Media Art Nexus Progress (so far)

Wall test last week:

We found that low vibrance / slight desaturation works well, but not too much. The colours (now when I think about it) works good, just that there needs to be some kind of texture to even out the solidness of the colour.


The final look of the backdrops looks something like this: (note these are screenshots so its low res)

There are some additional textures which are not updated on these images but it’s okay, will show them next time.

The past weeks, Van was working on animating the characters while I’m finishing up the backdrops. Now that the backdrop is more or less done, I’m working on animating the objects.

Using tutorials, we learnt how to loop the animations which will complete everything. So for now, everything is going well and we just need to mass produce the animations and test it. Good thing is that we can still tweak the colours after we are done animating so if there’s any problems we can always fix it!

Animation test: (with van’s character animation + some of my bg animations)

So for now, we’ll continue animating.


Assets + Quick Look on Wall

I worked on the background while Vanessa worked on the characters!

Background Assets:


Living room (Process)

Originally gonna skip the sketch so I made this but it was very very geometric and lack planning / detail so i did a sketch in the end (see above)

Still not done yet on the right side.

Detailed view.

Bathroom (Process):

Still not done yet.

Kitchen (process):

Also not done yet!

Characters (done by Van)

UPDATE: These are photos and notes from the visit to the wall.

Forgive the quality as I just quickly did a screenshot of the images as they are too big size for OSS to load 🙁

I kinda liked how the screen converts the linework into thin pixels, kinda have an effect. The scale also looked alright but the colours are very very bright.

So here are our notes on improvements:

  • Desaturate and darken red
  • Brighten blue
  • Scale maybe try to make it smaller
  • More textures and shadows, less solid colours
  • Try control the colours more, maybe colour-code certain areas (eg. bathroom = more blue, living room = more yellow, etc)

Thanks fo reading! For reward, here’s Celine posing with our character! Beep!