Metropollutan

Metropollutan

Metropollutan is a wordplay on two words “Metropolitan” and “pollutant”, signifying the idea of a citizen in a city surrounded by pollution.

In the distant future, global warming have desertified Earth. Temperatures are always high and dust storms frequently hit urban cities, forcing its population to adapt. The garment is an imaginative reflection of the clothings that people in this dystopian future wear, referencing elements from desert wear and the clothings from Cyberpunk genre in Science Fiction.

The jumpsuit is the innermost layer of the garment, and is made of a comfortable and breathable fabric which helps the wearer feel cool. The sleeves are made broader to make it more cooling, which can also be buttoned off when a dust storm hits.

The poncho is the next layer, covering half the wearer’s body. This is inspired by the garments worn by desert dwellers. The poncho can be further extended to cover the wearer more if needed.

The outermost layer is the armour, which is used to protect the wearer and to perform functions such as detecting environmental changes, and responding using lights and motion. The armour pieces are also inspired by beetles in the way they are designed and the way they are segmented. For example, the arm pieces look like beetle legs while the shoulder pieces look like antennas. The armour also has an iridescent shine like beetles, which also coincides with cyberpunk aesthetics.

The garment is thus able to allow wearers, the Metropollutans, to adapt to the dusty yet urban environment.

The different parts and their functions:

The hood and the mask helps the wearer to protect their face against dust. When high pollution is detected, the motor moves and the mask comes up to cover the face.

The shoulder pieces are called the “Illumunators” which lights up into bright green light when there is high pollution so as to increase visibility.

The chest and neck piece houses the electronics and helps keep every other armour piece together.

The arm pieces help the wearer to visualise the environmental information in the form of light. The left arm piece responds to pollution changes, where in low pollution, it glows in blue and green, while in high pollution, it glows in pink and purple. The right arm piece responds to temperature changes, where in average temperature, it glows in blue and green, while in higher temperature, it glows in orange and red. These changes notify the wearer of the changes in environment, while also preparing them for the change in the garment pieces’ movements.

Finally, the belt allows the wearer to hold more things as it acts like a utility belt.

How it works

The garment uses Internet of Things (IoT) services to collect, send, and receive data to alter the state of the garment. Data is collected from Air Visuals, a weather data API. The data is sent to Adafruit.io, which stores all the data. The stored data is then sent to microcontrollers, NodeMCU Amica, inside different parts of the garment, controlling different LED strips and servo motors.

As IoT data do not reflect the imagined world’s environment very well, the garment is also controlled by a switch on Adafruit.io which changes the state of the garment. There are two states that works on my garment currently: high pollution and low pollution. On high pollution, the mask will move up to cover the wearer’s mouth, the Illuminator will switch on, and the arm piece colour will turn from blue/green to red/orange; vice versa for low pollution.

Photos of final state:

As I didn’t have the tools (and drive 🙁 ) to continue working on the garment, this is the final state of my work.

Current state: With a piece of armour

Additionally, I’ve worked on the mask and the electronics at home.

Mockups, Sketches:

To make up for the lack of finalised project, I used sketching and mockups to imagine the way the armour pieces look.

Video of Electronics / Interaction:

 

Role and Future Aspiration in Fashion Show

I would remain in the role I was assigned, doing the stage. I wish to do projection for the show, and had discussed with Shah before about it and we think it’s a good idea. I think we can project the quirks of the different garments, like for example, mine could be a desert world, while Fizah’s can be snakes.

The stage design will also include logistics like smoke machine placement, decorations, etc. This should tie in with the theme, but that’s undecided yet.

Circuit Breaker Process Updates

Not much happened. Here are some small scale mockups I made to visualise the pattern to cut on the actual piece:

I used Illustrator to create some patterns. Yet to really test them out properly but I’m planning to trace these out on drafting paper (which I forgot to bring home 🙁 ) and test them instead of testing them on the actual PVC leather first because its EXPENSIVE.

Chest piece
Shoulder piece and mask
belt
Hood and eyepiece
Neckpiece

Here are some progress with the shiny PVC leather:

Hi yes I’m wearing the Mcdonald’s pyjamas

I only managed to make a mask. Put all the electronics on it and it works! Video is on my final post.

Electronics

I documented before but I’ll reiterate.

I used a code that brings info from AirVisuals, an open source API that lets you collect info from the internet.

This code collects the data
This code prints the data out for me to see its values

It works, but as weather is always consistent, the results may not be the most exciting for a fashion show. As such, I created a virtual button on Adafruit.io to toggle the effect from “green” to “red”. Green represents healthier air quality, while red represents dangerous air quality.

Servo motor code
Code for virtual switch to work on my device

Final setup:

More to be done… This is only the main part. The motors will be on the chest piece, and I need 2 more pieces of LED strip for the shoulders.

The LED light here is for the arms, and I also need 1 more piece for the arm.

I already have the materials so I’ll continue working on it over the sem break or even, if I need to continue after sem starts.

Adafruit.io interface showing the values of pollution, temperature, and the switch position

For concept updates and all, see final post.

Concept writeup, Sketches, Etc.

Design concept write up

In the future, global warming desertified most lands on Earth. Humans continue to survive in overheated cities that are covered in dust. Humans wear fully-covered suits to adapt to the dusty and hot environment, while using wearable technology to help them detect and react to the changes in environment.

[INSERT COOL NAME HERE] is a jumpsuit that uses modular pieces of wearable technology to adapted to the hot and dusty environment.

The jumpsuit offers a decent protection through the light, breathable fabric and have enlarged sleeves that allow air in. Environment sensors (Envirosensor) are worn on the arm to track the temperature and pollution levels around the user. Other wearable parts will read the sensors’ data and react according to the changes in the environment. This offers the user a functional and stylish way of navigating through this dystopian world.

Design sketch /draft (Rough)

One of my first few sketches
further development
further development + styling
vectorising so I can create the shapes better
turns out to be super ugly so I reverted back to paper
new look with scarf and new design for envirosensor. Note: The colouring is just for me to visualise the separate parts and is not the actual colour of the garment.

This was when my design was starting to take shape. With some more sketches come these:

Did some sketches of body proportions and photocopied many pieces to start mass sketching.

An even earlier sketch, wayyyyy before I changed the form into something less cyberpunk.

One of the few who can survive making it here on OSS HAHAHA its ugly.

After a few rounds of sketches, I came up with this design. Brown main colour, nylon translucent on the areas that will be attached with tech. But I didn’t really like it still.

Colour testing after visiting Chinatown’s fabric shops and discovering some sick materials. I think I’ll visit again as I still don’t like the colours here. This point was also me discovering a new form which includes the ‘winged’ look. Just some extra flabs on the sleeves on the arms and legs. I liked it. Looks futuristic, functional, and isn’t too weird or flashy.

Added some parts to the coloured piece. Still don’t like the form.

One proper drawing of the new design where I smoothed out the flabs so it looks less popping out.

Another sketch to show the different parts. Again, you can see the Illuminator is erased. Here is also where I discovered a new form for the Envirosensors. I didn’t like the puffy parts of the old sensors cos it looked out of place. I basically just took 2 different designs and mashed them together. I took a step back and just use one of the reference instead and got this. On the right side you acn also see me trying to separate both sensors to different forms so they are more intuitive to know. (the wavy striped one is for temperature, while the coral-like one with holes is for pollutant)

Was kinda trying out sketching the new parts, adding colour to just make them come out a bit more. Still don’t like the Illuminators.

Then I went to Jurong Point for my dental appointment….

This magic happened:

My brain just worked. I drew a new figure. Then for the tech, I simplified the whole Illuminator to just perform its original function: To just light up. The envirosensors have a more defined form and looks like something I can make since I can visualise it. I added a cape (which was an idea I kept thinking about) and a hoodie to complete the look. (Thanks to Jannah for suggesting hoodie!)

So far that’s what I have for sketches. I’ll update with more sketches on the tech and more views and colours for the garment. Hopefully I’ll do what I say I’ll do………

How your design is interacting?

  1. Interaction with data: The data from the sensor changes the LED colours, as well as send signals to the other parts to react according to set data
  2. Interaction with user: The mask uses a pressure sensor to fit itself snug onto the user without pushing onto the user too much.
  3. Interaction between parts: From the data, the parts react accordingly.

ELECTRONICS NEEDED:

  • Arduino nano / lilypad x
  • Temperature sensor x1 (optional)
  • Pollution sensor x1 (optional)
  • Humidity sensor x1 (optional)
  • Light sensor x1 (optional)
  • LED strip m
  • conductive thread (many)
  • servo motors x4 or 6
  • buttons x (for simulations)
  • battery packs (9v) x
  • Pressure sensor x1

I’ll work out the individual electronics uses next post.

 


 

Focuses on next few posts:

  1. Tech: All the different parts, sketches, the actual tech I’m gonna use, and choice + purchase + etc., prototypes (maybe)
  2. Material: All the different material choices, colours, links for purchase (or documentations of the locations),
  3. Prototypes: drafting paper to muslin to actual materials. Body measurements. Testing and testing…