Research Critique Hyperessay – Hole in Space

This public communication art “Hole in space” was created in 1980 using satellite connection through a life-size video screen. The location was placed on in New York City and Los Angeles. This unexpected piece attracted large amount of people to interact with strangers also incidentally become a meeting place for people who hadn’t seen their loved ones in years.

People start gather around out of their curiosity until they figure out that they are able to communicate to another side of the screen they just start to talk! Just like what was said in the readings:

The absence of the threats of physical harm makes people braver. Virtual space diminishes our fears of interactions.

The reaction of people was really amazing, from the video, some are talking about their day, singing a song [probably the first live stream performance] and even starts to play some guessing games! Through the installation it created some kind curiosity which make people talk to each other easier. Many smiling face was seen when they were interacting. I feel that the life-size screen could be one of the well thought reason from the artist to give more impactful experience to simulate the real-life communication.

Screenshot from the video: A lady who was really excited to see her love ones

Moreover it also accidentally become a meeting place for people who did not seen each other in many years. A lady was totally screaming when she saw her family on the screen. It shows how the video interaction would communicate emotion. Through this installation, it bring down the barrier between people and help them to communicate where it does not happen frequently on street.

While researching, I came across the modern Hole in Space in Oakland neighbourhoods who was inspired by Kit Galloway and Sherrie Rabinowitz’s Hole in Space. The two location are geographically close but socially and economically different. The intention of this piece was to break down the distance between the two neighbourhood. The results was drastically different, not many people crowd around the screen like how it was in 1980, which caught me thinking that our society has grown differently. However people are more comfortable bring in front of the camera, they were seen dancing and able to react to this “video call” quickly.

Where have we arrived? The implied answer is that we’ve come to a point where we regularly interact with people across the globe, but frequently ignore those who are right around us, buffered by increasing racial and economic segregation that allows for erasure of difference. It has happened all over, but especially in Oakland.

Lastly, both artists in 1980 and 2015 uses the form of connection to create interaction between both location. The collaborative effort was form unknowingly by the public which created the unscripted forms of communication that involved surprises and giving us hints about the nature of our society. The reinterpretation of the artwork in 2015 bring in one important point. The original intention of creating more human interaction through internet connection might have been lost. We interact lesser to the people around us even when they are our neighbours. Its a loosing of interaction that we can see from A Hole in Space in Oakland. However, it really depend on oneself, technology would bring us closer and closing us off to our own world.

Narrative for Interaction Plot Idealisation II

More Research about Informative Narrative 

Seven digital deadly sins

I like how the simplicity brings out the content and able to interact with every user. Users are also allow to leave their own choice that add up to the live statistic which I found it very interesting. Probably I should make things simpler so that not to confuse user and its achievable.

ENCOURAGE EXPLORATION

This approach draws on nonlinear narratives’ strengths—meaningful tangents over time. Create a framework with plenty of content branches, leaving your visitors free to choose what most interests them. Discoverability is key here; your job is to offer enough guidance so visitors know what to do, and then get out of their way. Clearly mark possible routes with instructional labels, animations, and even color-coding. Provide menu structures that prioritize choice over simple information retrieval. For example, group similar narrative blocks in a large slideout menu, or pair questions and thumbnails, instead of relying only on text links. As you develop more content, add it to the framework as a new offshoot to explore. For instance, the Guardian’s “Seven Deadly Digital Sins” features an incredibly complex set of stories and dispersed content. The loose layout, which displays the sins in grouped thumbnails, and the slow, measured music encourage people to experience the narrative at their own pace.

Project.Newyoker

Raising awareness of income inequality in New Yoke City, using a very direct platform. A very clear and user friendly where the purpose of the website is right at the top.

DATABASE NARRATIVES

These are perhaps closest to the types of work designers and developers do every day. Database narratives use metadata, ARIA roles, and tagged content to auto-generate content. They’re most commonly deployed in data visualizations, where a story’s meaning often comes from the explanatory framing (via copy) and juxtapositions of data. For instance, the subway-inequality map from the New Yorker builds an elegant, interactive narrative on wealth disparities, out of seemingly impartial census data. Visitors can click to see how income varies—sometimes dramatically—across subway lines and stations, and their neighborhoods. Database narratives are an effective way to convey a lot of data in a small space.

Information NArrative and interactive

After researching and looking through various website, to me information narrative and interactive is something to let the user explore and gain knowledge from it.

Information Narrative = weather it is idea, awareness or some information statistics that by going through, user will gain and learn something.

Interactive = The choice to let user choose, how they want to explore your web page with their own paces.

one paragraph description of my idea

The Hidden Singapore  [not confirm the name] hope to give another perspective of Singapore. Even though Singapore is small but we doesn’t seem to explore some hidden places and the name of our MRT. My project will allow user to explore freely by clicking the area of Singapore and images that people posted on social media. This will allow many photos to automatically update frequently and provide variety for the user. User could also revisit the site when they need ideas where to go.

show or create some audio/visual material that represents your project

The ultimate direction

Halo 5: Guardians Visualizer 

However after research I am afraid that this could be very hard to achieve. As the programme blender, I could not add in the JSON files, I have also checked the computer in school which doesn’t export to JASON files as while. But I will try one more week to work on this, if really cannot I will move on to the example below.

Seven digital deadly sins

I feel the layout really suits my idea well and its simple to navigate.

Markuslerner travelscope

Another possible layout.

define a structure or a plot for your project

  1. Entering preview page The map
    [An introduction to user, what is the objective of the website.]
  2. The overview of 3D map
    [User can move around with mouse and decide which area to click to view. Than it will zoom in to specific areas]

Using the combination of Threejs and WebGL. Before that 3D model of the map need to be done. [Researching Still in Progress].

  • Information about that place
    [There will be information of that particular place as well as a cluster of photograph will be link from social media, either from hashtags or the location that they tagged. ]

    explore the technology that you want to us

  • Blender for 3D modelling
  • threejs and WebGL
  • HTML Canvas

Narrative for Interaction – Research Part II

RESEARCH PART II

After presenting my ideas, I am really curious how the touch screen projection work [Story of the time when god is everywhere].

So I found out about this touchjet Pond which uses the pen that is connected to the projector by the camera. Which it works similarly like how Wacom works.  However, the even cooler projector is Lazertouch Mini Projector.

This lasertouch projector uses the laser to track the area being touched which I think thats how the Story of the time when god is everywhere are working. I felt it was really fun touching the projection and something happen. So I went to check if ADM has this machine but ya, we don’t have it. However, for the technical part if I really want to do a project out of it, I think it will be quite manageable. But I have decided to learn more than that. Probably going on to HTML..

I went on to research for some interesting websites. Here is what I found.

http://visualizer.halowaypoint.com/

A game promotion, where the instagram #hastags made up the helmet.

http://www.overthetinyhills.com/

I like how the interactivity is made here.

https://babadum.com/play/?lang=7&game=5

simple yet interesting.

Some other links that I want to keep:

http://www.mq.edu.au/sustainability/greencampusguide/

http://kinetic.com.sg/main.html

http://histography.io/

http://www.onthegrid.city/melbourne/

story:

http://www.ommexperience.com/