Bella Dai is a multi-facet Creative Designer based in Singapore. Dai has achieved outstanding results in her pursuit for a degree in design, under Nanyang Technology University.
She discovered a profound interest in the Arts when she first steps foot into a drawing class at the age of 6, never looked back since.
Her experience in design has matured over extensive projects in university, and a collaborative internship with prominent companies such as P&G, IBM, and Roger&Sons.
Dai adores design with a good course. She places much emphasis on human-centric design that aims to uphold the well-being of the mass users. Hence, her work often overlaps with fields concerning the environment, communication, and user experience.
Bella Dai is a creative designer based in Singapore, and pursuing her degree in product design at the School of Art, Design & Media, Nanyang Technological University.
Design is Dai’s passion since young when her mother first put her in an art class. The diploma in the Product Design & Innovation program she had at Ngee Ann Polytechnic boosted her interest in becoming a designer. During her study of design, Dai had internships with companies across various industries such as Scanteak, Roger&Sons, IBM and Procter & Gambles. Dai is aiming to build her career as a user experience designer on a global scale.
水韵 SHUI YUN, the rhythm of water is an interactive garment designed to raise the awareness of sexual harassment and plastic wastes. In this project, I experimented with new material, bioplastic which pushed my boundary as an industrial designer.
Nudge: Improving Decisions about Health, Wealth, and Happiness is a book written by University of Chicago economist Richard H. Thaler and Harvard Law School Professor Cass R. Sunstein, first published in 2008. It inspired me to step into the study of behavioral science which will help me to have a better understanding of the people that I am designing for as well as the influence on society and humanity.
Google home mini is a smart speaker with the Google Assistant built in. It is able to recognize the user’s voice. The users are able to get the answers to the weather, traffic, finance, sports and etc from it. It will also help with the user’s schedule and reminders. Google home mini can be connected to other smart devices such as Philips Hue lightbulb, and Apps like Spotify and YouTube. Our homes can be controlled and monitored by voice with Google Assistant App and those smart-home gadgets.
Google home mini is not just designed to be functional but also to fit in the mood of our homes. The Google home mini is about the size of our palm, which takes very little space and fits seamlessly into our living environment. The circular shape of Google home mini creates harmony as circles are considered as a complete and perfect shape and many natural elements are in the shape of circle, such as the planets. Google home mini is available in Chalk(grey fabric & white plastic), Charcoal(black), and Coral(a pinkish colour). Different colours can create different moods, and atmosphere. Grey is the shade between white and black which is a neutral colour that represents balance. The Chalk mini gives a clean and neutral look with grey and white. Further, Black is often associated with power, strength, elegance, and authority. Having a small portion of black accessories at home can make the whole interior looks sophisticated and classy. Charcoal mini would be a good choice is someone wants to add some elegant element to their homes. Moreover, Coral is Pantone’s 2019 color of the year. Pantone described Living Coral as a color of carefree happiness. A press release says it “symbolizes our innate need for optimism and joyful pursuits”—a feeling that, perhaps, people might be craving in today’s landscape. A tint of coral might be able to make our living environment more lively. Lastly, the choice of materials brings out the home accent of Google home mini. The top of it is wrapped by woven fabric while the base is cover with hard plastic casing. Home is where we want to have comfort, and that is probably the reason why almost 80% of it is covered with soft fabric. The Fabric surface is also touchable when the user interacts with the device.
All in all, despite the controversy of the Google Home Assistant Speaker, I would like to place it at the middle of the diagram. It is because of the good balance among its functionality, human factors, and emotion. It is a device that provides smart home solutions, increase user’s efficiency, and it is also designed to evoke comfortable home feelings.
Morphy Richards was founded as a manufacturing company in 1936 by Morphy, an engineer, and Richards a salesman. Their mission was to design aesthetic yet affordable electrical items for the average income family. As we can see that this kettle contains subtle curves at the body of the kettle and interesting handle as compared to other contemporary electric kettles in the market which normally place the handle at the side of the kettle. Also, this kettle seems to be stable with the wide base and low center of gravity which might make the users feel safe just by looking at its form. Its handle looks like a “ring” that connects to the body of the kettle. The “ring” element is also used in the design of the lid which makes the overall design friendly and lively as shapes like ellipses and ovals tend to express positive emotions. This kettle is also available in other earthy colours such as brown. The colour scheme and the matte finishing gives the electronic product some touches of nature. Therefore, I think that this product leans towards the Emotion in the diagram as its overall design focus more on the user’s feeling through the lines, shapes, mass, and colours, as well as by having the traditional kettle elements in the electric kettle design.
The first product that caught my attention at Harvey Norman is the Morphy Richards traditional kettle. The handle with thin metal and thicker plastic and the shape of the body remind me of the iconic Alessi 9093 kettle designed by Michael Graves in 1985. Alessi 9093 kettle works with the stove while the Morphy Richards electric kettles are designed for the contemporary lifestyle. Morphy Richards was founded as a manufacturing company in 1936 by Morphy, an engineer, and Richards a salesman. Their mission was to design aesthetic yet affordable electrical items for the average income family. It seems like they are still carrying the mission to create aesthetically pleasing products at a reasonable price. Harvey Norman is selling Morphy Richards kettle at S$129 while the Alessi 9093 kettle costs almost S$200. Perhaps, Morphy Richards would like to bring the vintage mood and the functionality into the modern house within the average buyer’s budget.
Philips HUE Single bulb E27 The product that I am interested in Courts is the Philips HUE, a smart lighting system that allows the users to control the light and create the mood of the room. It works of smart devices such as Google Assistant, Apple HomeKit and etc. Lighting used to be just the equipment to provide light when the sun goes down. However, as technology developed and our lifestyle change, we tend to pay more attention to our feeling and experience. Hence, products like Philips HUE is designed to light up the room as well as the mood. Now we could have better control of our living environment and be more integrated with our homes.
Ingvar Kamprad established IKEA in 1943 with his belief: “ people not as well off should be given the same opportunities as those who are.” IKEA is known for its affordable flat packed Scandinavian style furniture which brings Hygge to millions of homes IKEA always stick to its beliefs to produce good designs with simplicity no matter how crazy the trend is. For instance, IKEA’s iconic BILLY bookshelf designed by one of the IKEA’s first employees, Gillis Lundgren. Lundgren was born in Sweden in 1929, studied at the Malmö Institute of Technology, and joined IKEA in 1953. Lundgren grew with the IKEA from a small startup into a multinational corporation. He also had his contribution to the flat-pack, self-assembly concept. He once removed the legs of the table so it would fit into the car, and he mentioned this story when he received the Swedish Tenzing Prize for innovators in 2012.
BILLY is functional and flexible storage furniture that allows individuals to add personality to the design instead of showing off the designer’s fashion status. The simplicity of BILLY had been appreciated by its users in the market for 40 years. I would consider it as a product that is designed for everyone and all the time.
The earliest “dialogue” between human and machines probably started from the interaction between the steersman, the person who navigates the boat and the boat. The message from the steersman was conveyed and obeyed by the boat which headed to the right direction. The interaction between human and machine developed dramatically since the Greek time, just like how Norbert Wiener, the American mathematician, and philosopher predicted the evolution of human-machine interaction in 1954 in his book Cybernetics: or Control and communication in the Animal and the Machine. Cybernetic was simply derived from the Greek word “steersman”. It includes the study of communication and control between human and machine.
“… in the future development of these messages and communication facilities, messages between man and machines, between machines and man, and between machine and machine, are destined to play an ever-increasing part (of society).” – Norbert Wiener
“communication and control together.” the message that the computer conveys to us is controlling our behaviors to the sensual level ever since the invention and commercialization of technological appliances, such as TVs, walkmans, VCRs, and personal computers during the 1980s. Artwork such as “Deep Contact” by Lynn Hershman expressed artist’s vision of how interactive technology is manipulating our desire and behavior.
Today, fashion is a media to explore new functions, technology and also a new area for interdisciplinary academic research including engineering, material science, fashion design, interactive design and etc. The Dutch designer Anouk Wipprecht is one of the most active designers in fashion tech. She started her fashion tech experiments working with microcontrollers such as the Arduino to see how they could be used to create behaviors. The Spider Dress is one of her garments that interact with the wearer as well as the surrounding. “Spider Dress acts as the interface between the body and the external world,” said Wipprecht. “It uses technology and the garment as a medium of interaction.”
The Spider Dress is one of Anouk Wipprecht’s 3D printed interactive garments powered by Intel’s Edison technology. It was developed from Anouk Wipprecht’s earlier version of spider dress the is less mature. The new version was digitally designed and 3D printed using a Selective Laser Sintering method using pearly white nylon and took more than 60 hours in printing. It contains proximity sensors that measure up to 23 feet around the body and biometric signal that measure the wearer’s stress level to trigger the mechanic limbs on the shoulders that protect the wearer and attacks when others violently step into the personal space. The data measured from the wearer are stored with the power of Intel computing intelligence. The system is able to understand 12 states of behavior, and Wipprecht calls it as “an interesting interplay between co-control and education of your own body and mind.” When people approach the wearer in the aggressive pace, the system detects it as attacking the wearer’s territorial. However is one walk close to the wearer at the slower pace, the system will be in the inviting motions as if it is “dancing with you”. It seems that Anouk Wipprecht is giving a human character to the garment which shows emotions base on how people “treat it”.
Nowadays, the advancement of technology allows designers to work with microprocessors, microcontrollers that are getting smaller and smaller in size, which give designers opportunities to rethink about the relationship and interaction between human and computer. It is possible for technology to be part of us instead of in the cold device separate from us to improve our quality of life. Anouk Wipprecht is aiming to create more intelligent agents that live with us and new ways to interact with the world. She also questions that what is there to learn if the machine always agrees to whatever human does.
Anouk Wipprecht‘s Vision in Fashion Tech
All in all, technology became the companion of us since the 1980s when personal computers were available to the mass. The interaction with personal computers developed from keyboard to touchscreen, voice control and even Brain-Computer Interfaces (BCI) that allow humans to mentally interact with computers. The function of computers is becoming part of our emotion and extension of the body. People had been communicating and expressing their attitude through fashion since ancient civilization. The expression becomes more dynamic with technology. The fashion tech designer Anouk Wipprecht foresee that “I see the future being more sensorial and adaptive to individual needs. Personalized instead of globalized.” I believe that wearable technology will go beyond the concept of personal dynamic that Alan Kay and Adele Goldberg Illustrated in 1977. It will straight to reach our biosignals such as brainwave and heartbeats, instead of just receiving the input from our fingertips. Wearable tech is going to be another breakthrough in human-computer interaction.
Scandinavians’ believes in truth and honest work can be traced back to the moral humanist ethos in Lutheranism, which seeks truth and reason, and believe that salvation can be gained through an honest work that benefits one’s fellow beings.
Shinto, worshiping the forces of nature. The original religion of Japan, Shinto tends to make harmonious relations between human beings, nature, and kami – the spiritual energy.
The environmental activist and photographer Arthus-Bertrand use photography to document the environmental changes and issues. His book Earth From Above shows the abstracted views of the earth and gives the perspective of widespread environmental destruction.
Water is life. After all, we are 60% made up of water, a part of nature. It is essential to recall the value that Scandinavians and Shintoism share – seeking truth and respecting nature. It is the designer’s responsibility to raise awareness of nature, and moral in technology in this consumerist digital era, because GOOD DESIGN CARES.
Nowadays, fashion is a media to explore new functions, technology and also a new area for interdisciplinary academic research including engineering, material science, fashion design, interactive design and etc. The Spider Dress is one of Anouk Wipprecht’s 3D printed interactive garments powered by Intel in 2012. It contains proximity sensors and biometric signal that measure the wearer’s stress level to trigger the mechanic limbs on the shoulders that protect the wearer and attacks when others steps into the personal space. The system is able to understand 12 states of behavior, and Wipprecht calls it as “an interesting interplay between co-control and education of your own body and mind.” The Spider Dress is the innovation that is more futuristic than the smart wristband and glasses, and it pushes the boundaries of social norms.
Anouk Wipprecht investigated in the interactions in different types of space such as the public space, social space, personal space, and the intimate space. Human being naturally prefers to keep certain distances between themselves and others. This creates invisible walls around us, and Edward T. Hall, the American anthropologist, and cross-cultural researcher called it the hidden dimension in his book.
“Fashion design, Interaction design, and technology. My thesis was about technology as an extension of the body.” – Anouk Wipprecht
Further, technology became the companion of us since the 1980s when personal computers were available to the mass. The interaction with personal computers developed from keyboard to touchscreen, voice control and even Brain-Computer Interfaces (BCI) that allow humans to mentally interact with computers. The function of computers is becoming part of our emotion and extension of the body. People had been communicating and expressing their attitude through fashion since ancient civilization. The expression becomes more dynamic with technology.
“I see the future being more sensorial and adaptive to individual needs. Personalized instead of globalized.”
I believe that wearable technology will go beyond the concept of personal dynamic that Alan Kay and Adele Goldberg Illustrated in 1977. It goes straight to reach our biosignals such as brainwave and heartbeats, instead of receiving the input from our fingertips. Wearable tech will be another breakthrough in human-computer interaction.
Have you ever had the moment when you want to sleep but your midnight thoughts won’t allow you to fall asleep? I guess most of the people would start to scroll through their phone without even knowing why they do it. Sometimes, technology is not functioning as pain killer in our life but vitamin, for the maintenance of our mind. Therefore, I designed a hyper-casual phone game that seems to be the lavenders mist for the sleepless night.
The main character of the game is called Jobs. He is a balloon that whats to get to a higher position in life. The player needs to blow to microphone on the phone (I am using circuit playground here for prototype).
The background story Jobs will slow revealed as Jobs goes higher. The story is like a poem goes like:
JOBS IS A BALLOON
HE WANTS TO FLY
FLIES INTO THE SKY
FLIES ABOVE THE NEGATIVITY
WITHOUT DOUBTING HIS ABILITY
THERE WILL BE OBSTACLES
BUT NOT AS BIG AS GOALS
MOVE ON HAPPILY
The night gets darker while the player gets tiring blowing. The poem might help the player to get encourage for the next day.
At the end of the game, there is no win or lose. It is the matter of how far you want to go. The GAME OVER throws a question mark to the player to let them think if it is really over, and letting them know them can always restart.
Further, this is my first time designing a game and I gave a clickbait title to the game. Our curiosity is so uncontrollable and it needs to be satisfied. This kind of ‘tricks’ is frequently used in article titles that make us WONDER. Why this name sounds so wrong? Should I check that game out in the middle of the night? The desire for resolution might make us click on the game to try.
This is a challenging project as it is my first time learning programming and get to know electronic components such as circuit playground. I would like to improve on the stages of the game and enhance the visual and sound effect without the time constraint.
Around five decades ago, Roy Ascott mentioned that
“If the cybernetic spirit constitutes the predominant attitude of the modern era, the computer is the supreme tool that its technology has produced. Used in conjunction with synthetic materials it can be expected to open up paths of radical change and invention in art… The interaction of man and computer in some creative endeavor, involving the heightening of imaginative thought, is to be expected.”
in “Behaviourist Art and the Cybernetic Vision”. Nowadays, numerous artists and designers are applying this theory in their artworks. Anouk Wipprecht is one of the outstanding artists.
Anouk Wipprecht’s artworks demonstrate the combination of Fashion, Technology and Interaction Design. She is aiming to create the dialogue between the technology and body or the surroundings of the wearer with fashion as the new interface. The new interface that the next generation will grow up with. The garment itself is no longer a “perfect object”, as viewers’ participation is part of it and it is often unpredictable. Artists likeAnouk Wipprecht had transformed from an individualized source that creates objects to ones that create behaviors.