1. Briefly share your experience going through Dialogue with Time. What were some of the feelings, thoughts, challenges, and insights gained while role-playing an elderly person?
In the first part of the exhibition, there are all fact-based information boards and demos in the open space on the second floor, and I feel quite ok with the information load and have a more neutral mood. Then I went far to the end of the exhibition area and there is a machine that takes a photo of you and then it will generate a photo of the older you. I tried it and I felt that I look super bad, because the “me” in the photo have all the wrinkles, age pigment and darkened skin areas on my face, suddenly the idea of getting old got so vivid and unavoidable.
After doing activities with the instructors, we are introduced to another are which is colored with all pink and yellow colors. The pink and yellow setting is so different from the last room and I feel that we were pretty much isolated, which creates a good setting/environment for role play. The one that I remembered the most is Parkinson’s disease simulator, it got super hard where there is an unstable external force acting on your wrist. I tried to aim the key into the whole but due to the simulator, I can’t control my hand due to the simulator, I started to feel anxious and helpless, the emotion at that moment is so unique that no other medium can ever achieve, I think this is the magic of role-playing, which really puts you in other’s position rather than just telling you information.
In the video that is my friend and classmate Ayesha trying the simulator.
2. Drawing on your experience, can you think and list some of the benefits inherent in the design research technique of role-playing?
- First-hand experience: The experience created is the most valuable outcome of the role-playing. First of all, the experience process and reading/watching experience are inherently different, as the experience is most likely to be multi-sensory, which creates a more immersed feeling. Secondly, the notion of experience has created proactive action rather than passively receiving information, which is more entertaining and relatable.
- Better understanding: It will also help people to get a better understanding of some issues, especially the one that we experience: aging. As we are all in our early 20s, we don’t quite think of aging at all although we do see elderly people like our grandparents. The role-playing process had helped us to conceptualize and visualized the idea to keep it into our mind, and the issue is no more abstract but more relatable since we already experienced it.
- More empathy/Potential changes created: I think it also helped us to developed a stronger sense of empathy which might actually lead to action. As we already experienced how hard it is to open a door or grab the pills as an elderly, we are now more willing to help them and try to think from their perspective rather than feeling troublesome or annoyed.
- The intimate and unique experience for different people: I also think that each people will have different experiences of the exhibition, and each is unique, which creates an intimate relationship between the exhibition and themselves.
3. Can you think of some contexts where role-playing can be useful to help discover and define design challenges or contribute to the development of design solutions?
I think in the context of tackle the issue that women had in giving birth, it would be a good idea to make use of the simulator, etc. Also, it would also be helpful for the topic focused on handicapped people, a wheelchair can be used for other people to experience those difficulties that these people are facing in everyday life, hence the design of experience would be useful, for example, it could be a real game for people to do some easy tasks like cooking their own food, going to the toilet, grabbing some books to the bedrooms and so on, but they will have to bind their legs or hands and sit in a wheelchair. The designed experience will help people get a better understanding of the living situation of handicapped people.
PDF Version: Research
2. Tampon Tax
My office bought tampons for female visitors and our staff. Then we got an email from @HouseAdmnGOP telling us we couldn’t use funds to purchase a necessary hygiene product. That’s ridiculous. More info: pic.twitter.com/8jyX3O4PeS
— Sean Patrick Maloney (@RepSeanMaloney) June 28, 2018
Further Research on Singlism Issues
Link of Case Study
Link to the full process: Silk Moon Process and Storyboard
Link to the final: Silk Moon Final
Link to tutorial: Tutorial
Link to the concept: Concept
10.2019 First Test
Test Preview on Media Art Nexus LED Wall at North Spine @NTU
Compare with the original file:
At this point, we only finished the storyboard, which means we only had still images for testing. It looked all fine for still images, except the color of the moon and golden rain seem to be too bright in the whole composition, making them the light source instead of blending in harmoniously.
11.2019 Second Test
Test Preview 2 on Media Art Nexus LED Wall at North Spine @NTU
Once we tested the video, it turned out that there are uneven areas of different colours, which could not be seen at the PC screen. I think it is because that I adjusted the hue values of the background layer, and also did it again at the outside composition layer. Although Mark said it is because of the screen, it was better after adjusting the hue value just on one layer.
Same issue here. Solved by adjusting hue values just on the layer itself instead of doing it on the composition layer.
Another issue is that the golden colour looks too monochrome, it looks almost like white on the LED screen. It is a colour correction issue and it should be better on a better screen, however, I still adjusted the saturation to make the colour bolder just in case.
Please adjust the screen to the highest brightness for the best performance.
Link to the full process: Silk Moon Process and Storyboard
Link to the troubleshooting: Troubleshooting
Link to tutorial: Tutorial
Link to the concept: Concept
Final for Elphi
Final for Media Art Nexus
Silk Moon seeks to rediscover the journey of ancient Silk Road with the guide of the moon and to retell the prosperity of Dunhuang from a modern perspective in today’s context. By doing so, the artworks explored the eternal beauty created alongside the route, and also celebrated the great achievement of cultural exchange in history.
This project contains two parts. The first part starts from 0 min to 1min05s, and the second part is the rest of the clip.
Part 1 is to represent the rise and invention of the silk road, the sand represents the sand of the desert environment, but also implies different cultures and merchants are scattered alongside the road. The particles gradually form the moon together signifies how the silk road brought people together despite the geological boundaries and physical obstacles. It lightens the background, which is a painting from Mogao Cave in Dunhuang, it is a symbol of the great cultural exchange. The diffusion of the moon represents the huge influence it created.
Part 2 started with the moon shining and growing, and all different sized golden rain dropped down. It revealed today’s perspective of looking into the prosperity of the ancient silk road, the going down movement symbolized how we inherit the generous legacy, and the moving background implies that there will be more change in the future. In the end, the water from both sides acts like the curtain from the theatre, implying the old marine silk road which went through Singapore and also closed the story smoothly.
Making a 2-minute long video which is simple but elegant, to create a relaxing and calmming feeling for passengers on their way.
- It has to be mainly monochrome due to the restriction from the Germany side. (Hence the outcome on the screen is duller than the moodboard)
- It cannot be too bright, otherwise, it will hurt the eyes and creates distractions.
- Every element must be in a slow speed, due to the large size of the screen.
The main focus is to keep the following frame so it resonates well with the interior of Elphi. At the same time, it cannot be too much, otherwise, the golden strips will lighten up the whole space and became a light source.
Process and Moodboard
Given the purview of past design movements which flowed with changing contexts (social, political, economic, scientific, technological, philosophical, environmental, etc), what could be a potential emergent design manifesto, ethos, movements, styles, trends or directions, which you could creatively adopt for your FYP/Graduation Project?
With the development of technology, human beings now are in an advantageous but also chaotic era like never before. It lets the call of art taking social responsibilities being unprecedently urgent in today’s context, because the technological development has led moral boundaries to become blurred in all fields, but also, encouraging people to rethink about social norms. Currently, the feminism movement has stormed across the world, and in fact, it already existed in the early 1960s. In my opinion, think there is a “renaissance” on emphasizing humanistic care and human rights, and also an apparent trend that the function of art is shifting from offering visual pleasure to provoke social changes. This paper will explore the relationship between art and social responsibilities, as well as incorporating feminism into my final year project.
Social Responsibility and Feasibility of Art
In my opinion, art can bring social changes, rather than merely being the reflection. In art history education, what we have been mostly taught is that art “reflects” social changes, or it is a reaction to specific events, for example, the Dada movement being the reaction to the Second World War. However, a question came to my mind, while art is taking a relatively “passive “role in society, why can’t it be proactive? I do not mean that art should “starts” the war, but at least art can be a catalyst to social changes, would that work? After researching, I found that designer William Morris already applied this idea in the Arts and Crafts Movement. Although this movement is also a reaction to mass production, the primary purpose is to use art as a means to educate people to appreciate the beauty of products, hence creating a friendlier and happier society (Marsden). It was proved to be effective because he influenced many designers, and the mass production was no longer purely focus on the production but also pay attention to aesthetics and details.
In Morris’ time, the main issues are the mass-produced “ugly” product and deprived joyfulness of workers (Marsden); now, the problem has changed to commercialism, AI ethics and laws, and deprived human rights by technology. However, the root is the same: new technology changed society; hence, more issues emerged. Equal human rights (for example, joyfulness mentioned by William Morris) is the issue that people have always been fighting for throughout human history. Now the human rights of workers have already been solved, but nowadays, women’s human right is under the risk. Having Arts and Crafts Movements happened in between the first and second industrial revolution, we are now in between the third and fourth industrial revolution. Both at the stage of inventing and adopting new technologies, the issues of inequality today are just as serious as the mass-produced products, and the arts and crafts movement has made a good precedent for today.With little artificial intelligent at Morris’ time, the art movement has already been very active, let alone the speedy technological development today. Therefore, it allows me to think about how to make use of technology, bringing more interactive ways to advocate feminism in the mean of art.
Inequality has always existed because society is used to the status quo; stereotypes are seen as “natural,” hence, the real issue became “invisible.” (Nochlin). The development of technology has changed the social division, allocated more resources to women, just like how the industrial revolution offered more jobs, which encouraged women to work rather than being housewives. The first feminist art movement started in the 1960s. Its significant achievements include: the US Supreme Court gave women the right to use birth control; Title IX (federal civil rights law) gave women the right to educational equality, and in 1973, Roe v. Wade guaranteed women reproductive freedom. I was surprised that the educational right that I took for granted was not insured for women 50 years ago, which proves that there is still a long way to go for equal rights.
In today’s context, there are more and more new issues than birth controls; one of the most prominent ones is workplace sexual harassment, which later led to the #Metoo movement around the world. Nevertheless, the critical difference of the Metoo movement is that it not only takes the form of protesting on the street, but it also takes place online. For example, the hashtag #Metoo on Twitter and Instagram, more and more women are standing out to share their stories. The deeper reason is that the prevalence of the Internet allows women’s voices to be heard; sexual harassment happened in the workplace cannot be kept “inside” anymore. It is an excellent example of making use of new technology, and indeed, every movement is associated with technological development as the background, because it empowered the minority.
There is a group of feminist artists who wear Guerilla masks called Guerilla girls. They established in 1985, the main goal is to challenge how museums only present male artists’ works (Milbrandt), but now they are still active and playing a part in the Metoo movement, too. The reason that I took them for inspiration is that they are very proactive, and the way of using the mask to grab visual attention and challenge social norms is creative; it also challenges the stereotype of girls being “beautiful” in an objective way. Also, the mask allows an anonymous form of free speech, making people focus on the issue itself rather than individual artists. They do not do street protests. However, they protest in a visual-attracting way, they re-created the museum label for an artist who was accused of sexual harassment in Metoo movement, I think this is much more effective and memorable for the public, and also, artwork exists forever.
I could take inspiration from the Guerilla girls, re-creating some objects to challenge social norms. I should also include new technology to make my work more interactive. For example, it could be an online game with strong visuals.
However, the associated issue is the Internet allows women’s voice to be heard but is that fair to those are computer-illiterate? I also need to consider this factor when designing the game.
Although with many the legislation made, the discrimination still exists between culture, race, and the list goes on. Nevertheless, what we can do is to keep fighting, I would use a quote from Emma Watson to conclude this paper:” If not me, who? If not now, When?”
Marsden, Gordon. “William Morris: Art and Idealism.” Marsden, Gordon. Victorian Values : Personalities and Perspectives in Nineteenth-Century Society. Routledge, 1998. 15-21.
Nochlin, Linda. “Why Have There Been No Great Women Artists?” Nochlin, Linda. Women, Art, And Power And Other Essays. New York: Routledge, 1988. 145-169.
Milbrandt, Melody K. “Understanding the Role of Art in Social Movements and Transformation.” Journal of Art for Life (2010): 7-18.
William J. Norton, Jr. “Modern Art and Social Responsibility.” The Journal of Philosophy (Vol. 37, No. 12, Jun. 6, 1940): 325-332.
Chave, Anna C. “The Guerrilla Girls’ Reckoning.” Art Journal (Vol. 70, No. 2, SUMMER 2011): 102-111.
Research on Wall Painting
After consulting with Ina, I realized that having more Dunhuang Wall painting would be better for this work, because it will give it more traditional feeling and making the 2 minutes more interesting. Hence I did some research, however, the resources online are quite limited. Later I went to the library to find some useful images.
Starting on After Effects/Week 5
When I added the strips to after effects, I want to have the falling down effect, therefore I used Trapcode-Particular. However, I found that the strips should have gradient up to down(opacity 0% to 100%), but the top part still has some colour remains, which means that the border of the rectangle on the top can still be seen. Therefore I had to make some changes for the strips.
After changing the strips and adding the moon in, I found that the particular function does not emit the symmetrical strips, it only produces random strips, which in a way ruins the composition that I designed, shall I just manually do the falling part?
Test out as follow:
Problems to be solved:
- The strips are still too random, which means it does not produce a good composition.
- They still have different sizes even after standardizing parameters.
- USE OF METAPHOR, DONT BE SO LITERAL.
- Use of unconventional approach, not so static.
Although his works are mainly physical, but the use of space and the way he integrated technology with art has really inspired me, giving me the hint of going from liter to abstract, which in a way, solved my biggest issue at this point.
Development on After Effects/Week 6
First of all, I solved the problem I had last week, successfully made strips come down smoothly.
Test with the sand simulation technique, making it more relevant to the Dunhuang theme.
Combined the two techniques, tested with the effect.
Explored the water technique, bringing in more fluid feeling into the clip
- The background painting looks too rigid, and unnatural, there’s a very obvious feeling that the effect at the front and the painting at the back are at two different layers, which means that they did not work quite well with each other.
- Although learned a lof of effects, I was still unfamiliar with the transition, I need to work more on that.
- I need to find a more interesting way to introduce each element.
Development on After Effects/Week 7
Developed the night scene, successfully found the way to introduce the water.
Found a way to introduce the moon, and it corresponds nicely with the water coming from both sides of the screen.
- Do I introduce the moon together with the painting, or introducing it first, letting it illuminate everything? (the tricky part is the painting at the background.)
- In order to have the nice golden and white disperse, I must have something white, but I don’t want it to be so obvious.
Day and Night in Dunhuang-more abstract, calm and mysterious, creating the flow of the journey, traveling from the maritime silk road to the land silk road, visualizing the tension and danger, as well as expressing and revealing the prosperousness in Dunhuang, combining the traditional and modern methods of making art.
1021 Latest Update
- Changed the sequence, because previously the opening sequence of the sea still seems quite different from the sand part, now I decided to use the sand as the opening.
- Slowed down the movement of the sand particles to make it more elegant and less distracting on big screens.
- Added white colour to the sand particle to make it more interesting.
- Added the sand forming the moon part as Ina suggested.
Improvement/Goals before Nov.
- Finish the golden rains.
- Make ripples as the rain fall down.
- Make the rain become really thin to resonate with the vertical elements inside Elphi, and then change to the actual rain and become the sea
- Make the night scene smoothly transitioned from the current scene.
1028 Latest Update
Improvement/Goals before 3rd of Nov.
- Animate the wall painting
- making the rain taller
- finish the ending sequence
Final for now
Final for Elphi
Final for Media Art Nexus