitHub create optimum open source community in information and resource sharing to help benefits the online community. It creates incentives in information sharing through creating an ideal environment for online individuals to engage in extensive communication which leads to greater possibilities. It exposes me to thought-provoking projects around the world and words of wisdom spoken by creative individuals. It makes me aware of what others are doing and how I can learn from them. These forms of online intellectual interaction spark collective information and knowledge among us for the good of mutual understanding and improvement. These constant exchange of ideas and information will create opportinities for potential collaborations to occur for me and interested parties that share the same vision and beliefs. Creativity becomes something not just coming from oneself but a collective effort from everyone. 

The possibility of sharing information through open source system also allows “transparency, collaboration, collective processes, non-proprietary methods of production and distribution, and a commitment to the creative process as a social exchange: not necessarily for profit, but for the common good”(1). The ease of building up an extensive database of materials that can be shared and used by anyone that has access to the internet makes possible due to the technological convenience by open source mediums. With such a huge pool of resources available, it allows me to experiment with different materials available and consider different approaches for my creative projects with the information I find online. Materials comes in such abundance and forms that you expanding your thinking about creative works beyond traditional forms such as art canvas and paper. You start to question where is the boundary of creative works lie when the possibilities created by open source system seems limitless. The seemingly endless opportunities is intriguing.

Packer, Randall. “Open Source Studio.” Zakros InterArts. Accessed August 21, 2018. http://zakros.com/open-source-studio/#way.