2D – Que Sera Sera FINAL

These are the final pieces for my Que Sera Sera project.


FISHERMAN

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I used the symbols of the boats to help contextualise the fact this is in fact, a fishing environment at night, and the water ripples help separate the water from the air. I used basic symbols for the fish without going into too much detail – the pattern of the lines on the net would help fill in the detail for this piece. The hook also serves a dual function as the moon – just to add a little quirkiness to the night scene.


ASTRONAUT

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The G is the planet that rocket A is landing on – I followed the bright colours of some of my research photos to make the shapes stand out against the dark space background. Though not the same colour, they’re still under the category of warm colours and so I grouped them together that way. Texturing of the rocks showed the bumpy nature of asteroids and planetary shapes, while the rocket remained smooth and unmarked – manmade. I also made the texture of the background star-speckled, but blurry. I thought it would be nice to have motion in the background and give the impression of being ‘suspended’ in space in contrast with the moving planets and orbital nature of rocks, which I hear is often what space travel is like. I think the colours used and simple textures communicate a children’s book vibe, which is what I was going for.


ARCHITECT

 

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Blueprint texturing is often a faint grid in the background, so I started out with that first. Then making the perspective more intense than my initial pencil sketch, I included faint perspective lines to make it look more ‘sketchy’, like an architect had just spent his time working and drawing over the print. I also used lighter sections to make the A and the G stand out agains the blue, and tried to make it look chalky and written – hence the notes and the different scribbles that I imagine an architect would make (from what I’ve seen from my research). The perspective here took a long time to get right, because sometimes my sizing and my angle for the two different letters would look odd together. I think the blue and the white work well together to communicate a blueprint as well as to make it look professional.


HERPETOLOGIST

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Out of all my pieces, I feel like this is the most artistic and vintage-style. I started the watercolour painting and then scanned it into the computer. Using watercolour as a medium helped set the paper-texture that I was going for; I painted first with browns and yellows and then enhanced this texture using photos of papers and overlaying them over the painting. The snakes stand out with the use of colours like red and green – warm and bright agains the pale yellow to contrast the two. I also included scribbles and writing to make it look like a diagram of an actual species of snake.


Overall, this project was enjoyable for me to see what I could make out of symbols and textures and colour to communicate my initials, AG. What I found the hardest was visualising original ways to communicate the jobs I wanted to portray, which is why I went through so many thumbnails and ideas. I’ve never done typography before so it was a new challenge to tackle.

2D – Que Sera Sera PROCESS

After all the initial research that went into my jobs, I started the visualisation of my final pieces. Like I said before, I went through many revisions of different jobs (e.g I thought about criminals but I ended up scratching that idea) but there are a lot of thumbnail sketches of possible compositions that I came up with.

Some of the different thumbnails I did are here  below:

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I focused a lot on the fisherman job, because it was the one I was most excited about, but I also did preliminary sketches of possible ways I wanted other jobs to look too. Especially for herpetology, I sketched out snakes in many different ways to make the A and the G look very prominent. I also worked on the composition for the astronaut; I wanted the G to be the planet and the A to be a rocket (since A is easier to manipulate into a rocket than G is). Consulting with Shirley reinforced my idea: she like the contrast of colour, shape, while all still under the umbrella of the same space-theme.

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For two of the jobs, I started out doing traditional mediums of pencil and watercolour first (and some marker) to see what they would look like. I did this for the architect and for the herpetologist because I thought that both of these jobs were especially close to the use of traditional mediums.

Herpetology – because like my research showed,  there’s a sepia/vintage like vibe to it. I imagine coffee stains and other debris as a herpetologist works on the diagrams of the animals he studies. So I tried to emulate that with my own watercolour painting.

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I will later digitalise this so that it can make for a clean print.

Architect – you often imagine an architect drawing and sketching out buildings. Though I know that perspective is a very inaccurate tool in drawing and architects don’t use it, I decided to include perspective to give it more of an ‘artistic flair’. But I felt that the pencil drawing still remained a little plain and messy, so I eventually will change the medium to digital and use the colours of white and blue like blueprints.

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As for the other two, I started out digitally and continued to just work on them digitally. A process screenshot for the astronaut can be seen below:

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2D – Que Sera Sera RESEARCH

The prompt for this project was to portray our names (whether our full name, real name, nick name, initials, what have you) in relation to a future job ambition.

I wanted to use my initials ‘A.G.’ so I explored that, with the jobs that I had in mind. Initially, I wanted to be a zoologist, a criminal, a fisherman, and an astronomer, but eventually as I started sketching out and planning the way my deliverables would look, I ended up with these 4 jobs as the finals:

  1. Fisherman
  2. Astronaut
  3. Herpetologist
  4. Architect

For all of these jobs, I will use only AG and try and explore different ways that I can incorporate it into the job-type to see if it can be expanded to be used as an actual font.


RESEARCH

First of all, I started out researching the type of visual aids that are related to the jobs that I picked.

Fishermen are often associated with nets and fish (obviously!) and so I thought it would be best to look at photos of nets and see what kind of ideas I could come up with.

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Bozo fisherman using a net on the River Niger, Mopti, Mali
Bozo fisherman using a net on the River Niger, Mopti, Mali

Often with these photos of fishermen, there isn’t much in the background except the sky and the water. I thought this contrast in detail (the cluttered texturing of the net vs the clear and vast sky) could be an important part of my composition. Symbols of the boats would also help.

Astronauts are obviously associated with space, planets, asteroids, and rockets. Since planets and asteroids come in different shapes, I thought maybe I could use these to create the letters “A, G”. I came across cute clipart/cartoon pictures of astronauts on the internet and liked the way they looked.

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For this one, I especially like the colours of yellow and red for the planet and the rocket. They work well together to stand out against the dark background.

Herpetologists are experts in the study of reptiles and snakes. I actually initially wanted to do something with snakes because I am a big fan of some artists on instagram that do insane art with snakes. (e.g  @christinamrozikart).

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I think snakes are a fun, organic way to make letters, and I was into the idea of making a cursive font in the midst of all the other blockish fonts I was visualising. Herpetologist’s diagrams are also often pictured on sepia-type backgrounds – a kind of vintage scientist vibe that I wanted to capture.

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Architects work with blueprints. I like the look of a strictly white and blue colourscheme, with all the little lines and details in places that outline a building. I looked at a few blueprints (like the ones below) to give me some reference for my own piece.

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4D II Project 1 – Alter Ego

VIDEO

 


STORY LINE

The storyline of this film follows through the interview of a girl some people could describe as pathetic. Coming to a therapist to discuss her problem with mediocrity, the girl – who remains unnamed – talks about why she’s come in the first place. Outlining roughly the thoughts that go through her mind about her place in the world, we come to realise that she is someone who is characterised by a sort of ‘empty’ ambition. Immortality, fame, all the rest is what she wants. She wants to be the best, to be legendary.

However, she looks at everyone as someone or having something to be envious about. Making comparisons to piano players and painters, we don’t see any focus to her speech except wanting to be great. But she herself doesn’t know why she’s so envious of everyone. As a person, her character is one that is slightly paradoxical. Great ambition but without great aim, she wanders aimlessly in a mental wasteland of her wants – without any plan of action. Concluding with the very thing that plagues her, she ends with the futile realisation that no therapist can help her problem with mediocrity.


CONCEPT DEVELOPMENT/RESEARCH

Starting with the character of Antonio Salieri from Peter Shaffer’s Amadeus, my research took me into not just visual composition, but the composition of time. The film is directed by Miloš Forman.

The film/play is directed as a ‘flashback’. That is, Antonio Salieri is the narrator, telling his own story from first person as the play/film cuts to scenes that relate to what he is saying. I wanted to do the same for my project, so I made the overlying narrative one that is a dialogue between me and a therapist – the character I’m playing has a problem with mediocrity (which is Salieri’s main gripe with life).

I had to look at stills of the film to see what kind of visual composition would work for me (see below) and I decided on the typical ‘interview–interviewee’ scene. But this would be overlaid with cutaways to different scenes (randomly chosen) to show the confusion that exists in the character’s mind. As a result, the film itself has thoughts and sequences that are slightly convoluted.

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My cutaway scenes have a focus on nature (and the world around you) to show contrast with the character’s insistent focus on herself and her own mind.

The above idea (about the odd structured randomness of my project) came from my professor after consulting with her about my idea. The cutaway sequences were initially going to follow what I was saying – illustrating the script (which can be seen below under storyboarding). However, her idea was to make it more interesting by being slightly confusing as well; the script and the filming are simultaneous and parallel in their characteristics. In that way, the film itself can also become a supporting entity for the character that I am acting out.

Challenges included trying to write a script that accurately incorporated Salieri’s traits, as well as organising the cutaway scenes to nonsensically ‘make sense’, if you will.

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STORYBOARD

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RESEARCH AND EXPLORATION

TASK 1 – List 5 characters from literature/fiction which whom you have a special affinity.

Ashitaka (Princess Mononoke)

Salieri (Amadeus)

Howl (Howl’s Moving Castle)

Azula (Avatar: The Last Airbender)

Aomame (1Q84)

TASK 2 – List 5 public figures.

Hayao Miyazaki

Alexander the Great

Jesus Christ

Wes Anderson

Haruki Murakami

TASK 3 – List 5 people you know or have known.

Ashley

Crystal

Theresa

Yuta

James

TASK 4 – Take two from each list and write a brief description of what qualities each person represents and what dilemma seems to typify them. Explain why I have an affinity to these characters. 

Ashitaka

His dilemma is the fatal curse he’s been inflicted with, yet he represents the will to keep on living (a difficult trait to persevere with). Ashitaka’s purity in his desire to celebrate the life that exists on the earth is something raw and beautiful.

Salieri

Salieri’s dilemma is the uprising of the young and talented Wolfgang Amadeus Mozart (rivalry and threat) and he represents the very raw, very human anger, jealousy, and insincerity when it comes to matters of the self. Selfishness is what connects me to him.

Hayao Miyazaki

Miyazaki’s dilemma exists in the meaning to his works and the meaning to his life – which, ironically, he’s resigned to letting it flow as it may. I have an affinity to this great director because of his acceptance of the incidences of living.

Alexander the Great

His raw, powerful and roaring ambition of the ancient world. To be great and to be known, I want to experience the same successes, to achieve the same potency in history. Alexander’s hunger is what connects me to him.

TASK 5 – I have chosen Salieri. First person. 

In class, we were made to do an exercise where we wrote  a letter from the point of view (POV) of our character. In hindsight, we could also easily use this as a form of expository narrative for our video. The script for my letter is below:

God, 

I often wonder at the incidences of Your hand. Though the passing  of Wolfgang Amadeus Mozart is in the past, I am plagued. Was I not your instrument? Did you not come to me as a child, with my promise to devote my life, my music my work to you?  

To be stuck, rotting and rolling in this living corpse of flesh is agony, to listen to the timelessness of a man I disposed of; God, You truly have dealt Your best hand. I accept my fate. I will expire when your sentence has been complete. Yet, I pray You remember this – I will still exist as another god. Mediocrity is a passing bloodline, no matter how tragic. 

– Antonio Salieri

The letter, in effect, needed to be understood in the context of Amadeus. But as this project is entitled “Alter Ego”, I will not be acting as Salieri, but have some of his traits be part of my character. Analysing the traits of Antonio Salieri gave me these characteristics:

  • Selfish
  • Competitive
  • Self-centered
  • Manipulative/plotting
  • Pathetic (often self-pitying)