~muse Smol Updates (Not final)

I just want to collect my thoughts in a post. OSS is really a great way for me to not just update on my project but to just think as I write.

CONCEPT UPDATES

FORM

I’ve decided that the projector should be a ceiling lamp that projects the effect onto walls. After testing, I realised that the projector cannot be too close to the wall even though its short-medium throw. The projection is too small to create a decent effect.

I’ve tried to put the projector on the shelf at the back of my room and found it effective, although it still casts my head shadow. I offset the projection to the left of my desk and it works well.

This made me think that hanging it up will work better. And if it’s going to be a ceiling lamp, it should have some additional light for mood as well. I was thinking, in the best case scenario, the lamp can also drown the room into a specific coloured light based on creating the right mood also. For example, blue for calming down, red for active activities, etc.

SENSOR

For the sensor, I wish for it to be a motion detector, but I don’t have it with me so I’ll make do with infrared distance sensor to sense change in distance which suggests fidgeting (not ideal, I know).

OVERALL

For this project, I can’t make it as well as I wish it can, as there isn’t enough time and materials. As mentioned previously, I’ll only work on the visuals for “focus” mode, which is just window light effect, relaxing TV visuals, relaxing sounds. In addition to that, I’ll work on a using the sensor to alter LED colour (to indicate change in mood), TV visuals change, sound cue change (if possible).

For presentation, I’ll also create an interface and graphics to show how the controls and the lamp will look like.

PROGRESS WITH THE PROJECT

So far I’ve been playing with TouchDesigner and learnt quite a bit.

For this project, there are a few parts:

  1. Window: the window light effect
    1. random opacity change
    2. random window effect (multiplied noise)
  2. Window colour: The time of day light colour
    1. controlled by time of day (for this project, I’ll let it run)
  3. LED mood lighting: To change the mood of the room, but I’ll only use a strip of LED to indicate for now.
  4. TV: Visuals to help stimulate the brain
  5. Distance sensor: To detect fidgeting (temporary solution)
    1. Once fidgeting is detected, a counter goes up. If fidgeting stop, counter goes down
    2. When counter reaches max, all activities within TouchDesigner will activate
    3. This includes: change of TV size, change of TV visuals*
  6. Projection case / Lamp case*: Won’t be having this as I don’t have the materials and workshop accessibility
  7. Selector*: Within TouchDesigner, I’ll create different assets and will allow for selection of different assets (in real life, adjusted through interface)
  8. Interface: This will be a graphic just to show how it will look like.

* Not feasible / will only be done when theres enough time!

Also, Pin Yi is working on something similar to mine in terms of the window light visuals, and he shared this reference which I think is very similar to mine. Although its quite the same, I wanna point out that my concept involves interactivity with the visuals which brings about immersion.

leslie nooteboom’s ‘komorebi’ lamp projector plays video looped light-patterns

 


So this OSS post ends here abruptly because I’ve moved on and continued (and finished!) the work instead of typing away. Kinda figured it out…? so I’ll just post this as post for my own thought I guess. You can see everything else in my presentation!

Tutorials (may be helpful to people reading this in the future!)

1. TD for projection mapping: This is useful if you want to know how to do projection mapping with TouchDesigner. The tutorial goes through Kantan Mapper in TD which IMO is quite buggy for Macs but useful nonetheless.

https://www.you- tube.com/watch?v=1Qy- Fy6aJM4U&t=179s

2. TD for different animation effects: This tutorial goes through different animation effects that can help you in learning how different nodes work and how they work together.

https://www.you- tube.com/watch?v=WS4iZxoQT5s

3. Intro to TD: Super long video but worth watching! Recommended by Amanda Lee! The video goes through the different basics of TD. It’s kinda like a crashcourse so after a while you may forget how certain parts work so it goes very well with more tutorials.

https://www.youtube.com/watch?v=w- mM1lCWtn6o&t=2915s

Comments about my project after presentation (reflection…?)

I realised there isn’t much to add as I’ve posted the process in the slides which is in the final project post. So I’ll just write my reflections.

I think it’s fruitful that I learnt a new software that I know I will continue using through the years. Kind of an excuse but I think the pandemic affected my productivity as I settle into the work from home environment. Halfway, I lost sight of the project’s meaning and just went with what I had at that moment and build it from there. But overall I’m quite content with the project.

I wish I can test it more because I think the feeling you get from the projection isn’t very strong. Best if I’m able to test if it can actually help in making you feel focused. I’m honestly more interested in the “reading” mode for this project which I’ll use an effect similar to window light inside a vehicle and a window into the outside of a moving train. That sounds like a nice environment for reading for me haha.

Anyways, yeah if we get to really exhibit it that’ll really be nice. If I’m able to create a cubicle for it. Sadly we can’t so I guess this project will never be fully realised unless I have the discipline to continue it after the pandemic. Will I? I don’t know. But that’s that. It’s been nice working on this and learning new things. Really thankful for Prof. Elke and Merlin for all the useful resources and lessons through the class! Especially the intro to VR which I never experience before, and Unreal Engine which may help in the future.

Ok bye!

 

Week 11 Wearable Tech Updates

Last week, I was drawing this to collect my thoughts and it helped me figure out the logistics of my tech

Last week’s electronics setup:

LED + wifi
Servo + wifi

Last week’s progress:

I managed to complete the jumpsuit with help from Galina for the zippers and connecting the 2 pieces together!

Galina also taught me how to sew button holes which was very fun!!

What’s left for the jump suit is for me to hand sew the buttons, to create button holes for the sleeves, to add front pockets, and belt holding thing. But that’s not my priority now.

This week, I’m working on the cape and armour pieces.

This Week’s Progress: (incomplete as theres more days this week to work on this!)

I was playing with the materials to create the look of desert beetles, but it failed so I will just stick to the pvc without material alterations.

putting pins before heating it to create round bumps but it ended up folding
only heating the PVC creates this effect

Cutting and putting things together: I was experimenting with the materials and turns out its more flimsy than I previously thought. It’s also much thinner than I thought so it doesn’t look as good if it’s single layered. Sewing 2 pieces together makes it look better, which means now I need 2x the amount of PVC ($$$$$$$!!!!!!) but at least I have 1m left of the pink piece which I’m not gonna use as pink contrasts too much with my garment. I’m switching to green instead.

What was previously the neck piece was tested on the shoulder to see how it looks like as a shoulder piece.

I was having a hard time trying to figure out which cloth to use. Using both cloth together with the armour will make the whole look very weird. Too much is going on. Using only 1 cloth and the armour works, but I need to decide which to remove. In the end, I removed the metallic mesh cloth.

The final decision (except the pink parts will now be green)\

I also started sewing the cape piece to make it more frilly / have pleats. So yeah. (no pics tho)

So in conclusion, this week was more of a start of the next phase, and I am more or less confirmed for the entire design and I’m happy with it. I’m gonna continue the cape till I’m happy with it then I’ll start with the armour which is gonna be a pain 🙁 and I need to go buy the PVC also. Hopefully finish this by week 12 end so I can finish the electronics and have time to finish up the small details. And also work with Shah with the fashion runway!!! AHHHH!!!

Oh and also Mayle was working on a PVC vest and I took a pic of the pattern so I can tweak it (thanks Mayle!!!)

it’s actually just a pants pattern but if you drape it over the shoulder it becomes some kind of vest which looks like my chest armour!

My sketch of how I think it will look like:

The perfect vision of my garment

Ok out of topic but I think what helped me a lot was to imagine my concept as an Overwatch character. Anyway, here’s an updated concept:

Concept: nomad from a future dystopia city which is covered in dust from sandstorm due to desertification and global warming. Cyberpunk elements (iridescent armour + tech) to create a sense of urban-ness (because he’s still from a city) and sandy garment to blend with the desert city. A bit of inspiration from beetles also (in terms of their colour and appearance)

ALSO… I’m thinking what if the controller on my belt can control which city to look at. And because different cities have different temperatures and pollution levels, the values will cause the garment to react to it. Hmmm…

Week 11 Interactive Environment Updates

For the final, I wish to do a smaller version, which only includes the environment for studying, and if possible, reading.

For this week, I’ve watched Touch Designer tutorials and this one taught me a lot:

Here’s some of the bunch of stuffs I made along with the tutorial that I think is helpful in my project:

Visualiser-like effect
Oil in water effect

I was using noise a lot to randomly generate effects.

Best results: noise bg + moving gradient + distortion on frame
another version which is not as great but can work out

In conclusion, I’ll continue working on this and refine it to look good.

Today’s consultation notes:

– brochure is useful in showcasing the work before people see it so it should be showcased during presentation / exhibition and can even be used as a brochure for selling my device if its a real product 😀

– like an app or something that can connect to the device, or link to heartrate, etc. However personally, I feel like I should have everything to be attached to the device directly to make it as simple as possible. I think an IR distance sensor (to detect restlessness / movement) and a gesture sensor will work well with the interface, together with IoT to detect time and temperature.

– studying colours and colour theory psychology and colour in mood lighting can be helpful

Concept + Moodboard

I think the gallery doesnt work so I’ll just put the link to the pdf here:

https://www.dropbox.com/s/stc24wpxm4nqhxa/Environments%20Moodboard%20%26%20concept.pdf?dl=0

Video samples:

Things to note for next round:

  1. Prototype!!
    1. Use processing or something to create the light streaks
    2. see if can make the jellyfishes, or just use video. (will it be allowed?)
    3. See the vibe of it. after trying once
    4. Plan further and then add more interactive elements.
  2. Sound is important.
  3. can the environment change on its own via user’s subconscious input? eg. heartrate.
  4. VPT8 for projection mapping

Other things I wrote last time:

“Doesnt demand too much of one’s curiosity, but has a life of its own. It is alive on its own, unpredictable in its way of life, but is predictable in the larger scale, making it useful staying in our peripheral vision, undistracting.”

Concept & Some more research

Here’s my blabber on what I feel about the theme of my concept. This isn’t fully backed by my research, but most of the information are inference from those research.

In the information age, we are constantly bombarded with information and as such we need to find ways to sieve out information we need from all the other clunks that we should dismiss. This trains our mind to shorten our attention span over time as it is much more efficient to look through many sources of information rather than to focus just on one.

Personally, I’ve been almost diagnosed with ADHD when I was younger. I am always fidgety and easily distracted. Yes that could have been an excuse for me to justify being lazy, but I think my mind is kinda on overdrive sometimes, especially when I was younger. This, together with my thoughts on the information age, is (I feel) the reason why I need white noise to focus.

There is a need for more inflow of information to keep the task in check. This information usually has to come from some form of entertainment. A moving screen, some sounds from a podcast, music, or white noise. These are ideal (provided if they don’t feed new information that might interest the user to listen or watch) as they provide entertainment which are neither too little or too much information. Some of these information help give us brief distractions for us to satisfy the distraction-seeking part of the brain. Some of the ways we process such information are already so imbued in us that we just consume them subconsciously. Example, listening to music we are familiar with (or even unfamiliar with which we intend to just hear) allows us to consume the information automatically without us needing to put in energy. It occupies our information (or distraction)-seeking part of the brain and helps us to stay focused on the main task.

I would like to think of this as a form of multi-tasking. We are still able to process information on both sides, just that one is done by a more “automatic” or “subconscious” part of the brain.

MORE RESEARCH…

According to https://www.wired.co.uk/article/brain-distraction-procrastination-science , it is part of our biology that we get distracted. We get sudden sharp rise in attention at certain points, and then we have our in between distraction that we need. This is also related to our brain’s natural rhythm and I think there is also a co-relation with our circadian rhythm, like how certain times its easy to get in zone, while sometimes I’m just all fidgety.

To get in the zone, we need to be at least somewhat familiar with it as we need it to be done subconsciously. Getting into the zone is also emotional. One needs to be passionate about the subject.

Find the right environment. Figure out which types of environments are most conducive to finding your flow, and work them in whenever possible. I know, for example, that a coffee shop will help me start writing much more easily than sitting in an office. A good friend absolutely swears by airplanes. The notion of the environment being important applies equally in athletic endeavours: the home field advantage is well-known, but I’ve spoken to athletes who find that playing in away settings delivers them a huge mental advantage — they lose themselves in a feeling of “them against the entire stadium.” Different people need different things. Learn what they are for you.

This quote is directly taken from https://hbr.org/2012/03/how-to-get-into-your-zone . I think this is where I come in. To create the best environment to work in.

More research suggests that technology isn’t the problem of distraction, but is just a good outlet: https://www.nirandfar.com/technology-addiction-video/

CONCEPT

Okay, so I think I have a pretty good idea on what I want to do for the Interactive Environment. It’s gonna be some kind of object that can transform a room. This object has sound, smell, and projections, both which are adjustable by the user. It should also be portable.

I want to immerse the user in the state of the ‘zone’. With that, I need some ideas of how people get in their zone. For me, it’s an environment that I can’t relax, but also not one that I am too stressed in. It’s like being in a cafe. But cafes are expensive. How do we build a cafe environment in an inexpensive way?

  • Immersion through sight, sound, smell, taste
    • Sight: projection on non-distracting scenery (eg. lo-fi hiphop to study to, waneella, relaxing videos, etc)
    • Smell: Coffee or whatever stimulating smells
    • Sound: Soundscape + their favourite tunes to study to
  • Occasional but mostly random breaks
    • Pleasant distracting content eg:
      • Sight: cartoon snippets / advertisements
      • Sound: comedy
      • Smell: ?

EXECUTION

I was inspired by a few artists’ works. Here they are:

  • James Turrell – Wedgeworks (2011) http://jamesturrell.com/work/type/wedgework/

  • James Turrell – Magnatron Series  (2003) http://jamesturrell.com/work/type/magnatron-series/

  • Olafur Eliasson – Reimagine (2002) https://olafureliasson.net/archive/artwork/WEK101084/remagine#slideshow

  • Vadim Fishkin – Choose Your Day (2005) http://www.vadimfishkin.si/?cat=3&p=149

  • Vadim Fishkin – A Speedy Day (2003) http://www.vadimfishkin.si/?cat=3&p=149

  • panGenerator – Apparatum (2019) https://calls.ars.electronica.art/prix2019/prixwinner/32727/

I stumbled upon these videos that are meant for cats to watch:

Then it became these kind of videos:

I started diving into more videos and discovered that the chill playlists are right — they knew what were relaxing to watch.

I also found that aquariums and floaty things (AKA jellyfishes) are relaxing to watch too.

I also found bizarre but interesting vapourwave compilations like these that are filled with retro ads:

I just had to look up more

Theres also streams of live music content like this:

Some cool stuffs but I think is distracting:

I think seeing stuffs float around and moving landscapes are really working. Rather than the advertisements or human / animal movements.

OKAY

So the idea is to have a portable projection + sound + smell machine that enables a user to be immersed in a space they are in. The projection is like a window to a relaxing visual world that one can focus in, while studying sound can be mixed with their favourite music playlist of their choice. The smell part I’m not sure yet but I’ll think about it. I’ll also think about whether to use videos or light streaks. In between, there will be random “commercial breaks” that allow the user to unwind. Everything must be controllable by the user.

The form will be taking inspiration from Apparatum. The effect will be similar to Vadim Fishkin’s Choose Your Day and Speedy Day. James Turrell’s aesthetics and immersive environments will also be considered.

If need be, I’ll create a room, or maybe setup in Truss Room so I will have more control. I can control the room’s brightness too!

Sources:

  • https://www.creativebloq.com/web-design/temporal-design-81516302

Third-I: Final Post

Updates and process

After the last update, I bought the materials that I needed. Few days later, I got the opportunity to work with Galina to create the headpiece which I am really thankful for as it looked good and I wouldn’t have been able to make it if it weren’t for Galina! Thank you!

Quick prototyping with cloth

Moving to Neoprene
Final result!

Testing:

Adding eye tracking:

The eye tracking works well, but it is unstable and needs to be constantly pressed down by my hand.

After that, I kind of left the project as it is as I had to work on other projects. The lack of time really killed me here as I have overpromised the device, even though I know that they can be done. They just cannot be done within the timeframe given.

There wasn’t any new updates to the device as, conceptually, it is already perfect to me.

The Code

There are 3 codes:

1. Eye: The eye is an ESP 8266 wifi module connected with 2 3.6V lithium Ion batteries. This gives a total voltage of 7.2V that powers the servo motor, the 2 IR sensors, and the board. I think this was still too little voltage (or there was some complications) as it wasn’t making it work very well.

 

 

Auto detection mode: the eye scans for the nearest object within its range and tracks it

Auto tracking mode basically says, if one IR sensor is detecting a lower distance, then the servo will turn to that direction.

Sweep mode: motor goes left, then right, and repeat

Sweep mode basically loops the servo left and right.

Eye tracking mode: the wearer’s eye controls the movement of the eye.

Eye tracking mode (code incomplete) is basically reacting to the value sent when the participant looks left or right.

2. Head (wifi): The wifi module on the head receives information from the eye and sends to the main arduino via Wire (I2C communication).

These lines of code basically sends the state data to the eye via Wifi, using Adafruit.io (this does not work yet due to lack of time)

This is for receiving the info from the eye, which is transmitted to the main Arduino via Wire.

3. The head contains the eye tracker, vibration modules, and buzzer. The code is simple, if it receives a certain value, it will buzz a specific vibration module and ring a specific tune. Unfortunately, I don’t know why, all the vibration modules run at the same time. I had no time to troubleshoot.

Final Device

The device, as it stands now, is only a prototype. It is sad that I can’t get it to work on time. Although, I am still proud that I got the eye working, which is really cool as it really works wirelessly.

Further Improvements

  1. I will continue working on this project over the holidays to finish it, so I can be proud owning this device and have it in my portfolio.
  2. I would 3D print the eye part so it looks more polished and I can hide all the wires.
  3. Fix the eye as it keeps turning left for no reason (it keeps happening even at the beginning stage of testing)
  4. Fix the vibration and include the buzzer as I haven’t really tried using it.
  5. Try out having the eye tracking up, as that should honestly be the main part of this device, next to the movable third eye.
  6. Hide all the wires and make this thing looks cool
  7. If the auto eye movement still doesn’t work, I’ll just stick to eye tracking as it seems to be the one that makes the most sense for this concept for now.

Lessons and Reflections

I have really over-promised everything and that’s really bad. I’m sorry to disappoint everyone with my failure. The important lesson is to be less optimistic when it comes to coding. Many of my ambition comes from optimism that things will all go according to plan. Mostly, it doesn’t. Also, the worst part of coding is to make everything run together smoothly. When there’s a lot of parts, it becomes very complex and hard to handle.

Despite this, I really learnt a lot. I learnt many aspects to coding that make my project work. I will try to bring this knowledge further next time. After this, I’m keen to learn more about other ways to code which isn’t as clunky as it is in this project.

I also learnt that we are designers and not engineers, so my project should be more on the experience than the tech. I was too focused on the tech and trying to combine everything that I was overwhelmed. I should really take things one at a time.


Updates:

So I simplified everything so everything is connected by wires now. The flaw is that there is now an ugly hose that’s connecting everything together. Still, I’m proud of this!!! And this is still just a prototype and I’m sure there’s more to improve for this project. I hope I can continue this somehow through other modules or FYP… As I’m thinking of doing something of similar theme!!!

Switch

Jeff taking a look!

below are videos of it working:

Auto tracking:

Eye tracking:

Our Glass Castle is Their Grave – Final Documentation

Updates:

After the last consultation, I was told to try building the space and test physically as there is no way to find out how the experience will be like without testing. However, there was a lot of difficulty in booking a space which I will briefly talk about later. I decided to drastically reduce the size of the installation after that. This is because the whole experience is clunky in my opinion and it will require too much material. But that’s also untested.

I spent >$100 the next few days buying materials like cloths and stickers, while I booked a few equipments and pillars that I can use to fix up the installation. Unfortunately, it was near crunch time for many modules so there wasn’t time to setup and test physically. From that, I learnt that I must really start testing earlier and not keep everything in my head until its too late.

I also got senior Chris to help me film some scenes with his drone! This was done as part of my previous idea of projecting greenery vs the sunken plaza’s reflective surface, which was the scrapped. (Sorry Chris! Thanks for all the trouble :’)))) ) As I don’t want to waste the footage, I’m going to put a small part here:

After that, I stopped working on the space until I was able to which was… 1 day before the presentation.

The Birds

While everything else was happening, I was trying to passively work on the project by collecting images of dead birds. There wasn’t much that I collected, which was strange (but also means it’s a good thing that lesser birds are dying haha)

 

The Space:

There was a lot of trouble to book the space. Firstly, Bharat was always not in, so I was not able to get approval even though I have requested for the space early. When I managed to catch Bharat early November, I was told that the space was to be shared with Prof. Joan Marie Kelly, who will be exhibiting her Painting class artworks. I had to make special arrangements with her in order to secure my space (which is that I will help her class to setup the exhibition).

The Setup + Final Presentation:

The afternoon before the presentation, I started setting up. I brought the necessary equipments and logistics down.

Initial setup
After putting cloth

Unfortunately, I did not document the form which was shown during the final presentation as I did not really like it. I already intended to continue working on it after the presentation so I have the newer pictures.

Video documentation of walkthrough:

In the above 2 videos, the participants enter from the back instead of the front. This was due to me thinking that entering from the front was not a very good experience. The profs then tried entering from the other side and thought it was better.

During the discussion we brought up a few points:

  1. The photos of the dead birds could replace the blood splat which was quite cheesy and doesn’t really look good in terms of aesthetics.
  2. Going from the front is better as there is a better narrative and it is more intuitive to navigate through.
  3. The experience worked as the impact sound and the visualisation is able to show what I wanted to show. Digital implementations helped to bring the experience to the next level which was successful.
  4. There should be variations in the knocking sound which can make the experience more diverse. Also, the sound of the bird hitting window is not the same as just a regular knock.

The projection I shown is this. It’s a compilation video of people hitting against glass, but a picture of a dead bird found in ADM after each hit.

Further analysis

Overall, going in from the front is much better. Although there should be some kind of cue to let people know that they should not walk past the acrylic, and there should be something to distract them to slow them down. This was tested with participants before the final presentation, so that’s why I decided to let participants go from the back (which actually was not any better).

I realised that people usually stand there to see if there are more to the video on the monitor. I usually have to tell people to move on instead. So if possible, I should let participants know that they have to exit.

The sticker sticking part feels out of place now. It’s more of a personal touch than anything that is related to the installation. This is because the installation is experiential, while the sticker part is more activistic. I still kept it as I still want the idea of this artwork to not just “spread awareness”.

Finally, I realised that people don’t really look up to see the splat. This changed after I told participants about the concept before they experience it.

Further Improvements

After the presentation, I continued working on it after a good sleep (yay!).

I removed the area where the projection was and placed the projection in the middle of the “tunnel”. The projection is now projecting onto a piece of cloth which that will have to unveil to move on, which leads to the acrylic sheet.

This essentially halves the setup, which makes everything look less clunky.

Overall, this makes everything better in a lot of ways.

  1. Navigation was easier. It was clearer for participants to understand the flow of interaction and the narrative.
  2. The participants will now move slower in the tunnel as there is a video to watch
  3. The whole setup is more compact and less detached

However, there are still flaws that I have to address:

  1. the light in the projection makes the acrylic sheet visible and should be turned off when the cloth is unveiled (this was newly added after discovering this problem)
  2. Projection on black cloth makes it not very visible (as mentioned by my friend Clemens) and the later changes, I switched to white cloth.
  3. The visuals are still not the best, the blood splat is still very…. weird. What I did next was to add an overall red hue to make the splat less off-putting, which kind of worked in bringing attention to the screen
Clemens’s reaction
The projection kind of blinds the participants and reveals the acrylic sheet which is not good

I also created a poster that will be pasted on my installation so people will know what it is about.

Reiteration of Concept

I would like to go through one more time to summarise everything, and how all the elements worked / not worked out

The concept is from an observation of birds hitting the reflective glass window around the ADM building. Upon further research, I discovered that many birds had died due to the building’s reflective glass windows. I wanted to make an installation that solves this problem through bringing awareness to the problem, letting people know the solution, and asking the school to do something about it.

The installation features an experiential space alongside an activity. The experiential space is a long narrow “tunnel” made of white and black cloth. The  use of white cloth was intended for the space to look like a funeral. The tunnel also represents the route into Sunken Plaza.

Inside the space, the first thing to see is the video projection. This projection shows found CCTV footages of people walking into glass. Each time a person walks into the glass, a picture of a dead bird found in ADM is shown. This is done to draw reference to birds flying into glass, and I want it to stir some emotions within people. Watching people walk into glass is funny. But is it funny when you see a bird dying from that? Using that, I want to create a sense of guilt and pity. The video is about a minute long and loops.

When the audience moves on, they will unveil the cloth and walk forward. This activates 2 sensors (previously only 1). 1 sensor will turn off the video that the projector is showing, making it easier for the participants to see what’s in front of them. Another sensor will activate the bird-window collision simulation. This happens on the front, which is a monitor that shows a live video of the window behind the installation, pretending to be an actual glass window. This was inspired by an advertisement by LG and another by Pepsi, which features a screen that looked like windows to trick participants. In my installation, a sound of a “bang” is heard, followed by the screen turning red and a blood splat appearing on the screen. This part is to cue the participants into knowing that a bird has hit the glass, and this let participants understand how it sounds and feel the impact.

Once that interaction is done, the participant can leave from the side, and move on to paste a sticker to ask for change.

Here are some user testing videos:

Note: she didnt notice the video and the blood splat, but was startled by the bang.

Her rewatching the video

Lessons and Reflections

I also learnt that in an art installation, I should focus more on the experience and feelings rather than facts as that is more effective in incepting ideas into people.

I also learnt that when it comes to spaces, it does not have to actually be physical space. It can be something more experiential, which I could focus on rather than creating an entire space for people to move around in. (which is costly and hard to build)

I also learnt that I should have started building much earlier and use the building as a testing ground for me to see how the experience feels.

I also appreciate the feedbacks which are all good especially Biju’s suggestions to having the glass wall that people walk into.

However, overall, I didn’t really enjoy working on this project as it requires a lot of work and money. Setting up a space is really difficult, especially with a space that is quite large like mine. Working alone on this is just not recommended. (There was once when my setup fell and I had to shout for help and the photography people came to help me I must thank them :’) )

I also lost motivation halfway through the semester as the concept wasn’t that strong in terms of the requirements of the module. Still, I’m happy that I pushed through and the installation looks fine now. I guess larger-scale installation stuffs isn’t my thing, and I should build something smaller in future.

 


 

More Updates:

Participants viewing the video & the impact

Videos:

 

 

 

BART-I (Butt Eye)

Back Awareness Response Transmitter I

This interactive device makes use of 2 Infrared sensors to detect presence of obstacles from behind, particularly useful in places where you may potentially block someone’s path (narrow paths, etc). It can also be used as a defensive too for early warning of someone sneaking up on you.

How it works:

  1. Wearer will wear this like a belt.
  2. Switch to switch on
  3. If something is in the proximity of 1 of the sensor (eg. the left side), the left vibration module will start to vibrate
  4. Depending on the proximity, the vibration varies. As the strength of the vibration cannot be controlled, I only controlled the frequency of vibration in relation to the proximity. The closer something is, the more frequent it vibrates. This is similar to car reversing system.
  5. If the obstacle is in between both sensors, and both sensors pick up the obstacle, both will vibrate indicating the obstacle being in the middle. But the threshold for this is too low (I think) and as such it isn’t very sensitive.

Problems:

  1. the vibration is very strong so it can be uncomfortable, and that cannot be controlled.
  2. if the wearer is leaning against the wall, it will keep vibrating. To solve this, one can simply switch it off
  3. Form not fitting, could be more flexible and concave rather than convex

Process

Template for the form

Putting it together into a half-sphere

Trying out the sensors

 

Putting the IR sensors on

Putting the switch and the battery pack together

The final form!!!

Code

Base system:

How the vibration module and IR sensor working together

This is some extra stuff I did to make the vibration not repeat itself if its within the same range for at least 1 cycle of the code. Doesn’t work well so I didn’t use it.

Documentation:

Evoking The Sense of Body – Interactive Spaces

IDEA 1: The Spoopy Room

Tech involved: YES: Sensors, speakers, mics, motors

I am afraid of IM room at night as it is usually too dark, nobody comes here, and the lights are behind the door when we open it. With that in mind, I was wondering what makes us scared or creeped out in a space. After some research, I found a few points:

  • Age of the space
  • Stories linked to the space (legends)
  • Attributes that dulls certain sense
  • Uncertainty
  • Prospect: how easy it is for us to move through the space
  • Refuge: how safe we are within the space

The spookiness of a space is associated with physical properties which we evaluate and make psychological connections to an unknown threat.

I feel that fear is a very interesting way to evoke a sense of body as it plays with people’s imagination in filling up the spaces of the lack of a physical presence. Can fear or creepiness transform a familiar space into an ‘unsafe’ space? Can we feel unsafe in a safe space?

From an article by theatlantic.com, I found this quote:

I’ve seen the process thousands of times from behind the walls in ScareHouse—someone screams and jumps and then immediately starts laughing and smiling. It’s amazing to observe. I’m really interested to see where our boundaries are in terms of when and how we really know or feel we’re safe. – Allegra Ringo

I thought this is an interesting observation. What makes someone feel safely scared? Perhaps it is the knowledge that the threat is unable to harm them. I want to let people willingly enter and stay in a space that makes them feel uncomfortable so as to make them reflect about their view of the space they are in versus the creepiness I designed for them, juggling between what they think is real and what they think is fake. There are a few considerations to start with. How big of negative (or positive) space would we decide that a space is spooky? How dark or bright would it be? How isolated is it? How rundown is it? What objects are placed within it? What materials are used in the construction of the space? What are the associations to such spaces? What are our cultural beliefs?

These are just some questions to ask. But these are not applicable to what I want to do now as I will be using a familiar space in school (the lounge). But I spent a long time thinking about these before finalising my concept so let me just let those questions stay here? Haha

My Concept

What is the relationship between people and a sense of ‘presence’ in a space? Using a ‘spooky’ setup in a room that visitors are familiar with, I wish to (or at least attempt to) create dissonance between their idea of the space and the space itself to bring about the question.

My Idea

  • Use the school lounge because it is a bustling place in the morning but desolate at night. It is a familiar place for many, yet can also be creepy when nobody is in school.
  • Recording of the past 12 hours to create commotion when at night.
  • Soft background speaker to play the recording to create soft sounds from 12 hours ago
  • Sensors placed at various points to play knocking sounds or giggles or cause movements at some areas of the lounge:
    • Near the tables
    • Sofa area
    • Bean bags
    • Walking corridor
  • These may also be activated at intervals

Note: I’d like to credit The Lapse Project by Inter-mission for the idea of a sound lapse

What it should feel like:

Alone:

  • Sitting alone should feel uncomfortable with the constant soft chatter in the background even though there is nobody
  • Walking around will cause sensors to operate, causing sounds to play, or objects to move around. (This can be replaced with motion sensors as people are usually stationary in a spot)
  • In the morning, this would have a lesser effect as the lounge is quite bright in the morning. So the location may not work as well (was thinking of a more obscure place like level 2 corridors but nobody really goes there at night anyway) But the sound recorded at night would be so minimal that, perhaps there wouldn’t be any spooky noises at all.

Group:

  • Group chatter may dull the experience which can make everyone feel more comfortable
  • Movement causes sensors to operate a lot, may cause alarm at first but annoyance after a while. Perhaps this can be controlled to specific areas that allow people to activate at will. But as a group
  • In the morning it will not do much to groups, but what helps would be the chatter and happenings in the morning that will be recorded so it will be played at night. Visitors that are aware of this can spice things up by making spooky noises.

Overall, it could be packaged as a challenge, although I try to not turn it into a social experiment. I want people to be aware of the intentions of the project and have fun within an interactive space, while also confront the idea of being spooked.

Looking back, perhaps the morning experience can be more active as visitors can affect the outcome of what happens at night with their recordings. This ensures that visitors of the lounge all have a participatory role no matter when they enter the space.

Wrapping it up… (basically summarising what I written above)

Imagine a space that everyone is familiar with: The ADM Lounge. The interactive space will be set up there, and visitors of the lounge will know that there is an installation going on in that location. A speaker will be hidden around the lounge to playback live recordings set to play at a 12 hour delay, so at 3am, recordings from 3pm will be played. A mic would be out in the open, recording everything going through so visitors can voluntarily contribute to the recording. Groups gathering at the lounge making conversations will also be recorded. Some spots at lounge will also have sensors that, once triggered, plays a soft haunting sound, or causes a knock on the wooden pallets, or rotates/moves a soft toy. This will have little effect in the day, so visitors in the day have a more contributing role to the installation in terms of how they create the haunting experience for people using the space at night. At night, the installation comes to be fully alive as ADM quieten down. The soft playback will be audible and the lounge will be filled with softened chatter from 12 hours ago. This creates the presence of people when there is nobody, creating a sense of an unknown entity wandering around the space. Sensors that get activated amplify this effect by creating more audible and tangible experiences for visitors. Overall, visitors should be aware of the entire setup so they are able to think about whether the setup affects them or not. They should be able to evaluate their feelings and responses, and gain some insights about how these sounds and movements affected their experience in a space.

IDEA 2: What We Left Behind

Tech involved: NO

Before I begin with this concept, I’d like to thank Shah and Tanya for starting a conversation about our ideas which led me to thinking about this idea. It is sort of an idea built upon their’s but in a different direction so THANK UUUUUU

Concept

We are always leaving things behind, whether we are aware of it or not. Our hair, our marks on metal or glass, our smell, our footprints. We don’t often notice them, but when it gets accumulated, it becomes acknowledgeable. It is through these accumulations that we can feel a presence of people that entered and left. However, that is also when we decide to remove these marks. Sweeping away the debris we leave behind. Wiping away the marks. Doing so, we erase what we left behind over time, only for it to accumulate again. Out of sight, out of mind.

With this analogy, I would like to raise an awareness of what we produce as humans, in terms of the waste we leave behind like plastic, unfinished food, or garbage.

According to this Government website,

Singaporeans produce an average of 800g of waste per day. That’s about the weight of 5 iPhones. Multiply that by the 5.6 million people in our population, that is a lot of waste. With this piece, I aim to bring awareness to our wastage and also offer solutions to help the situation.

My Space

The installation is going to be placed within the CBD area. This is a 3m x 3m cube that is white in colour in the interior. There are mirrors, glass panels, and metal railings inside the space. There are also grates on the floor that collects the hair and objects left behind by individuals.

The Interaction

People entering and leaving will leave behind their odours, firstly. They will be able to explore the space and look around. This can be a space for people to rest in as well. The main attraction is the gutter — it is going to eventually collect enough debris to be very noticeable. There are also panels to help people make the connection between the left-overs and waste. At the every morning, the remaining residues will be swept into the gutter.

Within the space itself, there are also objects to interact with. One can lean on the railing, take a seat on a few of the designated seats that is coated in heat-sensitive paint. Eventually, footprints and damage will also appear inside the room. All these will evoke a sense of presence within a space. As the work progresses, it will be interesting to see how people leave their marks, where they leave them, and perhaps this can create a persona for Singaporeans using an urban space which can help in urban design.

Image taken from https://mothership.sg/2019/06/convenience-store-sustainable-dhoby-ghaut/

Just for a reference, here is how the space can be artistic and functional which is what I’m going for

Some other things…

Image taken from http://www.nanyangchronicle.ntu.edu.sg/News/2504bird.html

I also wanted to further link this idea with the idea of birds and migratory birds dying while in transit in Singapore because they wander into glass-filled urban spaces which disorients them. One very good example is the ADM building itself and the amount of dead birds we can find around ADM. This seems to be a problem that we ignore, or literally sweep away (thanks to the cleaners that clean our city every morning, which is also why I want the space to be cleaned in the morning). Mr. David Tan is one person that collects these dead bird samples to understand where birds are dying and what kind of birds they are. (https://www.todayonline.com/dead-birds-wingman) I feel that our impact on other animals as humans can be a topic to discuss in the same space too. But I was afraid if that will make the entire concept too complicated, that’s why I want to write that here. I think bringing awareness to the amount of bird deaths is not the only thing we can do. We can teach the world what we can do to help this situation. Within the installation, there can be non reflective stickers on the mirrors to block the view of people looking into the mirror, as like how it would work for birds in real life to re-orientate themselves. We can put railings for people to lean on which works like perches for birds to safely rest on. We can create a low-light environment to hint at a way of lowering light pollution.

One solution that is already in place is the addition of non-reflective strips on glass windows. 

A screenshot of the same article article talks about our school as a hotspot for bird collision
Image taken from https://www.todayonline.com/singapore/school-tries-keep-buildings-killing-birds-nparks-release-design-guidelines-next-year

Why is this in the front of ADM when it could be placed in the Sunken Plaza where most birds died in?

Anyway, I was thinking, the artwork can have a plug to help Mr. David Tan in his research by providing the visitors with his contacts.

Conclusion

The experience in this space should be mostly passive but also informative. The entire concept revolves around human waste in terms of our bodies’ sheddings. It serves as an analogy for the physical wastes we created that we sweep out of our existence everyday. To quantify the damage we do to the world. It also serves as an analogy for the wildlife that we indirectly killed as they wander into our urban spaces. Overall, visitors should be able to take away certain messages about awareness and perhaps some information of how they can help.