Reading Assignment: Roland Barthes Rhetoric of the Image

What are some of the key questions Barthes aims to investigate in the article? 

Barthes aims to investigate the meaning of the image, how it portrays a message instead of being merely an analogical representation. He wants to know; how does meaning get into an image? Where does it end and what lies beyond the image?

What are some of the key terms/ concepts introduced and discussed?

In an image there are three messages: the linguistic message, the iconic message, and the literal message.

Linguistic messages are denotational and connotational, and can be extracted by breaking down words used to further extract meaning; these are generally found with the captions or labels on an image. The iconic message can also be referred to the connotational message; these are not obvious and require some some degree of understanding of the context of the message, as it is usually “coded” to be hidden on first glance. The literal message however, is not hidden, but rather clear and can be considered “non-coded” as the information is presented as is, and it may have symbolism presented in quite the literal sense.

Do you agree or disagree with his argument and point of view?

I agree that messages have their denotational and connotational symbols, as information can be held within an image not to be taken literally yet sometimes the choice of the image does give the literal impression of what message is being conveyed. By mixing these coded and non-coded messages, a sense of context is needed to decipher the accurate choice of meaning intended by the author, be it literal or metaphorical.

Provide a brief analysis (200 words) on an advertisement of your choice by using the terms/ concepts proposed by Barthes and discuss the role of text and its relationship with the image in the advertisement. Please include an image the advertisement in your post 

http://images.techtimes.com/data/images/full/259279/pokemon-go.jpg

This is an advertisement of Pokémon GO. The linguistic message here involves “Get up, get out, and explore!”; the message supports the agenda of recent Pokémon games that promote people leaving their home and walking around more, with the implied message that the agenda is for players to not stay cooped up in their homes and to find other people to interact with. This iconic message can be derived by observing the trends of more recent Pokémon games where there are an increasing amount of gameplay mechanics previously enhanced, but now even locked to usage of features that involve interaction with other humans.

“Explore cities and towns where you live – and even around the globe – to capture as many Pokémon as you can.” this message is literal as it puts emphasis on the marketing strategy used in from the early days of Pokémon: to go out and capture all 151 Pokémon to be the Pokémon master. This is also contextually correct as an linguistic message as Pokémon GO is an application that involves the user travelling to interact with Pokémon to attempt to catch them. Different towns and regions have different spawn rates for Pokémon which explains the part to explore various cities and towns to aid collecting the various different Pokémon; furthermore there are certain Pokémon that are region locked, and users can only collect them by actually travelling around the world. Therefore I believe through looking at the three layers of messages suggested by Barthes contained in a simple advertisement, we can consider and learn a lot more than what meets the eye.

Project 1a: Strange Encounter

Credit: Adolf Hoffmeister

Found on http://payload.cargocollective.com/1/2/88505/1540318/Adolf-Hoffmeister–The-City-of-Lost-Time–1964.-Collage-on-paper_900.jpg

Adolf Hoffmeister created a work titled The City of Lost Time. Yet the setting appears to be a city full of clocks, but displaying different times of the day. What interest me about the work is that despite all these clocks available to tell us the time, the light, misty looking background make it hard to estimate a correct time of the day, coupled with the people seemingly travelling by boat, adding the appearance they are searching for the “true time”. What I really like is how the work suggests to us that too much information, especially contradictory ones will lead us further from the truth than one would like.

Credit: Matthieu Bourel

Found on https://lostcivilizations.files.wordpress.com/2014/11/90_mb_ubiquityserie_feelingstrange.jpg

Matthieu Bourel created a work where the top portion of a human was cut off, and replaced with a mathematical equation. What interests me about the work is that the lack of content in the work other than 2 main points, the equation and the nude body. It suggests that humans have nothing if stripped down other than their possession of knowledge. What I like about the work is that the image also has the impression that a mathematical equation is “rendering” the person, which can suggest that we have reached a digital age where a mathematical equation is enough to recreate a person, implying the high level of technology we have achieved, and how simple an average person can be in terms of their thinking.