FYP 20/21 Week 10 Updates and direction for Week 14

Week 10:

SENSORY EXPERIMENTS – Perceptual box

I built the perceptual box 🙂 I can now conduct my visual-tactile experiments.

Some Visual Experiments:

I experimented with two visual qualities of light that can be experienced visually in my perceptual box.

Some tests:

 

A. RHYTHM

Playing with the ‘blinking’ LED to create rhythm with light
> Varying the interval delay – Create different rhythms

B. MOTION
Using a servo motor to create a rotating wheel to vary the light source.

‘Sensory Modality Transition’ Experiments – Visual-Tactile  (Week 12)

Aim: Associate tactile qualities with Visual Qualities of light

CONSONANCE and DISSONANCE

  • Combine textures with the perceived/ disconnected tactile quality of light
    eg. wet texture to some form of light
  • Using the experimental framework: three perceptual mode conditions
    Visual expectation (V), Touch alone (T) and Touch following a visual expectation (VT)
  • To evaluate:
    Perception of disconfirmation – difference between VT and V
    Expectation effect – difference between VT and T
    Perceptual incongruence – different between V and T

 

Light Textures Classification (Week 11-12)

Referencing ‘Sound Textures Classification’ http://alumni.media.mit.edu/~nsa/SoundTextures/

Human Perception of Sound Textures
– Perception experiments which show that people can compare sound textures, although they lack the vocabulary to express formally their perception

  • the subjects share some groupings of sounds textures
  • 2 major ways used to discriminate and group textures: The characteristics of the sound (periodic, random, smooth) and the assumed source of the sound (voices, water, machine)

Texture or not?

Perceived Characteristics and Parameters:
Come up with possible characteristics and qualifiers of sound textures, and properties that determine if a sound can be called a texture.

CAN I DO THE SAME FOR HUMAN PERCEPTION FOR LIGHT TEXTURES?
Classify light textures
> Perceived Characteristics and Parameters – Quantifiers and Qualifiers

ISEA DATA gloves workshop – Hugo Escalpalo 

Input gloves
– Measures specific finger anatomic and gestural positions as input
– Haptic feedback: Not as output. The design of the glove has in-built mechanism to incorporate proprietary feedback using Slider Sensors and Springs. When pulled forward, the gloves use resistance to simulate the feeling of grabbing an object.
– Intended to include tracking components to track position in VR

https://www.youtube.com/watch?v=MP9aJ5ThwK0

https://www.youtube.com/watch?v=Be3NTYqN0vA

Week 12-13:

  • Come up with a lo-fi prototype for gloves that does not require tech, Using springs to trigger a sense of haptic touch based on gestural and action-based movements (articulation)
  • Weight based simulation – Using liquid and hand position to simulate a sense
  • Output gloves – Vibration (fingers and palms), Pressure (pull-back action using servo-motors), Weight, Proprietary position or feedback

Direction for Week 14:

  1. LIGHT TEXTURES CLASSIFICATION – create framework for perceptual experience and understanding
  2. GLOVE (low-tech/ haptic prototype) – design to impart a sense of touch of solid objects
  3. SENSORY DISSOCIATION/ ASSOCIATION EXPERIMENTS with light textures

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