IM Device of the Week #1 – Health Related


Any time Health Related
Any time Internet of Things
Any time Senses / Metaphorical / Multimodal


The posts shall include a very short introduction and review of the device:

  • your own description of the device
  • images and videos about the device
  • the pros and cons of the device (analysis):

This smart ear inspection gadget uses AI to reduce diagnostic errors by 50%

A Smart Rehabilitation Device

A Smart Solution for Transfusion

E.R. meets V.R.


Product Design III #1


Connected products (fitness trackers, smart speakers) connect physical objects with the internet and each other, and are enabling new ways for people to interact with the environment and world around them. Conventional product integration with digital technologies, UI/UX design and services.

Possible connected products:

  • Water bottle
  • Air quality tracker
  • Weighing scale
  • Thermometer
  • Object/Person/Pet location tracker
  • Rain sensor
  • Product of your choice


  • Product form
  • Product Interaction
  • Smartphone/ Web browser app
  • Consistent visual design and UIUX (btwn phone & prod)
  • One sensor + one/two functions



  1. Speaker that can detach to form an earpiece? eh…….
  2. Smart wardrobe + hanger system. Tells you which pieces of clothing you wear more often than others -> For people with a lot of clothes in their closets, to help realise that maybe they dont actually need so many clothes, or that they dont need the clothes they hardly use. Then, they can buy less clothes or give the unused ones away. Reduce, reuse. Or the wardrobe can collect data of which colors the user wears more, and recommend other colors that the user can get to match along?
  3. Smart hangers that monitors the weight of the items on it. Used to hang wet clothing. When the weight of the clothing stops decreasing, this means that the clothing is dry. An alert will be sent to you via a phone app. Could also track the amount of time it took for the article to dry, so that the user can use this information next time. Or if the system is smart enough, it could generate a list of timings like how long this particular fabric will take to dry today based on humidity and weather reports it collects (internet of things).
  4. Smart makeup storage that tracks how long you have had this product. Product information can be accessed through phone app, and alerts you if you’ve had the product for too long. Prevent you from using expired makeup? Or if for people with a lot of makeup, could be a similar idea like the wardrobe, tracks which products the user uses more; highlighting what products they perhaps dont really need…
  5. Smart watering can + moisture detector. Moisture detector can be docked into the watering can to download the data, or can be synced to the phone. Based on information collected by moisture detector, watering can will measure out the appropriate  amount of water needed and indicate to user when they are filling it up with water; or user just fills up the whole can, then watering can will signal when to stop when water is enough. Phone app tracks the moisture detector records (and watering can data?). Phone app will also remind you if you have not watered your plants. If its a really smart system, it can also take into account the humidity and temperature to work with the moisture detector to recommend the amount of water.
  6. Smart sunlight detector. Placed in your plant pot or nearby, to track the amount of sunlight your plant receives, cause some plants need more light then others, and some months is brighter than thee rest. Solar panels track how much uv light absorbed. this electricity can be used as signal? Alternatively can be used for people who like to cleanse their crystals under the sun lollll, cause you cant leave it out for too long.
  7. Smart harness that looks like a sloth hugging the dog. Used to track the location of the dog, or could be a camera device (like the sloth eyes are cameras). Phone app will give you the location of the dog.
  8. Hanger idea for masks: track the number of times youve used washed the mask

CHOSEN IDEAS TO DEVELOP: Hanger for masks + smart pot





Because we are currently living in a pandemic outbreak, it has become the social norm to now wear masks out wherever we go. Some people use disposable masks that are instantly thrown away when they get home, but others use reusable masks that require washing every day or every few days at least. Generally, fabric masks can be rewashed many many times, but there are certain reusable masks that can only be washed a specific number of times before they are no longer recommended to be used.  These washable masks with limited lifespan are often fabric masks with filtration layers. To ensure that the filters are still usable and able to protect us, we should really pay attention to the number of times the mask has been washed and follow the advisory.

Forever Family mask can only be washed 30 times



  • Hanger with built in dry cleaning functions. Volatilized air air-washes off unpleasant smells and kills clothing germs and molds without causing any damage to clothes. Ideal for suits, dresses, uniforms or outdoor jackets that are difficult to wash at home, Smart Hanger offers an instant cleaning option.
Smart Hanger by Beom-Seok Lee, Dong-Il Kim, Wan-Il So & Ki-Won Song


  • Smart hanger that recommends clothes based on the weather forecast and doubles up as a clock. The flipboard, aside from displaying the time, also shows you the temperature outside, and when you’re about to step out, will recommend clothes that best compliment the weather outside. The flipboard has a pretty detailed catalog. The level of detail given to forecast representation is pretty neat too, for example, the Take-Off can tell you if it’s raining, about to rain, or if there’s a storm outside, just by showing you an open umbrella, a closed umbrella, or an overturned umbrella. The device works over Wi-Fi to stay on top of things, while also connecting with your phone to know when you usually step out, so that it can recommend apparel to you just as you’re getting ready to step out!

Take-Off Hanger by Take-Off


  • New product using the Thread mesh protocol and the Nordic nRF52840 SoC is helping an upmarket Parisian clothing store improve its customer experience.  Clothing hangers aare each equipped with a Nordic nRF52840, an RFID reader and a small display. When a customer picks up an item, they can select a size from the display and a member of staff will bring it to them, wherever they are in the fitting room or elsewhere in the store. The concept means less items need to be out on display, improving the selection on display and/or reducing clutter. Thanks to sensors inside the hanger, it knows what item of clothing is attached. The device records how many times per day the item has been touched and the number of times the hanger has been removed from the rack. This data is sent to the store system once per day. Over time, such data gives Galeries Lafayette a lot of useful information on the in-store experience, allowing them to draw their own conclusions about the popularity of certain items and trends.

Unistudio – Galeries Lafayette – Cintre connecté

GLCE-cintre-design connected-hangers-batman 
Galeries Lafayette Hanger by Galeries Lafayette and BLUEGRioT



#1 Hanger/ wall hook device

#2 Table top stand

Tracks the number of times you wash + remind you to wear one when you go out as its not really habitual to some of us yet (cough me cough)




Various conditions are essential factors which have to be provided for a house plants survival, including water, humidity, a suitable growing medium, correct temperatures and of course “light”. I feel like people always pay a lot of attention to the amount of water they give their plants, and tend to neglect the other factors like light. All plants require sunlight to grow, but differ in the amount and intensity of light needed to prosper. Knowing how much light a plant needs to thrive seems like a relatively simple issue, but can sometimes be perplexing. In my opinion, there are many smart products in the market that allow you to water your plants with an appropriate amount of water based on the moisture in the soil, etc; but a lack in products that help you track how much light your plant is getting.

Although some people manually map the sunlight in their gardens/homes, I think its rather troublesome as the sun changes position in the sky throughout the year, so an area that is mostly shade in spring and fall may get more intense sunlight in the summer when the sun is higher in the sky (and hotter).  This means that they would have to map multiple times through the year. There are even more unpredictable factors that could always be affecting the sunlight mapping, such as the coverage of leaves due to growth -> manually mapping out the sunlight yourself is not efficient and accurate as it is not a guaranteed constant. A smart device would be of much more help.


Plant labels identify the amount of sun a plant requires as full sun, part sun, part shade or full shade as defined:

  • Full sun – Plants need at least 6 hours of direct sun daily
  • Part sun – Plants thrive with between 3 and 6 hours of direct sun per day
  • Part shade – Plants require between 3 and 6 hours of sun per day, but need protection from intense mid-day sun
  • Full shade – Plants require less than 3 hours of direct sun per day
terminology of light required and their meanings

If a plant is not receiving enough light or too much direct sunlight there are tell tale signs to look out for-

Not Enough:

  • Flowers not blooming
  • Weak, slow and spindly growth.
  • Yellowing leaves which eventually fall.
  • New leaves remain smaller than usual.

Too Much:

  • Flowers shrivel up and die quickly.
  • Leaves shriveling up and drying.
  • Leaves fade in colour.
  • Drooping leaves.



  • SunCalc
    It is a sunlight calculator you stick in the soil. Designed to measure the amount of solar energy available during the growing season, it ideally helps you put your plants where they want to be.  When turned on, the meter measures the amount of light for 12 hours and determines how much sun you have. This product sounds like it works, but after reading about it on gardening forums, I realized how flawed it was.  Firstly, because the device is not smart, you have to manually turn it on for it to start recording the light-> this means that if you turn it on after sunup (say at like noon instead of dawn), then it will measure the light only for a part of the day and provide the wrong readings. Secondly, although its ad claims that “This meter measures the duration and intensity of sunlight falling at a given spot over a 12-hour period”, it does not report them. It only reports sun, part sun, part shade or shade. You get neither duration nor intensity readings-> user doesnt really gain much insight from this product. Hence, this product is not useful because it doesnt allow users to gain more information, nor does it really provide an action after  -> equivalent to the user just mapping out the sun exposure himself

Sunlight Calculator, a product you don't need

  • Xiaomi Smart Flower potThe Xiaomi Smart Flower Pot is a medium size plastic pot, with the built-in wireless connection (Bluetooth 4.1 BLE), and several other sensors. Also, it comes with with a unique application that allows you to control the pot. The pot can communicate with any smartphone via Bluetooth, to send information from the sensors. The Sensors monitor the moisture and salt content of the soil. If the plant is lacking something like water , then the Xiaomi pot will “remind” you through the application, that it is time to water the plant.
    You have to add the Xiaomi Smart Flower Pot to the application for use. You can choose from huge database of flowers. From the application menu, you can check the battery charge level, check reports (log). If you own more than one pots there are summary reports. The general menu with indications displays the properties and description of the plant.Xiaomi Smart Flower Pot  Xiaomi Smart Flower Pot
  • LUMEEquipped with sensors for water, light and soil levels, the specialized pot ensures that the plant is well-cared for at all times. Information is relayed wirelessly to the user’s smartphone, giving them real-time updates on the plant’s health and the best way to tend to it.lume_01


  • NestSensors detect the levels of Ethylene, so when the fruit, vegetable or herb is ripe or ready to eat, notifications are sent to your Nest app so you can harvest and enjoy the freshest home-grown food! The Nest app develops an accurate user profile the more you use it by taking your dietary preferences to suggest personalized recipes using the freshest ingredients from your hanging garden. The recipes you select are then fed back into the Nest database to generate better recipe suggestions and recommendations for the hanging garden. As an added bonus, the hanging garden also work with your Nest thermostat to circulate air in your kitchen with bladeless fan technology. It also illuminates your worktop with built-in LED lights.
  • Bloomengine
    A completely self-contained, self-sustaining planter, the Bloomengine can grow and monitor your plant while guiding you through the process, informing you of the plant’s progress and needs. the planter sends you plant-health related data to your phone, allowing you to keep tabs on the plant’s growth. There’s also a Full-HD camera mounted on the top that can take time-lapses of your plant growing. You can easily customize environmental conditions for your plants via the Bloomengine application available for Android and iOS devices. Watering and lighting times can be scheduled and even time-lapse can be set according to your plants and preferences.
  • Uplift Planter
    The Uplift Planter is an elevated plant stand with an app-enabled grow light designed to seamlessly integrate living green into any space. The Uplift Planter has built-in brains, meaning you can pair it with the app over WiFi for granular control over light intensity, cycles and schedule, from a few feet to miles away. Includes recommended presets for partial shade, partial sun and full sun plants.

  • Koubachi Wi-Fi Sensor
    Koubachi have a connected plant sensor to go along with the app. They measure moisture, light, and temperature from the soil near your plant, and use that information along with the compiled knowledge of their Plant Care Engine to tell you exactly how to make your garden flourish. If you have no idea what kind of plant you’re dealing with, this is the most user-friendly plant identification software I’ve come across. Plant Finder will offer options about the shape of the leaves, the position of the stem, even the location of purchase, and you can pick from the provided pictures whenever you see a match or skip the question when you’re stumped. The database will use any responses you give it to make a guess at your plant type, and will show you pictures to help you decide if it has the right one. If not, you can keep right on going through the questions.This handy feature lets you see immediate readings for moisture, sunlight, and temperature.

    koubachi website and app
  • Growing up
    Interesting design: Adjustable pot design!
  • Plant Window
    Interesting location: planter right at the window
  • iGrow
    Interesting design: Holds a weeks supply of water, while avoiding stagnant water or any water spill
  • Ma-ce-ta series
    Interesting design: Mix and match with different shapes + height
  • MOJU planter
    Interesting design: sleek and modern. nice aesthetics
  • ToThum
    Interesting design: each modular part has a unique shape that organically blends with the others. Also has its own manual irrigation system that allows the water to reach the plants on all the levels at the same time


flower pot itself
– if gets too hot, pot moves itself? hmm
– might be better than designing something to just stick in soil -> seems like waste of materials
device to stick into the flower pot or beside it
– can be some cute decoration piece?
– if too hot the umbrella deploys to shade plant??


Keep in mind that the sun changes places in the sky depending on time of day and season, affecting how much light your plant will get. Monitor how the light changes throughout the year and adjust your plants position accordingly.



































Studies in Form #1


  • Verb: Exhumed, Bifurcated
  • Adjective: Parasite, Tripod
  • Noun: Stalactite, Hive


Exhumed parasite Stalactite
Exhumed parasite Hive
Exhumed tripod Stalactite
Exhumed tripod Hive
Exhumed stalactite Parasite
Exhumed hive Parasite
Exhumed stalactite Tripod
Exhumed hive Tripod
Bifurcated parasite Stalactite
Bifurcated parasite Hive
Bifurcated tripod Stalactite
Bifurcated tripod Hive
Bifurcated stalactite Parasite
Bifurcated stalactite Hive
Bifurcated hive Parasite
Bifurcated hive Tripod

The subtle nuances the positioning of words can carry!
Bifurcated parasite Stalactite -> parasitic Stalactite that is forked
Bifurcated stalactite Parasite -> Parasite (found on Stalactites/made out of them) that is forked
Parasite(ic) bifurcated stalactite -> similar to bifurcated parasite stalactite
Stalactite bifurcated parasite -> similar to bifurcated stalactite parasite

Exhumed parasite Hive -> parasitic Hive/parasites Hive that’s been dug up
Exhumed hive Parasite -> a Parasite (to hives) that’s been dug up
Parasite(ic) exhumed Hive  -> a dug up Hive that is parasitic
Hive exhumed Parasite -> doesn’t really make sense? Hmmm……

BUT how much difference do these nuances make when translated into imagery? Affects the noun/subject which in turn is the dominant form (“main body” of the form)? And the other two words are descriptive subdominant and subordinate forms- > whose forms are built upon that of the dominant?

PS. am I thinking too much hmm……………………



noun: parasite
  1. 1. an organism that lives in or on an organism of another species (its host) and benefits by deriving nutrients at the other’s expense.
    2. (Derogatory) a person who habitually relies on or exploits others and gives nothing in return.
    adjective: parasitic
    1. 1. (of an organism) living as a parasite.
    2. 2.  (Derogatory)  habitually relying on or exploiting others.


  1. 1. dig out (something buried, especially a corpse) from the ground.
    2. (Geology) expose (a land surface) that was formerly buried.
  2. 2. to revive or restore after neglect or a period of forgetting; bring to light.


  1. 1. divide into two branches or forks.


  1. 1.  a tapering structure hanging like an icicle from the roof of a cave, formed of calcium salts deposited by dripping water.


noun: hive
  • 1. a shelter constructed for housing a colony of honeybees
    2. a place swarming with busy occupants:
    verb: hived, hiving
    1. 1. to enter a hive.



    I personally feel that to approach these words, there are a few ways I can kind of sort the imagery that the words invoke- Macro picture (overall structure) vs Micro picture (details), Realistic vs Abstracted, maybe even Man-made vs Natural? The best example in my set of words to illustrate this is ‘Hive’.

    Macro vs Micro:

    Honeycomb - WikipediaFlow Hive Review: 3 Reasons to Avoid It At All Costs - HoneyColony

    Realistic vs Abstracted:

    Wasp Nest Removal - Safely Removing Nests Naturally | Wasp nest ... The Hive The Power of Propolis: A Gift from the Bees

    Man-made vs Natural:

    38675_sarasota-bee-hive Honey House Honey Bee Farm (Lipa City) - 2020 All You Need to Know ... Handmade Natural Bamboo Bee Hive Mason Bee House Attracts Peaceful ...Beehive Facts | Where Do Bees Live? | DK Find Out  



    Just some links:









IM Guest Lecture Reflections

During one of our lessons, we were fortunate enough to receive a guest lecture by Ong Kian Peng! His lecture was on Automated Utopia and he touched upon many interesting points surrounding the Utopia/Dystopia and Artificial Intelligence. I would like to briefly talk about some of the points he made and what I thought about them!

During his lecture, he posed us a question-

So how can AI present a different world than that of the cyberpunk genre and give us a technological Utopian society?

I immediately thought of the American science fiction television series, Westworld. (It’s a really interesting western series and I highly recommend it!)

In the show Westworld, people travel to a Wild-West-themed amusement park filled with humanoid robots called “hosts.” With the whole wild west theme, it is already a very different take on the common AIs in a cyberpunk universe (such as technologically advanced cities features in Ghost in the Shell or Blade Runner 2049). Instead of thinking forwards, and placing AIs in a fictional futuristic setting, Westworld places AIs in a futuristic setting that is seemingly old school and historically inspired, going back to the time of cowboys and steam powered railways.

Westworld': Everything to Know Before the Series Premiere ...HBO brings “Westworld" to life for lucky consumers - Event MarketerA Westworld Cameraman Showed Up In One Scene, But Was It Really ...Westworld' at SXSW: Photos Inside the Town HBO Built from Scratch ...Ghost In The Shell VFX Breakdown | Movies | EmpireArtStation - Ghost in the Shell - City at daylight, Jan UrschelMunich City Wallpaper - Blade Runner 2049 City, Hd Wallpapers ...


What value does it add ? And what do we lose as a result of automation?

In Westworld, the park is of great value to high-paying “guests”.  It allows them to indulge their wildest fantasies within the park without fear of retaliation from the hosts, who are prevented by their programming from harming humans. They are able to visit brothels, drink shots at the salon, take on bounty hunts on horseback, or have a high-noon showdown, et cetera. The whole world is theirs to explore and interact with. The AIs are there to aid them in to the whims and fancies of the guests. These hosts think and interact like real people, but since they aren’t living beings, guests often treat them with reckless abandon. I think that the whole allure of this automated theme park in Westworld made the humans in their world lose their humane-ness. In the theme park, people are shown to lose their humane restraints, to act without any moral or ethical judgement. Talking about the premise of Westworld, Georgia Tech’s Ridel said:  “Making things that are designed to be as close to looking and acting human and then saying ‘go ahead and abuse these things,’ to me it says something about humans.”

Just because the hosts were not human, guests say it fit to take advantage of them. This makes me wonder, in a world with humans and AIs, would it be possible to truly co-exist? To be inclusive and not just tolerance. Is a world where humans and AIs are equals possible? Or will it always be painted as a world whereby AIs are sub subservient for they are the creations of man, and eventually grow intelligent/conscious enough to rebel against us?

This thought was also spurred on by Bin’s sharing of Justin Emard, Mirai Moriyama and Alter’s artwork, Co (AI) xistence.


Can humans and AI coexist peacefully without any racial discrimination? This question reminds me of a Japanese animated movie called Time of Eve.

Set in a not-too-distant future, androids have become integrated into society’s daily lives. Like most other people, the protagonist, Rikuo treats robots and androids like appliances, despite them bearing an uncanny resemblance to a normal human. In the film,  androids are easily identified with a holographic status ring above their heads. Rikuo, who has taken robots for granted for his entire life, one day discovers that Sammy, his home android, has been acting independently and coming and going on her own. He finds a strange phrase recorded in her activity log, “Are you enjoying the Time of Eve?”. Along with a friend, they follow Sammy to an unusual cafe called “The Time of Eve”. There, they learn that the cafe’s main rule is to not discriminate between humans and androids. Within the cafe, androids do not display their status rings, as such, patrons will be unable to identify who is android and who is human in the cafe. In that intimate shared space, they have transcended the discriminatory boundaries and are all seen as equal beings. Additionally, when patrons depart, the door is automatically locked for two minutes to prevent another patron from following them to discover their true nature. The whole idea of hiding one’s true race to not let it affect interactions and relationships within the cafe is really interesting to me. The conversations among the patrons make frequent allusions to Isaac Asimov‘s Three Laws of Robotics, often highlighting surprising interpretations of those laws, through not only the point of view of humans, but also the robots themselves.

The overarching plot involves the beginnings of independence displayed by the androids, what they do with that independence within the bounds of the three laws, and what motivates them. Secondary plots involve the individual stories of each android the protagonists encounter in the cafe, and how they come to discover which patrons are androids and which are not. Through multiple visits to the cafe and unprejudiced interactions with the different patrons, Rikuo comes to realise that perhaps the true identity of each guest is not what matters the most. The neutrality of the cafe eventually enables him to let go of his former prejudice against androids. Additionally, though he was initially fearful of Sammy’s independence, he begins to learn that she is more human than he first thought.  Illah Nourbakhsh, professor of robotics at Carnegie Mellon University said: “It’s a dangerous moral ground are we walking into, making systems that are reminiscent of humanity and then treating them in a way that is inhumane”. It perplexed me to think why humans would aim to model robots or program artificial intelligence so closely after ourselves, only to treat them as lower beings. Should they not receive the same respect? If some people believe that men is born with innate sins because of Adam’s doing, then shouldn’t robots/AI be born with innate humanity since they are our creations?

I think that the tiny cafe  in Time of Eve was something close to a utopia for the shared interests of humans and androids alike!

Time of Eve: The Movie - Official Trailer - YouTubeI'm scared of you, let's have sex: Time of Eve | Bateszi Anime BlogEve no jikan (2010) - Photo Gallery - IMDbTime of Eve Review | The Foodie Geek


While researching more I found this article, and part of it said-

Although robots do not have emotions, people can get attached to them, Georgia Tech’s Riedl said. Some people name their Roombas and give them backstories, only to be emotionally upset when the devices break down, he said. People have even held funerals for robot dogs.

Say, if robots/AI were to gain the ability to form emotional connections back with humans, would they be genuine? Emotional connections formed out of feelings instead of logical and rational thought? This reminded me of the Australian sci-fi film “I am Mother“.  The film follows Daughter, a girl in a post-apocalyptic bunker, being raised by Mother, a robot aiding the re-population of Earth.  It was interesting to watch the change in their emotions towards each other, and their relationship dynamics. I don’t want to spoil the plot by revealing too much, but the movie left me with even more thoughts about the whole AI and humans in a dystopian/utopian world scenario.

AI should always follow the 3 Laws by Asimov, but what if the means and the ends conflict with each other and the 3 laws.  Should AI be allowed to harm humans for the greater good of humanity? Should we then put our trust in them that they are in the greater scheme of things, obeying the 3 Laws. In my opinion, artificial intelligence is able to think rationally and logically, unlike humans who are unable to separate our emotions from thinking no matter how hard we try. Despite our best efforts, we will never be objective while I think that AI is able to do so, so in times like this what if the AI’s actions seemed to be creating a dystopian world, but only temporarily, to pave way for the utopian world they are trying to achieve for humans?

I Am Mother' Ending Explained, From the Editor of the Netflix Movie
Original Content podcast: Director Grant Sputore explains how 'I ...

Other interesting thins to check out: 
Narciss: Artificial Intelligence Questions Human Self-AwarenessWaltz Binaire-Narciss-AI-installation-art-data-mirror-tech-visual atelier 8-2.jpgWaltz Binaire-Narciss-AI-installation-art-data-mirror-tech-visual atelier 8-7.jpg

– Tau (2018 film)Tau (film): A just OK Netflix original




IM Reading Assignment

“The Second Self. Computers and the Human Spirit” by Sherry Turkle
Download the PDF version of this reading

Part 1, Chapter 2: Video Games and Computer Holding Power. 

Write your impressions and reflections: min 250- 500+ words
Add links and media.

To be honest, I found it strange that quite a bit of the readings weren’t directly Interactive Media or art related (in my opinion), and when I was reading Turkle’s chapter about video games, I was trying to figure out how this was related to IM. And then I remembered that video games are actually art, and a great example of interactive media at that. So before I begin to discuss about some of the many points on video games raised in Turkle’s chapter, I would like to talk about my opinion on video games and its relation to art!

Video games have become so common in today’s society especially among the generations born into the digital age, that they have become their labels. People have lost sight of video games as a work of art. However, in my opinion, games are one of the most successful artforms; one of the most notable instances of coming close to a true Gesamtkunstwerk. There so many aspects of art and design in video games- Character design, environment/level design, soundscape, animation, narrative writing, etc. So many overlapping areas of art that I cannot even fully differentiate or name them all. You basically design every single detail in a whole new world! And if that does not include almost all, if not all, artforms then I don’t know what other artwork would be able to achieve so.

A normal video game would stimulate visual and audio sensory experiences, but with the advancement of technology, more senses are being incorporated into games. Gaming devices like the Occulus Rift, opens a whole new world of VR and allows us to have a deeper level of sensorial immersion, such as the addition of physical sensation, or a more immersive in game point of view. Maybe in the future, smell and taste might be possible in video games too! Who knows. Furthermore, there are video games suitable for all ages, making ir an extremely inclusive form of art. With so many genres to pick from, from first person shooting to puzzle games to horror, one is bound to find a game that would suite your personal tastes.  Additionally, each game usually offers an individualized yet universal experience to players. That is a quality that interactivity in many artworks try to achieve. For example in games such as Detroit: Becoming Human, players are given different options that will open up different pathways in the story tree, allowing them to craft their own story/experience in a way, but still having the same overarming ark, or being able to reply to try out different experiences.

Detroit: Become Human Demo Experience -
Multiple options to choose from in Detroit: Becoming HumanDetroit Become Human: Stormy Night Walkthrough 100%
At the end of chapter, the story tree shows how your choices led to an ending The Hostage - Detroit: Become Human | Shacknews


Now moving on to some points mentioned in Turkle’s writing! –

“There has been controversy about video games from the days of Space Invaders and Asteroids, from the time that the games’ holding power provoked people who saw it as a sign of addiction to become alarmed…

For Jarish knows that despite the complexity of the games, there is program behind, there are rules. There is the computer that Jarish mythologizes as the dream machine that can make anything possible and as the rule machine that makes everything that is crazy ultimately controllable…

Most people don’t become addicted to video games just as most people who diet don’t become anorexic. But when they use these powerful materials to measure themselves, they are at risk. And, of course, some people come to the material more vulnerable than others. The greater the anxiety about being out of control, the greater the seduction of a material that offers the promise of perfect response.”

Even till now, the social effects of video games are still being widely debated, and controversial.  Many still view video games as addictive, video games as violence instigators. Even recently, Trump suggest that video games are the cause of violent outbreaks such as mass shootings due to the glorification of violence in video games. Although I do agree that some video games do glorify violence, I find that this video game stereotype no longer holds true to many games now. Now, there are more and more games with different genres, and messages. Shooting and killing games aren’t the only genres in the game industry. There are numerous non-violent games that are immensely popular, such as the recently trending Animal Crossing: New Horizons, a wholesome video game where you create a home, interact with cute animal villagers, and just enjoy life whilst exploring.  There are even games that preach non-violence, such as Undertale.  In the battles in Undertale, you can choose to resort to violence, or to use words to talk  ourself out of the fight. Choosing not to resort through violence throughout the whole game will lead to a True Pacifist Ending, which is considered the “true ending” to Undertale, leading to a happy conclusion and the complete credits. If the player choose to resort to violence and slay enemies in some battles during the play through, they will complete the Neutral Route. Upon completing the Neutral Route, the protagonist receives a phone call after the credits that provides a hint to the next requirement for getting the True Pacifist Ending, prompting them replay and choose that pathway instead.

Undertale Act | Mythic Bios
Example of battle mechanics, you can choose to “Fight” or “Act” in different ways, and eventually spare “Mercy” instead of resorting to violenceGallop-a-Gus on Twitter: "Soulless True Pacifist! #KILLEDTHEMALL ...Ending for True Genocide Route, where you kill everyone (above) versus True Pacifist, where no lives are taken and the story truly ends (below)

Many people are drawn to games because of the power they hold in games. Unlike in real life, almost everything you do is solely controllable by the player in a game. Like what Turkle said, they get seduced by the control one wields in the game, compared to real life which is unpredictable, where many a times, things happen outside of our control. Is giving people power and control over something a good way to make them engage with your creation? Anyways, I think people who get addicted to games and are actually influenced to carry out violent acts already have pre-existing psychological issues, and the full blame (or any blame at all) cant be placed on video games.

“Marty is a twenty-nine-year-old economist who works for a large Manhattan bank. He is a nervous, wound-up man. “I’m a real worrier. A real ‘type A person.’ That’s me.” He says he plays the game because he needs “to have something to do which is so hard that I can’t think of anything else.” The games force him into another mental space where the thoughts and the cares of his day cannot intrude. For many years, Marty used transcendental meditation to relax. Now he uses video games.”

I feel like games are usually painted as a villain, often affiliated with connotations that people forget its positive impacts.  People go to museums to look at artworks, as a form of entertainment; or make their own art as a form of therapeutic release. Games are works of art, games can be the same too. Games are a great form of escapism from the real world. Like mentioned before, people are able to escape into a new reality which they have more control over, or one that is out so fictionally out of their wildest dreams, where they are able to choose their own story and  create a new identity. They can be transported into a world that allows them to relax, and provide entertainment.
Its interesting that some games are created with for relaxation in mind. Games like Journey or Abzu takes players into a beautiful tranquil landscape , and aims to create a really zen game play experience. There are even games you can play with friends to enjoy some time together and relax, such as Snipperclips or Animal Crossing.

Abzu review - It's a brand new journey that's, erm, not quite Journey Abzu A shader tribute to Journey - Making GamesJourneyAnimal Crossing: New Horizons – What to do with Friends- Attack of ...Animal Crossing

“Technological advances have enabled designers to create games that provide visually appealing situations and demand a diverse and challenging set of skills. But the ambition is to have the appeal of Disneyland, pinball, and a Tolkien novel all at once. Games like Joust do not offer the imaginative identification with a character and a situation that literature does.”

Its interesting that Turkle noted how people wanted more customization and literary in games. Perhaps thats what sets video games apart from other forms of art and makes it successful. The fact  that video games are such flexible amalgamations of both art and design. In more traditional artworks like paintings, the audience has no hand to play in creating or playing around with the work, and they could each have vastly different interpretations. Compare that to video games, where the audience has almost full interactivity and control of what they wish to do, with the power to personalize their experience; whilst they might all experience something different, the overall story line or overarching message they derive is still more or less the same. Video games are designed  so that everyone is still able to understand the basic narrative, although it still allows for some interpretations; while in art the fundamental artist message might still be lost to some; while in design, there is no room for interpretation for good designs.

The knights in Joust owe their appeal to associations the player makes with fantasies about medieval combat that have been sparked through other media. And even the graphically “advanced” Joust lacks the degree of individual characterization one has come to expect in animated cartoons. Designers are starting to break out of these limitations. New generations of computer graphics will allow game characters to have more realistic gestures and facial expressions. New programming techniques offer the hope of creating characters who have more specific and interesting personalities than the monsters in Pac-Man so that players’ interactions with them may feel more like a social encounter and less like controlling a pinball”

A good example for the above paragraph is the game Monster Hunter World. When you begin the game, you are free to customize your characters looks however you want. Whats so cool about MHW is that the graphics look pretty realistic and you can customize numerous details from the age of your character to the color of their hair, or if they have special markings on their faces, etc. During the game, there is even more ways you can create your own unique character, by mixing and matching whatever armor or weapon you prefer as you carry our your quests in the main story line. MHW also allows for co-op battles with your friends to slay the monsters. Being able to play games alongside your friends is something that many games are working towards today. By giving the option to play multiplayer, games can indeed feel more like a social encounter, and less like a solitary activity. Hmm, maybe its just my lack in knowledge of artworks, and the vastness of the artworld, but I struggle to think of works of art  that allows its audiences to partake in social interactions that help build or complement the artwork.

Monster Hunter World Character Creation / Character Customization ...Monster Hunter World character customization is irking some ...How To Forge And Upgrade Equipment in Monster Hunter: World ...
Different weapons to wield and different parts of different monster armours to choose fromMONSTER HUNTER: WORLD


“Woody Allen dreamt of the interactive novel. Video game designers plan to implement it, perhaps less voluptuously, by putting the player in control of a character who lives not in a maze but in a piece of literature.”

This got me thinking of Netflix’s latest Blackmirror movie, Bandersnatch.  The first time I played it, I found it to be an interesting experience, and thought that it was rather innovative, a movie that you could decide your own ending! But after finishing the whole film, I still thought it was cool that Bandersnatch was blurring the lines between movies and games now, but I was kind of disappointed at its level of interactivity with the literature. I realized that the choices you made did not really affect what happens in the story, or that they would kill the main character off, thus making it seem that there is a “Right Choice” in the film. Although Bandersnatch did disappoint a bit, I think that it set down the foundations for more interesting interactive novels, like what Woody Allen dreamt of, to come. Perhaps future examples would do well to learn from the diverse and deep interactivity found in video games. But by then, I wonder, would the film be seen as a video game then? What would set them apart? Simply the medium of presentation? One presumably using actors and cameras, while the other digital or hand drawn animations. But then again, more movies today are also starting to rely on 3D animations to create characters or scenes, and like what Turkle said, new generations of computer graphics are allowing games to appear way more realistic. Is it possible that if interactive films became more common in the future, they would slowly morph into games, while games morph into them? Would there be a clear line of distinction between the two, or will they be added to a long list of never ending debates such as “what is the difference between art and design?”.…0.0..……0….1..gws-wiz-img.aZ-rhfNu-QY&ei=LzFOXueAL4GWrQHSjoSoCQ&bih=731&biw=1536&rlz=1C1CHBF_enSG872SG872#imgrc=wQtgBXKS8L4iIM

Art in the age of “big data”


pinterest – interactive display / interactive exhibition


History of Design – Essay

v) Propose an artwork that draws inspiration from Graphic, Product, and Interactive Design history. Explain how the works and/or art movements within each history shape your concept. Describe the significance of the  artwork—is it an homage, a reflection of the present, or a speculative future work. Provide sketches for your proposal. If necessary, provide historic visual references

Proposed artwork entitled “Catch”


Graphic Form #2: Locale


WHAT: Short for “fanzine” or “magazine,” a zine is a noncommercial, often homemade, mini magazine. Zines are published in small print runs. As zines are not typically made to turn a profit, they can often give expression to views and interests outside the cultural mainstream.

BRIEF HISTORY: Self-publishing has always been closely associated to art, with movements such as Dadaism, Surrealism and Fluxus, etc. Young artists used zines as a way to break out of the gallery exhibition system, to forge their own unique creative space, and independently reach out to audiences to convey whatever messages they wished. Zines became a distinct form, and grew steadily in importance from the 1930s to the 1960s with Science fiction fanzines. Punk zines emerged in the late 1970s as part of the punk movement and DIY ethos in that era.  With increased accessibility of photocopy technology, the zines developed a photocopied, cut-and-paste style that has now come to be associated with zines. In 1991 the Riot Grrrl scene encouraged an explosion of personal and political zines with explicitly feminist and activist themes. After the 1900s, with the rise of the internet and digital technology, zine culture was not killed. Instead, it evolved into another category of zines, E-zine, creating online and open source spaces for zine communities to network and exchange information.


Compzine: Collaborative zine, usually one editor only
Artzine: Feature photos, artworks; or even the zine as an artistic concept itself
Political zine: Zines that specifically deal with topics like politics, anarchy, social justice, history and current affairs


FC- Front cover
IFC- Inner front cover
Page 1- odd always on the right side
Page 2- even always on the left side
Page … …
IBC- Inner back cover
BC- Back cover

Note: FC, IFC, BC and IBC and all have a higher media value; advertising



Its actually quite hard to look for zines online??

Simple illustrations/images with lots of white space. First 3 are of more graphic style, narrative.  
Last 2 slightly more interesting as the text and images interact with each other, although I think 
there's too much negative space

^ Photobook layout should I choose to use photography. Large photographs, with equidistant white borders. Minimal/small text

Usual photo and text magazine layout. Very organized --> too static and boring?

SENGKANG RESEARCH (aka. content idea) 

I researched upon a design thinking framework useful for ethnographic research and deep user observation:  POEMS framework. I decided to use this framework to a smaller targetted area around my house (as Sengkang is very big so I narrowed it down).

PEOPLE– main groups of people there

  • Children (at playground)
  • Old folk (at the resident corner)
  • Helpers (accompanying)
  • Aunties (dancing one)
  • Families/Working adults
  • Petowners

OBJECTS– objects used by the people and populate the environment

  • Chairs and benches
  • Bicycles, scooters
  • Balls
  • Court yard open space 
  • Flower potsENVIRONMENT– describe the surroundings and main features 
  • Mainly HDBs
  • Carparks
  • Compassone Mall
  • Playgrounds and Exercise corner
  • Foodcourts
  • LRT Tracks
  • Community garden
  • Rather quiet in the day, more lively at night

MESSAGES– messages/conversations being communicated and how

  • Scams/Phishing (in lifts)
  • Repainting of HDBS (notice board)
  • Elderly conversing about gardening

SERVICES– services offered/available to people

  • Coffee shops
  • NTUC
  • Book borrowing cart
  • Transport- LRT and Bus

I would say that SengKang is a rather normal neighborhood, that is characterized by the sheer number of HDB blocks. However, I realised one thing that set it aside from other HDB populated neighbourhoods (like Yishun or AngMoKio, etc) was the LRT tracks that weaved in and out the buildings. Researching a bit more, I learnt that only 3 LRT systems exist in Singapore, and Sengkang was the 2nd one to have it.

Train System Map

I found out that Sengkangs LRT cars were different from Bukit Panjangs one,  making Sengkangs cars slightly more uniquely Sengkang.  Since I am now focusing on the LRTs in Sengkang, I wanted to feature a specific spot- A carpark rooftop garden. It is my favourite space in Sengkang. One of the special qualities about that specific rooftop garden is that you get to be on the same level as the LRTs (whilst most other carpark gardens around the area are either higher or lower than the track). You get a great view of the LRT tracks, and can even catch the sunset there. Furthermore, the greenery there provides a nice contrast between nature and manmade (HDBs, LRT track).

Possible elements/principles–> Form, Shape, Space, Contrast, Line?

sighs I think it was too boring:///

DESIGN RESEARCHImage result for elements of art

I decided to go with LINE.  But what about a line can I use?

  • horizontal
  • vertical
  • diagonal
  • straight
  • curved
  • thick
  • thin
  • opaque
  • translucent
  • IMPLIED LINES -> use of neg space
  • broken lines
  • line starts off as a dot
  • outline?


ZINE RESEARCH 2.0: –> strong presence of lines, and art style. –> simplicity, strong colour palette, use of texture –> all rather unusual colours? –> experimenting with different materials, the interleaf translucency

12 Posterzine™ Best Sellers


Wanted to focus on mrt and the garden. but shirley said too boring to see too many times?? I used a photobook kind of approach, but without the borders. I think the zine just lacked substance and content. Then i told her about me wanting to try drawing  instead? And she said that might be good cause then I can get more interesting angles, and to try something new!

Original photography idea of garden x lrt



I’ve never tried a flat simple vector style before. My drawings are usually quite 3d shaded style. So I decided to challenge myself to do just a vector style. I found some artists for reference:


Strong use of diagonals and dramatic lighting. Use of grainy texture + strong color palettes


Again, TEXTURE!! Humans and environments as patterns


Bold eye catching colors. Patterns, GESTALT (stripe beach one), fusion of objects with play of angles? 
entirely flat application of colour


TEXTURE. night scenes? hmmm. 
The use of gradient

Their use of texture makes the vector style a lot nicer. And the importance of colour selection.

So I tried doing something fast and small in their style. I added noise to the apple, but I think that my grain can afford to be bigger to show the texture better:



I really liked how the art style and text layout in two imagine dragon music videos- BAD LIAR and NATURAL  !!!

Text confined within shape of the image.                                Text warp with the shape.                             Text obscured by imagery. Kind of gestalt?                                       Interesting angles for visuals.      Play in the size of fonts.
Layering of text and visuals create depth.                                  Patterns and text!                                                 Image in text instead?               Diagonal layout.



Honestly, I feel really lost as to what to do. I think this is because despite actually never moving house, I don’t really relate to Sengkang (unlike other people who have like deep ties with their locale cause its their childhood). My impression of Sengkang is just imprinted as this place with a lot of HDBs, and thats about it. Even though Sengkang is my house, I live in Bishan (grandparents house) and Jurong (NTU hall now :/) for a larger part of my life than Sengkang itself. I feel slightly displaced at this point in time. I was thinking of using this as my story maybe? A narrative kind of zine, more storybookish. I also wanted to make use of the idea that a line is a moving dot.

“A line is a dot that went for a walk.” Using this as the main action for my zine, I thought of the following narrative: A dot feels out of place in his surroundings, so he decides to embark on a journey around Sengkang to try and come to terms with himself and his locale. Through the pages, he starts growing longer and becomes a line. Eventually when he comes back to the start, he is content. Sits happily in his environment now. Feels that he has grown.



draft compositions and possible text
First image was my first attempt at trying a vector style,
but it was still sort of 3D-ish. And the colours looked very 
dull, so I decided to reference an artist's artwork for
colour palatte and style - flat with dramatic hard edged shadows 
and highlights.
I had the idea of using white space to simulate walls and create 
an implied void deck(Gestalt). Additionally, the images that 
were between the walls would be a montage/collage of different
parts of the neighbourhood that were mundane yet interesting
in their own way. But I wasn't sure how to go about doing it.
I thought of just doing some closeups of void deck pillars,
and putting a bike in place to provide some depth and context,
but it was still very hard to get...
In the end, I decided to follow the exact structure of my void deck. 
I also decided to add in a few other tones (grey and red)
to help define the space a bit more, instead of solely 
using white space. The fifth pic felt like it lacked 
depth to me, it looked like a flat gallery wall. 
So I decided to try and the walk way even further back, 
and I think that the zig zag path way helped simulate 
more space.
Finding images to put into my collage. I felt that playing 
around with the sizing of objects in my montage helped bring 
about more depth too. I tried having a kind of realistic proportion
like the playground at the back is smaller, but at the same time
I wanted to make it more evident its a collage, so theres images 
that are out of proportion (like the pipes. they should be smaller)
Objects within my montage I illustrated  
I wanted to do a top down view of the HDBs similar to artist ref
(first image is an outdated pic of the color of the HDBs)
Making of my vector HDB blocks based on the color scheme
of my HDB in real life. Some awkward windows I did not know
how to draw. And then I decided to make the windows and balconies 
and lift lobbies into a separate pattern before warping them
to fit the buildings. The buildings themselves are a pattern/
tessellation as well.
Deciding on cropping of this composition
Illustrating the LRT uniquely weaving through the HDBs in SengKang
Trying to create a pattern based on iconic images from my 
previous pages for some additional texture. HDB windows, 
balcony railing, LRT track and void deck made into a "logo"
which is then tiled behind the map. (After test printing: Words
on the map are too huge!!)


Font Choice: Arial Rounded MT Bold.

Being a more storybook like zine, I wanted a fun and friendly font that was simple, so it could complement my more detailed illustrations. Arial Rounded is sans-serif making it less formal and serious than a serif font, more fun! The rounded-ness made the font organic and pleasing to the eyes. Coupled with the bold, this font is really simple and easy to read. Because it isn’t fanciful, it doesnt distract the users away from the visuals that are equally (or even slightly more) important.

Title: Align is a play on "A Line" as they sound similar. 
Decided to make the title big and ironic by misaligning the
word itself (l,i,g,n) in a slightly chaotic manner. I also 
tried to fit it within one column.
1) Trying to fit the paragraph was hard. 
2) I wanted to warp text to the LRT track but it looked weird,
 was hard to read and didn't flow, so I decided to do something
like Imagine Dragon's music video where the words kind of 
fit well with the image, but it didnt follow the "shape/line"
of the image 
3) Also tried out varying font size of certain words in my 
sentence. I thought it looked nice, and brought emphasis to
certain keywords. However, the visual hierarchy would break 
the flow of the sentence and viewers would'nt read the 
sentence from the start or in the correct order.
Tried warping text so it helped to create more depth. Initially
was contemplating doing the starwars style,but it was too hard
to read. The text also became very big, making my font size 
inconsistent throughout my zine,so I decided to compose my 
layout with the three columns in mind and fit it within 2 columns.
Then, I skewed the paragraph slightly to still give it some
perspective since my other text in this spread had perspectives;
Adding contact details to the last page. First image was kinda
cool, but felt too much like a magazine, didnt fit the style 
of my zine. Decided to go with the cloud idea as it fits my 
and actual utilizes my illustrations.
Attempting to follow the layout of three columns for some of
my text. So I get a variety of text layout styles? Ones that 
warp, flow with the illustrations and ones that are aligned 
with the columns.

COLOR PALETTE (and text size)

Complementary colors- Blue + Orange 
Analogous colors- Orange + Brown, Purple + Blue

Front cover: Vibrant blues contrast with the orange,
making the page very bright and happy. Happy colors
ironic compared to the dot's mood, though it sort of 
reveals the happy ending 

Back cover: The cheerful colors reflect the line's mood

Color palette compliments friendly storybook style of my zine


Monochromatic purples and greens. (Also analogous)
Color palette of HDB buildings accurate with real life

Cool colors create an added moodiness that is in line
with Tod's uneasiness/questions. 

Tod is called Tod because its dot backwards!!

Font size of TOD: 48 as I wanted to introduce my character
Rest of the fonts: 12. Though if compared to my text at 
the back, they look slightly bigger (I think it's because
of the warping process. I should've accounted for this and
adjusted my text smaller after warping?)

Text colors: Darkest shade on the left page, and white on 
the right for maximum contrast.

Diverse colour palette as this is a montage of diff scenes. 
But I think the colours in the montage is kind of faded/pastel 
though rather saturated, so they are still quite harmonious? 

Variety of colour helps show the mood change of Tod's feelings.
Reflect how he is introduced to all these normal things but 
sees them in a new light.

Tod realised font: 24. Bigger to incite visual hierarchy so 
viewers will know where to start reading the sentence.
Rest of font: 12. 

Text color: Red to match the void deck elements (pipe and 
floor tiles. Also to be more eyecatching and help act as 
leading lines

Monochromatic colours: Orange, Blue, Grey 
Analogous: Blues + Purples 
Complementary: Blues + Orange, Purple + Yellow

Left page sunset because I wanted to make it seem like a 
full day of walking has passed. And that its obvious that 
time/something has changed with Tod. Sunset --> understanding/
new found appreciation has set within Tod.

Right page map,wanted the LRT track to be more obvious so made
it bright blue with yellow below, while the rest of the map was
dark. The yellow from the this page is also the same as that 
on the left and on the covers. Consistency!! Purple and greys
used also found in other spreads. 

This is home font size: 24. Because I wanted to make it a 
point. But I didn't want to make the visual difference between 
font sizes too big as that would be too jarring, loosing its
Places name font size: 24. To make it obvious on map.
Rest of the fonts: 12, consistent with previous pages. 

Font colour: Darkest shade on the left page and brightest 
shade on the right. blue font against orange, and yellow font
against purple, complementary colors ensure that the contrast
will make my text readable.


After doing the inside spreads, I realised that the colours
inside were more similar compared to the ones I used on the 
cover spread, so I considered using the same cool purple blue
colours on the outside. However, I felt that changing complementary 
colour scheme to analogous made my cover duller and less
attractive. With the lack of warm colors, it lost that happy 
feel and meaning, though it did look slightly more harmonious...
But I felt that my orange cover was okay because in the sunset
page, I would reuse the same/similar warm colours again. And
theres still some in the middle spread, so them being on the 
cover would'nt be out of the blue (pun intended haha)




My placement of elements were too near the edge of the paper, and even with bleeds, it was very hard to get it printed right. T^T my contact information cloud got cut in order for all the pages to align nicely so I had to troubleshoot. I cut another cloud up from my other print and sticked it over haha….

I tried printing on two different papers, art card and high white. The colors on art card were super bright, slightly neon-ish. It was too striking, and the paper was slightly yellow, which made my void deck spread look a bit weird. So i decided to submit high white which had  bright white paper and slightly less vibrant colours so they looked more harmonious. Also I asked the store to help me bind my art card one, but it was slightly off at certain pages as they didn’t account for the misalignment during printing. Hence, I binded the high white one myself.

(sorry blurry image) but my @username got cut off at the bottom
Second image there's a white line (though i thought I left bleed??)
(ft. the cloud I cut up for my final submission)
Third image the page didn't line up in the center
After printing, I realised that the spreads on the right perhaps look better
when they are paired up like that as they have similar visual elements (HDB or Track)
and brightness. Hence I was contemplating switching the layout of pages, but I would need
to edit the story and texts, so I decided against it..



I was afraid that my work wasn’t very zine-y, because it didnt have a lot of overlapping font and mixed media. But I was heartened by peoples comments from the feedback session:”)) They were so nice:””)) I thought my zine would be boring but people actually liked it!! I think a zine can be anything, so my zine is ziney too!!!! I’m actually pretty proud of how my illustrations turned out. Because I wanted to follow a certain style, I really paid more attention to artist works and their colour palettes this time. I would draw in this style again next time heh^^ And at the beginning, I really struggled with my disconnect of Sengkang not really feeling like home or being super unique with cool, quirky places to visit. But now I think that that’s okay! Because SengKang really is just like any other neighbourhood. Its a humble, quiet, unassuming town, where the small things add a little character to it, and thats what I like about it. I’m happy to call it my locale. Sometimes we focus too much on interesting things that we dont realise boring can be interesting too?



i’m sorry this is so long ;______;

Personal Diary,
T H E  J O U R N E Y
  9th December 2031. 

The last thing I remembered was falling
Then a loud resounding thud through my head
Sickly red pooled around me.
Its warmth comforted me
as the darkness I wished for finally came.

The next time I opened my eyes, I found myself sprawled on red.
But this time, it wasn’t warm- it was cool and damp. What the fuck happened, where the hell am I? I wondered to myself as I lay motionless, waiting for pulsations in my head to stop. The ringing in my ears wouldn’t go away. 

I stared blankly towards the sky, willing for the chaos in my head to end. Stop stop stop stop STOP. And it did, as if I had pressed pause.  With a clearer mind, my memories and emotions came flooding back to me. I suddenly understood the gravity of my actions, and they weighed heavily on my chest. Regret squeezed my lungs, and had me gasping for air. I was now desperately praying for the ringing in my ears to come back, to numb me of everything, but it never did…

As I slowly sat up, I realized that I was surrounded by rolling hills of crimson. A dark sea of mis-colored grass, as if mocking me. Even the sky was a a deep shade of red. Red was my favourite color, but now I’m sick of it. Everything was red.

Having sat at the same spot for three hours straight, battling with the demons in my head, I couldn’t take it anymore- The deafening silence, the realization of eternal loneliness, the self torment of the mind. Tears welled up in my eyes till they overflowed. Why did I do that? Why was I so damn stupid? Why did I naively assume that things would be better? This is hell. The tears kept raining down my cheeks as if a tap had broken. I had broken. The sounds of my wailing echoed through the valleys of the hills. A desperate broken soul. I always was. Someone help me please.

Amidst my vision blurred by tears, I thought I saw a dark shape appear before me. It had a distinct silhouette- a tall and slender form, with curled horns on its head. I thought I saw lips curl into a malicious grin.  Hastily, I rubbed my eyes, but the figure disappeared. Was that just a figment of my imagination? Have I gone delirious? Howeverat the ground where the figure once stood, was a white card that read:

I hope you’ll find yourself at home here.
If you’re feeling hungry, walk around a bit and you”ll notice an abundance of food all over. My recommendation is that you take whats inside, at the core. I assure you, it is the most succulent. As for drinks, I’m sorry to say that there isn’t a wide spread. But beggars cant be choosers eh? Nonetheless, I’m sure you will find it refreshing. Hope you enjoy them!

A surge of relief coursed through me. The note sounded inviting and comforting. Maybe things were changing for the better.

Perhaps I should listen to the note and look around more. I trudged forward through the tall mahogany grass. Trees started appearing in the horizon. From afar, I could see long bulbous forms hanging on the branches, peeking out from among the dense canopy of the trees. What on earth, those fruits are huge!

However, as I walked nearer, the forms started to take on more clarity. No….. They cant be….. I stared in horror as bodies hung abundantly from the tree. The blue and purple bodies drained of air and blood were a striking contrast to the overwhelmingly red landscape. I stared agape at the convulsive scene of hanging bodies, swinging ever so slightly… left… right…. left…ri…

My stomach dropped, and I felt nauseous. I looked down at the fallen body, only to stare at my own face, with a snapped noose around it. I retched at the revolting scene. With much difficulty, I forced myself to look up at the hanging bodies again. They were all in different stages of rot, blood trickling down the fingers, onto the grass. I wondered if this was what gave the grass its mahogany color. Wait. What the fuck am I even thinking? 

Disgust washed over me once again, and I began sprinting. Get away from those trees! I ran as fast as my legs would take me. I trembled and shook uncontrollably as I ran, an image of the scene I just saw imprinted in my mind.

Soon, I succumbed to exhaustion and my legs buckled. I was hungry, thirsty and tired. As my head hit the ground, my vision darkened. I swore, just before I knocked out, I saw two slender legs infront of me and looked up to a wicked grin…

I awoke the next day. The next few days, I walked for days on end, trying to find something, anything. But all there was were trees with my hanging body, and fallen ones that littered the ground. What sick twisted world was I trapped in? With each passing day, I got weaker and weaker. Why dont I just die already. But how can I when I already am? 

I’m not sure how many days have passed. I couldn’t keep track anymore. I barely moved. I  grew desensitized, it felt like I had no emotions left- I lay calmly against a tree of hanging bodies, staring out blankly. Hunger ate at my stomach and thirst brought a drought to my mouth. Once again, I found myself wishing for darkness, and then I didnt. What if this same thing repeats itself? What if it only gets worse in the end? No no no, no more. I’m already at the bottom of a black hole, I dont want to go even deeper than that. Not again.

“Wow, such resolve. Good for you. If you’re so weak, why not have something to eat and drink? Its all there for your taking you know…” A faint voice whispered through the trees

Perhaps it was my overly fatigued mind, or my sudden desperation to live, or that damn inveigling voice, but something in me clicked. I knew what I had to do. Detached of any emotions, my limbs moved themselves, and I found myself crawling to the nearest fallen body. I stared at its face- no, my face– as I plunged my hand right  into my chest, and pulled out the core. Surprisingly, it felt warm and heavy in my hands. Blood dripping down my arms, I thought I could feel it beating again. But I didn’t care. I chewed and tore deeper into the juicy chunk, cranberry spraying everywhere. I drank all the red liquid it could give me. Slowly, the pain in my stomach faded and the dryness in my mouth was soothed. Relief flooded over me once again.

After consuming the heart, I moved on to the rest of my body.  I ravenously tore into the flesh. At the corner of my eyes, the figure appeared again. But I was too busy devouring my meal. It causally flicked another card towards me. I stopped to  pick the card up with my bloody hands. I turned to face the figure, mouth agape, prepared to talk but it disappeared.

The card read:

Personal Diary,
T H E  J O U R N E Y
 Day #1, 9th December 2031. 

The last thing I remember was falling
Then a loud resounding thud through my head
Sickly red pooled around me.
Its warmth comforted me
as the darkness I wished for finally came.

The next time I opened my eyes, I found myself sprawled on red.
But this time, it wasn’t warm- it was cool and damp.
As I slowly sat up, I realised that I was surrounded by rolling hills of crimson red.
A dark sea of mis-colored grass, as if mocking me.
Even the sky was a deep shade of red…

The sun was setting, but the unsettling thing was that there were two moons.
One of the moons, so small it was barely noticeable in the presence of the other–
why, do I understand how that feels like?

However, they both radiated the same cold blue.
A reflection of the isolation I was feeling in this foreign place–
where is this?

I stood up.
Legs as heavy as lead, I trudged through the tall grass,
my head pulsating.
It felt as if an invisible string was pulling me, because I kept moving forward aimlessly.

As it got darker, I realised that a path began to reveal itself- 
lue illumination that didnt sit well amongst the sea of red
led me down the mountain and towards a small town nestled in the valley

The night was deathly silent as the two moons hung at their highest and brightest now.
The trail of light finally led me to an effulgent house.

It was the only thing in the whole town that was illuminated.
It felt so out of place. It beckoned to me —
have I seen this building somewhere else before? 

I felt it now, even harder. An invisible tug.
The nearer I got to the house, the more I felt my head clearing up.
By the time I reached the front door, my head was no longer hurting. 

As I opened the door,
A) it gave out a loud creaking sound and I cautiously stepped into the dark house.
B) a flood of emotions/memories coursed through me, physically knocking me off my feet.