Exploratory Generative Study: Deckbuilder

A physical deckbuilder card game with a range of random results to keep replay value.

What it contains:

  • A goal
  • A list of tools of the player in the form of cards
  • Randomised combination of choices (dependent on card draw)
  • Randomised hindrances to achieving the goal (random event deck)
  • Control by the players in the form of choosing which tools to use
  • Lack of full control as the randomisation might act against the player’s decisions, leading to unexpected or chaotic results

Possible other additions:

  • Die rolls to raise random results (controlled to create interesting results; 6 isn’t necessarily better than 1)
  • Multiplayer (increases entropy and unpredictability)
  • Multiple goals

Example inspirations:

  • Aeon’s End
  • Gloomhaven
  • Slay the Spire
  • Monster Train
  • Joking Hazard

Monster Train might be the best deckbuilder since Slay The Spire | Rock Paper Shotgun

Joking Hazard Game

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