Interactive 2: Final Presentation Documentation

MEMORIES OF SOUND

Bao Song Yu & Zhou Yang


This is the video documentation for our final project presentation. We were glad that it invoked responses from the people that were watching the interaction happening between the installation and its participant. Many people were taking videos and photos of the participant’s actions. This was the ideal scenario we wanted to achieve. The interaction between the installation and the participant and another form of interaction between the bystanders and the participants.

Narratives for Interaction Sharing: Firewatch

Firewatch is an indie adventure game developed by Campo Santo. You took on the role of Henry who decided to take on the job as a fire lookout in the woods to get away from the hectic city life after his wife passed away. His only contact with the rest of the world is Delilah, his supervisor. Strange things begin to happen during his work which forced him to investigate. Throughout the investigations, he will account various challenges, and you must make decisions based on his interpretation of the situation. 

I feel that one of the reasons that draw me to Firewatch is its game environment. I love the art style of the gaming environment. The natural surroundings that you are in are well crafted and feel immersive. The realism in the surrounding light during a different time of the day is an impressive part of the game. The sounds of nature such as the sound of running water, birds chirping, wind howling and the rustling of leaves all add on to the realistic and inviting feel of the game. It makes you feel that you are in the wild interacting with nature. The attention to details and the effort put in creating the overall immersive gaming environment engage you. It makes you want to explore the places around you and discover new things. The game brings joy in seeing new places and gives many incentives for you to set into the unknown.

Henry’s relationship with Delilah is also another area of the game that interests me. I feel that the use of walkie-talkie as the primary form of communication between the two characters is refreshing. Through their conversation over the walkie-talkie, they slowly and patiently build up their trust and understanding with each other. The lack of face to face communication did not affect their relationship which I feel is very intriguing. The conversions between them are also personal and down to earth. It also allows you to build a personal understanding and connection with them. Over time, it makes you feel that they are people you know. The sentimental values created by the human conversations will trigger the emotional side of you.

Overall I feel Firewatch is a great first person adventure game. It prompts you to explore and discover new territories through creating meaningful interactions with the gaming world. The character development is fantastic. With merely the communication over the walkie-talkie, it allows you to feel engage in the connection between Henry and Delilah. It is a game worth playing and spending your time on.

Interactive 2: Documentation and Progress VII

MEMORIES OF SOUND

Bao Song Yu & Zhou Yang


We tried testing our interactive installation at the concrete wall. Initially we used light sticks as the light source. We took screenshot of the colors of the light stick and got their values on Photoshop. We input the values into Max so it can detect the colors. However, once we were in the open area, the camera cannot detect the light stick. It was because the light source from the open affected the readings. In the end, we used colored paper instead. 

It was fun testing out the installation ourselves. Through the testing we determined the optimum distance the person had to stand from the camera in order for patch to work. We also tested out different combinations of sound to understand how it will affects the user trying out the installation. We just hope it will not rain on the day of the final presentation. 

Narratives for Interaction Sharing: The Train

The train is a simple yet interesting text based interactive web story. The story is about you having a date with a girl, and you have to find your way home. In the beginning, the girl you have a date with will take to you to destiny. When she leaves, you have to find your way home through making a series of choices in which will affects the outcome of the ending. There is a total of ten different endings for the players to explore. This interactive project showcases the power of storytelling. Through using purely text, it can engage the player to go the entire flow of the story. It also creates curiosity within the players which make them replay the interactive story to discover the other different endings. 

This is the link for the website:

https://herringblue.github.io/content/train/index.html

Narratives for Interaction: Documentation and Progress XI

PROJECT OCCUPATION

Goh Cher See | Nicholas Makoto | Zhou Yang

These are the scenes for the ending of the game. It will consists of a final event which will provide the player with three choices. Each choice will leads to a different ending. There will be three different endings in total. 

Max Assignment 5: Lozano-Hemmer’s Shadow Boxes + cv.jit.centroids Documentation

For the Lozano-Hemmer’s Shadow Boxes patch, I played around with the values to create different effects for the visual output. I combined a cv.jit.centroids patch with it to add sound effect to the overall patch. The following is the documentation for the combined patch. Enjoy! 😀

The cv.jit.centroids patch can be found here:

https://www.youtube.com/watch?v=o4F34FL8BN4

Max Assignment 4: Face Tracker Video Documentation (With Video Velocity)

For the face tracking patch, I learnt how to map the face of Will Smith on top of my face for visual output. I added the video velocity effect with cv.jit.HSflow to see how it will work out with the face tracking patch. It managed to create some beautiful  and interactive effects. The following is the documentation for the combined patch. Enjoy! 😀

The patch for the effect can be found here:

https://www.youtube.com/watch?v=qBOwZVyQG7o

Max Assignment 3: Photo Booth Documentation

For the photo booth tutorial, I learned how to generate sounds of command to position my face for the webcam to take a screenshot. It was a complicated patch, and I had a hard time getting it to work. After getting the patch to work, I substituted the sounds with other sounds to create funny effects. I had fun making the patch and get it to work. The following is my documentations of my patch. Enjoy! 😀