Form Making


Wood, though harder to cut, is quite conducive for shaping forms, both organic and hard.

One of the main takeaways is on paper, designing an ergonomic grip can be quite idealistic. When trying to sculpt a shape that feels great in your hand, it is quite a different matter all together and I feel that it probably takes more just one try to get it right.

Here I can see the strengths of a physical model. It can inform the designer the pitfalls that are simply hard to see when everything is just a concept on paper.

Also, precise curves are hard to imagine and draw coherently without going back and forth with a physical model. That said, I must admit that I did adjust the drawing design of the handle after completing the wood sculpt.

Ideation Sketches for drill design

Ideation Sketches for drill design

Legos are fast, easy and fun for making scale prototypes. The blocky shapes forces me to focus more on big shapes and form too. Big picture stuff. Perfect for ideation. Building these help me to get a general sense of the scale of grip in proportion to my hands. You can also mix and match with other materials.

Sketch phase

Time to do some real work. At first it felt like it was really hard to come up with 40 sketches, but I got down to it anyway. After the 10th sketch, it felt much better. After a while I realized that it was really all about fitting a few components in different ways to; motor, vents, lights, grip, battery, chuck etc.

I try to think in terms of ease of use, functionality and overcoming issues with existing designs. Then I try to let myself go wild. You can see some of the designs are pretty rad. Also, I try to think in terms of different market segments: domestic, industrial, serious hobbyist and even some high precision designs too.

Sketches Pg1

Sketches Pg2