Pick 1 interactive installation and describe what you like and dislike about it
- Story of the Forest is the installation that attracted me the most. As always, teamLab is able to create an immersive and mystical world that is also aesthetically pleasing. It brings some kind of fantastic environment from the digital world that can’t really exist in our physical world. I really like the algorithmic behaviours of the animals which is entertaining to watch in my opinion. I love it when the animals glitch out too! I think these kind of appearance made it more interesting for the viewers, as they try to see what the individual animals can do or react to its environment. I am also really impressed with how they seamlessly connected the projectors together into one long piece of work.
- What I don’t like about the work is that the interaction level is not just low, but is also unintuitive. The interaction only happens when participants stand near the walls at the bottom of the Glass Rotunda, which spawns a tree and animals. The spawning is very slow, which is quite disconnecting for viewers.
Describe how does this installation that you have selected fit into the overall environment, did it work? Why or why not?
The installation do not really fit into the overall environment in my opinion. It is quite a big jump in both the use of technology and style compared to the other exhibits. I don’t feel that it tells me much about William Farquhar’s drawings of the animals. It felt more like teamLab is doing their own thing and that it’s just animals without much meaning behind it. Although I appreciate the effort and style that is being put into the work, I can’t make that connection with history. I guess history is really much more boring and its difficult to represent it in artistic ways.
How is the audience invited to engage with the installation and how do they interact?
- I think people want to get closer to the animals, and that’s how they are invited to view the installation. However, as mentioned earlier, the interaction only happens at the bottom of the Glass Rotunda, and there is no prompts for users to interact with the walls by going closer. I guess this kind of gives an element of surprise, and it also kind of adds to a different experience to the installation. But, I think that it’s not the best way to engage viewers to interact with the work.
- From the installation that you have selected, pick at least 1 feature/idea/concept and discuss how you can incorporate it into your own interactive environment project
- I think I may want to incorporate some kind of motion sensor to my project, actually. Like the spawning of the trees, it can maybe create some kind of ripples or be used to switch the visuals in my installation.
One Reply to “Museum Field Trip Review”
Thanks for sharing! That worries me quite a bit: “history is really much more boring”. So museums need to work much harder…