Main goal
- Defamiliarize an everyday experience
- Mixing up sight and sound: same motion, different sound; same sound, different object
- Confusing the senses and creating a surreal experience
Set-up
[Two tables, representing the rooms, placed in a reflected position.]
Study room #1
A table with various materials that create the same sound as items that can be found on a study desk.
Participants can:
- Touch and interact with everything on the table (e.g: dragging, picking up and putting down, pressing, ripping, etc.)
Intended result:
- To confuse the participant with sound; they know it is a study room, but the sight does not match with the look of a desk that they are familiar with
- Through interaction, the objects will create a sound that the participant can link to an object commonly found on a desk
Study room #2
A table with the actual objects we find on a study table, each item corresponding with the items from room #1.
Participants can:
- Sit in the chair and observe (e.g: listen to the sounds created from room #1)
Intended result:
- Giving the participant a surreal experience; the hear the sounds, but nothing is physically moving from their point of view
- Feel strange, as though they are having an out of body experience