Hyperessay #1 – Private vs Public: Surveillance, Privacy and Identity


The Internet is a wonderful place. It brings us unlimited connectivity, unlimited history storage, and unlimited sharing of information, amongst many other great advantages, for the good of living beings.

However, we cannot ignore the fact that the Internet, too, allows for unlimited access to all sorts of data, which sparks debate about privacy, access to open-sourced terrorism, and blurs the line between the ethics and responsibility of actions taken over the Internet.

The format of our final project will be a scripted live broadcast (unknown to the audience) that revolves around surveillance and cyber security. We will be using hacking (data transmission) and authenticity over the internet as our main focus in the broadcast. A virtual space creates a social situation without traditional rules of etiquette. The lack of immediate or physical consequences emboldens people to engage in behaviour unlikely seen in real life.

Our final project aims to act as a prompt for the audience to analyse / think of these issues deeper, about the existence of these malicious intentions and how they can protect themselves from it, be it by simply covering their cameras on their devices when unused, or being more aware of cyber security and being more responsible for their own privacy over the internet, at the very least.



Clarita’s Facebook is hacked by a mysterious person. The hacker uses the live stream function on her phone, and proceeds to access Clarita’s friend list, asking viewers to choose someone, which ends up being Ling Ern. The hacker reveals that he/she will prank Ling Ern and shows the process of hacking into Ling Ern’s phone and accessing her phone camera.

Ling Ern, on the other hand, is broadcasted on Clarita’s Facebook live stream without her knowledge. To draw Ling Ern’s attention to her phone, the hacker sent a notification which prompts her to look at her phone, giving the live audience a view of Ling Ern’s face. The hacker proceeds to carry out a couple of pranks (may or may not be decided by audience) that might end up devastating for Ling Ern (like hacking her bank account or something serious).




  • The Pirate Cinema (Nicolas Maigret)


This work depicts the idea of surveillance and cyber security where everyone viewing the art piece is actually indirectly spying on the activities of the community torrenting different types of videos online. This makes the audience forced/unintentional voyeurs.



  • Bold3RRR (Jon Cates)


Jon Cates: http://www.saic.edu/profiles/faculty/jon-cates

Website: http://systemsapproach.net/innerindex.html

In this work, Jon Cates shares his work processes on live streaming. This allows the audience to openly view his artistic processes. In our final project, we want this sharing of real-time work processes over the third space to be depicted too.


  • Open Source Studio (Randall Packer)




Interactive collective narrative where audience can have the opportunity to decide what happens to target, being involved in constructing this narrative.

Third space and open source network allows us to rethink broadcasting and artist’s studio then and now. We are shifting towards peer-to-peer broadcasted art that creatively joins virtual and physical spaces with technical imagination, conceptual thinking, social sensibilities with live media art made by “artist-broadcasters” exploring a collective approach to Internet streaming.



  1. Explores the vulnerability of users and factors that lead users to fall prey to hackers: Through identifying reasons for data breaches, theft of personal information and invasion of privacy.
  2. Invoke audience to rethink about their own actions- whether they take responsible steps to protect themselves on the internet. For instance: Not reading the terms and agreement on social media websites fully and agree to them right away.
  3. Ways in which PDPA (Personal Data Protection Act) play a part in protecting users.
  4. Identify potential dangers of technology and devices nowadays where tracking user’s activity on devices, pictures, messages is prevalent as well as selling information on activities to third parties.
  5. Raise awareness about cyber security and highlight the possibility that anonymity will prob­a­bly be a lux­ury com­mod­ity one day. It will be lux­ury that one’s own tracks will not be recorded.



  1. Explores motivation for hackers in terms of: anonymity, fun, monetary gain, power play, voyeurism
  2. Identify the kind of loopholes that allow hackers to make use of people’s accounts online.
  3. Intention of hackers changing their identity (identity transformation) as well as the characteristics of the internet that allows that to do so.
  4. Invoking the audience to think about ethical boundaries when third parties are only accessing data through parameters that are technically allowed by the victims through agreeing to the terms and agreements.
  5. Drawing parallels between hackers going through personal data and companies selling data of their users.



Micro Project 6 – Glitch Aberrations

For this micro project, I decided to use a photo of a stock picture perfect family. I chose one with a watermark on purpose as it enhances the unbelievable / unrealistic / fake / silly quality of the concept of a perfect family. The family composition reflects my real family: parents and 3 daughters.

The series of glitches debunks the idea of a perfect family, because no one is perfect, and no family is perfect. Each letter, symbol, or character that is moved around in the code represents the many events that happen, the actions taken, and the words exchanged in a family. While many are of a positive quality, many are also of a negative quality. With every negativity exchanged, the perfect family becomes less perfect.

Eventually, this idea of a perfect family turns into something that is completely different, and that’s okay, because every family is unique, just like how the picture is now unique after its glitches.



At first, I cut individual letters from different parts of the code and pasted them together in one space creating the text “PERFECT FAMILY”.

It created an interesting composition where the father’s eyes got edited out/displaced. The colours also became more saturated and neon-like, almost saccharine, amplifying the happy mood from the original picture into something psychedelic. Can any family be this perfect?

Then I added “DOESN’T EXIST”, and the image glitches into a warped version that seems to destroy the idea of the perfect family.

Next, I added “OR DOES IT?” at another section of the code.

At this point the image glitches into a clearer version of the family, but just in a different colour, and the lines became finer and more even. This improves the possibility of the existence of a perfect family.

Then I added the different components of a family: daughter, sister, mom and dad. I tried various ways of adding letters to the code, whose meaning is open to interpretation.

I didn’t include any son or brother because I do not have a living brother.

As you can see, the image does not warp too much with these changes.

Other than that, I also tried randomly copying a part of a code and copy-pasting it multiple times to fill the window with that particular part of code.

I also constructed a word with another phrase through composition.

Lastly, I kept on cutting and pasting different parts of the code to other parts, and/or copy-pasting code multiple times to distort the image until I was happy with it, until the image can barely bee recognised.

Micro Project 5: Split Screen (Clarita and Ling Ern)

Here’s a saved video of our split screen live broadcast!

Ling Ern and I thought of the concept of “teleportation” through the third space, which is a common idea in science fiction. We decided to teleport food from one place to another through the third space.

This was filmed in separate places in ADM. We had a list of food that we wanted to share, and how we wanted to interact with them. From just passing food from one side to the other, to sharing the food together, to passing an object back and forth and it “transforming” when passed around.

The outcome I would say is really fun to watch, almost as if it was edited, but in actuality done live. Many videos like this are available on the internet, and these composite videos mimic visual effects.

If we had more of the props, we could have done more takes to perfect the synchronisation.

Even though the end result is not as seamless as we would like it to be, we thought that it was a really fun video to do in the end. After multiple tries, and problems with doing split screen on Facebook live on android phones, we were finally able to resolve connection, broadcast issues and do a full take.

Here’s the full video on Facebook:

Posted by Clarita Saslim on Tuesday, 25 September 2018

The only unfortunate thing other than the imperfectly synced parts is that some of the comments from my friends during the live broadcast were gone. In the video you can hear me reacting to their comments, however they did not appear in the final post when I shared the live video.

A friend asked me to do a virtual high five with Ling Ern at the end of the video, but sadly Ling Ern had logged out at that point of time haha.

Even though Ling Ern and I were in different places, we could interact as if we were right next to each other, defying any physical boundaries or geographical situations.

The third space really gives humans unlimited connectivity, and in the future, I think haptic connectivity would be developed even further. Maybe we would even be able to interact with physical, tactile avatars of people from across the world. Who knows?

Micro Project 4 – Pirate Broadcasting

For this micro project, I spontaneously decided to live stream a poll in which the audience would help me choose a pair of jeans to buy, since I need to buy some pants for a trip.

Making use of Facebook’s stories, I pre-broadcasted the information that I will be going live at a certain time, and the choices that I had.

At 6 p.m. I went live to gather responses on which pair I should get, telling them to comment/react different emojis for different choices. I thought that it would be a fun way to get the audience to interact.

Unfortunately, although I tried telling my friends on Whatsapp to come and interact with me live, most were unavailable and the first try ended up with failing as the audio was not broadcasted to the viewers. More people came and left comments, but there was something faulty and the video ended up not saving at all.

So I went ahead and tried a couple more times, the last of which worked. In the broadcast I explained what I was doing and showed them the choices, and told viewers to comment or react to indicate their choices. However, there was almost no audience and hence I could not get an enough response. I decided that maybe I could let the viewers decide even after the live broadcast.

When I ended the video, Facebook couldn’t save my video and couldn’t even post it to my story, which was a little upsetting, but at that time, I already had to leave the store to get back to NTU for another event, and couldn’t stay any longer, plus my phone was dying so I decided to just leave it be and try again the next day.

This was the only one saved somehow out of the three tries:

HELP ME CHOOSE WHICH JEANS TO BUY!!!Comment ❤ for green striped jeansComment 👍 for black jeansComment 😄 for blue jeansLove yall!!

Posted by Clarita Saslim on Wednesday, 19 September 2018

As a replacement, I decided to wear the jeans the next day and ask a friend’s opinion on it instead. I would also be revealing which pair of jeans I got in the end.


I think that as an audience, I’m pretty used to watching content creators on the various social media platforms like Youtube, Instagram and Facebook. However, I’m solely an audience and have rarely participated in responding or leaving any comments.

Based on my experience watching them, my idea of an interactive live video is very fun, but apparently it becomes a little awkward when you have no audience. What is the point of going live then? It made me wonder how a lot of my friends and I, and many others in the world, are more of passive consumers rather than active participants when it comes to interacting in social media.

Viral videos, news, or anything posted in the internet, while many share, comment and react, many others simply view and leave. With the millions of content available in the world for everyone to see, how do content stand out and how is it relatable? How do we elicit response from viewers, especially when you’re starting out?

Just some thoughts I had after this exercise. 🙂

Micro Project 2 – Pirate Broadcasting

CLASS TIME WITH WEN LEI: Final Projects?? Say hi to Lei

CLASS TIME WITH WEN LEI: Final Projects?? Say hi to Lei

Posted by Clarita Saslim on Thursday, 6 September 2018

My first ever Facebook live video, and I do it for class. I have never been too much of a social media user. The times that I use it though, I like to get to know what my friends or family are up to. However, I rarely use it to share my own life. There’s something about letting others know things about me, or the fact that if I post anything/everything online, information about me will be permanently available on the web space for strangers/FBI agents/criminals to find, that just don’t sit well with me… somehow. Most of the time I don’t think or care about it, but there IS that little part of me that thinks that… you knOW?? DOn’t you toO?!

Okay anyways, doing the live video was brainless to me, something that doesn’t happen too often as I always put much (sometimes too much) thought before doing things. As a result, I defaulted into my defense mechanism: being a little awkward and silly. I decided to live stream the idea generation Lei was conducting in class, and anyone speaking on screen.

Not a lot of people saw the video live, but I think what was most interesting is the conversation generated through posting that live video. Family that I don’t interact in real life much, and even my old Balinese dance teacher contacted me through comments on the video.


So I realise that even when the medium itself is live and real time, it doesn’t mean that the conversation won’t live on past the broadcast duration… It will be there as long as the internet (or Facebook) exists, and through sharing may be able to expand and develop.

Ok enough of the word vomit bye

Research Critique: The Collective Narrative (Cut Piece by Yoko Ono)

The collective narrative.

As we belong to a generation that grew together with technology, we might have not noticed how the virtual space plays a huge part in our daily lives and how it has become a significant feature of our identity. I think that as social beings, openness and collaboration are natural to us, to a certain extent at least. We grow up with social media, where we are allowed to interact with friends and family even when we are not physically together. We even get to interact with people we have never met before, across cultures and lifestyles, eliminating distance and heightening global understanding. Conversation is open to everyone, anywhere, anytime.

So, this virtual space allows for narratives to transform into something increasingly collaborative, involving more than one person in its making. Not saying that collaboration is not possible without the net, but it’s just that physical boundaries are eradicated, making collaboration more convenient and making content more… wholesome? I’m not sure how to describe it, but I’m sure that you would agree with me that the net has allowed for better understanding and acceptance across communities.

Here is what I have to say on Yoko Ono’s “Cut Piece”.

In a collective narrative, different points of views come into play, creating a story with multiple authors. In Randall Packer’s essay on Open Source Studio, when talking about the collective narrative, he mentioned exquisite corpse, a game in which a composited work is born through the contributions of multiple people/artists. I think that this is a great example of how people’s choices play a part in creating and defining the art work, like in Yoko Ono’sCut Piece. Whatever the final result is, is determined by how the audience chooses to interact with the performer, and the work is constantly changing throughout the performance. Even when Ono performs it again at different locations, the work will never be the same as different people would interact with her or respond to the performance in different ways.

Ono’s “Cut Piece” has opened up dialogues and discussions about social issues of the time, of femininity, of how women were perceived, which was a very bold move, especially at the time then. Both men and women came to cut pieces of her clothes, and you can clearly see that people had different approaches to doing this. Some cut more, some cut less. And through this interaction, you can see a glimpse of these people’s characters and how they regard Ono as a subject, as a woman. Their different reactions combined, create an overall story about how women were treated as sexual objects, they sit there submissively with no say to whatever is done to them, which extends to just how they are treated and how they are expected to respond in general. This mirrors real life, and the real interaction with real life people, I feel, just gives it that much more credibility and authenticity to her message, rather than if she just created a piece that states her opinions on the matter.

Overall, I think that we could be more aware of our actions in the net, acknowledge and consider the possibilities that the internet can open for humans. The world is already at our fingertips, let’s not take it for granted.

Micro Project 1. Video Double: Regardez Moi

Many eyes
Through glass and metal
Watch me make my art,
Peer into my life

Maybe one day

I’ll let you in
I’ll let everyone in

As an artist, I have always wanted for people to know my work. I want to share my art, but I feel that by doing so, I am also inadvertently exposing my vulnerabilities and weaknesses to the world, allowing strangers to critique me.

Through their screens they would watch me and if I choose so, even in my personal life (which is usually an influence to my work). One day I’d like to have the confidence to expose myself to the world, just like my alter ego.

Research Critique: Open Source Studio

I think that as artists and designers, we all draw inspiration and/or are influenced by many different things, whether consciously or unconsciously. Different things being circumstances, family, friends, other artists, objects, architecture, science, literature, and literally anything and everything else. I feel that a lot of art is produced out of a response to something, be it external or internal, and that as social beings, it is only our nature to share experiences, which can be born regardless; through interaction or non-interaction.

As we progress into the future, we are becoming an increasingly comparative society. I don’t think we would be reaching a superlative status anytime soon. We have more freedom; of thought, of expression. Technology is better than ever before, allowing for better communication, faster connectivity, wider reach, more and more of everything.


In Randall Packer’s essay, he described how the artist studio used to be a finite space, and how it has expanded into an ever-expanding realm of cyberspace.

Truly, the internet has allowed for a wealth of possibilities. In Packer’s words, we are now able to “move and roam beyond the physical world: opening up new potentialities for collaborative research and peer-to-peer artistic production amplified by the network“. All these inventions have been continuously developing, and one such product of the development is the open source system, whose main idea is to create a free, open database for everyone to use each others’ ideas to develop their own artistic, intellectual purposes. This however contradicts or confuses the idea that creative people should be credited and monetarily compensated for their work just as an engineer is compensated for their inventions.

I think that a compromise is what is most appropriate. Of course, we must recognise artists for their original ideas and creativity, but we should also be generous in sharing them and collaborating with others, because only then ideas can be developed into something greater. It would be nice to make use of the variety in our thinking, ideas, and help each other improve.

Taken from an article from Zacs Garden on “Best Garden Tools”, https://zacsgarden.com/how-to-start-a-garden/best-tools/

Think of 5 gardeners who each have a single, different tool. Sure they can take care of their plant with their single tool, but only with sharing tools and working with each other, would they be able to cultivate a beautiful garden.

We have it easy – we have this database technology. It’s up to us. We could choose to be cooped up in our own worlds and create isolated bubbles surrounding our selves, or we could use it to cultivate a conducive place for learning and growing.

You choose.