Interactive II #1: Inspiring example of interactive art

While researching for an inspiring example of interactive art, I discovered a few artists who make quite a lot of interactive art pieces. Thus, I will be sharing a few works by each artists because I find them too interesting not to share!!

RAFAEL LOZANO-HEMMER
Rafael Lozano-Hemmer was born 1967 in Mexico. His work can be considered a blend of interactive art and performance art, using both large and small scales, indoor and outdoor settings, and a wide variety of audiovisual technologies. Lozano-Hemmer is best known for creating and presenting theatrical interactive installations in public spaces across Europe, Asia and America. Using robotics, real-time computer graphics, film projections, positional sound, internet links, cell phone interfaces, video and ultrasonic sensors, LED screens and other devices, his installations seek to interrupt the increasingly homogenized urban condition by providing critical platforms for participation. His smaller-scaled sculptural and video installations explore themes of perception, deception and surveillance.

UNDER SCAN (2005)

Under Scan is an interactive video art installation for public space. Passers-by are detected by a computerized tracking system, which activates video-portraits projected. The portraits projected were recordings of volunteers who were free to portray themselves in whatever way they desired. These portraits are projected at random positions.  When the viewer covers the projections with their shadow, the portraits are “revealed” and thus “wake-up” and establish eye contact with the viewer. As the viewer walks away, the portrait reacts by looking away, and eventually disappears if no one activates it.
Every 7 minutes the entire project stops and resets. The tracking system is revealed in a brief “interlude” lighting sequence, which projects all of the calibration grids used by the computerized surveillance system. Under Scan was inspired by

The piece was inspired by mise en abyme in visual works such as Jan Van Eyck’s paintings, where the portrayed (who is also the viewer) makes eye-contact with the viewer. Other inspirations for this work include the post-photographic device described in La invención de Morel, written by Adolfo Bioy Casares (1940). In the novel, a character called Morel tells the tourists he has been recording their actions of the past week with a machine he invented that is capable of reproducing reality. The recording capture their souls, and  enables them to relive that week forever through relooping the recording. As such, the recording is able to overlap with reality.

My thoughts: I found the concept of using peoples
shadows as an input to trigger an output really
interesting. I am also amazed at how their shadows
makes the projections clearer, instead of obscuring
them completely. Additionally,I think that the small
details like how when the viewer walks away, the
portrait looks away, and "sleeps" if there is no 
input anymore. I find the whole trigger and 
deactivating system well thought about. I can also 
see how the artwork relates to Morel's photographic
device- The portrait projections and viewers shadows
parallels (in the novel,)the recording overlapping 
with reality.

SANDBOX (2010)

Sandbox is a large-scale interactive installation.  On two small sandboxes tiny projections of people appear.  These projections are actually real time projections of people on the two larger sandboxes (a.k.a the beach). As participants reach out to touch the small projection of people , a camera detects their hands and relays them live to two of the world’s brightest projectors, which hang from a boom lift. Their hands are live-streamed and projected  over the beach.  In this way people share three scales: the tiny sandbox images, the real human scale and the gigantic scale of special effects. These images are amplified by digital cinema projectors which create an animated topology over the beach, make tangible the power asymmetry inherent in technologies of amplification.

I really love how simple, and yet complicated this 
project is. It is amazing to see how participants 
are able to interact with each other indirectly and
yet directly, through the clever manipulation of 
scale. The use of live-streaming and real time 
feedback is a very immersive way to get participants
to play with each other through the artwork. Perhaps
something we can think about! This work amplifies 
human connection, and I think it is a very successful
interactive media artwork as it is v engaging.
Lozano-Hammer's use of projections as a medium, 
although tricky, is also something I think we can
consider using. I find the technical execution of 
this work really impressive, as it looks rather 
seamless and considering this was made back in 2010!
RAFAEL LOZANO-HEMMER has a lot of really cool works,
you can check them out!! :
- Pulse (2019)
- Cloud Display (2019)
- Pareidolium (2018)
- http://www.lozano-hemmer.com/projects.php

 

JEPPE HEIN
Jeppe Hein  was born in 1974, and is an artist based in Berlin and Copenhagen. His interactive sculptures and installations combine elements of humour with the 1970s traditions of minimalism and conceptual art.

PATH OF FREQUENCY (2013)

Path of Frequencies is a site-specific installation of steel tracks that responds to the architectural configuration of the museum, assembled to run through the entire exhibition space like a guided path. As each visitor enters the space, a sensor is activated and releases a ball on a string. The ball is then set in motion along a dynamic and meandering track, creating various tones as it collides with singing bowls dispersed throughout the space. Visitors are accompanied by a unique and continuous sound during their visit, experienced physically in the vibrations that the singing bowls produce. In addition, the emerging melody becomes a connecting element between visitors as they unconsciously make music together.

I personally like how this artwork is both an 
individual and a collective experience. Each 
visitor experiences the same path that the ball is
set on, yet depending on other fellow visitors,
the collective sound this work generates in the
end is different. I also enjoy how input is the
viewers presence, while output is the motion of the
ball; and that the motion of the ball creates an 
additional audio output for the viewers.

SMOKING BENCH (2002)

A large mirror hangs on the wall with a small bench positioned in front of it. Upon taking a seat on the bench, visitors begin to observe their own reflections. However, a small trigger activates a fog machine within the bench, releasing smoke from small holes that surround the seat. Thus while contemplating their reflections in the mirror, they see themselves engulfed in a cloud of smoke, gradually reappearing only as the fog dissipates.

I like the idea of how you can see yourself go through 
the process of the artwork, but not through a digital 
medium such as live-stream or recording. Instead a 
mirror is used for the viewer to see their own 
reflection and to witness what is happening to them as
they are engulfed. Being able to see yourself through
the mirror provides a sort of out of body experience
due to seeing your entire self through someone else's
pov (instead of first person); And I feel that this
enhances the ephemeral and other-wordly experience
that the fog also comes with. The visuals of the fog
coming out through small holes in the chair due to
the viewer's pressure (upon sitting) is definitely
eye catching, and pretty engaging.

MOVING BENCH (2000)

 

At first sight, with their black leather and white-painted wood, Jeppe Hein’s benches seem to be a permanent fixture in the museum’s décor. Looking like any average bench in a museum institution, each bench is positioned parallel to the architectural form of the space.  However, this benches are also motorized. The moment visitors sit on them, the benches unexpectedly move.  The benches reposition the seated visitor by moving a calculated distance when activated by the weight of the body. By adding this surprising element Jeppe Hein creates food for discussion and puts a smile on people’s lips. At the same time, he draws attention to the bench and its function.

Although the execution of this work is rather straight
forward, it is not only fun, but also quite meaningful.
Thebench is a common item in a museum, but this time,
it has become the artwork itself. However, if no one
were to sit on the bench, then it does not function
as how it was intended to as an artwork. So then, if
there is no human input, the bench is still just a
bench right? But once there is human input (weight
via pressure sensors), the bench comes to live and
moves- becoming the statement piece of art it was
programmed to be. It is interesting that the work
only comes into its own right, when visitors use it.
It is also interesting that the artwork in focus is
now a bench, instead of the artwork that the bench was 
placed in front of. This is a simple interactive work 
of art yet worthy of discussions, which I think is
something our works should strive for too!
JEPPE HEIN has other interesting works, you can check:
- Appearing Rooms (2004) 
- Self Destructing Wall (2003)
- Let Me Show You The World (2000)
- Bear Your Consequences (2018)
- Today I Feel Like (2018)
- https://www.jeppehein.net/pages/works.php

GELITIN
Gelitin is a group of four artists from Vienna, Austria. The  group consists of Wolfgang Gantner, Florian Reither, Ali Janka and Tobias Urban. They were formerly known as Gelatin and changed their name in 2005. They are known for creating sensational art events in the tradition of Relational Aesthetics, often with a lively sense of humor, and the occasional nudity involved. 

ZAPF DE PIPI (2005) 

zapfdepipi1

 zapfdepipi2

In the Moscow Lenin Museum, a hanging hut outside was mainly built to keep the cold temperatures outside the museum halls and to offer some privacy. However, Gelitin did a cheeky move and turned it into an outdoor loo where people could “support(ed) Gelatin by donating a watery solution of metabolic wastes (such as urea), dissolved salts and organic materials”.  This waste would then be poured down a chute in the hut. In the cold temperatures of russian winter, the hot piss was frozen really quickly and formed an ice sculpture.  In the end, this collective ice sculpture was made with the help of  “some 200 thousand kidneys” (aka. museum goers who volunteered to play a part in this artwork). The iceicle eventually ” turned into a handsome 7 meter tall and one meter fat pipi amber colored iceicle” after some weeks.

This interactive artwork is amazing because it is 
cheeky and really funny. It is kind of provocative?
Some people might call it a piss-poor work of art: 
how is frozen pee art?? Its hilarious. I think that
this is a really unique artwork that invites 
participants to come and do something really weird 
together. And evidently, the appeal of this project 
was really strong... so many volunteers, with such 
a tall and fat icicle as a final product... 
It works well as an engaging work of interactive art! 
Obviously, in a school setting, I doubt we can use 
such controversial materials, but this work can 
inspire us to start thinking out of the box when we 
are considering what mediums to use; or how/what 
every participant is able to contribute to the 
interactive artwork.

HUMAN ELEVATOR (2016)

A wooden and metal structure was built for Parallel Vienna 2016. With the help of 30 strong men, participants were provided the experience of riding a human elevator. Participants were manually lifted several floors up by the men

Like Zapf de Pipi, I find that this work is a good 
example of interactive works that are non-digital.
There is no technological element at all in both 
these works, yet they are able to provide a very 
interactive experience for the participant. Human 
Elevator is a performance artwork that makes use of
volunteers in the process to create not only a
performative process, but also a personal experience
for other participants. It has definitely inspired me 
to think of how I can perhaps aim to create a work 
whereby, the whole process and end result is heavily 
dependent on the actions of those who participate/
volunteer, and to create a work that is more playful/fun
GELITIN has a lot of really weird and funny works, I 
implore you to check them out!! :
- Ritratto Analitico (2013)
- Klunk Garden (2009)
- Gedichte von einem Freund (2014)
- Normally, Proceeding and Unrestricted With 
  Without Title(2008)
- Die Tusovka Runde (2014)
- Gelatin at the Shore of Lake Pipi Kacka (2003)
- https://www.gelitin.net/projects

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