I really enjoyed the talk by Matt Adams about his projects he had done in the past as well as his plans for the future. I particularly like Karen, an app that features a fictional coach in a software-driven experiential art piece. It is part story, part game which is designed to be played over a period of days.… Read more →
Category: Research
Reflection on Designing for the Digital Age by Kim Goodwin
Designing for the Digital Age by Kim Goodwin, it gives a clearer view on how to effectively design a method/framework for any creators (artist/designers) to pursue their objective for the end goal of their project. The main idea I felt was extremely helpful is Goodwin’s concept of Goal-Directed Design. As a Goal-Directed Design can maximise the efficiency of a team.… Read more →
Reflection on Thoughtful Interaction Design
In this response, I will be addressing one main point I learnt from reading as well as an example to support the main point. The sentence ‘The client has the overall responsibility for the outcome, but a designer is still responsible for the result she produces and hands over to the client.’ from chapter one, page ten addressed the main… Read more →
‘The Oceanic’ Exhibition Report
In this report, I will write about one of the talks followed by one work from the exhibition. From ‘Is Anything Sacred Anymore’ a case study presented by Dr. Cresantia Frances Koya Vaka’uta, I was intrigued by how she viewed ocean as compared to us, people from the city. Her stories engaged my thoughts on how the developing world affects our… Read more →
More About Me
My Resume One of my works An Artist who influenced me the most Read more →