Third Space Fallacy

Third Space Fallacy

A Third Space Fallacy is an experimental interaction performance on third and first space that combines the responses collated on the third space through Instagram polls and stories to curate the next move in a friendship conflict between two girls, Bella and Daphne. To make the entire performance as real as possible, both girls had to put up an act in the span of 1 week in the first space, when questions arise from the people around them. Also, to stage that this is not part of our project for Experimental Interaction, our group have created another Instagram account @abracadabrrun, collating uninformed decisions made by our followers, which is part of the narrative of the death of Bella.

Conceptualization

Initially, I had an idea of having a social media game at Changi Airport, however, we rethink after receiving the comment of my critique on the online Symposium, Are We in LOVE with the Connectedness? from our professor Randall Packer.

“Very interesting how you expressed your thoughts on interaction in such personal terms: how we engage emotionally in the third space. This has been one of the key ideas we have discussed this semester, how meaningful interaction can be achieved despite geographical separation. Wasn’t this proved when you elected not to interact in the chat for Annie Abrahams’ performance, and found yourself removed and disconnected. This implies that is direct interaction that creates the quality of engagement in any form of interactive art. Perhaps it would be interesting and helpful to your thesis to applied this to Blast Theory’s work: how the players and performers engage in something dynamic, arresting, and challenging in both physical and virtual spaces. ”

– Comment on Are We in LOVE with the Connectedness? Randall Packer

Randall Packer mentioned that the emotional engagement in the third space has been one of the key ideas we learned in this semester. It got my group mates and me into thinking. How can we emotionally engage our audience? The answer is DRAMA. Some people love drama because it is something that might not really happen in real life or the exaggerated version of the real-life event. It catches people’s eyes, trigger their emotions, and sometimes it is just entertainment.

We chose Instagram as the main media for our piece. We decided to use our personal account in order to make the drama seems real, and let people participate unconsciously. Thus, we could receive real emotions from our audience, or while interacting with them.

Firstly, we scripted the characters and the rough/possible storyline. The two characters, Bella (acted by Bella) and Daphne (acted by Daphne) are the bullied and bully in this friendship drama. They are old friends from Secondary School. Daphne had been taking advantage of the kindness and dependability of Bella since they met. Then, they happened to be on the same course and university. The conflict started with Bella exposing her toxic friendship on her Insta-story. The rough storyline is that Bella expressed her anger towards the friendship, and asking for solutions online, while Daphne got annoyed by clingy Bella and also started ranting and asking for help on her social media. The ending of the drama could be happy, sad, tragic, and etc. depended on the choices our audience made.

Execution

We only had two weeks for this group project, and we started building up the tension on Instagram a week before the critique day.

INSTA STORY DAY 1
INSTA STORY DAY 1
INSTA STORY DAY 1

I posted the first story to complain about the toxic friendship and 45 out of 145 viewers voted for this post. The opinions are make it clear and just let it go. Participant Including strangers as my account is public.

INSTA STORY DAY 1

Also, people were replying to this post. 4 people were showing concern, 1 was curious and 1 was giving the constructive solution to my situation. Then we decided our next move base on the result we obtain.

DAPHNE INSTA STORY DAY 2
DAPHNE INSTA STORY DAY 2

Daphne also posted emotional stories and ask her followers to vote for her.

 

INSTA STORY DAY 2
INSTA STORY DAY 2
INSTA STORY DAY 3
INSTA STORY DAY 3
INSTA STORY DAY 4
INSTA STORY DAY 4

The social media rant lasted for days until my followers voted me to find her in real life. I found Daphne at Jurong Point by stalking her Insta-stories. We got into a fight there as her followers voted her to confront me. She left me there with hurtful words as she was angry that I kept following her and contacting her.

 

FAKE GAME INSTAGRAM ACCOUNT
FAKE GAME INSTAGRAM ACCOUNT

In order to make it more convincing as people were doubting that our drama is our Experimental Project, we made an Instagram account and used our initial idea to create a fake game. Also, the blind decision people had made actually led to my suicide and the way I suicide.

MY LAST INSTAGRAM POST

Our social media drama reached the climax with my last emotional posts. I left social media for 18 hours, as I committed suicide in the third space. I received 5 replies that showed concerns and other messages from friends.

The game ended with the launch of our trailer video on youtube and our message.

We received emotional replies from our friends after they found out the truth. One friend actually told me that she did not participate in the voting but she actually followed the whole story.

Discovery & Exploration

This piece of social media performance is experimental, as it is only 30% staged. The audience has the most control over the narrative. Our intention is to test the impact of social media, how it affects our life emotionally and create the awareness that our behaviors on social media could lead to serious consequences. We were surprised that how powerful Insta-story is. The image and text we created were able to convince people around us even our closed friends who see us almost every day. It is interesting how easy we could shape our digital identity that is totally different from our real personality. Also, people actually brought the third space drama into the first space to engage more people. They talked about the story and also tried to have their opinion towards our situation. Daphne and I needed to be in our characters in real life.

To conclude this project, we applied what we learned in this semester into this social media performance. We exposed our emotions online and created our new digital identities. We engaged our audience unconsciously in both first and third space. Everyone DIWOed this piece of performance, as we, the artists only created the outline and platform. Lastly, I think the role of artists is to make the world a better regardless of our area of disciplines. Furtherfield helped refugee through the power of Internet, raised the awareness of the environmental issue, Media Burnt was conveying the issue of mass media, and Hasan Elahi spread his story of discrimination online. As young artists, we also like to raise the question of how we should use social media, and how we can avoid social media tragedy to happen in the future through this project.

THE TEAM

ZINE: Say Hi to the Houses

FINAL ZINE DESIGN

The final version of my zine design was inspired by the annual District Design Dialogue event at Holland Village that I visited during Singapore Design Week. My concept was changing along the way, from capturing the atmosphere at Holland Village during day and night to celebrating design in an international neighborhood.

FINAL ZINE

The final zine will lead the visitor through the house tour full of interactive artworks, drinks, and music.

I tested printed another few types of paper as the Marble White 120gsm paper is a bit too thick for the zine.

FEEDBACK AND REFLECTION

I received constructive feedback from my classmates and professor. I am glad that my classmates like the choice of colours and found the cover page eye-catching, however, maybe the symbolic object I chose could be more relatable, and easier for the reader to understand the narrative. Also, there are still flaws in printing, as the last page is not perfectly aligned. I will work carefully on the software and also check on the printing to make sure the outcome has the best quality. Some also suggested that the font could be easier to understand. Overall, I had found doing this project, attaining the event, trying a quite different graphics style this time. I am from a product design background which emphasizes practicality. Sometimes, I found it hard to break the constraints. I am grateful that my professor pushed my limited and answer my doubts patiently. I will step out of my comfort zone and explore more about graphic design in the future.

#DDDSG ZINE DESIGN PROCESS

FIRST DRAFT OF MY ZINE 

The first draft of the zine was printed out on the normal paper. The theme is celebrating design at HV neighborhood based on the new research and observation at the annual event at Holland Village during the Singapore Design Week.

However, the first draft is lacking in the “celebrating design elements”. Also, it seems to be a zine for children instead of design lovers. Moreover, the design style is not consistent, and the pages seem to be stand-alone posters. Thus, I worked on the narrative and style for the second draft.

SECOND DRAFT OF MY ZINE 

Photos OF #DDDSG

I started to filter the photos that I took at the event to find the focus of my zine. I decided to pay more attention to one of the houses that opened for the exhibition. That house was opened for EYEYAH!, which showcased works including t-shirts, painting, and installations of over 30 artists. At the second floor, there is one room where the visitor could use the VR googles to find the logo of the exhibition around the room. I was able to capture a moment that a little girl was playing with it.

I decided to use the VR google in my zine cover to make it fun and eye-catching.

I also used the elements and colours on the street for the zine design.

Further, another room in this house has walls of artworks done by artist and the visitors are free to draw and write on the wall. It gave me inspiration for the style of my zine design.

INSPIRATIONS

Combinophy is a photography series made by Romanian graphic designer Cristiana Costin. After having captured daily life scenes, she combines her analog photographs with digital illustrations, transforming images into surreal settings
http://viciouslycyd.tumblr.com/

http://malikafavre.com/
MY ZINE DESIGN process
Cover Page
3rd & 4th Pages

The pattern is created for the location Chip Bee Garden. I used the elements from the chip, bee, and garden (flower).

 

TEST PRINT

I test printed the first four pages on different papers with different printers.

The Marble White 120gsm paper seems to be the ideal paper out of all. It gives the metallic effect which matches the theme of the zine design.

Feedback

The title of the cover page is not interesting enough to match the zine design. I might think of a new one instead of putting the name of the location. Also, I will explore more different handwriting title font to get the one that matches the text font. Moreover, the style will be spread into the rest of the pages. Lastly, adjust the composition to achieve the visual hierarchy.

Are We in LOVE with the Connectedness?

What is love? What makes you fall in love? A lot of people tell me that love is the connection. Having the connection gives the feeling of belonging to a particular person or group. Communication is probably the key to create the connection. Our ancestors created languages for better communication and invented methods and tools to help with communication including, pigeon post, letter, telegraph, satellite technology, and the Internet.

Hole in Space by Kit Galloway and Sherrie Rabinowitz  https://www.wired.com/wp-content/uploads/archive/images/slideshow/2008/12/gallery_participation/04_holeinspace.jpg

In 1980, memorable moments were made through satellite technologies. Two big screens were set up on the two sides the United States. People at New York and Los Angeles had their live broadcasting for the first time with strangers, friends, and the loved ones. There were several emotional connections between people who were 2789 miles apart. I realized how beautiful connection is when I did the research at the beginning of the experimental interaction class on this piece of performance art, Hole in Space by Kit Galloway and Sherrie Rabinowitz. I named it The Mother of Facetime.

According to John Durham Peters, broadcasting is a tool used for dissemination, which the main source is spread to one large audience without the exchange of dialogue in between. The audience only has the choices to listen, analyze or just ignore the information. Over time, the centralized one-to-many broadcasting seems to be replaced by the peer-to-peer interactions that join the artist and audiences in the third space.

For instance, the online Symposium, collaboration of the School of Art, Design & Media at Nanyang Technological University (Singapore), LASALLE College of the Arts (Singapore), and The School of the Art Institute of Chicago, Department of Performance (US). The three-day event from 29th to 31st March 2018, gathered international artists to share their artwork, thoughts and answered questions from the audience on Adobe Connect.

Thursday, Day 1 of the Symposium https://connect.ntu.edu.sg/p2hoimc6en3/

On the first day, Annie Abrahams, the Scienartist I researched on in my previous short essay, created a performance during the online Symposium. The performance connected a group of international artists who stay in different countries. It started with them reading their latencies with the black screen and the blue frame flashing. Annie Abrahams mentioned that she gave freedom to the performer, as she only gives rules and there is no directing. Annie Abrahams also commented that we know that the performers are not in the same space and time, yet we can still make something with entanglement between machine and people. In the following scene, artists showed different objects in the similar framing on their screen. We can see the connection and similarity in framing although those items were actually far apart in different countries.

Meanwhile, the conversation carried on in the chat room. Some were the clarifications of the performance from the hosts, some were questions, and some were just sharing thoughts. It seems to be outside of the performance but it somehow complimented it as the audience was able to connect and got to know others’ opinions. The decentralized and non-hierarchical modes of interaction gave the audience equal chance to connect with the artists and the other audience over the world.

Further, I had a mini experiment on the first day of the online Symposium. I decided not to join the chat room in the online Symposium, as I participated in Annie Abrahams’s online performance in my Experimental Interaction class organized by my professor Randall Packer. I would like to see the difference without participation. In the end, I found that I lost my interests and I actually felt excluded. My personal experience might not be enough to prove anything, but interaction is probably one of the keys to creating the connection in the “alternative social world”.

Day 2 of the Symposium https://connect.ntu.edu.sg/p64havp11a9/

Another example that created the connection is the game Uncle Roy All Around You by Blast Theory in 2003. During that period, online games were developed in new genres like social games, mobile games and etc. In this game, the online and street players collaborated to find Uncle Roy before being invited to make a commitment to a stranger. The street player held a mobile device that shows the real-time location and the online play could be able to see the street player and guide him or her to find uncle Roy. They communicated with each other via online text and audio messages. At the end of the game over 500 players out of 723 total players made a commitment to be there for another player for the next 12 months. Matt Adams shared with us on the second day of the online Symposium that this game gave people opportunity to play with the relationship that they might create. Some people treated it as a game while some think it was real and actually had commitments for over 12 months. How interesting that people could be connected easily in the third space.

https://assets.atlasobscura.com/media/W1siZiIsInVwbG9hZHMvYXNzZXRzLzk4YWMwYjkwMGZkYzM5NTI1YV8xNi4gTWVkaWEgQnVybiwgcGhvdG8gSm9obiBGLiBUdXJuZXIuSlBHIl0sWyJwIiwiY29udmVydCIsIi1xdWFsaXR5IDgxIC1hdXRvLW9yaWVudCJdLFsicCIsInRodW1iIiwiMTI4MHg-Il1d/16.%20Media%20Burn%2C%20photo%20John%20F.%20Turner.JPG

Numerous interesting artworks were made with the revolution of communication. Many memorable moments were captured. However, some said love without hate is not true love. Back in 1975, artists from Ant Farm expressed their attitude towards the mass media through Media Burn, a performance art that a Cadillac drove through a mountain of television. My research on that artwork made me questioned: Haven’t you ever wanted to put your foot through your mobile phone? Since our daily life seems to be dominated by our phone and the internet. We are so attracted to the connections and interactions we can easily make in the third space. Everything seems so lively yet not seems 100% real, as some treats it as games while some actually make commitments just like how people view the game Roy All Around You.

“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.” – Buckminster Fuller

All in all, It is hard not to fall in love with someone or something you can connect with. It is hard to deny that the connection that interaction creates is beautiful and attractive. It is hard to change the reality that the third space is dominating our daily life. Many are obsessed with it, while some are against it. After going through the journey in Experimental Interaction class. I think the best solution so far of my own question “Haven’t you ever wanted to put your foot through your mobile phone?” is probably to build a new perspective to see the art of social practice. To see the beauty of connectedness we can build through those great human inventions.

References 

https://en.wikipedia.org/wiki/Broadcasting

Gene Youngblood and the Unfinished Communications Revolution

https://en.wikipedia.org/wiki/Online_game#History

https://connect.ntu.edu.sg/p2hoimc6en3/

https://connect.ntu.edu.sg/p64havp11a9/

Live Art and Telematics: The Promise of Internationalism

Uncle Roy All Around You

#DDDSG

Saturday, 10th March 2018 

I visited the District Design Dialogue event at Holland Village. It is a gathering of residents, merchants, and vendors from the creative industry. The private properties along Jalan Kelabu Asap are transformed into space for installations, workshops, exhibitions, food and retails from 10th to 18th March 2018. It is an exchange between local and international communities, also for visitors to experience art and design.

Jalan Kelabu Asap is closed and transformed into a walking street with DJ music. The street is full of residents, vendors, and visitors.

The private properties are decorated and opened to the public, and some houses became exhibitions for artist and designers.

Therefore, I decided to focus on the celebration of art and design at the Holland Village neighbourhood.