Our idea is to portray a gap in people’s understanding by portraying them using physical gaps on a door.

Our prototype was kind of a miniature of what the actual thing is going to be. Our whole idea is revolved around a story that would be revealed after “exploring” around the door, but we didn’t have a story yet. We put earphones behind the cardboard door and played some e-book as substitute.

For the set of actions we required the participant to do, we only told the participant to approach the door and just try to listen carefully. At first she looked unsure of what to do since the sound from the earphone was very soft, but then she could still catch the sound. She began exploring different spots on the door and I tried to match that by playing different recordings as she moved, but I couldn’t keep up and she didn’t get what the recordings were about either, so it just confused her. But she did think that she felt like eavesdropping (which is kind of our idea) due to the low volume, so that’s good. She also said that the concept is interesting, and if the gaps do play different recordings or sounds, she would be interested to test all of them to find out. She also added that at first she wasn’t sure of what to do because the door was a plain piece of cardboard with no handle or keyhole, but if there is a handle and keyhole, she would know naturally that the participants are expected to open the door.

Feedback we received:

  • The door may not have to be real-life size, it can just be something like a dollhouse
  • The concept of revealing a story is interesting; maybe we can make the door have several screens inside, so you can open it up like pages of a book to fit in the concept
  • We can make use of the gaps between door and door frame to put in speakers, but we can also put in a lot of keyholes instead so participants will have to continuously find keys to progress with the story. Moreover, it will be visually intriguing.
  • We can also make use of different heights of people; so maybe in one big door, there are smaller doors. The different gaps will play different people’s sounds, e.g. a small door will play a child’s sound and a big door will play an adult’s door. So we can make a story but through different perspectives.
  • One-person experience would be better. If the door is placed in an empty room, people will definitely be compelled to approach the door and find out more about it.

As for now, what we have to do based on the feedback is to focus on what we want to do first. Now we received a lot of feedback because we still have a lot of things we can play around with, and we still haven’t decided which idea to use exactly. After we decided on one idea, only then we can move forward with the project.

I do think this bodystorming helped a lot because the feedback we received are really valuable. They provide objective opinions and point out the strength and weaknesses we didn’t see in the beginning. At first I was really worried that people won’t be interested to find out about the door, but the participant told me she would be interested and even gave her idea on how to improve on that. Moreover, I can see other people’s works and learn from their troubleshooting as well.

Group members: Vania, Dan Ning

Watch our bodystorming process here:

Not really how it sounds, but it’s pretty close, I’ll take it.

References:

https://thenounproject.com/search/?q=van

https://thenounproject.com/search/?q=knee

 

The theme that I’m trying to convey is ignorance towards preservation, especially poaching activities, in Labrador Park. Labrador Park is the only rocky seashore left in mainland Singapore, with abundance of marine life. Due to illegal poaching and other reasons such as safety, the beach area has recently been closed to public.

I feel that not enough people know about those aforementioned facts (or maybe they know, but choose not to be concerned about it) and that is why I want to take the theme up. However that proved to be a big challenge for me because my intention is to show the ignorance or lack of knowledge, but the zine just came out very vague (i.e. people can’t tell at all what my place is). I want to say that it proves my point that people are unaware, but I still feel a little concerned since it wouldn’t go with the zine brief.

In the end I went with something I’m more comfortable with, that is, by focusing on the narrative and flow instead of the actual layout. I’m also concerned since it looks more storybook-ish rather than a zine, and although it’s very reflective of my personality, it may not be very suited for the project.

Here is my final zine!

cover page

page 1 and 2

page 3 and 4

page 5 and 6

back cover page

 

So the narrative revolves around a little shell who gets poached for aquarium decoration. Since the zine is intended more for children, I want to evoke the feeling more that “sea creatures too don’t want to be separated from their home”.

About the cover page

The cover page took me way too long to make, since at first I made one row of waves and just copy-pasted everything, but my friend said it’s too repetitive so I went through the trouble to make the rows one by one so they all look more varied. To be honest I really love the colors that I used. For the pages I used different blues for the backgrounds and the blues get darker at different pages because I want the feelings to slowly become “darker”.

About the narrative

The first and last page inside kind of envelope the whole experience with narrative; I received a comment saying they wish the narrative is a bit longer. I feel that that may reduce the impact since if the narrative is too long people will get bored faster, especially children.

By the way, I tried so hard to make a rhyming poem, and I actually think they’re okay. Maybe I should’ve chosen a different font, but I actually feel like this font is enough since it fits the storybook feeling. I also received comments saying that I should have capitalized the first letter. I did that at first, but then the letter stands out (of course) and I don’t really like the overall look, so I stuck with the all-small letters.

About the pattern

As for the background pattern on the first and last page, at first I only made the sea waves pattern but after consulting, I realized that it lacks representation of the place so I added the buildings that you can view there. Some people say it adds more characters, some people say it’s kind of out of place, but I like it.

About the character

I choose orange as the shell color because I want a contrast to the blue, since I already know from the beginning I will use a lot of blue. I tried red, but I think it comes out too jarring. Orange provides a warmer, friendlier feeling while staying bright.

I choose a shell because it’s simple to make, and also I want it to blend with the sea waves at first.

About page 2

In the wave, I added different sea creatures to tell audience about the diversity. The yellow scales on the fish provides a line that people can follow to see the orange shell at the end. For the other creatures, I outlined them blue and use mainly red-dark orange-pink so they won’t draw too much attention. I want the shell to be the star of the page.

About page 3 and 4

At first I only put one sign there, and it looks very empty. So I put an excessive number of signs there instead to show that there are efforts in preserving the sea, it’s just that people choose to ignore them. In some ways, it’s a sarcastic remark to point out people’s ignorance. I put rocks right by the waves to illustrate Labrador Park’s rocky shorelines. The characteristics are also shown by the sign, which is considered pretty unique of Labrador Park, and the buildings which can be viewed from Labrador Nature Reserve. I do regret not putting in more characteristics (like the Dragon’s Tooth Gate or some of the war relics?), maybe I could have put them floating between the sea waves pattern on other pages or something.

At the right side of the page, you can see a hand dropping a shell into a bucket. The hand gesture may be a little unclear, it looks like someone is picking up something instead.

About page 5

This is the page I had the least trouble with, because I had envisioned this ending right from the start. I just now think that maybe the aquarium shouldn’t be placed right in the center of the page, but a little bit lower so the shell looks like they’re “falling” from its positioning in other pages. For this page, I made the shell’s color darker so as to say that it’s losing its vibrancy after being separated from home, and subconsciously saying that even if you take a beautiful shell for yourself to decorate your aquarium with, it won’t look as beautiful there compared to when it’s in the sea.

Overall

I’m actually really happy about how my zine turns out! Looking back, I never thought I would have made this. I like the flow of the story, however again, it feels more storybook-ish than a zine. I was worried it’s not graphic design-ish enough, but then I decided to go with something more reflective of my personality and focus on the narrative instead. I realize I wasn’t pushing myself out of my comfort zone enough and decided to play with something I know I can do better at; I definitely should have explored more.

I tried to portray the characteristics of the places more by adding the buildings, but still maybe the characteristics aren’t portrayed enough since people can’t tell about the place at all. (Which proves my point of lack of knowledge, but goes against the brief.)

For the software, I used mostly Adobe Illustrator, but I can’t make a whole page and just copy-pasted them to InDesign because I used the chalky brush stroke, and it came out very pixelated in InDesign. (Turns out it’s just my display preference, but I only noticed it later.) Because of that there’s a lot of layers in InDesign and it took forever compressing them into a PostScript file (I spent an hour at the printing place trying to make it right, fortunately the people are so nice to wait for me and even teach me what to do). My laptop is laggy especially bad whenever I use InDesign, so I have to be smart in choosing what to create in Illustrator and what to create in InDesign and I spent more time than I should have (I also took shortcuts), but luckily they turn out as I want them to.

As for the printing, surprisingly I didn’t have a lot of problems with it. I went to RJ Papers and took my time looking at different papers. I didn’t know there are so many different kinds of papers before! I was considering between using a glossy, magazine-style paper or the paper that I used in the end (I forgot the name, I think it’s Maple Bright?). Glossy paper will make my color pop up more, but it feels colder somehow, so I decided to use the maple paper to convey a warmer feeling of “home” to fit in with my narrative. I choose the 170 gsm one because I want it to be thicker, so it feels nicer to flip.

The colors come out exactly how I wanted them, except for the hand on the 4th page–the printed hand is too yellow compared to my digital illustration, but that’s fine. The different shades of blue came out brilliantly and I like them very much. I even printed an extra zine for myself to keep.

My final zine and feedback (thanks for the comments!)

 

Me, my zine, and cupcake

 

All in all, it’s a valuable experience for me. At first I wasn’t sure if I could do it, but I did, and I’m proud of myself (although it actually is something that I am supposed to do so I shouldn’t be too proud of it). I learn a lot more about my style and work attitude. I also learn to ask help from my friends more, be it to comment or to guide me in using software. I was always reluctant to ask for comments because I tend to take things negatively, so I’m glad that my friends are willing to put up with my stubbornness and continued to give me insights.

And thanks to the people who say it’s cute. I think my zine is cute too.

It’s been a really fun journey!

Here are my end results for this project! Featuring: the mouse, the elephant, the banana, and the turtle.

1. The Mouse

Me, facing a problem + Faith = Problem solved!

 

I represent myself as a mouse because (I think) my Chinese zodiac is a rat, so my family at home sometimes refers to me as the “mouse” in the family.

The story is that the mouse wanted to get the cheese but was hindered by the presence of the cat. So the mouse began going to church and gained a pair of wings, which enabled her to overcome the problem.

This is the representation of me when I face a hindrance or problem in doing something. The “faith” here is represented by going to church, but actually it’s not necessarily a religious faith. It can also represent faith in my own abilities, since I tend to think that I can’t do things before I actually try them. By having faith, I can actually overcome my troubles in achieving what I want.

I chose to use colored pencils and markers because I wanted to work with something simple, and I wanted to give a child-like vibe. I used markers for the important objects in the panels as emphasis. As for the colors, I used similar colors (shades of brown) for the first panel except for the mouse and cheese because I wanted to emphasize their significance. The background of the second panel also has brown color to create some connection between the panels. From the second to the third panel, the mouse wore the same habit (apparently the uniform that nuns wear is called a “habit”) to create a connection.

 

2. The Elephant

Me, an introvert + Party = I “disappear”

 

I used an elephant because of the phrase “elephant in the room” – it’s there, but people don’t talk about it.

The story is that the elephant is so introverted that when she went to a party, she blended in right away with the surrounding and became unnoticed. It was as if she became a furniture, a part of the background.

The elephant represents my introverted and awkward side. I’m not good around strangers, and even within my circle of friends, I’m not good at interacting with people in big groups. In a sense, I’m physically there, but it feels like I “disappear”.

I used the color blue for the elephant because blue is my favorite color. The sofa in the first panel is orange to complement the blue elephant. I used yellow for the floor since yellow and orange are analogous colors. The background (the wall) is supposed to be pale blue, but the color came out a little differently than I expected. I used blue background to emphasize the feeling of the blue elephant “blending” into the environment.

 

3. The Banana

I have a dream! + Hard work = Success (?)

 

Banana is one of my favorite fruits. That’s why.

The story is that the banana wanted to become an acrobat. To achieve that dream, the banana worked hard to practice circus acrobat. In the end, the banana became banana split instead. (It’s a pun, because split is kind of a gymnastic movement, and gymnastic is usually related to acrobat.)

To me, it is a good representation of me when I set a goal for myself. Sometimes we dream high and work hard for it, but the end result is not exactly as we want. However that doesn’t mean you’re not successful – you still succeed, although the success might be different from your initial intention. That’s how I feel sometimes when the end result of my work is not exactly like how I want it to be, but I know I worked hard for it, and thus the journey still makes a success in the end.

I used purple background for the first and third panel to complement the yellow banana. As for the second panel, I used the red-and-white background to show that it’s a circus. I used purple juggling pins to make some sort of connection between the panels.

 

4. The Turtle

Me + Anxiety = Overthinking

 

Turtle, in my opinion, is a very chill animal. I like it because I’m a chill person (most of the time), so I feel that I can relate to it.

The story is that the turtle, a very chill animal, was just chilling. But then the turtle ate a mysterious black pill and turned into an ink-spewing sotong. (This story sounds more reasonable in my head, but now that I wrote it down, I understand why my friend – to whom I showed my sketches – looked extremely confused.)

The turtle represents me as a person. Usually I’m very chill and somehow normal, but when I’m anxious (I represent anxiety with the black pill), I tend to overthink trivial things until they muddle my thoughts. I represent the state of overthinking with the black ink muddling the seawater. In a sense too, the sea represents my thoughts. It’s usually very calm and clear before I start getting anxious.

I used mainly cool colors like green and blue for this one since I want to give the calm vibe to represent my thoughts. I used some yellow and orange also for the seabed and the inside of the shell as green-yellow are nice analogous pair and blue-orange are complementary.

 

Reflection

I had trouble deciding what style to go with, so in the end, I told myself, why not just try different styles?

Since I didn’t really do art before studying here, I didn’t have an idea what my style would be like. I’m not even sure what technique I’m good at. So I decided that this project can be a good opportunity to explore my options more, and see what technique or style I’m more comfortable with. It’s really fun, and it’s a really good learning experience for me. I realize that working digitally ensures a “cleaner” result (and there’s undo button as well), but it requires a lot of time (or maybe just because I’m not used to it). I spent a lot of time tracing the outline of the banana split. Also, I learned some illustrator techniques, which I find to be really fun.

Working traditionally is faster, yet since I’m a messy person, there’s bound to be some mess. Moreover, there’s no undo button, so I have to be extra careful. I think the mouse story is really messy since the colored pencils smudged a little. As for the watercolor, I actually had a lot of fun doing it. I’ve always liked watercolor, although I’ve never really worked with them. I just tried putting layers of colors and smudging them with more water. Although they’re very messy (I didn’t expect the pen lines to smudge that much), in fact, I really like how they turn out.

Coming up with ideas isn’t the hardest part – the hardest part is realizing the ideas. I realize that it’s not enough to just have a good idea; I have to consider the feasibility and the aesthetics as well.

I also learn that doing projects is not a show of skills. I’m worried at first because I feel that I’m lacking in skills and experience, and thus my work might turn out “less” compared to other people. I’m scared that my work may be too simple, too child-like – what if I look like I don’t put in enough thought or effort into this?

But then again, why should I compare myself to other people? This is my project, and I’m proud of what I have done. Looking back, I have definitely improved – from someone who never used Photoshop to someone who can create a story using Illustrator. You see, when you’re at the bottom, there’s nowhere else to go but up.

All in all, this project has been a really fun and enlightening ride.

For this final project, I think I have a lot of difficulties trying to figure out what style I should go for. There are so many choices, but of course I have to choose rationally, considering the amount of time I have and my skills as well.

Research: Style

As for the style, at first I was thinking of doing some “watercolor”-ish style because I like soft colors and lines, but then I realized that it might be difficult (especially since I don’t really use watercolor).

Image result for watercolor styles

Something like this. [taken from https://watercolorblast.wordpress.com/styles-of-rapid-watercolor-sketch/]

 

So I turned to other simpler styles and from Instagram, I found some comic artists whose style I really enjoy because they’re simple, yet they can convey the intended messages effectively. Here are some of my references;

 

Image result for dorrismccomics

instagram.com/dorrismccomics (Artist: Alex Norris)

 

Image result for thesquarecomics

instagram.com/thesquarecomics (Artist: Alvin Juano)

 

Image result for safely endangered comic

instagram.com/safely_endangered (Artist: Chris McCoy)

 

In general, the three artists use thick outlines, simple art style, and bright colors. I’ll need some time, but I think I can make something with that style using Adobe Illustrator.

I’m also thinking of combining “realistic” photos and plain digital color background. That idea is inspired by movies that mix animation and real actors in one frame, like Space Jam.

 

Image result for space jam

A scene from the movie Space Jam (1996)

 

Research: Color

I found a website where they provide color palettes to download, and from there I found a lot of analogous color palettes that I think can work, like this one:

Image result for analogous color palettes

[taken from http://www.color-hex.com/color-palettes/?keyword=analogous]

But I will look at other types of color palettes as well, like the triadic color scheme, for example. I’ll see which one can bring out my ideas best.
Image result for triadic color palettes

[taken from https://shannon-brinkley.com/blogs/shannon-brinkley-studio-1/color-confidence-for-quilters-part-4-triadic-color-palettes]

 

Experiment

Here are my concepts.

 

In the end, since I couldn’t decide on one style, I ended up using four different styles.

The first one I did is just a combination of various things, such as colored pencil and copic marker.

 

Colored pencil, pen, and marker

 

I wanted it to have a cartoon-ish, childish look. I also didn’t give an outline because I think it will look less cute if I did. I used the markers only for the important figures, such as the cheese, the mouse, and the cross. For the wings, I used gold pen (which I used for the “shiny” effects as well). I used minimal coloring for the background because I feel that too much color would distract viewers from the actual point.

For the second one, I used Photoshop to merge pictures.

 

Photoshop trial

 

I showed that one to my friend and he said that my “contemporary art is on point”. I feel like the end result is interesting, although it is plainer than I expected. I chose purple background to complement the yellow banana.

The third style that I tried is watercolor.

 

Watercolor experiment

End results (mirrored image)

 

They actually turned out better than I expected. I never really tried watercolor before, so I watched a couple of YouTube videos before trying it out. It was messy and there was some smudges, but overall, I actually love the end result. I think I would do more watercolor in the future. I especially like how the background turned out. I used mainly calm colors like green and blue, which made the color black stood out even more.

Lastly, I used Illustrator.

 

Illustrator trial

 

This is my first time actually using Adobe Illustrator, so I needed a really long time just to create those three panels. I used blue elephant because blue is my favorite color, and pale blue background to emphasize the idea of “blending in”. The sofa and floor are orange and yellow to complement the blue.

 

All in all, I actually enjoy making all of those. Although they take a lot of time to create, I had fun experimenting with different tools and styles. I just hope they turn out well in the end.

For the group mood box, we decided to use the other recording (the one I didn’t use). For that sound, we used rhythm sticks, triangle, and zig zag board.

Instruments used

This is the sound.

Here is my waveform analysis for the sound.

Mood Box

Here is our final group mood box.

 

We put the model in a circular arrangement to represent repetition, although there is some kind of starting point indicated by the positioning of the wire (wrapped with aluminium foil) and the ball of wire and thread.

Zoomed in

 

The wooden sticks represent the dominant, constant sound of rhythm sticks. They sound very stable and straightforward, hence we placed wooden sticks in the straight directions. The up-and-down positioning suggests that the sound is all over the place.

The wires wrapped with aluminium foil represent the subordinate, which is the zig zag board. The texture of crumpled foil suggested the rough, edgy sound of the friction. The sharp cuts of the sound is represented by the sharp edge of the wires.

The subdominant sound, which is the triangle, is represented by the ball made of wire and thread. The thread tangled all over the place since the sound of the triangle kind of “melted” into the entire recording and enveloped the other sounds.

Top view

 

We also tried to make the frame “invisible” by using transparent acrylic and tubes to frame.

We put black as the base and thread color to give a darker, more mysterious mood; but it is the calming kind of darkness.

 

Reflection

The challenges when creating this model:

One, the positioning of the up-and-down wooden sticks. We couldn’t get the positions right although we tried using several different methods; they always ended up a bit off.

Two, using the right amount of glue. If we used too much (especially on the transparent acrylic), it would look very messy. If we used too little, they wouldn’t stick very stably.

In the end, we required more time than we actually predicted due to those challenges. However I think our end result is good as our intention is clearly expressed in the model.

Modular design, or “modularity in design”, is a design approach that subdivides a system into smaller parts called modules or skids, that can be independently created and then used in different systems.

Examples of naturally-formed modular structure:

Image result for modular nature

Bee hives

Related image

Human tissue cell

As I was searching for examples of buildings with modular design, I stumbled upon this building.
Image result for modular architecture

Tower 2.0 by Adam Wiercinski

This building is initially a water tower, but Polish architect Adam Wiercinski had proposed to revive the historical building into a multipurpose venue.

Here’s the concept project. [Taken from http://mymodernmet.com/adam-wiercinski-tower-2-0]

I think it’s interesting because the revamp, which consisted of adding the “rings” at the outside of the centric tower, essentially kept the core intact and preserved its history – but at the same time, not only would the building look much more dynamic after the changes, it would also be multi-functional. Somehow, to me, it kind of looks like a city (which is what this assignment is about in the end!).

 

Individual Mood Box

My group consists of me, Nok Wan, and Jing Yi. The sound that I represented into a mood box is created by playing rhythm sticks, resonating tone bars, and a triangle.

This is the sound.

My waveform analysis

 

Here is my individual mood box.

Side view

Top view

 

To me, the dominant (rhythm sticks) sounds like something that is constantly hitting an invisible wall, hence the broken arrangement. Since the sound is constant throughout the recording, I feel as if it’s taking all the space inside the box.

The subdominant (resonating tone bars) sounds very clear to me, but also very heavy. I feel like a marble is a perfect representation for it (although I should have put four of them). They are put in an arrangement such that you don’t know where they start to represent its repetitive nature.

Lastly, the subordinate (triangle) is the almost-unnoticeable cotton. I wanted to make it more spread out, but it was hard to arrange cotton. For me, the triangle sound is very light and airy, hence the cotton. Since it’s always on beat with the rhythm sticks, I stuck the cotton to the dominant.

For this project, I worked together with Sabrina and Pei Wen. We decided to make a head gear and a pair of shoes.

Here are some of the sketches.

Shoes sketch

Head gear sketch

 

 

 

 

 

 

 

 

 

The head gear is supposed to represent our pleasant scents, while the shoes represent our unpleasant scents. Our pleasant smells are tea, candles, and hay; our unpleasant smells are carrot juice, damp clothes, and toothpaste.

Head Gear

 

                                                           

For the head gear, the idea is to go “up”, so we made the components pointing upwards as much as possible. We used wire wrapped in black craft foam as the base to make it strong yet comfortable for the head. To keep the upper parts light, we used art card and thin wire wrapped in gold paper for the other elements.

The idea of going “up” represents tea and candle, which usually produce steam (which floats up). The strong head gear, which grounded the elements to the head, represents hay.

 

Shoes

 

We tried it first using art card.

As for the shoes, we tried to incorporate the same idea, that is, to go “up”. Hence we made the corrugated board strips go high until they touch around the leg area.

The jaggy texture of corrugated board looks like flow of water, which represents damp clothes, and also looks like toothpaste when put on toothbrush. Meanwhile, the shoes are shaped with pointy end, which represent the shape of carrots. The plastic shoes were also kept together by strings to show tension and discomfort.

 

End Result

 

Although I feel that there is very little time, I am quite satisfied with the end product. It was challenging to combine different ideas into one and incorporate them into a product with interesting yet reasonable design, but it was a fun challenge to conquer. Here’s Sabrina modeling our accessories!

 

Lastly, thanks to Pei Wen and Sabrina for being great people to work with!

Bottle Sculpture

 

How is smell related to memories?

Our memory is triggered by a lot of things; what we see, what we touch, what we feel. What we smell can also trigger memories. In fact, scent is one of the greatest trigger of memory. The concept of recollecting memories with the use of scent is also called olfactory memory.

Image result for scent memory
My pleasant smell is the smell of Chinese tea…
 

 

…while my unpleasant smell is the smell of carrot juice.

 

 

Here is my bottle sculpture.

Front view

Top view

The base (dominant part) is supposed to represent a cup. The rest of the sculpture has the idea of going “up” because I want to portray a “steaming cup”, which represents my pleasant smell. At the top there is just a whole chunk of wrinkled bottle, which shows something very “cringy” and unpleasant for me, and even almost nauseating.

At first I wanted to make the wrinkly part by cutting some holes in the bottle and then heating it, but it didn’t turn out as expected.

 

Planar Model

 

A plane is an element with surface direction without mass.

There are two types of plane, 2D and 3D. The difference is, if you look from above, 2D planes fit in a rectilinear shape, whereas 3D planes don’t.

Types of planes

Here are my planar models.

 

2D analysis of my models

Model 1

I used a grouped plane for the dominant, broken plane for the subdominant, and bent plane for the subordinate. I tried to make the curves for the dominant at two-thirds and one-third of the total height respectively. I filled the void above the shorter curve using the subdominant. I put the subordinate at the same area as the subdominant to leave the bigger curve area empty, to contrast with the “crowd” at the other side. In a sense, it is also a form of counter-balancing.

From top view, I made the subdominant point away to kind of fill in the empty area at the top corner.

 

Model 2

For this one, I used twisted plane for the dominant, grouped plane for the subdominant, and a straight plane for the subordinate. I just realized that actually both of my models are similar in a sense that I made the subdominant go up and leave the rest of the area above empty.

From top view, the corners are generally empty while the center part is fully covered by the dominant and even the subdominant.

To me, this model looks like a snake in a playground for some reason. That was my initial idea for that, but I don’t think I convey it well enough.

 

I feel like I should have explored more with the ideas I want to convey, because although I did use different types of planes and different arrangements, they have similar vibes.