A physical deckbuilder card game with a range of random results to keep replay value.
What it contains:
- A goal
- A list of tools of the player in the form of cards
- Randomised combination of choices (dependent on card draw)
- Randomised hindrances to achieving the goal (random event deck)
- Control by the players in the form of choosing which tools to use
- Lack of full control as the randomisation might act against the player’s decisions, leading to unexpected or chaotic results
Possible other additions:
- Die rolls to raise random results (controlled to create interesting results; 6 isn’t necessarily better than 1)
- Multiplayer (increases entropy and unpredictability)
- Multiple goals
Example inspirations:
- Aeon’s End
- Gloomhaven
- Slay the Spire
- Monster Train
- Joking Hazard