Generative Artwork Surprise Progress

Surprise elements in a board-building card game.

To be updated with visuals later
Presentation in class

22 Oct


  • Main gameplay
  • Main card design
  • Main objectives
  • Main surprise factors


  • Refining visuals
  • Card variety
  • Structuring a narrative
  • Playtesting

Further plans:

  • Printing out cards
  • Post-game montage (maybe)

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