For this project, I worked together with Sabrina and Pei Wen. We decided to make a head gear and a pair of shoes.

Here are some of the sketches.

Shoes sketch

Head gear sketch

 

 

 

 

 

 

 

 

 

The head gear is supposed to represent our pleasant scents, while the shoes represent our unpleasant scents. Our pleasant smells are tea, candles, and hay; our unpleasant smells are carrot juice, damp clothes, and toothpaste.

Head Gear

 

                                                           

For the head gear, the idea is to go “up”, so we made the components pointing upwards as much as possible. We used wire wrapped in black craft foam as the base to make it strong yet comfortable for the head. To keep the upper parts light, we used art card and thin wire wrapped in gold paper for the other elements.

The idea of going “up” represents tea and candle, which usually produce steam (which floats up). The strong head gear, which grounded the elements to the head, represents hay.

 

Shoes

 

We tried it first using art card.

As for the shoes, we tried to incorporate the same idea, that is, to go “up”. Hence we made the corrugated board strips go high until they touch around the leg area.

The jaggy texture of corrugated board looks like flow of water, which represents damp clothes, and also looks like toothpaste when put on toothbrush. Meanwhile, the shoes are shaped with pointy end, which represent the shape of carrots. The plastic shoes were also kept together by strings to show tension and discomfort.

 

End Result

 

Although I feel that there is very little time, I am quite satisfied with the end product. It was challenging to combine different ideas into one and incorporate them into a product with interesting yet reasonable design, but it was a fun challenge to conquer. Here’s Sabrina modeling our accessories!

 

Lastly, thanks to Pei Wen and Sabrina for being great people to work with!

Bottle Sculpture

 

How is smell related to memories?

Our memory is triggered by a lot of things; what we see, what we touch, what we feel. What we smell can also trigger memories. In fact, scent is one of the greatest trigger of memory. The concept of recollecting memories with the use of scent is also called olfactory memory.

Image result for scent memory
My pleasant smell is the smell of Chinese tea…
 

 

…while my unpleasant smell is the smell of carrot juice.

 

 

Here is my bottle sculpture.

Front view

Top view

The base (dominant part) is supposed to represent a cup. The rest of the sculpture has the idea of going “up” because I want to portray a “steaming cup”, which represents my pleasant smell. At the top there is just a whole chunk of wrinkled bottle, which shows something very “cringy” and unpleasant for me, and even almost nauseating.

At first I wanted to make the wrinkly part by cutting some holes in the bottle and then heating it, but it didn’t turn out as expected.

 

Planar Model

 

A plane is an element with surface direction without mass.

There are two types of plane, 2D and 3D. The difference is, if you look from above, 2D planes fit in a rectilinear shape, whereas 3D planes don’t.

Types of planes

Here are my planar models.

 

2D analysis of my models

Model 1

I used a grouped plane for the dominant, broken plane for the subdominant, and bent plane for the subordinate. I tried to make the curves for the dominant at two-thirds and one-third of the total height respectively. I filled the void above the shorter curve using the subdominant. I put the subordinate at the same area as the subdominant to leave the bigger curve area empty, to contrast with the “crowd” at the other side. In a sense, it is also a form of counter-balancing.

From top view, I made the subdominant point away to kind of fill in the empty area at the top corner.

 

Model 2

For this one, I used twisted plane for the dominant, grouped plane for the subdominant, and a straight plane for the subordinate. I just realized that actually both of my models are similar in a sense that I made the subdominant go up and leave the rest of the area above empty.

From top view, the corners are generally empty while the center part is fully covered by the dominant and even the subdominant.

To me, this model looks like a snake in a playground for some reason. That was my initial idea for that, but I don’t think I convey it well enough.

 

I feel like I should have explored more with the ideas I want to convey, because although I did use different types of planes and different arrangements, they have similar vibes.