Kaboom! Concept development and prototyping (Fabian and Zhou Yang)

Project description:

The idea is inspired by the traditional game catching. The game will consists of two teams preferably equal number of people on both sides. Each side will be wearing slippers with LED lights of different colors to differentiate from the other team. (Red and Blue) The objective of the game is to turn the LED lights of the opposite team into the other color. (Red to blue or vice versa.) They can do it by attempting to position their LED light in front of the light sensors placed at the back of the slippers players are all wearing. The game ends when one side of the team had all their members’ LED light changed color.

Areas of changes/improvements in concept:

Since the start of the development process we had make the following changes /improvements to the prototype:

  1. We had changed the medium from shoes to slippers to create a more comical image of our prototype since it is designed for a game.
  2. Change in the sensors was also made as we realized the player catching another player has the tendency to “kill” himself/herself if he/she stomps his/her feet as it might trigger his/her own LED light. Therefore, light sensors are used instead of the players.
  3. The format of the game is changed as well. Before this, the game consisted of catch, healer and the rest of the players. However, we realized the structure of the game is not workable. For example, what if the catcher catch another player and he/she turns into the catcher. Does that particular person start catching people? If so how does the healer “heal” him/her. The conflict in gameplay caused us to change the gameplay into two teams of players. The two teams will try to change the color of the LED light of the opposite team.
  4. There will be a timing the led lights can be lighted up. It will be triggered preferably by a button the player can operate. It will have a cool down period. Therefore, the player needs to time when he/she wants to light his/her LED light when approaching a player from the opposite team. If time incorrectly, he/she will be at a vulnerable position to be “attacked” by a player(s) from the opposite team.


Testing out the blue and red LED lights.

Fixing the LED lights onto the slippers for testing.

Assembling the arduino set up on the slippers.

Major issues:

We faced the following problems while prototyping:

1. The LED lights were unstable. They were showing random colors and blinking in random manners.

2. The LED lights were not responsive when we interacted with it.

These are some of the issues we faced while building our prototype. After troubleshooting, we realized most of the problems were solved after we change some of the parts as they are aging and thus malfunctioning.

3. Due to time constraints and our lack of knowledge and practice in Arduino we could not get the light sensors to work. In the end, we created a button function for the set up to mimic the triggering of the LED lights when the light sensor is activated.




Our code:

Project testing:

From the video, the LED lights are changing colors through the press of buttons to mimic the triggering of light sensors which will result in color change. However, we are having difficulty to make the LED lights response in a consistent manner.

LED Strips Idea Generation (Fabian and Zhou Yang)

Team members: Zhou Yang and Fabian

We were tasked to generate ideas to explore the possibilities we can create with LED strip.

The following are the ideas we generated:

Idea 1:

The LED strip is used as markers on a table to indicate that a seat is taken by someone. The inspiration comes from people using tissue paper packs to indicate a seat is taken. We feel it will be interesting to use LED strips to indicate instead.

Idea 2:

This is a game concept with players playing tug of war with the heartbeat. There will be sensors recording the player’s heart rate through the pulse and it will be reflected on the LED strip. The higher heart rate, the more LED lights it will occupy to the opposite direction. Both sides will compete who has the higher heart rate. Once either side has his/her LED lights representing the heart rate reaching the other end, he/she is the winner. In order for the heart rate to increase, the pair can perform activities such as watching a horror movie or going for a jog.

Idea 3:

We got inspiration from the magic wands of Harry Potter. The LED strips will be on the magic wands of the players indicating their life points. A library of words will be loaded on the Arduino program and into the LED strip set up on the magic wands. The player can attack another player through shouting words in the working band loaded on the Arduino set up. The set up will consist of sound sensors to detect the sounds produced by the players. The lights on the LED strips will be activated by the sound produced by players. The more difficult a word is the more damage it will “inflict” on other players. A player “dies” once all his/her lights on the LED strip is lighted up.

Idea 4:

The idea consists of installations with flashlight equipped with sensors. Once the sensors detect people walking past them, the flashlight will be activated and produce flashes on the passing people. The idea is inspired by traffic camera catching speeding vehicles.

Idea 5:

The idea is inspired by the traditional game catching. The catcher will wear shoes with red LED lights. The healer will wear shoes with yellow LED lights. The rest of the players will wear shoes with orange LED lights. All the shoes will have sound sensors attached to them. The catcher upon getting close to a player will stomp his/her shoes. If the shoes of the catcher and his/her victim are close enough, the sound sensors will be triggered. The LED lights of the victim will change. The healer can change the players that are caught through stomping his/her shoes near the affected players to “save” him/her.