Research Critique Hyperessay – The World’s Longest Collaborative Sentence

Douglas Davis was interested in exploring the possibility of video and internet interactivity. He was once a writer before he started his artist career on 1960s. A few notable work from him was the satellite broadcast “The Last Night Minutes” that feature him staring out of the television trying to make connection with the viewer and trying to escape visually in the camera wall.

Another was in 1994, “The World’s First Collaborative Sentence” that involved super participation from people around the world to add their own words online. Mixture of languages are used to convey various of thoughts without using full stop that makes the sentence go on. This platform provides a gateway for people to voice up their view.

The huge difference between broadcast TV and the Web is the keyboard. With that people can say anything; they have full expressive capacity.

Similarly in the modern days, we have social media for us to voice out our views and having discussion. From their sentence, it feels like this platform became a window for them to shout out their thoughts to everybody.

When the artist involved the audience to be part of the contributor created a sense of belonging being able to participate in it. When you are involved, you feel more excited about it as it is a different experience when you are just an audience.

Wow, I was a part of the world’s first collaborative sentence!

While, getting the whole world to write this sentence making it more comprehensive with interesting narrative. You would get to know different content which while you are reading, it creates the nonsensical sequence in your mind.

However art work like this created in the pioneer days are facing a problem which was mention in the article by Melena Ryzik. Due to technical advancement digitalise artwork could no longer be working, in this case like Davis’s work. Until Whitney curators decided to rebuild and mend the broken links. This leave me thinking about the programme we are using now, we might not be using it next time. As the way we communicate, we interact and we look at things will be very different in future due to technology advancement. The art direction would be evolve as well because art revolve around the society and culture. I felt its really important that Whitney are preserving the digitalise art that the pioneers artist has done showing us how art evolve until today. Just like how we learn about videofreex to the hole in space to The World’s First Collaborative Sentence.

In conclusion, getting the audience involve can create interaction and something that can never be achieve by just one person. It is the combination of effort from different people in different culture to create this unique piece like The Worlds’s First Collaboration Sentence. Yet conservation of the pioneers’s digital art can be challenging. What we can do now to preserve our own digital art was to do good documentation and videos to convey our concept and ideas.


Narrative for Interaction Plot Idealisation II

More Research about Informative Narrative 

Seven digital deadly sins

I like how the simplicity brings out the content and able to interact with every user. Users are also allow to leave their own choice that add up to the live statistic which I found it very interesting. Probably I should make things simpler so that not to confuse user and its achievable.


This approach draws on nonlinear narratives’ strengths—meaningful tangents over time. Create a framework with plenty of content branches, leaving your visitors free to choose what most interests them. Discoverability is key here; your job is to offer enough guidance so visitors know what to do, and then get out of their way. Clearly mark possible routes with instructional labels, animations, and even color-coding. Provide menu structures that prioritize choice over simple information retrieval. For example, group similar narrative blocks in a large slideout menu, or pair questions and thumbnails, instead of relying only on text links. As you develop more content, add it to the framework as a new offshoot to explore. For instance, the Guardian’s “Seven Deadly Digital Sins” features an incredibly complex set of stories and dispersed content. The loose layout, which displays the sins in grouped thumbnails, and the slow, measured music encourage people to experience the narrative at their own pace.


Raising awareness of income inequality in New Yoke City, using a very direct platform. A very clear and user friendly where the purpose of the website is right at the top.


These are perhaps closest to the types of work designers and developers do every day. Database narratives use metadata, ARIA roles, and tagged content to auto-generate content. They’re most commonly deployed in data visualizations, where a story’s meaning often comes from the explanatory framing (via copy) and juxtapositions of data. For instance, the subway-inequality map from the New Yorker builds an elegant, interactive narrative on wealth disparities, out of seemingly impartial census data. Visitors can click to see how income varies—sometimes dramatically—across subway lines and stations, and their neighborhoods. Database narratives are an effective way to convey a lot of data in a small space.

Information NArrative and interactive

After researching and looking through various website, to me information narrative and interactive is something to let the user explore and gain knowledge from it.

Information Narrative = weather it is idea, awareness or some information statistics that by going through, user will gain and learn something.

Interactive = The choice to let user choose, how they want to explore your web page with their own paces.

one paragraph description of my idea

The Hidden Singapore  [not confirm the name] hope to give another perspective of Singapore. Even though Singapore is small but we doesn’t seem to explore some hidden places and the name of our MRT. My project will allow user to explore freely by clicking the area of Singapore and images that people posted on social media. This will allow many photos to automatically update frequently and provide variety for the user. User could also revisit the site when they need ideas where to go.

show or create some audio/visual material that represents your project

The ultimate direction

Halo 5: Guardians Visualizer 

However after research I am afraid that this could be very hard to achieve. As the programme blender, I could not add in the JSON files, I have also checked the computer in school which doesn’t export to JASON files as while. But I will try one more week to work on this, if really cannot I will move on to the example below.

Seven digital deadly sins

I feel the layout really suits my idea well and its simple to navigate.

Markuslerner travelscope

Another possible layout.

define a structure or a plot for your project

  1. Entering preview page The map
    [An introduction to user, what is the objective of the website.]
  2. The overview of 3D map
    [User can move around with mouse and decide which area to click to view. Than it will zoom in to specific areas]

Using the combination of Threejs and WebGL. Before that 3D model of the map need to be done. [Researching Still in Progress].

  • Information about that place
    [There will be information of that particular place as well as a cluster of photograph will be link from social media, either from hashtags or the location that they tagged. ]

    explore the technology that you want to us

  • Blender for 3D modelling
  • threejs and WebGL
  • HTML Canvas

Narrative for Interaction Plot Idealisation I

The direction of the project I am going towards is information narrative showcasing different parts of Singapore, could be place that is common or uncommon. I will using the advantage of social media to link up with my project. I have found a reference on how the interaction to the user will be from a game promotion website. 

Halo 5: Guardians Visualizer 

Possible flow of plot:

  1. Entering preview page The map
    [An introduction to user,
     what is the objective of the website.]
    Reference: Markuslerner travelscope
  2. The overview of 3D map
    [User can move around with mouse and decide which area to click to view.]
    Reference: Halo 5:Guardians Visualizer

Using the combination of Threejs and WebGL. Before that 3D model of the map need to be done. [Researching Still in Progress].

  • Information about that place
    [There will be information of that particular place as well as a cluster of photograph will be link from social media, either from hashtags or the location that they tagged. ] 

Stages of progression

  • Using Blender or other 3D modeling software that can export JSON files to model the map out [compatible files for threejs.]
  • Try out the exports of JSON files in coding the threejs
    [Research Still in Progress]
  • 3D modeling of the map
    [Research Still in Progress]
  • Coding for Introduction to user using threejs and WebGL 
    [Research Still in Progress]
  • Coding for Map
    [Research Still in Progress]
  • Linking up the social media to html [+ problem solving, foresee there will be a lot of problem] 
    [Researching Still in Progress]
  • Final editing