Principles Of New Media

In Lev Manovich’s book the Principles Of New Media, he identified five guiding principles that dictate the identity of a New Media project or artwork.

Firstly, my interactive project aptly falls under the principle of Numerical Representation. My work challenges the conventions of sociological conventions of an echo chamber through sound. By using pitch as one of the many elements derived from the element of sound itself, I transpose voices via algorithms in MAX to convey the idea of multiple voices in an echo chamber.

This is particularly true given that MAX reads through a sample and in coding terms, it will be in binary. This binary representation, therefore, constitutes the actual form itself. Furthermore, this also becomes a discrete unit upon itself to form a language that MAX can understand.

a rough basis of what MAX does for this project

the Arduino side for the modules

Secondly, I also believe that my project falls under the principle of Modularity. In Lee Manovich’s work, he asserts that this principle can be called the ‘fractal structure of new media’. The basis as this, as he asserts begins when elements in a Media are formed of many discrete elements. In my case, my project delves into the concept of the pop-up experience. Consisting of many different modules that would affect the pitch of voice; these modules are designed and expected to fit into spaces. Furthermore using WiFi and a compact battery for power ensures that the modularity of the project coexists to work with space.

Furthermore, the modularity extends into the way in which the project can evolve. Currently, I am planning to only make three due to financial constraints but there exists a possibility to extend it to an even greater number. Using software-based processing, the concept of modularity and numerical representation come hand in hand to explore the ways how I derive from using one sample track, represented into a numerical representation and expounded by a modular concept of retranslating it back into a physical form.

I also believe that my work falls under the Automation and in two ways. Firstly, Lee Manovich asserts that there are two ways in which automation can be considered either ‘low-level’ and/or ‘high level’. Basing these two ideas and channeling it into my work, I feel that mine falls more under the ‘low level’ aspect. Namely, the ‘low level’ experience works by simple audio input into an algorithmic software that then modulates it. Although it is not inherently low level or even automation as I will pre-define the set thresholds for pitch modulation that would occur. But naturally, I want my work to not be 100% automated or even generative and incite participatory from the audience.

Lee Manovich also asserted the principle of Variability as one guiding way in which a New Media artwork or project could be defined. In this aspect, the project I am working on falls under this principle as I can exponentially create systems connected via ethernet, internet or simply by adding more modules that can change the overall composition from one situation to another. This is apt considering I had envisioned this project to evolve into many different ways and it is not limited to the Arduino modules themselves. Possible (re)-interpretations of the way is possible to convey an experience that is highly unique but yet focusing on one single topic that is the echo chamber.

Furthermore, variability in this aspect can be referred to as the ways in which the experience varies per person. As it is driven by a sample, there can be an infinite amount of variance. Furthermore, this is also driven by the possible ways in which the audience feeds feedback such as clapping, shouting or blowing into the modules. Therefore, there exists an infinite possibilities of variations to how this project can be experienced.

Lastly, I believe my project also falls under the principle of Transcoding. In his paper, he argues that the reconceptualization of data from one point into another. In this case, it is the reconceptualization of physical, sound waves — propagations of particles in space into a series of numbers punched into Arduino and later MAX. This translation itself is between two mediums — the analog and the digital and therefore I feel it falls under this principle.

a liminal space // mid-term project review

a liminal space first began as survey into sociological structures within an anthropological concept. I was mostly interested in the psychological fallacy of the confirmation bias. This fallacy exists due to errors in which the way our logic flows. It is neither bad nor wrong by definition but one must always be aware of such a problem.

To extrapolate this idea further, the echo chamber is simply an extension of the confirmation bias fallacy. An echo chamber exists mostly within online and/or social media forums/groups/chats where ideas are ‘shared’ but only seek to reconfirm a person’s biases/hypotheses. With the rise of ‘fake news’ and more recently ‘anti vax’ groups that believe they are qualified to give their own medical diagnosis for vaccinations; which were mostly ideas being circlejerk in an enclosed social media group network. This is especially apparent in Facebook.

I had also chosen the use of our own voice as a means to further explore the concept of an echo chamber. Instead of text, now we use voice; the ultimate and in fact most quintessential form of communication. By using the basic idea of an echo + chamber, notably known as a cave, I want to echo back a participant’s ideas within a space, mimicking the sociological phenomena mentioned above.

To add an extra layer of complexity and depth, I introduced pitch shifting as a way to introduce the notion of polyphonic sonic experience. Mono = one / poly = many / phony = voice. By these definitions, polyphonic means many voices. Through pitch shifting one sample of a participants voice, we create the illusion of polyphony. This illusion further substantiates the problematic nature of the echo chamber. We believe that we are receiving new ideas to strengthen our ideas or beliefs but in reality, these are just rehashes of what we believe in.

Project Progress / Midterms Review

Receiving Node

The receiving node is only comprised of an Arduino Uno + nRF24l01+ module. It will receive all the data.

This transmission node has both the nRF24l01+ wifi module, electret microphone and also the 8×8 dot matrix.

I decided to choose to go with an Arduino based setup due to its low cost and also ease of programming for me.

password:liminal

What’s next?

Moving forward from here, I intend to build a wooden/acrylic module to house the electronic transmission modules in.

The max patch also requires more fine-tuning to create a more smooth vocal pitch shifting.

I also would prefer to make the MAX patch as an .app instead because my Macbook will have to connect to a mic via USB and be part of the installation.

I had also taken the consideration to place these modules on the walls/pillars instead. This leaves the floor/space to be more free and hopefully encourage more engagement across.

Walkthrough

I intend to create this project more into the interactive side. The user first inputs his or her voice into the MAX patch and afterwards, the sample will be looped in the space. Participants are encouraged to walk within the space and interact with modules.

I have decided to choose to place these modules on the wall instead to encourage more interactivity. I believe that using the voice itself would be more interesting and also because it is a more flexible tool for interactivity.

As the participant moves within the space, they will interact with the other modules and modulate different pitches of their voice.

Reflection

I believe the interactive soundscape is only as refreshing as long there is a new vocal sample being played through.

I have also considered using the microphone connected to a Mac in order to visually encourage people to try.