I was just walking around when I spotted something that piqued my interest: two different type of flowers growing in the same pot. The first one is bougainvillea, while another one is… some kind of orchid? To be honest, I’m not sure, although I see it around a lot.

You can’t really see but they share the same pot. It’s hard to find a nice angle.

It’s something really simple, often overlooked, but to me it represents Singapore. It shows that from one common ground, there can be different flowers produced – which to me portrays the diversity in Singapore. Inspired by that, I made this Art Nouveau pattern. The two different flowers share the same stalk, to show that they have a common ground. I added flowing lines at the background to represent the flow of life, hence overall this piece represents the life of Singaporeans, harmony in diversity.

My piece

I’ve never gone to Night Light Festivals previously, so this is a new experience for me. It was fun – my friend and I walked from place to place, exploring the installations. They are very spread out, which may be good since people have more places to explore, but it makes it difficult for people who want to go through everything in one go. I visited several of the installations, and I think they look magnificent.

 

Hyperbands by KopI/O

Pulse by Galina Mihaleva, Hedren Sum, Pat Pataranutaporn, Kathrin Albers, Audrey Ng

Graffiti Alive by Arup

Ember Rain by Starlight Alchemy

That being said, I have chosen two installations for me to talk about.

Orbit

By LiteWerkz X 3M

This is the first installation that I went to. From afar, I could see a group of spheres – some of them lighting up, some of them don’t.

As I walked closer, I could see the see-through spheres, with quirky geometric shapes inside. The spheres were lined with lights so that we could see the insides of the spheres even in the darkness. Circular shapes were adorning the surface of the spheres. In the middle of the spheres, there is one sphere that is different from the others – it has circular objects that light up instead of geometric shapes inside the see-through sphere. A nearby sign informed us to try taking picture of the spheres with a flash.

At first, I took pictures without flash first.

After that, I tried taking picture with flash. The picture was so different from what I expected:

Upon closer inspection, I found out that the circular-shaped stickers were actually made out of 3M retroreflective materials. When given light (i.e. the camera flash), the stickers reflected light and gave the effect as if they were sources of lights (!). That’s the interactive part of the installation. Moreover, I think there’s motion sensors inside the spheres that triggered the lights inside the sphere, so the lights will only light up when you spin the sphere. (I wanted to post a video, but it’s so hard to post a video in OSS, i.e. I can’t.)

It reminds me of a galaxy (and apparently that was the intention of the installation, based on the description put in the National Heritage Board website), not in the appearance only, but also because it gave me a sense of wonder when I tried to find out how the thing works.

I think the installation is interesting for that reason, and also that the design of the geometric shapes are all unique; there’s also a center piece which is a bigger sphere that attracts attention although it actually works the same way as the others. However the fact that everything works in the same way may dull people’s interest quickly, and people may not take their time to see the spheres one by one; they may just check one or two and leave (that’s what I did). In addition, it might not look very good when no one is interacting with it.

 

The Leap of Faith

By Teng Kai Wei

Even from a distance, I could see the lights from the installation. At once, it captured my attention. My first thought is that it looks beautiful, and it reminded me a bit of hopscotch. From the explanation board, I found out that the intention of the installation is to encourage people to take a “leap of faith”, to trust in yourself while going on a journey to reach your destination.

The anatomy looks simple; it seems that the plates are equipped with pressure sensors, so when someone steps on it, the color will change. Moreover, the original color of the plates will change constantly; hence if you step on it after some time, the color change will be different. I found that interesting, and may compel people to re-do the experience. In addition, the color change is unique as well; when you step on it, the color effect will resemble a ripple.

There’s also some kind of sculpture in the middle with geometric-shaped lights. I am not sure what the intention is, but it probably acts as a center, which could also be used to represent the “destination”.

Anyway, it’s really interesting to see different people interacting with it; I could see how different people can be. Little kids jumped from plate to plate excitedly, exploring every single plate although the resulting light would be the same; adults stepped on each plate carefully, looking around, deciding where to step next. Some people travelled back and forth; some people just walked across nonchalantly, even stepping down on the ground when they needed to make a jump across the plates.

I enjoyed playing around with that installation. I do think it would be better placed over water to actually force people to step on the plates, but I realize that may be dangerous and more difficult to set up. The lights were also constantly changing, which made the installation looked beautiful without anyone interacting with it, and noticeable even from a distance.

 

All in all, I found the installations really intriguing. I could see how even with instructions, people interact differently with the installations. I could also see how important it is to compel people to interact with the installations, and that depending on how they could interact, people could easily get bored by the installations or may not even be interested to interact at all. I realize I’m not familiar with the anatomy of the installations, which left me guessing a lot of times. However, I really enjoyed looking at those; definitely would go there again.

The theme that I’m trying to convey is ignorance towards preservation, especially poaching activities, in Labrador Park. Labrador Park is the only rocky seashore left in mainland Singapore, with abundance of marine life. Due to illegal poaching and other reasons such as safety, the beach area has recently been closed to public.

I feel that not enough people know about those aforementioned facts (or maybe they know, but choose not to be concerned about it) and that is why I want to take the theme up. However that proved to be a big challenge for me because my intention is to show the ignorance or lack of knowledge, but the zine just came out very vague (i.e. people can’t tell at all what my place is). I want to say that it proves my point that people are unaware, but I still feel a little concerned since it wouldn’t go with the zine brief.

In the end I went with something I’m more comfortable with, that is, by focusing on the narrative and flow instead of the actual layout. I’m also concerned since it looks more storybook-ish rather than a zine, and although it’s very reflective of my personality, it may not be very suited for the project.

Here is my final zine!

cover page

page 1 and 2

page 3 and 4

page 5 and 6

back cover page

 

So the narrative revolves around a little shell who gets poached for aquarium decoration. Since the zine is intended more for children, I want to evoke the feeling more that “sea creatures too don’t want to be separated from their home”.

About the cover page

The cover page took me way too long to make, since at first I made one row of waves and just copy-pasted everything, but my friend said it’s too repetitive so I went through the trouble to make the rows one by one so they all look more varied. To be honest I really love the colors that I used. For the pages I used different blues for the backgrounds and the blues get darker at different pages because I want the feelings to slowly become “darker”.

About the narrative

The first and last page inside kind of envelope the whole experience with narrative; I received a comment saying they wish the narrative is a bit longer. I feel that that may reduce the impact since if the narrative is too long people will get bored faster, especially children.

By the way, I tried so hard to make a rhyming poem, and I actually think they’re okay. Maybe I should’ve chosen a different font, but I actually feel like this font is enough since it fits the storybook feeling. I also received comments saying that I should have capitalized the first letter. I did that at first, but then the letter stands out (of course) and I don’t really like the overall look, so I stuck with the all-small letters.

About the pattern

As for the background pattern on the first and last page, at first I only made the sea waves pattern but after consulting, I realized that it lacks representation of the place so I added the buildings that you can view there. Some people say it adds more characters, some people say it’s kind of out of place, but I like it.

About the character

I choose orange as the shell color because I want a contrast to the blue, since I already know from the beginning I will use a lot of blue. I tried red, but I think it comes out too jarring. Orange provides a warmer, friendlier feeling while staying bright.

I choose a shell because it’s simple to make, and also I want it to blend with the sea waves at first.

About page 2

In the wave, I added different sea creatures to tell audience about the diversity. The yellow scales on the fish provides a line that people can follow to see the orange shell at the end. For the other creatures, I outlined them blue and use mainly red-dark orange-pink so they won’t draw too much attention. I want the shell to be the star of the page.

About page 3 and 4

At first I only put one sign there, and it looks very empty. So I put an excessive number of signs there instead to show that there are efforts in preserving the sea, it’s just that people choose to ignore them. In some ways, it’s a sarcastic remark to point out people’s ignorance. I put rocks right by the waves to illustrate Labrador Park’s rocky shorelines. The characteristics are also shown by the sign, which is considered pretty unique of Labrador Park, and the buildings which can be viewed from Labrador Nature Reserve. I do regret not putting in more characteristics (like the Dragon’s Tooth Gate or some of the war relics?), maybe I could have put them floating between the sea waves pattern on other pages or something.

At the right side of the page, you can see a hand dropping a shell into a bucket. The hand gesture may be a little unclear, it looks like someone is picking up something instead.

About page 5

This is the page I had the least trouble with, because I had envisioned this ending right from the start. I just now think that maybe the aquarium shouldn’t be placed right in the center of the page, but a little bit lower so the shell looks like they’re “falling” from its positioning in other pages. For this page, I made the shell’s color darker so as to say that it’s losing its vibrancy after being separated from home, and subconsciously saying that even if you take a beautiful shell for yourself to decorate your aquarium with, it won’t look as beautiful there compared to when it’s in the sea.

Overall

I’m actually really happy about how my zine turns out! Looking back, I never thought I would have made this. I like the flow of the story, however again, it feels more storybook-ish than a zine. I was worried it’s not graphic design-ish enough, but then I decided to go with something more reflective of my personality and focus on the narrative instead. I realize I wasn’t pushing myself out of my comfort zone enough and decided to play with something I know I can do better at; I definitely should have explored more.

I tried to portray the characteristics of the places more by adding the buildings, but still maybe the characteristics aren’t portrayed enough since people can’t tell about the place at all. (Which proves my point of lack of knowledge, but goes against the brief.)

For the software, I used mostly Adobe Illustrator, but I can’t make a whole page and just copy-pasted them to InDesign because I used the chalky brush stroke, and it came out very pixelated in InDesign. (Turns out it’s just my display preference, but I only noticed it later.) Because of that there’s a lot of layers in InDesign and it took forever compressing them into a PostScript file (I spent an hour at the printing place trying to make it right, fortunately the people are so nice to wait for me and even teach me what to do). My laptop is laggy especially bad whenever I use InDesign, so I have to be smart in choosing what to create in Illustrator and what to create in InDesign and I spent more time than I should have (I also took shortcuts), but luckily they turn out as I want them to.

As for the printing, surprisingly I didn’t have a lot of problems with it. I went to RJ Papers and took my time looking at different papers. I didn’t know there are so many different kinds of papers before! I was considering between using a glossy, magazine-style paper or the paper that I used in the end (I forgot the name, I think it’s Maple Bright?). Glossy paper will make my color pop up more, but it feels colder somehow, so I decided to use the maple paper to convey a warmer feeling of “home” to fit in with my narrative. I choose the 170 gsm one because I want it to be thicker, so it feels nicer to flip.

The colors come out exactly how I wanted them, except for the hand on the 4th page–the printed hand is too yellow compared to my digital illustration, but that’s fine. The different shades of blue came out brilliantly and I like them very much. I even printed an extra zine for myself to keep.

My final zine and feedback (thanks for the comments!)

 

Me, my zine, and cupcake

 

All in all, it’s a valuable experience for me. At first I wasn’t sure if I could do it, but I did, and I’m proud of myself (although it actually is something that I am supposed to do so I shouldn’t be too proud of it). I learn a lot more about my style and work attitude. I also learn to ask help from my friends more, be it to comment or to guide me in using software. I was always reluctant to ask for comments because I tend to take things negatively, so I’m glad that my friends are willing to put up with my stubbornness and continued to give me insights.

And thanks to the people who say it’s cute. I think my zine is cute too.

It’s been a really fun journey!

The place assigned for me is Labrador Park. It’s my first time visiting Labrador Park, so it was a totally new experience for me. I had no idea what to expect, so I did some research before visiting it.

Labrador Park is unique since it is designated as both nature reserve and coastal park, adding on to the fact that it was formerly a fort built by the British forces in Singapore before World War II. There are a lot of interesting aspects that I take from my visit.

 

Labrador Nature Reserve

Labrador Park was previously known as Fort Pasir Panjang, one of coastal artillery forts built to defend Singapore’s waters since it was believed at that time that if Singapore was to be attacked, the attack would come from the sea.

It was designated as nature reserve in 2002.

The name Labrador is derived from “Labrador Villa”, the name of the residence of a prominent ship chandler, George John Mansfield. It was built in 1881.

Labrador Park contains the last coral reef and the only rocky sea-cliff on the mainland of Singapore. Although it had a diversity of marine life, it has been greatly reduced by development and illegal activities such as poaching.

The coastal walk of the nature reserve is 16.8 ha in length and is divided into three segments; Alexandra Garden Trail, Berlayer Creek Mangrove Trail, and Bukit Chermin Boardwalk.

 

 

There are a lot of species of flora and fauna there. I actually saw some birds (too fast for me to take photo of), chickens (I didn’t dare to come too close), insects, butterflies, and squirrels. Apparently there are more than 70 species of birds and 30 species of butterflies there. There’s also an animal named pangolin which I didn’t get to see, but I heard it’s special to Labrador Park.

There are also signboards in front of several trees that contain information. They’re interactive since they use first-person POV, as if the trees are telling the stories themselves.

 

 

The view from the jetty was beautiful, although there are a lot of cargo ships, and you can also see the buildings not so far away.

 

 

The park is very family-friendly. There are several toilets located throughout the place, BBQ pits, playgrounds, fitness corner, jogging and cycling trails, promenade, and shelters. There are also a lot of parking lots for cars and bicycles. Surprisingly when I came in the afternoon, the place wasn’t very packed; maybe because it was a Monday. There are some people here or there, but not as busy as Botanics Garden, for example.

 

 

I was interested in this spot because of the mangroves. There are around 14 mangrove plant species there, and a lot of stray animals. Even the trash cans there are made to deter animals from rummaging through the trash.

The swamps are directly connected to the bay, which is why there are kind of small currents on the swamps which I think is interesting (it’s not just stagnant water like I expected).

 

 

It’s the landmark in Labrador Park, and a literal translation from its name in Mandarin, Long Ya Men. It’s a rock outcrop that is shaped like a tooth. Actually the 7.5 m rock is a replica, built in 2005. The actual one was blown up by the British in 1848 to widen the straits. It was used as navigational marker for ships, and located near a white obelisk which was the original Western harbor limit.

 

 

Fort Pasir Panjang

Fort Pasir Panjang was the former name of Labrador Park. Here, I explored the war memorial areas in the nature reserve.

Due to the possibility of war outbreak in 1938, the equipment there was constantly upgraded.

 

 

There are two paths; nature path and bunker path. However I chose to go through the bunker path, which contains the monuments.

There’s a monument of 6-inch gun barrel, which could shoot down ships from 10 miles away (!) and the gunners. There are also underground tunnels which are 46 m and 63 m long and between 2.5 m and 4 m high, forts, and bunkers. There are a lot of signboards along the way, explaining a lot of things. Although they are very wordy, some of them are pretty interesting and they would make a good learning journey (in fact, when I was in the nature reserve, there’s a group of primary school students which I assumed was having a learning journey).

 

 

Zine Ideas

My first idea is to focus on the flora and fauna of the area and introducing different species. The style would be more illustrative, like a children’s book, and the background will be primarily blue and green to show the nature. There would be a character walking across the pages, to show that “someone” is exploring the place, because I want to convey my experience of “exploring” the place for the first time.

 

 

My second idea is to draw the contrast between the past and the present. I think the idea is interesting because in the past it is a fort, a war-ready place, while now it is more of an entertainment area. I was thinking of making a progressive narrative; so the pages next to each other will be very contrasting (one will be more “cheerful” and shows the park “now”, while the other will be “darker” and shows the “fort”). Another idea for the execution is to start the stories of both the past and the present simultaneously from both the front and the back of the zine, until they meet in the middle in the playground. I got that inspiration since the playground has both the machine gun monument and playground stuffs like swings there.

 

 

 

Afterthoughts

In the end, I realize that both of my ideas were lacking in originality. I think it’s because I don’t try to explore a specific aspect of the park itself, but rather generalizing by trying to include everything.

Because of that, I developed new zine ideas (although I haven’t really thought them through yet):

My first idea is to use the idea of signboards as the design. As I mentioned, there are a lot of signboards throughout the park; I think it would be interesting to make my pages look like signboards. I want to explore more about the informative side of the park, but I’m not sure about what to include – it could be the flora and fauna, or the monuments (but isn’t that similar to my original nature-oriented idea?).

Another idea is to explore the atmosphere there. Although we can see high-rise buildings clearly, the place feels very peaceful and “detached” from the hustle and bustle of city life.

I was thinking of combining the “atmosphere” with my idea of contrasting past and present. Instead of just seeing past and present, I want to draw as many contrasts in the place as possible; nature vs technology, serendipity vs hustle-bustle, land vs sea, peace vs war, welcoming vs pushing out. I think it’s quite interesting, but I don’t know if it’s still too broad because that way, it will be hard to “connect” all the pages of the zine.

My last idea is to focus on the idea of redevelopment and poaching that has greatly changed the sea form around the coastal area. I want to draw from the point of view of the marine life, and the style would maybe more like a comic-style.

I should do more research.

 

UPDATE!!!

 

After thinking of a new theme, I finally decided to do something along the line of ignorance; how people usually are not concerned about the efforts to preserve the marine life, despite the warnings and changes.

I’m inspired by the sign because apparently in Labrador Park, the signs are pretty unique in style compared to other places.

Here are some of my initial sketches for the pages.

I realized if I do bring those sketches together, there isn’t any narrative to it; they all look very disconnected. So I decided to make a character to make the pages flow better.

At first I also wanted to use black as the base color since I want to play with more lines only, and I feel that the color comes out nicer when put against black. However considering that the zine will be intended for mostly children, it may not be too cheerful / too children-like, so I scrapped the idea.

In order to incorporate some characteristics of the place, I decided to put a part of the view from Labrador Park; rocky shoreline and the buildings that you can see from afar from the bay.

 

Theme aside, I look at different styles of art. I want to do something bright with different shades of blue, and some yellow and red here and there.

Some of my style ideas:

 

I especially like the one with a lot of lines since it gives a simple, clean look. But then since my target audience will be mostly children, I also want to give it a rougher, more playful feeling, while still being able to evoke emotions that “people have been ignorant”. To impose the feeling, I decided to write a short narrative in the style of poem. Although it may be too “complicated” for children, my intended audience will not be extremely young kids but rather around 10 years and above of age, when the children are beginning to gain maturity from understanding things that are expressed indirectly.

My final jobs are thief, barista, gamer, and watchmaker.

To be honest I was pretty disappointed after printing because:

1. The printing person stretched the image to fit A3, so the images are not A4 anymore (and I just noticed it when I was arranging them)

2. Some of the colors didn’t turn out like I hoped they would or didn’t even turn out at all. For example, my thief job supposedly has a different color for the hole on the wall and some shadow, but they’re not there.

And the worst is,

3. The barista job did not turn out well at all. The wood grain is lost and replaced by super dark brown, making it impossible to see the coffee beans. The shadows on the coffee beans are lost too.

I’ll show you the image comparisons later.

Printing aside, the images turn out pretty well for me, in a sense that I enjoyed the process of creating them and they all pretty much turned out like I had pictured them to be. I learned a lot about Illustrator and Photoshop about this project.

Without further ado, here are the end products:

1. Thief

Compared to the first draft, I made the letters three-dimensional to give more depth and added some sort of “action” to emphasize the idea of “stealing” something. I used clipping mask to make the surroundings all black to give the idea of thieves being caught in action by a flashlight.

 

Printed version

Although it’s not very obvious, the color of the hole on the wall is different from the printed version, and the opacity of the shadow is not shown. (To be fair, I put 95% opacity so maybe that’s why it turned out really close.)

 

2. Gamer

To emphasize the idea of gaming, I added the start button, the mouse, and a character (to make it look like the starting of a game). I didn’t want to add too many clouds since I thought it would be too messy, but without clouds it was too plain so I just added a few. As for the character, I made it up myself to represent “me”.

 

Printed version

 

3. Barista

Making the latte art is so. Hard. I played around with the effects and I think this quite resembles real latte art, although I have to admit the letters are not very obvious. I added coffee beans to emphasize the “coffee” idea, and I also added a wood grain texture at the back. At first I just wanted to trace a ready image of wood grain texture but apparently they’re pretty simple to make, so I just tried although it may not be THAT good.

 

Printed version

 

The printed image is… really bad. You can’t see anything in the background at all; it just looks like a dark brown background.

 

Zoom in to the background and coffee beans

 

It’s very different from the image I created. I tried re-printing it but the result is more or less the same.

 

4. Watchmaker

For this one, I tried to find a sort of vintage font and traced it. After that it’s just creating some different gears and putting things together. It was pretty simple actually. I chose not to add colors to emphasize the “mechanical” feel. There’s also some contrast between the letter V, which contained a wrist watch, and the letter J, which resembles a pocket watch. Both of them are watches so they still fall under the watchmaker’s expertise, but they sort of represent “modern” watch and “vintage” watch so I want to put them both.

 

Printed version

 

Some shades didn’t turn out exactly right (like the chains) but it’s still okay.

Reflection

I’m the type of person who usually jumps into things before thoroughly thinking about it first (doing before thinking), that’s why I tend to go backwards when generating ideas but I realized I have to redo a lot of steps that way and it’s not very efficient.

As for techniques, I really learned a lot about digital drawing. I realized that I encountered a lot of problems because I didn’t arrange my layers nicely. Another point: I need to be tidier while working.

Lastly: I shouldn’t print in north spine again.

The four jobs that I (tentatively) chose are barista, gamer, thief, and electrician.

 

Initial Sketches

Those are two of my earliest sketches. As you can see, they’re heavily image-driven; so I scrapped all of them off.

I made other sketches, but this time they’re too simple (see below). But somehow I have a better view of what my idea has to be; they have to be manipulated to show the techniques, but they can’t be too picture-driven as it will take the attention away from the letters.

 

 

Final Sketches

1. Barista

Keywords: coffee, latte art, coffee cups, steam, coffee beans, coffee grinder, cafe (usually associated with wood / warm colors)

I intentionally made the latte art as simple as I could because I wanted the attention to be purely on the letters, but then it looked pretty boring and didn’t really reflect latte “art”, so I will edit the latte art. I was thinking of using a wood-colored background and add some shadow, so maybe I will try it out to see if it’s too much.

 

2. Gamer

Keywords: characters, start / play button, consoles, pixels

I always associate “games” with “pixels” since it reminds me of the earlier games (actually I get the inspiration from Mario Bros), so I really, really want to do pixel art for this idea. It took me pretty long but I managed to make this (thank goodness).

However just from the interface, you can’t really tell of the “gamer” idea. It can be game designer or developer as well. So I plan to add a character and a “start” button underneath to emphasize the idea that someone is playing.

 

3. Thief

Keywords: illegal, getting caught, shady / dark atmosphere, guns, stolen goods (money), mafia, action

I know it’s very hard to tell that it’s criminal. It kind of looks like magicians performing onstage.

My idea is to make it look like they “get caught” (hence, the spotlight) when doing something bad. I used the striped pattern to replicate the image of a prisoner (which is related to something illegal), but I think the idea is not conveyed very well and it can be a lot of things instead (people may see criminal, or prisoner, or magician probably). So I need to edit it to make it more specific.

 

4. Electrician

Keywords: light, circuits, battery, electricity, switch, cables, transformers, light bulb, LED, resistor

To be honest, that is a bad one.

I wanted to make out the letters using cables, but they didn’t turn out nice so I added the “glow” effect to make them like neon lights instead, but now the whole thing didn’t look like electrician at all. This one needs a lot of changes.

 

Takeaways

For most of my sketches, you can’t really tell what the exact occupation is, although you can guess something close to it. So the problem is I don’t make the pictures specific enough; I’ll have to research more about symbolism and semiotics related to the occupations I want to use.

I’ve never been very good at digital art (actually, I just learned Illustrator recently) so this is a challenge as well as a good learning experience for me. I learned more about Illustrator such as how to make glow effects, how to make clipping mask, how to unite two different things, etc. However due to this lack of knowledge I’m doing this project slower, as when there are things I don’t know how to do effectively, I still try to make them–and they either turn out bad or I wasted a lot of time doing them… or both. So I’ll have to do more research and learning about this platform I’m using as well.

 

UPDATE!

After I wasted a lot of my sleeping time to think, I decided to change a few ideas of mine.

For thief, I fixed it so it looked more like “in action” by adding gold coins and a hole on the brick wall, suggesting that they’re in the middle of stealing.

Gamer and barista will stay the same; the only difference is that I’m adding background to both of them.

For barista, the latte art will be much, much softer than my process illustration since after I did some research, latte art doesn’t really have sharp edges.

 

My reference picture [taken from https://makezine.com/2016/01/03/skill-builder-steam-milk/]

I also made the art more “fancy” and although (to me) it sort of takes the attention away from the letter, I think the letters are still recognizable so it should be fine.

As for the electrician, I think I’m completely scrapping the idea. I realized that from the beginning I was going backwards with the electrician job; I thought of what to make first rather than what job I want to convey, which makes me confused in the end. Because of that I couldn’t make good progress with my electrician, so I decided to just stop and start a new one. It’s probably a bit late, but I think I could manage it since now I have better idea on what to create. So,

4. Watchmaker

[from https://www.pinterest.com/pin/300896818830991738/?lp=true]

My idea is to simply put the letters of my name and fill in the letters with the gears of a watch. I won’t use much colors, probably just black and white and some grey.

I’m thinking of making one of the letters look like a pocket watch.

 

I just realized that all my four jobs have different style (kind of) of illustrations. I don’t know whether it is a good thing because it can mean that I’m flexible, but that can also show that I haven’t found my own style yet. That’s true, though–I haven’t really had my own style yet, so I think this is a good opportunity too to explore various styles for me.

Here are my end results for this project! Featuring: the mouse, the elephant, the banana, and the turtle.

1. The Mouse

Me, facing a problem + Faith = Problem solved!

 

I represent myself as a mouse because (I think) my Chinese zodiac is a rat, so my family at home sometimes refers to me as the “mouse” in the family.

The story is that the mouse wanted to get the cheese but was hindered by the presence of the cat. So the mouse began going to church and gained a pair of wings, which enabled her to overcome the problem.

This is the representation of me when I face a hindrance or problem in doing something. The “faith” here is represented by going to church, but actually it’s not necessarily a religious faith. It can also represent faith in my own abilities, since I tend to think that I can’t do things before I actually try them. By having faith, I can actually overcome my troubles in achieving what I want.

I chose to use colored pencils and markers because I wanted to work with something simple, and I wanted to give a child-like vibe. I used markers for the important objects in the panels as emphasis. As for the colors, I used similar colors (shades of brown) for the first panel except for the mouse and cheese because I wanted to emphasize their significance. The background of the second panel also has brown color to create some connection between the panels. From the second to the third panel, the mouse wore the same habit (apparently the uniform that nuns wear is called a “habit”) to create a connection.

 

2. The Elephant

Me, an introvert + Party = I “disappear”

 

I used an elephant because of the phrase “elephant in the room” – it’s there, but people don’t talk about it.

The story is that the elephant is so introverted that when she went to a party, she blended in right away with the surrounding and became unnoticed. It was as if she became a furniture, a part of the background.

The elephant represents my introverted and awkward side. I’m not good around strangers, and even within my circle of friends, I’m not good at interacting with people in big groups. In a sense, I’m physically there, but it feels like I “disappear”.

I used the color blue for the elephant because blue is my favorite color. The sofa in the first panel is orange to complement the blue elephant. I used yellow for the floor since yellow and orange are analogous colors. The background (the wall) is supposed to be pale blue, but the color came out a little differently than I expected. I used blue background to emphasize the feeling of the blue elephant “blending” into the environment.

 

3. The Banana

I have a dream! + Hard work = Success (?)

 

Banana is one of my favorite fruits. That’s why.

The story is that the banana wanted to become an acrobat. To achieve that dream, the banana worked hard to practice circus acrobat. In the end, the banana became banana split instead. (It’s a pun, because split is kind of a gymnastic movement, and gymnastic is usually related to acrobat.)

To me, it is a good representation of me when I set a goal for myself. Sometimes we dream high and work hard for it, but the end result is not exactly as we want. However that doesn’t mean you’re not successful – you still succeed, although the success might be different from your initial intention. That’s how I feel sometimes when the end result of my work is not exactly like how I want it to be, but I know I worked hard for it, and thus the journey still makes a success in the end.

I used purple background for the first and third panel to complement the yellow banana. As for the second panel, I used the red-and-white background to show that it’s a circus. I used purple juggling pins to make some sort of connection between the panels.

 

4. The Turtle

Me + Anxiety = Overthinking

 

Turtle, in my opinion, is a very chill animal. I like it because I’m a chill person (most of the time), so I feel that I can relate to it.

The story is that the turtle, a very chill animal, was just chilling. But then the turtle ate a mysterious black pill and turned into an ink-spewing sotong. (This story sounds more reasonable in my head, but now that I wrote it down, I understand why my friend – to whom I showed my sketches – looked extremely confused.)

The turtle represents me as a person. Usually I’m very chill and somehow normal, but when I’m anxious (I represent anxiety with the black pill), I tend to overthink trivial things until they muddle my thoughts. I represent the state of overthinking with the black ink muddling the seawater. In a sense too, the sea represents my thoughts. It’s usually very calm and clear before I start getting anxious.

I used mainly cool colors like green and blue for this one since I want to give the calm vibe to represent my thoughts. I used some yellow and orange also for the seabed and the inside of the shell as green-yellow are nice analogous pair and blue-orange are complementary.

 

Reflection

I had trouble deciding what style to go with, so in the end, I told myself, why not just try different styles?

Since I didn’t really do art before studying here, I didn’t have an idea what my style would be like. I’m not even sure what technique I’m good at. So I decided that this project can be a good opportunity to explore my options more, and see what technique or style I’m more comfortable with. It’s really fun, and it’s a really good learning experience for me. I realize that working digitally ensures a “cleaner” result (and there’s undo button as well), but it requires a lot of time (or maybe just because I’m not used to it). I spent a lot of time tracing the outline of the banana split. Also, I learned some illustrator techniques, which I find to be really fun.

Working traditionally is faster, yet since I’m a messy person, there’s bound to be some mess. Moreover, there’s no undo button, so I have to be extra careful. I think the mouse story is really messy since the colored pencils smudged a little. As for the watercolor, I actually had a lot of fun doing it. I’ve always liked watercolor, although I’ve never really worked with them. I just tried putting layers of colors and smudging them with more water. Although they’re very messy (I didn’t expect the pen lines to smudge that much), in fact, I really like how they turn out.

Coming up with ideas isn’t the hardest part – the hardest part is realizing the ideas. I realize that it’s not enough to just have a good idea; I have to consider the feasibility and the aesthetics as well.

I also learn that doing projects is not a show of skills. I’m worried at first because I feel that I’m lacking in skills and experience, and thus my work might turn out “less” compared to other people. I’m scared that my work may be too simple, too child-like – what if I look like I don’t put in enough thought or effort into this?

But then again, why should I compare myself to other people? This is my project, and I’m proud of what I have done. Looking back, I have definitely improved – from someone who never used Photoshop to someone who can create a story using Illustrator. You see, when you’re at the bottom, there’s nowhere else to go but up.

All in all, this project has been a really fun and enlightening ride.

For the group mood box, we decided to use the other recording (the one I didn’t use). For that sound, we used rhythm sticks, triangle, and zig zag board.

Instruments used

This is the sound.

Here is my waveform analysis for the sound.

Mood Box

Here is our final group mood box.

 

We put the model in a circular arrangement to represent repetition, although there is some kind of starting point indicated by the positioning of the wire (wrapped with aluminium foil) and the ball of wire and thread.

Zoomed in

 

The wooden sticks represent the dominant, constant sound of rhythm sticks. They sound very stable and straightforward, hence we placed wooden sticks in the straight directions. The up-and-down positioning suggests that the sound is all over the place.

The wires wrapped with aluminium foil represent the subordinate, which is the zig zag board. The texture of crumpled foil suggested the rough, edgy sound of the friction. The sharp cuts of the sound is represented by the sharp edge of the wires.

The subdominant sound, which is the triangle, is represented by the ball made of wire and thread. The thread tangled all over the place since the sound of the triangle kind of “melted” into the entire recording and enveloped the other sounds.

Top view

 

We also tried to make the frame “invisible” by using transparent acrylic and tubes to frame.

We put black as the base and thread color to give a darker, more mysterious mood; but it is the calming kind of darkness.

 

Reflection

The challenges when creating this model:

One, the positioning of the up-and-down wooden sticks. We couldn’t get the positions right although we tried using several different methods; they always ended up a bit off.

Two, using the right amount of glue. If we used too much (especially on the transparent acrylic), it would look very messy. If we used too little, they wouldn’t stick very stably.

In the end, we required more time than we actually predicted due to those challenges. However I think our end result is good as our intention is clearly expressed in the model.

Modular design, or “modularity in design”, is a design approach that subdivides a system into smaller parts called modules or skids, that can be independently created and then used in different systems.

Examples of naturally-formed modular structure:

Image result for modular nature

Bee hives

Related image

Human tissue cell

As I was searching for examples of buildings with modular design, I stumbled upon this building.
Image result for modular architecture

Tower 2.0 by Adam Wiercinski

This building is initially a water tower, but Polish architect Adam Wiercinski had proposed to revive the historical building into a multipurpose venue.

Here’s the concept project. [Taken from http://mymodernmet.com/adam-wiercinski-tower-2-0]

I think it’s interesting because the revamp, which consisted of adding the “rings” at the outside of the centric tower, essentially kept the core intact and preserved its history – but at the same time, not only would the building look much more dynamic after the changes, it would also be multi-functional. Somehow, to me, it kind of looks like a city (which is what this assignment is about in the end!).

 

Individual Mood Box

My group consists of me, Nok Wan, and Jing Yi. The sound that I represented into a mood box is created by playing rhythm sticks, resonating tone bars, and a triangle.

This is the sound.

My waveform analysis

 

Here is my individual mood box.

Side view

Top view

 

To me, the dominant (rhythm sticks) sounds like something that is constantly hitting an invisible wall, hence the broken arrangement. Since the sound is constant throughout the recording, I feel as if it’s taking all the space inside the box.

The subdominant (resonating tone bars) sounds very clear to me, but also very heavy. I feel like a marble is a perfect representation for it (although I should have put four of them). They are put in an arrangement such that you don’t know where they start to represent its repetitive nature.

Lastly, the subordinate (triangle) is the almost-unnoticeable cotton. I wanted to make it more spread out, but it was hard to arrange cotton. For me, the triangle sound is very light and airy, hence the cotton. Since it’s always on beat with the rhythm sticks, I stuck the cotton to the dominant.

I tried to find the keywords from the quotes and find elements to represent them.

Quote 1

“Happiness can be found even in the darkest of times, if one only remembers to turn on the light.” -Harry Potter and the Prisoner of Azkaban (2004)

 

Keywords:

Light, happiness = light bulb, a little girl (represents hope), intricate background

Dark times = dark surroundings

 

At first I wanted to use daffodils to represent happiness, because in the flower language, daffodil means happiness. However my first draft turned out awful; there are just too many things going on, but they are not interacting with each other.

In the end, things are kept simple. The light bulb acts as a source of light or “hope”. Hope is also represented by the face of a little girl. As for the part “happiness can be found”, it implies that happiness is actually there, but we just can’t see it because it’s obscured by the darkness. Hence happiness can be represented by the intricate background that is slowly revealed by the light. In further distance, it looks all black and dark due to the absence of light.

I put the light bulb off the center so it won’t be symmetrical. Also, the face of the girl inside the light bulb is facing to the right side, to lead our eyes into the dark void all around the canvas.

 

Final

 

 

 

Quote 2

“A paper girl for a paper town.” -Paper Towns (2015)

 

Keywords:

Paper = fake, mask, mirror

 

I used a lot of masks to represent a lot of “fake” people, which represent a “paper town”. As for the girl, I used a broken mirror as a face. It represents the idea of fakeness as a broken mirror can’t show exactly what’s reflected there.

At first I wanted to use the mirror as a background and use human figures looming at the girl to show a “paper town” but it didn’t turn out very nicely. Actually I even wanted to use the figure of Cara Delevigne (the main actress in the movie Paper Towns) as the girl but I couldn’t find a perfect picture of her. To save time tracing path, I purposely searched for pictures of girls with straight hair.

The whole canvas actually looked pretty symmetrical if not for the broken mirror. At first I considered adding something else, but I liked the idea of using the broken mirror to “break” the symmetry. I also didn’t want to make the canvas more jam-packed since there were a lot of masks as the background.

The symmetry also represented uniformity, which can be caused by herd mentality. Usually people tend to follow popular beliefs although that go against their own convictions. For me, that is the idea of “fakeness”.

 

Final

 

Quote 3

“Even miracles take a little time.” -Cinderella (1950)

 

Keywords:

Miracle = butterfly

Time = hourglass, clocks

 

I represented miracles with a butterfly, since just like Cinderella who turned from rags to riches, beautiful butterflies were once ugly caterpillars too. The change or the rebirth is representative of the “miracle”.

As for the time, I used two things; hourglass and clocks. Hourglass indicates more about a time that is running out. In a way, it is implying that in the end, if you wait long enough, something (in this case, a miracle) will happen.

The clocks leading to the butterfly were supposed to represent time passing and to lead us to the result of a miracle, which is the butterfly.

I wanted to put magical elements in it at first such as a magical wand or glittery effect, but it looked very childish, so I scrapped it off.

To make the picture looks more dynamic, I tilted the hourglass and put it slightly off the canvas. The clocks were also placed in a curve and were getting smaller to lead our eyes to the butterfly.

 

Final

 

 

Quote 4

“It’s not like there isn’t air inside.” -Narnia: The Lion, The Witch and the Wardrobe (2005)

 

Keywords:

Inside = a confined space

Air = atmosphere, wind, sky

 

I used a jar to represent “inside”. I made it look transparent to make it the overall look more cohesive. Moreover, the transparency also suggests that there is actually a very thin line between “inside” and “outside” – it’s only the confines of walls. To emphasize the idea of “inside”, which is contrasting with “outside”, I put a scenery as a background.

The jar is slightly open and clouds are coming out from it. For me, the quote is saying that things that usually can be found outside can be found inside as well. Talking about air, I connect it with the sky, and hence the clouds.

Actually I did a pretty positive interpretation of this quote although it was meant to be mocking. Edmund, the character who said that quote, was arguing with his siblings. They told him to go play outside with them to get some air and he countered with that quote sarcastically.

I made the jar disproportionately bigger to make the comparison between the inside and the outside easier. I also put more things at the lower half (the jar and the scenery) to balance out the void at the top. I filled around two-thirds of the top part with clouds, leaving a completely empty void above the jar area, which should be roughly one-ninth of the canvas.

 

Final

 

 

 

 

Reflection

Somehow my gifs are not moving and I don’t know why.

I have no experience using Photoshop before, so it was a challenge (especially the tracing part – I am not patient enough sometimes). Moreover I had troubles interpreting the quotes and turning them into a cohesive picture. My interpretations are bits and pieces that did not speak to each other at all, resulting in a very disconnected picture. I have to admit, I really have a lot of problems with this project.

Even with these finalized pictures, although I am happy with them, I realize they’re far from perfect.

I hope I can use this as a stepping stone and for me to learn so I don’t repeat the same mistakes again.