Narratives for Interaction: Documentation and Progress II


Goh Cher See | Nicholas Makoto | Zhou Yang

For this project, we decided to focus heavily on the narrative aspect of the game as we want our players to understand the pain and suffering our forefathers went through during the Japanese Occupation. Therefore we decided to pay close attention to the cut scenes and the story flow of the game. At the same time, we are also careful not to turn the game into merely a narrative story but neglecting the game elements of the game. 

The front portion of the game, we are planning to run two-time lines at the same time. The game will be switching between modern time and the period during the Japanese Occupation. We want to emphasis that the happenings in the past will have its effect on the present. 

For the ending of the game, we intend to allow it to be influenced by the choices that the players made on the earlier stages of the game. We hope that through implementing this type of game play, it will allow the players to have a personal connection with the game. We want to make them feel the choices that they made in the game matters. 

Moving forward:

As the rough structure of the game is settled, we will be moving towards materializing the game by working on the game art and mechanics. We will continue to refine story line so it can best reflect the message we want to sent to our players without feeling too draggy. 

Author: Zhou Yang

Things can go wrong but life goes on. 人生没有如果只有结果。

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