Modular design, or “modularity in design”, is a design approach that subdivides a system into smaller parts called modules or skids, that can be independently created and then used in different systems.

Examples of naturally-formed modular structure:

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Bee hives

Related image

Human tissue cell

As I was searching for examples of buildings with modular design, I stumbled upon this building.
Image result for modular architecture

Tower 2.0 by Adam Wiercinski

This building is initially a water tower, but Polish architect Adam Wiercinski had proposed to revive the historical building into a multipurpose venue.

Here’s the concept project. [Taken from http://mymodernmet.com/adam-wiercinski-tower-2-0]

I think it’s interesting because the revamp, which consisted of adding the “rings” at the outside of the centric tower, essentially kept the core intact and preserved its history – but at the same time, not only would the building look much more dynamic after the changes, it would also be multi-functional. Somehow, to me, it kind of looks like a city (which is what this assignment is about in the end!).

 

Individual Mood Box

My group consists of me, Nok Wan, and Jing Yi. The sound that I represented into a mood box is created by playing rhythm sticks, resonating tone bars, and a triangle.

This is the sound.

My waveform analysis

 

Here is my individual mood box.

Side view

Top view

 

To me, the dominant (rhythm sticks) sounds like something that is constantly hitting an invisible wall, hence the broken arrangement. Since the sound is constant throughout the recording, I feel as if it’s taking all the space inside the box.

The subdominant (resonating tone bars) sounds very clear to me, but also very heavy. I feel like a marble is a perfect representation for it (although I should have put four of them). They are put in an arrangement such that you don’t know where they start to represent its repetitive nature.

Lastly, the subordinate (triangle) is the almost-unnoticeable cotton. I wanted to make it more spread out, but it was hard to arrange cotton. For me, the triangle sound is very light and airy, hence the cotton. Since it’s always on beat with the rhythm sticks, I stuck the cotton to the dominant.

For this project, I worked together with Sabrina and Pei Wen. We decided to make a head gear and a pair of shoes.

Here are some of the sketches.

Shoes sketch

Head gear sketch

 

 

 

 

 

 

 

 

 

The head gear is supposed to represent our pleasant scents, while the shoes represent our unpleasant scents. Our pleasant smells are tea, candles, and hay; our unpleasant smells are carrot juice, damp clothes, and toothpaste.

Head Gear

 

                                                           

For the head gear, the idea is to go “up”, so we made the components pointing upwards as much as possible. We used wire wrapped in black craft foam as the base to make it strong yet comfortable for the head. To keep the upper parts light, we used art card and thin wire wrapped in gold paper for the other elements.

The idea of going “up” represents tea and candle, which usually produce steam (which floats up). The strong head gear, which grounded the elements to the head, represents hay.

 

Shoes

 

We tried it first using art card.

As for the shoes, we tried to incorporate the same idea, that is, to go “up”. Hence we made the corrugated board strips go high until they touch around the leg area.

The jaggy texture of corrugated board looks like flow of water, which represents damp clothes, and also looks like toothpaste when put on toothbrush. Meanwhile, the shoes are shaped with pointy end, which represent the shape of carrots. The plastic shoes were also kept together by strings to show tension and discomfort.

 

End Result

 

Although I feel that there is very little time, I am quite satisfied with the end product. It was challenging to combine different ideas into one and incorporate them into a product with interesting yet reasonable design, but it was a fun challenge to conquer. Here’s Sabrina modeling our accessories!

 

Lastly, thanks to Pei Wen and Sabrina for being great people to work with!

Bottle Sculpture

 

How is smell related to memories?

Our memory is triggered by a lot of things; what we see, what we touch, what we feel. What we smell can also trigger memories. In fact, scent is one of the greatest trigger of memory. The concept of recollecting memories with the use of scent is also called olfactory memory.

Image result for scent memory
My pleasant smell is the smell of Chinese tea…
 

 

…while my unpleasant smell is the smell of carrot juice.

 

 

Here is my bottle sculpture.

Front view

Top view

The base (dominant part) is supposed to represent a cup. The rest of the sculpture has the idea of going “up” because I want to portray a “steaming cup”, which represents my pleasant smell. At the top there is just a whole chunk of wrinkled bottle, which shows something very “cringy” and unpleasant for me, and even almost nauseating.

At first I wanted to make the wrinkly part by cutting some holes in the bottle and then heating it, but it didn’t turn out as expected.

 

Planar Model

 

A plane is an element with surface direction without mass.

There are two types of plane, 2D and 3D. The difference is, if you look from above, 2D planes fit in a rectilinear shape, whereas 3D planes don’t.

Types of planes

Here are my planar models.

 

2D analysis of my models

Model 1

I used a grouped plane for the dominant, broken plane for the subdominant, and bent plane for the subordinate. I tried to make the curves for the dominant at two-thirds and one-third of the total height respectively. I filled the void above the shorter curve using the subdominant. I put the subordinate at the same area as the subdominant to leave the bigger curve area empty, to contrast with the “crowd” at the other side. In a sense, it is also a form of counter-balancing.

From top view, I made the subdominant point away to kind of fill in the empty area at the top corner.

 

Model 2

For this one, I used twisted plane for the dominant, grouped plane for the subdominant, and a straight plane for the subordinate. I just realized that actually both of my models are similar in a sense that I made the subdominant go up and leave the rest of the area above empty.

From top view, the corners are generally empty while the center part is fully covered by the dominant and even the subdominant.

To me, this model looks like a snake in a playground for some reason. That was my initial idea for that, but I don’t think I convey it well enough.

 

I feel like I should have explored more with the ideas I want to convey, because although I did use different types of planes and different arrangements, they have similar vibes.

I tried to find the keywords from the quotes and find elements to represent them.

Quote 1

“Happiness can be found even in the darkest of times, if one only remembers to turn on the light.” -Harry Potter and the Prisoner of Azkaban (2004)

 

Keywords:

Light, happiness = light bulb, a little girl (represents hope), intricate background

Dark times = dark surroundings

 

At first I wanted to use daffodils to represent happiness, because in the flower language, daffodil means happiness. However my first draft turned out awful; there are just too many things going on, but they are not interacting with each other.

In the end, things are kept simple. The light bulb acts as a source of light or “hope”. Hope is also represented by the face of a little girl. As for the part “happiness can be found”, it implies that happiness is actually there, but we just can’t see it because it’s obscured by the darkness. Hence happiness can be represented by the intricate background that is slowly revealed by the light. In further distance, it looks all black and dark due to the absence of light.

I put the light bulb off the center so it won’t be symmetrical. Also, the face of the girl inside the light bulb is facing to the right side, to lead our eyes into the dark void all around the canvas.

 

Final

 

 

 

Quote 2

“A paper girl for a paper town.” -Paper Towns (2015)

 

Keywords:

Paper = fake, mask, mirror

 

I used a lot of masks to represent a lot of “fake” people, which represent a “paper town”. As for the girl, I used a broken mirror as a face. It represents the idea of fakeness as a broken mirror can’t show exactly what’s reflected there.

At first I wanted to use the mirror as a background and use human figures looming at the girl to show a “paper town” but it didn’t turn out very nicely. Actually I even wanted to use the figure of Cara Delevigne (the main actress in the movie Paper Towns) as the girl but I couldn’t find a perfect picture of her. To save time tracing path, I purposely searched for pictures of girls with straight hair.

The whole canvas actually looked pretty symmetrical if not for the broken mirror. At first I considered adding something else, but I liked the idea of using the broken mirror to “break” the symmetry. I also didn’t want to make the canvas more jam-packed since there were a lot of masks as the background.

The symmetry also represented uniformity, which can be caused by herd mentality. Usually people tend to follow popular beliefs although that go against their own convictions. For me, that is the idea of “fakeness”.

 

Final

 

Quote 3

“Even miracles take a little time.” -Cinderella (1950)

 

Keywords:

Miracle = butterfly

Time = hourglass, clocks

 

I represented miracles with a butterfly, since just like Cinderella who turned from rags to riches, beautiful butterflies were once ugly caterpillars too. The change or the rebirth is representative of the “miracle”.

As for the time, I used two things; hourglass and clocks. Hourglass indicates more about a time that is running out. In a way, it is implying that in the end, if you wait long enough, something (in this case, a miracle) will happen.

The clocks leading to the butterfly were supposed to represent time passing and to lead us to the result of a miracle, which is the butterfly.

I wanted to put magical elements in it at first such as a magical wand or glittery effect, but it looked very childish, so I scrapped it off.

To make the picture looks more dynamic, I tilted the hourglass and put it slightly off the canvas. The clocks were also placed in a curve and were getting smaller to lead our eyes to the butterfly.

 

Final

 

 

Quote 4

“It’s not like there isn’t air inside.” -Narnia: The Lion, The Witch and the Wardrobe (2005)

 

Keywords:

Inside = a confined space

Air = atmosphere, wind, sky

 

I used a jar to represent “inside”. I made it look transparent to make it the overall look more cohesive. Moreover, the transparency also suggests that there is actually a very thin line between “inside” and “outside” – it’s only the confines of walls. To emphasize the idea of “inside”, which is contrasting with “outside”, I put a scenery as a background.

The jar is slightly open and clouds are coming out from it. For me, the quote is saying that things that usually can be found outside can be found inside as well. Talking about air, I connect it with the sky, and hence the clouds.

Actually I did a pretty positive interpretation of this quote although it was meant to be mocking. Edmund, the character who said that quote, was arguing with his siblings. They told him to go play outside with them to get some air and he countered with that quote sarcastically.

I made the jar disproportionately bigger to make the comparison between the inside and the outside easier. I also put more things at the lower half (the jar and the scenery) to balance out the void at the top. I filled around two-thirds of the top part with clouds, leaving a completely empty void above the jar area, which should be roughly one-ninth of the canvas.

 

Final

 

 

 

 

Reflection

Somehow my gifs are not moving and I don’t know why.

I have no experience using Photoshop before, so it was a challenge (especially the tracing part – I am not patient enough sometimes). Moreover I had troubles interpreting the quotes and turning them into a cohesive picture. My interpretations are bits and pieces that did not speak to each other at all, resulting in a very disconnected picture. I have to admit, I really have a lot of problems with this project.

Even with these finalized pictures, although I am happy with them, I realize they’re far from perfect.

I hope I can use this as a stepping stone and for me to learn so I don’t repeat the same mistakes again.

For this assignment, we are supposed to make a story about long-lost friend using still images and audio. To be honest, I’m bad at this. Extremely bad. But well, I tried.

Our group’s story is based on my story about my long-lost friend. Back in Indonesia, I had a childhood friend – her name is Smita. She was my best friend, but because I left for Singapore, we didn’t keep in touch. We still follow each other’s social media, but we rarely talk or meet even when I go back for holiday. (Typical modern friendship.)

We try to imagine what my childhood friend has become now, and since I really don’t know what’s happening in her life right now, there are literally countless possibilities.

She might have become a spy for all I know.

And that’s our story idea.

What if she really become a spy, and I happen to stumble upon her one day?

 

Process and Research

The four of us took a lot of time brainstorming the storyboards, and even a lot more time shooting. At first we didn’t have a clear storyboard, hence we just took pictures and realized afterwards that a lot of key scenes were missing. We did fix it afterwards, though.

Here is a part of our first storyboards. Thanks Christina for your awesome drawing.

 

Since our story is about a spy (kind of), the genre is roughly thriller/mystery. After we conducted research (I ended up reading a manga of which the movie Old Boy was based on) (we looked at some of Alfred Hitchcock’s work as well), we could see that the scenes in those types of movies usually have dark tones, so we try to give off similar feelings. The spy character usually dressed in dark colors with obscured faces, so our “spy”, Esther, was dressed similarly in dark-colored attire and even wearing a black cap to obscure her face.

We encountered a problem with the lack of resources; since it is a spy movie, the presence of a gun is almost like a given. However we don’t have a gun. We used glue gun instead, and apparently it was so obvious it became hilarious. In the end, we edited the pictures.

Before edit

After edit

 

Moreover, we couldn’t really find a good setting. Spy movies usually have very specific backgrounds such as industrial buildings or underground buildings to make secret conversations, but we just tried our best to make do with what we have. Living quarters may look unlikely as death scene settings, but I’m sure there are thriller movies where the victims are killed in their own houses. It is not weird because house, or rather home, is where people usually put their guard down, even professionals. Hence actually I feel that it’s very reasonable for someone to be killed in their living quarters.

I feel that our story portrays more of the conflicts that are happening between people (Smita and I, Smita and the kidnapper, Smita and the victim) than the internal conflicts (e.g. someone’s personal struggle in achieving something), hence making the story seem simplistic. I thought simple, straight-forward stories will be easier to deliver, but apparently it’s just as hard. It’s especially hard to portray the people’s expressions since neither Esther nor I could act. We kept on laughing during the takes.

 

Final Conclusion

This task is, again, a challenge for me. However because of this, I become more conscious of what makes a movie good, and I don’t think I can watch a movie the same way again. Movies have proven to be more complicated than a mere entertainment.

Before I give you the video, let me give the summary of the story (spoiler alert):

Vania and Smita (played by Esther) were childhood friends. One day, they had to separate as Smita was accepted into the University of London (fictional place). They said goodbye and went their own ways. However, on the way, Smita was kidnapped by an unknown person and drugged. Due to the effect of the drug, Smita lost her memories and she was made into a spy by that unknown person.
One day, a long time after that, Smita was receiving instructions from the unknown person to kill someone when Vania accidentally saw her. Excited to find her old friend, Vania said hi, but Smita ignored her. Curious to prove that the person really was Smita, Vania followed her and found out that she really was Smita. At that moment, Smita was about to kill her target. Vania saw that and tried to stop her. They struggled for a while, resulting in Smita bumping her head and regaining her memories. However, due to their struggle before, Smita accidentally killed Vania.

 

Special thanks to my group mates who have put up with me; Esther (thanks for the acting), Christina (thanks for the storyboard and editing), Yan Ran (thanks for the pictures). Here’s the video.

(I don’t know why I can’t upload the video here.)

 

https://vimeo.com/238788227

After we tackled rectilinear shapes, now we’re moving to curvilinear stuffs like cones, cylinders, and spheres. Cutting foams into those shapes isn’t easy at first (and it still isn’t until now, actually) but it gets better with practice.

Here are some of the models I created. Pardon the masking tapes, since all of them unexpectedly crumbled down after I brought them to class, probably due to me swinging the plastic bag they were in.

[Red – dominant, yellow – subdominant, blue – subordinate, green – correction]

Model 1

This model doesn’t actually have a story, I just tried putting things together. I like the proportion, since the roles are very clearly defined, although I could work with the presentation. I used a lot of masking tape since the tip of the cone came off unexpectedly.

The cylinder looks almost perpendicular to the base, and it couldn’t be seen from some angles due to the sphere as well. So the cylinder probably needs to be moved up and angled more to make the overall look more dynamic.

The apex of the cone also looks hidden by the sphere which is not good, since the apex is supposed to be the cone’s main appeal. The cone may need to be angled more so less of the apex is “hidden” by the sphere. As for now, the balance looks precarious, but maybe independent angle will work better.

Model 2

The idea for this model is “falling”. I wanted to make the whole thing looked like the sphere is going to fall and the cone is trying to catch it, and the cone now is going to fall too, so the cylinder is trying to catch it. The angle of the cylinder is independent, and the cone is just slightly floating.

As for the sizes, the sphere could be smaller. The cone could be longer and bigger to give it more weight. The cylinder could have a slightly smaller diameter, and maybe be thinner.

In order to incorporate more of the “falling” idea, the cone should be put at a more “dangerous” angle.

Model 3

For this one, the most important point is the cradled sphere. It looks somewhat like a child being “protected” and “cradled” (of course) by the “parents”, or the obviously bigger cylinder and cone in this situation. Moreover, the cone and cylinder are dependent while the sphere is nicely cradled in the middle, which emphasizes the idea of the two “parents” working together for the sake of the “child”.

Of course, the sphere needs to be slightly bigger because now it couldn’t be seen properly from some angles. But other than that, I feel that the proportions are quite okay. I just need to make sure that the cone and the cylinder don’t look like they’re perpendicular to each other.

 

Autumn

https://www.pinterest.com/pin/29343835041617544/

As for my final model, I based it off model 3. My word is “autumn” (which is what I wanted!) and I have done some research about that. Autumn is usually associated with maturity, and to me, autumn can also represent transition as it is somehow the transition season between the bright summer to cool winter.

 

 

 

 

 

 

Rough mindmap

 

At first I was thinking of using model 2 due to the idea of falling (and autumn = falling leaves, right?), but model 3 has a more interesting look and the story can somehow fit as well. Since model 3 has the idea of a “child being cradled“, I think we can relate that to “transition to maturity“. A child that needs to be taken care of at first before it can transition to maturity, to become like the parents.

Autumn can also represent “serenity” and “calmness“, and I think that can add to the story. The fact that the child/sphere is still being cradled despite the idea of wanting to mature shows that the parents/cone and sphere are not in a rush to push the child/sphere to mature.

As for the food, I haven’t thought of any yet. I did gather ideas about autumnal foods (such as persimmon, chestnut, apple, pear, mushroom, and pumpkin) but I still have no idea how I want to incorporate them into my model. I was thinking of using sturdy foods as the “parents” and soft one for the “child”.

In addition, as for the branch, since there is a void behind the sphere, maybe the branch should be behind and piercing through the cylinder, pointing fairly low. It can incorporate the idea of falling and strengthen the hold of the cylinder to the model, symbolizing the sturdiness of the cylinder. (I think the cylinder can be the dad, since it’s the dominant shape and looks sturdier, so the cone can be the mom.)

 

Final Model (Fail)

 

For me, this task is really challenging.

At first I had the idea of using pumpkin as the cylinder. That sounded good to me since pumpkin is sturdy, and it would represent my idea well. Besides, pumpkin has a vibrant orange color and is one of the most popular autumn fruit (because of Halloween).

Pumpkin (before cut). I marked the outline and I still messed up.

However, the pumpkin turned out to be harder than I expected. I cut myself by accident while cutting it. After I did cut it, I kept on making mistakes, so I kept trying to cut a little bit more to save the shape. In the end, it turned out to be really, really small that it might as well be the subdominant. Because of this unpredictability, I didn’t manage to complete my project in time. I was so disappointed.

 

 

 

 

It’s too flabby to be dependent.

Moreover, I planned to use apple crisps as the cone. I wanted to put them into a bowl and microwave them, but again, it didn’t turn out as expected. I guess I should’ve used an oven. The heat from the microwave wasn’t enough, so the apples just turned to be really flabby instead.

Flabby apple and pumpkin (after cut). Sigh.

 

 

I tried it again, but there wasn’t enough ingredients, time, nor patience. Hence I decided to just scrap the whole thing and come up with a new idea.

 

 

 

 

Final Model (Final)

 

 

This time, instead of focusing on the food, I changed my perspective and focused on the other aspects of autumn and on my original story idea (the family thing).

For the dominant (cylinder), I actually cut a cork board. The color and texture of the cork board made it look like a piece of ground, which fits the branch very well since the branch is piercing through the cylinder. Ground can represent the sturdiness of the “father”.

For the subdominant (cone), my idea came from the Latin word “cornucopia” which means “horn of plenty”. It is used to represent abundance in the old times, as it would be overflowed with flowers, fruits, and corn, which are the things usually harvested. The idea of “abundance” linked with “harvest”, and autumn is known as the season of harvest.

The cornucopia idea is implemented by making the cone looked like a basket (dark brown color) and things are spilling out of it (pumpkin seeds and chestnut). Both are autumnal food, and they also act as subordinates.

Cradled between the cone and the cylinder is the subordinate (sphere). I made it by putting together two chewy candies. I think candies are representative of Halloween. The candies are red in color since they are apple-flavored, and apple is one of the popular autumnal fruits. The red color gives highlight to the mainly brown look.

In relation to my “family” idea, I think chewy candy can represent children well since they still can be shaped (i.e. not stiff). Children still have the capacity to grow and change. That contrasted the cylinder/”dad” and the cone/”mom” which have fixed, sturdy shapes and more “mature” colors.

There is a huge void on top of the cylinder to counter the subordinates near the cone. I added a few dried leaves which could act as subdominants in order not to make the void too much. My idea is to combine the branch and dried leaves as one entity, so it looked as if the leaves fell to the ground from the branch.

Since most of my things are on the “plate”, I made the branch point upwards to balance the visual.

I learned a lot from this project, mainly because I have failed on the final model. I learned to be more flexible and not to dwell on mistakes for too long. It was a great learning experience.