Tag Archives: Process

3D_003_In_Class: The Nemo Movement


Continuing the research in my previous post, we were asked to dance and move our creature’s movement! For my, it would be my anaNEMOfish (clown fish).

My movement was ‘fluid’ and it can move in any direction (except backwards). As the Nemo move and dance around the sea anemone, I imagine the movement to be circular and random in any direction. At the same time, the Nemo can swim up and down as well.

Then for my movement sketch, I drew it in random circular and wavy shapes. The light blue represents the fish swims at a certain level, then dark blue represents it swimming down (deeper) while the light green is the opposite (swim up).

Next we were required to visualise and produce our movement by sculpting mahjong paper. My paper sculptor is shaped based on the sketch. The closeness of the paper shows that the Nemo moves around quite fast. In reality, the speed is really depend on each species and size 😀

It was a surprisingly a refreshing session 😀
Thank you!

3D Project 3
Research: Clown Fish (aNEMOnefish)
In Class: The Nemo Movement
(coming soon)

3D_002_Inspiration_and_Process: Sound Texturizer Trial and Error

Okay so we are supposed to create our own sound texturizer, and looking through past years references, it is indeed not gonna be an easy one :’)


At first I tried to Youtube a lot of videos for inspiration.
This video is the one that somehow inspired and motivated me the most.

My favorite instrument is actually number 8 ‘Chateau Paulie’. It was not really an instrument but a village-sized art and musical installation.
It is basically the idea of using wind to move pipes which create sounds. And people can pull some ropes to adjust the ‘fan’ creating the sound they wants.
This makes me want to create a customizable sound texturizer.

My very first idea was to use water, and using the idea of water having different pitch when having different level. However as I thought more of it, I had the idea of sound travelling through water.

After some long thought, I finally decided to use the idea of sound texturized by being reflected through long tube and cylinder. And for the source of the sound, instead of the initial idea to blow something, I decided to move things around.



First step is to find the sound reflectors: the carton cylinder and washing machine pipe.
Both have texturizing effect, with the washing machine pipe having a more hollow and deeper effect.

Next is to find the sound creator. I decided to make use of a biscuit tin can, creating a hole on the end to connect with the cylinder.


Firstly, I drilled hole in the metal tin. It was quite time-consuming as we need to drill shape holes one by one before creating

Then, I created the insert part of the sound creator by dividing them into 3 different layers.

  1. Part 1: plastic case part to put in customisable things inside  and sound is created from friction between components and plastic
  2. Part 2: middle part to put in chains and wire sound dragging around the metal can
  3. Part 3: metal part to put in customisable components and the sound is created form friction between components and metal

Next, is to create the support for the cylinder and tin, they are made of boxes.

Then the next step is to connect the can tin—carton cylinder—washing machine pipe and put them on the support! YEAY

I also created ways to take out the components and allow customising them without taking out the whole thing.

TADAA the Soundtube is created!


I want to have various type of components made of different type of materials.
Ranging from those creating louder friction sound like coins and macaroni to those creating softer friction sound like foam balls and foam pieces.


The player rotate the sound creator either to rotate it in one direction or changing the direction repetitively.
When it is rotated, the components inside the sound creator will create sound out of friction. This sound will be reflected in the carton cylinder, changing it’s frequency as the sound becomes deeper and hollower. Afterwards, the sound will further reflected inside the washing machine pipe before being heard by the listener.
The rhythm and beat are adjusted by modifying the tempo of rotation.

(Precaution! Sound recorded are loud! Better lower your computer volume)

At first the plastic case was filled with water.
I expected the sound to be like when I shake the plastic case only:

However after realising that the plastic case kind of dampen the water sound and the rotation create much slower movement than shaking the plastic case (which result in less intense sound being created). The sound became like this:

As the water sound became really soft and almost unheard, I decided to use solid components as the friction sound is louder.

And here is some different experiments on sound recording of the Soundtube!

Finally, out of curiosity, I put in my phone inside the whole sound creator and set an alarm and recorded the sounds.


  • Switching the components between part 1 and part 3 caused differences! (most likely only when it has loud friction sound component i.e. no affect when both are soft friction sound components)
  • Adding components increased the intensity of the sound to a certain extent only i.e. the addition of component is not proportional to the increase of intensity (most likely because the surface area is already full of components and the speed of rotation is slow)
  • Using soft friction sound components did not really make the sound softer and dampened (maybe because the chains and wire frictions and part 2 still contributed loud sound)
  • For the alarm, the sound creator only actually amplified sound inside as it is made of metal and reflects sound! And the sound reflectors make the alarm sounds heavier and more further away, it also somehow created a limitation for the pitch of the sound i.e. sound at high pitch is limited and created like ‘echo-y’ effect (the sound reflectors really changed and texturised the initial sound!)

Thank you!

3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

2D_002_Zine_Research: The Kallang Journey


Okay so I went to Kallang at night.

I decided to walk over the sheltered walkway to Singapore Sports Hub (SSH). And ya it was my first time walking there from Kallang MRT. And the way was fully sheltered except when crossing the roads.
On the way, there was some restaurants on the side of the road, and I considered to went there during the day and use ‘food of Kallang’ as one of the research.

The walk continued and all I saw was the sheltered way, not many cars and pedestrians. Just like normal Singapore at night. Significance are the sheltered way and road signs.

The Road Signs
On The Way
The Sheltered Walkways

As the sheltered way finally reach Singapore Sports Hub, I reached the link way bridge to the SSH. The bridge has geometrical shapes in its architecture. I ended up taking a lot of pictures of the bridge. I didn’t thought there would be such interesting bridge. I chose the linkway bridge as my main focus. For complete photos, the slides are posted here.

View from The Linkway Bridge

Continuing the journey, I finally reached the SSH. Having not explored the place before, I didn’t know that they would have outdoor field and arena for sports (thought all indoor). As expected, there were groups of people exercising and playing games around. I intended to approach them but they seemed occupied and tired..? So ya, I decided to do the interviews on my next visit when it is not the end of the day.

Some Activities

Then I continue to explore the SSH and took some more pictures.

Some Posters
Other Interesting Details
Some Architectural Patterns

Continuing the visit, another interesting and pretty thing I found was the night view of Singapore from the rooftop of SSH 🙂

The Pretty Nightview

Then, I needed to catch the MRT and walked my way to the Stadium MRT. Taking some pictures along the way.

Some Shiny Lights

And apparently even the MRT has a lot of geometrical pattern!

Overall, it was a short yet interesting trip for me. There were some elements that I want to explore more. So far the most interesting part is the architectural pattern of the linkway bridge.

My Favourite Photo of the Journey

3D_002_In_Class: Sound Fabrics and Soundscape


A soundscape is a sound or combination of sounds that forms or arises from an immersive environment.

Part 1: In class Activity – Sound Fabric

During the in class activity, we listened to some sound and used the brown paper to express it in 3D form, sound fabric.

Pleasant sound: ADM Water Fountain

This sound is pleasant for me as it is somehow calming and give me the feeling of a japanese onsen and mountain area. So relaxing.

Peasant - ADM Water Fountain Sound Fabric
Pleasant Sound – ADM Water Fountain Sound Fabric

For me each water drop feels like it is in the shape of a line being curled (spiral) as it falls on another water surface.


I also feel like there are two significant water sound:
-the dominant one with lower pitch and heavier feeling
-the much less dominant with higher pitch and lower intensity

As such, I separate it into two main part (with roughly same overall size to say that both are equally important. One has thicker width representing the one with heavier feeling and the other has thinner width representing the lower intensity. Both has the same principle of spiral as each sound shaped like that in my mind.

The shape is being hung and the composition looks like it has a movement from up to down, representing the ‘fall’ of the water.

Unpleasant sound: Buzzer alarm

This sound is unpleasant for me as it is the sound of my annoying alarm. It really gives me the cringe and feels like each buzz is pierced through my hearing.

Unpleasant Sound - Buzzer Alarm
Unpleasant Sound – Buzzer Alarm Sound Fabric

So the twirl and pointy part represent the annoying and endless cringe of me whilelistening to that alarm. Each twirl represents one buzz and it is being twisted as it sounds like my hearing is being crumpled by it. I put them at constant distance as the duration between each buzz is constant. Also, the shape is a closed square showing that the buzz is enclosed and keep on repeating endlessly.

Part 2: Soundscapes

After the lesson, we were asked to create two A4 size soundscapes for two soundscape (can be different from in class activity).

Pleasant sound: ADM Water Fountain (same as previous part)

I decided to use the same sound as somehow, I like it more as I listen more to it. And somehow the sound sounds like the rain sound while I am inside a car/ room. It reminds me of my hometown, Bandung and childhood when I was inside a car and it was raining. It’s like being inside a warm and comforting place, feeling secure even though it was raining outside.

Pleasant Sound – ADM Water Fountain Soundscape

I decide to use that thick plastic material that has a kinda neutral pitch with a quite heavy sound as previously I wanted to use thin plastic (the sound is too high pitch) or paper (the sound too light).

Still keeping the concept of the spiral, I cut all part to lines and spiral it. Then I connect both end to create an enclosed shape which represent the endless loop of the water as long as the fountain is turned on.

Unpleasant sound: Rolling Chair

This sound is unpleasant as it is quite annoying. Somehow when I listen to it, I picture myself studying/doing project in a room and there is someone who keeps on rolling the chair, disturbing my concentration.

Unpleasant Sound – Rolling Chair Soundscape

The sound of the rolling chair gives the sound of heavy friction between the wheel and surface. As such I used crumpled alumunium foil to show the uneven sound and friction. I chose this material as it has the friction with heavy feeling if i move my hand brushing through it.

And then there is the ‘ngik ngik’ squeaking  sound from the chair. This sound is not so significant hence it is only represented by small strip of transparent colored paper being folded into random direction unevenly (as the ‘ngik’ sound is uneven and irregular. I chose the material as the ‘ngik’ sound was clear and the color is not so dominating and can blend with the foil.

It was actually a fun activity for me as I have to try new things and use my imagination. Some sound evokes random memory while some just sound like a common sound with not much significant memory :D.

3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

3D_002_Research: Hearing and Touch


So I’ve been researching on human senses, to be exact are hearing and touch.

HEARING (Audioception) is the ability to perceive sound by the sense of hearing.

How does the human sense of hearing work?

Ear anatomy:

Ear Anatomy

(Click here for interactive version)

Process of hearing:
Sound waves enter the ear canal, making the ear drum vibrate and moves the ossicles. The last bone of stapes knocks on the membrane window of the cochlea, causing fluid in the cochlea to move. This movement cause stereocillia to bend and create electrical signal that caused the auditory nerve to carry signal to the brain.

Interesting Facts:

  • Human ear still functions even when a person sleeps. It continues to pick up sound but the brain block them out.
  • Human ears are self-cleaning by producing ear wax (cerumen) which protects the ear from dust and friction.
  • Frequently cleaning ear wax can damage the tymponic membrane and lead to deafness!
  • Wearing headphones for an hour will increase the bacteria in ear by 700 times.
  • Ossicles is the smallest bone found in a human body.
  • The inner ear helps human balance as they walk or run.

TOUCH (Tactioception) is the body’s ability to feel physical sensation

How does the human sense of touch work?

Skin anatomy:

Sense of Touch
Sense of Touch

(Click here for the interactive version)

Somatosensory (touch receptors)
– mechanoreceptors (pressure, vibration, texture)
– thermoreceptors (temperature)
– pain receptors
– proprioceptors

Stimuli is accepted by somatosensory and the nervous system carry the information to the brain.

Interesting Facts:

  • Skin is the largest organ of a body, it makes up 15% of the body weight.
  • Skin is constantly renewing itself.
  • Touch can reduce blood pressure and heart rate.
  • Touch stimulates brain to release endorphin.
  • The sense of touch gets worse as human ages.
  • Touch is crucial for a baby’s development.

Similarity between frog and human?

It is really fascinating to find out that we are somewhat quite similar to frogs. It is not something I expected before.

  • Body structure
    The body structure of frogs and humans is comparable as have skin, bones, muscles and organs. Further, both frog and human bodies can be broken up into a head, a neck, a trunk and limbs.
  • Organs
    Both have lungs, kidneys, a stomach, a heart, a brain, a liver, a spleen, a small intestine and a large intestine, a pancreas, a gall bladder, a urinary bladder, a ureter, a cloaca. Males and females of each species have testes and ovaries respectively. In general, their organ structure is similar, but frogs have considerably less complex anatomies and they do not have ribs or a diaphragm.
  • Vertebrates with nervous system
    They have similar systems, including nervous, circulatory, digestive and respiratory. Both are classified as vertebrates, with a spine and nerves that spread across the body. Both frogs and humans have very developed senses of hearing, which is managed by the nervous system. However, frogs can only detect high-pitched sounds with their ears; low-pitched sounds are detected through the skin. Both frogs and humans also have developed senses of sight and smell.

    Frog vs Human Body Part

    Frog vs Human Digestive Organ



3D Project 2
Research: Hearing and Touch
In Class: Sound Fabrics and Soundscape
Inspiration and Process: Sound Texturizer Trial and Error

3D_001_In_Class: The Chocolate Tasting

On our very first 3D lesson, we had some fun and unusual experience. We were asked to blindly try 3 different chocolate. YUM 😀

When I touched it, it has the shape of a normal chocolate bar with smooth surface. It didn’t melt easily, I guess it was not milky. It smelled sweet and I guessed it had 60% cocoa.

At first it tasted bitter, slowly become powderish and suddenly spicy (which I like) but end up giving the sour taste at the end.

A Experience
Chocolate A Experience

Well, I the moment the chocolate became spicy, I remember the time when I ate a cup of chocolate chili gelato in Gelato Gusto, Bali with my friends. To try a spoon was okay, but to finish a whole cup was memorable. It was a weird choice as I remember enjoying the first half of the cup but later forcing myself to finish the other half.

The shape was round with leave pattern on the surface. It smelled sweet and melt quiet easily, guessed it was milky.

However, it tasted very bitter and I savoured it (I like dark chocolate) until I started to taste nut and more nut which I do not really like. After sometimes the bitterness returned and turned powderish at the end.

B Experience
B Experience

The moment I tasted the nut, I remembered eating a macadamia chocolate, not really remembering the details of when and where.

Actually, the chocolate was dark chocolate and there was no nut at all. I did not know why did I tasted nut when I ate it.

The shape is of a chip with an easily-melt chocolate on one side. I thought it was normal and the chip was plain (I didn’t feel the texture of the salt somehow).

It was sweet at the first bite and I could feel the chocolate melted and I tasted salty, chocolate melted and I could taste potato chip, salty, crunchy and potato chips again. I love the taste, it just keep on getting better. (Thanks for letting us eating it)

C Experience
Chocolate C Experience

This chocolate-potato chips is a really new and


Project 3: Ego (Process)

Hi! This is my first post for my  2D Final Project: Ego.
This post is about the inspiration, process and colour theory of each composition.
Click here to see the final composition.

coba-ini-minInitial Inspiration:
Most of my inspiration is from the book that Ms Ina lent me, Drawn to Stitch by Gwen Hedley. Starting from that book, I research more books in the library which finally lead to the ideation for my Ego composition.

Drawn to Stitch
Drawn to Stitch by Gwen Hedley

General Process:
I used watercolour paper for all the base.
For colour, I used Carand’ache Neocolor II in which I used it as oil pastel first then I added water to activate the colour.
There are some which have printed paper pasted on and some other materials.

1. Carefree + Singapore = Discipline


Inspiration: Fiber Art Today by Carol K. Russell

Fiber Art Today
Fiber Art Today

Carefree: It was made by first colouring the rice paper with the oil pastel then adding water to make the colour spread. Then colour the paper as well. Then colour the long paper.

Singapore: paste the photo, then colour the background with blue. then cut wire mesh and paste it by sewing it to the paper.

Discipline: Same process as carefree for the crumpled rice paper, and wire for the Singapore.

Some pictures during the process

Colour theory:


Carefree: Analogous harmony of red to yellow. I used this warm colour to show the happiness and excitement before I came to Singapore.

Singapore: Analogous harmony of blue green to blue violet. It is a likely colour for me as blue represents sadness, the confinement within rules and regulations.

Discipline: Analogous harmony of warm and cool. The balance between carefree and Singapore culture which results in discipline me.

2. Expressive – Indonesia = Faceless


The main idea is from Pinterest’s C. Scanface post where people scan their faces and body part. Ms Ina told me that I can use this method as a way to express me in the compostion.scanface

Expressive: I printed the scan imaged of me being expressive, add the leaves pattern using white colour pencil and red oil pastel.  Using sewing machine, I created the pattern using red and orange thread. Trim the sides of the picture to make it more expressive. Then connect the thread to the second composition.

Some scanned images
The chosen scanned image

Indonesia: First colour the paper read and white as the background. I cut some batik and collected some leave and twigs. then I pasted it with the shape of Garuda by using sewing machine. Then connect the thread to the third composition.


Faceless: Using the same printed scan image, create the pattern using dark blue and pale blue thread. Trim the sides of the picture to make it more blue.

Some pictures during the process

Colour theory:

colour-2This three compositions have many neutral colours like black and white.

Expressive: Analogous harmony or red and red orange
I want to focus more on the energy in red hence it is a very warm and expressive.

Indonesia: Analogous harmony of yellow and yellow green + red
The composition is mainly yellow green as I used very leaves and purposely picked greenish batik.

Faceless: Analogous harmony of blue green and blue to create the sadness and blue of the lack of identity.

This three composition is makes split complementary harmony when combined together. This is because I want to create a strong visual contrast between the ‘Expressive’ and ‘Faceless’.

3. Creative x ADM = Passion


Inspiration: Ghada Amer Red diagonals.


Ghada Amer (Egypt, b. 1963), "Red Diagonales," 2000. Arcylic, embroidery and gel medium on canvas, 72 × 72 in. (182.9 cm x 182.9 cm).
Ghada Amer (Egypt, b. 1963), “Red Diagonales,” 2000. Arcylic, embroidery and gel medium on canvas, 72 × 72 in. (182.9 cm x 182.9 cm).

Creative:  I created the splash and drip using oil pastel.Then I created the pattern using green and yellow using sewing machine.

ADM: I painted the ADM building using oil pastel then pasted photos of my work there.

Passion: I coloured the background using oil pastel then sew the fire shape using sewing machine.

Some pictures during the process

Colour theory:

Creative: Accented analogic of red violet and yellow to green.
If we break down the relationship, the red violet and yellow green (complementary) gives strong visual contrast which help to emphasise the creativity feature while the green and yellow thread, split complementary of the red-violet, help enhancing the contrast and vibrant of red purple.

ADM: Accented analogic of blue violet and orange to yellow.
The complementary blue and orange contrasts the responsible of blue and happiness of orange, which I feel in ADM.

Passion: Analogous harmony of warm and cool.
This colour scheme really balance the composition and give an interesting harmony. The richness in colour give the feeling of fullness for the passion.

4. Me + Home = Complete


Inspiration: A HUMUMENT by Tom Phillips.

A HUMUMENT by Tom Phillips

Me and Home: Firstly, I cut and give some colour to the photos with threshold effect. Using newspaper as the base, I pasted my photo and outline it with black non water soluble oil pastel. Also, using the same tools created the black wavy pattern

Complete: I prepared black and white threshold photo of my family, then I prepared strips of red, yellow and blue acetate paper. Arrange it in order vertically then horizontally.

Some pictures during the process

Colour theory:


Me: Analogous harmony of orange-yellow as I want it to be simple and quite neutral. I picked yellow as for baby it is usually a gender neutral colour, representing its neutrality.

Home: Analogous harmony of green-blue as many family gathering poster are represented by this colour. Moreover, blue and green can be associated with peace, relaxing and calming which represents my home.

Complete: Triadic colour scheme of primary colours. It is the combination of the main colour from ‘Me’ and ‘Home’. It is vibrant and the dominant colour is red. As such, I purposely not use red in the other two to enhance the red vibrancy here. (it is likely to be the first thing spotted on the last line)

Thanks for reading! To continue to the next post here… 😀

Props as Signifier

Hi! So we are learning about object as signifier and signified for our 4D class! Each person has to choose an object and I chose my room key.

My room key as the object

Part A: Key as signifier (it gives surface/ literal meaning)

Elevator maintenance key
Vending machine key
Fire hose reel break glass for key!

Part B: Key as signified (it gives implied meaning, what does it signify)

Bekeyful guys !
Bekeyful guys !

By right I should end the post now, but I really want to post these special photos dedicated for G07 and Prof Wen Lei! So ya, hope you enjoy it 😀

Part C: Special keys (huge key thanks to all the models :D)

"Aye aye captain!" "I can't key you!!"
“Aye aye captain!” “I can’t key you!!”
His name is Key.
His name is Key?
Keys ^^v (peace)
Keys ^^v (peace)
Please don't key me!
Please don’t key me!

(The End)


Okay… Sorry guys I have to admit I enjoyed this task a biiiiiit too much… I promise this is really the last part of the post!

PRECAUTION: If you keynot tahan lame jokes and pun, you can click “close” at the corner of the page ASAP! Forgive me!!

Part D: Random lame keys

Level 1:

Key the bell!
Key the bell!
Hammer, anyone..?
Hammer, anyone..?
Another key out
Another key out
Key plug..? Plug key! Literally
Key plug..? Plug key! Literally

Level 2: Guess the word

Key wood : a word which acts as the key to a cipher or code
A word which acts as the key to a cipher or code
Rockey! 5..4.. 3..2..1..!
Lalalala~ CDEFGABC~
Lalalala~ CDEFGABC~
Key board
.... Hmm do you get it? .... (keypoint...)
…. Hmm do you get it? ….

Answer : keywood, rockey, singing key, keyboard, keypoint

HUGE THANKS FOR YOU WHO ARE STILL READING THIS!! (you have every right to judge)

Final level:

Just a normal key for box..
No more pun, just a normal key for a donation box.. 🙂
New vs Old Hall keys !
New vs Old Hall keys !
The shape!
The shape!
Its real function!
Finally, its real function!

It’s really the end now. Thank you for reading!! Hope you enjoy it!