Museum Field Trip Review

  • Pick 1 interactive installation and describe what you like and dislike about it

    • Story of the Forest is the installation that attracted me the most. As always, teamLab is able to create an immersive and mystical world that is also aesthetically pleasing. It brings some kind of fantastic environment from the digital world that can’t really exist in our physical world. I really like the algorithmic behaviours of the animals which is entertaining to watch in my opinion. I love it when the animals glitch out too! I think these kind of appearance made it more interesting for the viewers, as they try to see what the individual animals can do or react to its environment. I am also really impressed with how they seamlessly connected the projectors together into one long piece of work.
A section of the panoramic projection
One of the rare bois
One projector only do a small part, but when everyone comes together, its beautiful. Just like ants.
    • What I don’t like about the work is that the interaction level is not just low, but is also unintuitive. The interaction only happens when participants stand near the walls at the bottom of the Glass Rotunda, which spawns a tree and animals. The spawning is very slow, which is quite disconnecting for viewers.

  • Describe how does this installation that you have selected fit into the overall environment, did it work? Why or why not?

    • The installation do not really fit into the overall environment in my opinion. It is quite a big jump in both the use of technology and style compared to the other exhibits. I don’t feel that it tells me much about William Farquhar’s drawings of the animals. It felt more like teamLab is doing their own thing and that it’s just animals without much meaning behind it. Although I appreciate the effort and style that is being put into the work, I can’t make that connection with history. I guess history is really much more boring and its difficult to represent it in artistic ways.

  • How is the audience invited to engage with the installation and how do they interact?

    • I think people want to get closer to the animals, and that’s how they are invited to view the installation. However, as mentioned earlier, the interaction only happens at the bottom of the Glass Rotunda, and there is no prompts for users to interact with the walls by going closer. I guess this kind of gives an element of surprise, and it also kind of adds to a different experience to the installation. But, I think that it’s not the best way to engage viewers to interact with the work.

  • From the installation that you have selected, pick at least 1 feature/idea/concept and discuss how you can incorporate it into your own interactive environment project
    • I think I may want to incorporate some kind of motion sensor to my project, actually. Like the spawning of the trees, it can maybe create some kind of ripples or be used to switch the visuals in my installation.

 

Aesthetics in Red Dot Museum

The Red Dot Museum holds a collection of really beautiful and well designed products that was inspiring for me. It was strange to see products that we still use outside of the museum, which made me think about how well designed they are to be displayed here.

I will talk about some products that I feel strongly about. (Note I did not save a photo of the names of these items so I’m just going to call them what I think they are!)

#1 – Swiss Army Knife

It was interesting to see this on exhibit as it is something that’s quite classic for many. That kind of already proved how good a design it is. Looking at it in the perspective of the triangle, I can see why:

I put its aesthetics in the middle as it excelled in all three aspects. The knife is extremely functional due to its multi-function. Designed as a tool, it makes sense for people to use it to perform its function, and is as such supposed to perform its function well. The knife is very ergonomic as well, designed to fit in the hand of the user without problems, as well as creating a good grip through its hand-friendly grip shape. It is also easy to use and convenient — take it out of the pocket, pull out the tool you want, and if you finished using it, push it back in. Finally, the design speaks very well for itself, its wood finishing and quality invokes a sense of trust in the product. We know it is reliable and well made. It is a reflective design, as it does not only excel in its appearance and its usability, it also is sleek enough to allow one to make a statement with it. Using it allows one to think about how it will portray the user’s identity when using the product, how reliable and ready he/she is.

#2 – Pizza Cutter

This pizza cutter was one of the first few items on the window side exhibit that caught my attention. This is how I rate it:

Once again, another perfectly balanced product in terms of aesthetics. In terms of function, it is what it is, a simple pizza cutter. In terms of human factor, the appearance do feel comfortable to hold, with that gradual curve that allows our finger to grip it comfortably. In terms of its composition, it was made to look weighted towards the cutter side, which allow users to know which way to grip it to allow the cutter to be most effective (which is downwards, in the way it is displayed). Lastly, the product can evoke some kind of emotions, as it is designed to not just be sleek, but also reflective. These qualities made it look very clean and swift, almost as it the pizza cutter is some kind of samurai sword. This makes it very classy but at the same time aggressive. That in itself can give users a good feeling using the product. The design is also a reflective design (literally, too), surpassing visceral and behavioural design, as it is of a certain taste that would start conversations on the dining table.

#3 – Elephant Fire Extinguisher

This product was an interesting take at the fire extinguisher, redesigning its grip and hose to resemble an elephant trunk.

In terms of functionality, it works very well as it has the gauge and instructions at the right place, the overall pin and the nose is at a location that is easy to see and operate, which makes it easy to operate and perform its function. In terms of human factor, it is very friendly especially to people who don’t know how to use a fire extinguisher. Too many times I looked at a fire extinguisher and wonder how to operate it in an emergency as it looks too complex to use with all the tabs, knobs, and levers. The design is rounded, which makes it comfortable to hold especially at the part where the hand is supposed to grip the extinguisher. It is clearly designed to be held in a certain way that makes it comfortable and effective. Like I said earlier, it is designed to be intuitive to use, and as such excelled in human factor. In terms of emotions, this one appears to be very cute and friendly. This personality therefore allows one to feel comfortable to pick it up and use it, no matter who they are or whether they know how to use a fire extinguisher or not. The design is, unfortunately, not a reflective, but more behavioural due to the fact that we do not use fire extinguishers in our daily lives. It is designed to be more intuitive and easy to use in the event of an emergency, rather than something that one will keep for others to consider how it looked on them.

Conclusion

This trip allowed me to see and compare what design is aesthetically pleasing within its own product archetype. I was deeply inspired by many designs, and I hope to be able to have something I designed to be displayed at the museum in future.