Here’s some mid-sem project documentation for The Study Room. Overall, I’m glad that both the audience and the participants had fun. The flow was just about how I imagined it to be; the participant on the foley side makes the proper sound effects, while the other participant makes (almost) all the associations to the actual objects.

 

The main issue would be that it was hard to hear some of the softer sounds, especially since there were louder sounds coming from other parts of the room. Other than that, I’m glad the instructions were clear enough on the foley side, specially since other sounds can be made that might be harder to associate them to the objects.

 

Setup

Study room setup

Foley Setup

Instructions

Foley keyboard

Foley notebook

Foley keys

 

 

How It Works

Presenting the (willing) participants, Fizah and Bryan. [Thanks, guys. Very cool B)]

In the first video, we can see Fizah having to lean in a little to hear the sounds better. In the second project, I think I can add speakers to amplify the sounds. Watching the second part where they switched sections showed that sense of discovery for the both of them. It was mentioned that hearing the sounds somewhat entices them to do the action, so that;s what happened in the second video.

 

 

 

 

/Possible Ideas for Digital Project/

Main goal: A Surreal Experience

  • Entice: make the audience want to do a certain action using sounds; influence / control their actions through sound association
  • Confuse: resulting sounds that do not match the anticipated one.
  • Enhance: bring attention to everyday sounds.

 

Equipment:

  • Photo-resistor
  • Motion sensor
  • Pressure sensor
  • Tilt sensor
  • Speaker
  • Actual props
  • Foley items

 

Set-up #1: Sound Tak Tally

 

Flow of events:

  • Approaching/Passing by motion sensor at respective item triggers sfx to play (e.g: glass shattering)
  • Participant may interact with the item to replicate the sound (e.g: pushing the glass off the edge)
  • Sensor detects movement of item from interaction and triggers wrong sfx (e.g: squeaking instead of shattering)
  • Repeat with other items

Intended outcome:

  • For the participant to feel enticed to carry out an action (irresistible temptation to match sound to an action)
  • Taking away that satisfaction by playing a sound that does not match their action
  • Experiencing something surreal and confusing

 

Set-up #2: Sense in Sound

 

Flow of events:

  • Approaching/Passing by motion sensor at respective item triggers distorted sfx to play (e.g: distorted mug stirring sound)
  • Participant may interact with the item (e.g: picking it up, using it in a common manner)
  • Sensor detects movement of item from interaction and triggers correct sfx to play (e.g: sound playing is no longer distorted)
  • Putting the item back resets the sound back to being distorted
  • Repeat with other items

Intended outcome:

  • For the participant to be curious about the item and sound not matching
  • Interaction with the item allows them to uncover the true sound it makes
  • Experiencing something surreal and confusing
  • Bringing attention to everyday sounds

 

When I go to an exhibition or museum, I’m usually just immersed in the visuals alone. But this exhibition allowed us to touch the installations. Needless to say, I was even more enthralled. What caught my eye most was the sheltered reading room with a single tale and chair inside. As I got closer to it, I noticed the materials that were used: wooden planks with rustic colours, common textured metal sheets, and even this green plastic shelter. Seeing all these materials together evoked a warm and calm feeling from within me. It was as though these structures were trying to replicate my childhood memories, presenting them as a physical architecture.

 

 

I remember the tour guide mentioning how the structures can make us feel a sense of comfort, yet puts us slightly on edge through hostile looking elements such as the up right pencils that resemble an army or spikes, and how the chair is not sift like a couch, making you shift around in it. But I didn’t get a single hostile vibe from them. Instead, I actually found the arrangement of pencils cute, playful even, and the chairs were actually very comfortable, possibly because wooden chairs and furniture was what I grew up using.

 

 

 

The guide also explained how the rules of setting up the installations were that they have to be placed at 90 degree angles in relation to one another. This was another element that was supposed to add stiffness to the otherwise inviting reading room. However, for me, I guess the combination of materials really overpowered these hostile elements. There’s just something about the little wooden reading room and how the light streams in through the gaps of the shelter, giving the wooden table inside a soft warm glow. All of that just made it such a cozy place. Even the two other installations with just chairs and tables also didn’t seen rigid, perhaps due to the fact that they were more asymmetrical (and also mainly wooden). The feeling and memories evoked by the materials used made me think about the reading on atmospheres in architecture; how the looks, sounds, and textures of different material can pull up various memories from the audience, and linking those memories and feelings to the architecture gives it its atmosphere.

 

 

Another part of the fieldtrip that I enjoyed was the short films screening, my favourite two being Rotating Line, To Perceive 10,000 Different Squares in 6 Minutes and 55 Seconds. Rotating Line was interesting in that it chose a unique angle to show the rotation of a line. What seemed to be a line getting shorter and shorter, before extending again, was actually a side view of the rotating line, implying that it was 3 dimensional. And for the second film, I’ve never spent so much time looking at a single square, or rather, 10,000 squares.  Each frame shows a square that is smaller than the previous one, but the differences were so minute I was fairly certain it wasn’t actually getting any smaller. So, naturally, I decided to cheat and took two pictures of the square on screen, each about 3000 frames apart. By comparison, I did see a very slight difference in size, and hopefully that’s not just my mind playing tricks on me. Regardless, all the films showed how Siah Armajani used technology to create the illusion of three-dimensional space and time.

 

The concept of direction in space is something that we apply every day. In relation to our body, we divide our surrounding space according to different directions: up, down, left, right, front, back, and so on. In this reading, it points out that to be able to tell what space is in what direction, there has to be a body, a centrepoint to which we can relate every other direction in space to. It’s interesting to think that everyone uses the same concept of segmenting spaces, such as left and right, however, perception of direction is purely individualistic. For instance, there’s that problem I’m sure we all have faced where can tell someone to “go left”, but then they turn the wrong way and you have to follow up with a “no, not your left, my left”. In a way, neither of you were wrong, your perceptions of left are the same, but there is no true fixed position, because everyone is their own centrepoint.

episode 12 flight GIF

This reading also notes how direction and the space within can be related to time and abstract thoughts. For example, the space in front can represent the future, while the space behind represents the past. Additionally, what’s above represents heaven, and below, hell. Given this concept, I could say, “step into the future”, and your first thought would be to step forward. However, as with the perception of directions, each individual can have a different idea or value linked to each direction.

Lastly, the perception of space in relation to our body helps us gauge distance. But more importantly, or personally, the proximity of something can change how we feel about it. An example would be if you saw a cockroach flying five meters away, versus seeing one flying right in front of your face. Chances are, the one flying near your face would freak you out more. This is due to the cockroach invading your personal space. There is no line or fence to indicate this space, but it’s something we mentally put in place to guard ourselves; the closer something is, the more vulnerable we are to it. Being allowed within someone’s personal space can also communicate how close or comfortable we are with something without explicitly saying it.

Profile Patriots GIF

Regardless of the difference in perception, the relation we have between our body and space is a unique and personalised tool that we use to navigate the space around us, as well as affect our emotions and perceptions . Without it, the world would seem very disorienting. The values and meanings we link to each direction and space also allows us to express certain abstract ideas, expanding our mode of communication through relation.