W1 Summary & Artwork Spam Research

The term “open-source” is used to describe software, of which its source code is available for perusal and modification. This is in direct opposition of proprietary software, which restricts access to its source code. Predictably enough, however, the concept of proprietary software became pervasive once the profitability of software as a commodity was established.

A timeline of the history of copyright. It is not unusual for something profitable to be commodified, where closed source is a byproduct of that.

Essentially, the harshness of the closed source model resulted in

  1. The awareness that the “copyright” is not a singular, rigid right
  2. The rise of the hacker culture, and
  3. The rise of the open source model

As a software and creative model, it can be more beneficial to the creator to not completely control their work, especially if they have non-profit motivations, such as that of the desire for “a phenomenal effect on education and entertainment” (Paik, 1973). This encourages interaction between peers to improve upon each other’s contributions.

It also leads to a form of “living art”, where said art is dependent on real-time social interaction than prepared beforehand like traditional art. This places emphasis on the process than the result, where the meaning of the artwork is emphasised through how it is made than how it looks in the end. Artists can also further define “their autonomy against the dominance of mainstream culture” through this modern style (Garrett, 2014). By extension, it also has a profound effect on various forms of art, like performance art, social practice art and internet art.


For reference, attached are links to various artworks which rely on the unpredictable nature of social interaction, albeit with varying restrictions. A closely linked idea is that of social practice, incidentally, where social interaction is often an important way to express those messages.

The Second Woman (performance art) by Nat Randall, 2017 (1) (2)

Project Row Houses (social sculpture) by Rick Lowe (1) (2)

Permanent Redirect (internet art) by Donald Hanson, 2018 (1) (2)

 

(Featured image: Sunflower Seeds by Ai Weiwei, 2010.)

  • Garrett, M. (2014). “DIWO (Do-It-With-Others): Artistic Co-Creation as a Decentralized Method of Peer Empowerment in Today’s Multitude.” Marc Garrett. (link)
  • Packer, R. “Open Source Studio.” IEEE Potentials 34, no. 6 (2015): 31-38. doi:10.1109/mpot.2015.2443899. (link)
  • Vaidhyanathan, S. (2012). “Open Source as Culture/Culture as Open Source “ in Mandiberg, M. (Ed.). The Social Media Reader. NY: New York University Press. (link)
  • (2005). “Proprietary Software Definition.” The Linux Information Project. (link)
  • P., Natalie. (2006). “Who Are the Key Figures in Socially Engaged Art Today?.” Widewalls. (link)
  • Davis, B. (2013). “A critique of social practice art.” International Socialist Review 90. (link)
  • Meyer, H. (2009). “Audience as participant in Performance Art.” Inter Act Actuel. (link)
  • “Socially engaged practice.” Tate. (link)