The City of Voids – Individual Moodbox

For the City of Voids, before we started doing up our final mood box and plug-in city, we were to work with the sounds we had created to build our own mood boxes! Here are the instrument we worked with!

Audio

Audacity Sound Snalysis

Frontal View

Inside(Analysis)

The Dominant -The yellow and white parts are the the resonating tone bars, and the white part is to capture the resonance and the ringing of the bars.

The sub-doninant -The pink parts, illustrating the woody sound of the claves.

The sub-ordinate – The blue triangles illustrates the finger cymbals.

The clear ringing sound of the resonating tone bars is depicted by the swirling of the metal wires across the model (yellow and white). The blocky beats of the claves are represented by the pieces of wood piece that are placed at the top of the structure (pink). The high pitch sound of the finger cymbals is shown through the tiny triangles on the walls of the structure(blue).

Video + WHY I DO WHAT I DO

After listening to the audio and the audio sounded magical, melancholic, zen, as if we are stepping into a new dimension, hence I added the element of secrecy and surprise by using the opening segment to my mood box.

The finger cymbals after every bar is a sub-ordinate, yet it has a wide presence in the audio, its high pitch and loud. It brought characteristic to the audio itself. Also, triangles are used to depict its high pitch, since a triangle has 3 sharp edges. Hence, to not shadow the SO, I added a tiny interactive touch to the finger cymbals.

 

Project 3: Impossibilities of Being

Sink-ing [(present participle) / verb: sink], the state of being in the sink. “i found myself sink-ing the other day, this was what happened..”

Wanna jump right into the video? FINAL VIDEO

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Before diving right into the project, we were to list down places we have not been before and the toilet pipes were on my mind..

Thereafter, create a 1-minute film on how we would perceive the location.

So I decided to go along with a sink… since I thought recording the sounds of water will be interesting!!

taken from: https://pixabay.com/en/basin-sink-tap-drain-faucet-1114991

Here’s the video!

Perspective

Playing with perspective, I made the audience to be the in the first person view in the film. Shrinking them into a small creature who can fit into the scene, I added a tiny narrative along with it and a cliff hanger at the end of the film, where the audience can start to imagine what might happen to the tiny creature hiding in the sink.

Set-up Plan

Analyzing the Sounds

  • Synchronous Sounds: Heard at the same time as it is being produced The washing of hands, scrubbing of hands matches with the image of the video
  • Diegetic Sounds: any sounds emanating from the fictional world. The gasping, the panting of the character

    Sound Quality

  • Intensity

– the panting, loud to soft

– the gasping, sudden loudness, then dying down

  • Rhythm

-the panting and gasping.

  • Foley usage- The bubbling sounds, produced by blowing air into a cup of water
  • Multilayering- Putting two sets of sounds together, the reaction audio of the creature and the ambience audio.

StoryBoards:

Lo-Fi Storyboard:

Hi-Fi Storyboard (experimentation)

https://vimeo.com/241373522

password: daph0016

recording process

All sounds are recorded by me using the Zoom Recorder, adjusting it from 90 degrees to 120 degrees. 

This device is seriously good.

All audios are recorded separately, i.e walking into the toilet as an audio, washing hands as an audio, and then using iMovie to combine all audios together.

Since this project is more about the sounds we experiment with, I decided to record my ambience audio first, then record the visuals thereafter. Foley recording is recorded the last after the visuals and ambience audios are recorded to better match the entire film.

How was the visuals recorded

Visuals are recorded in a MTV style. The ambience audio was played at the background, and the washing of hands and the cliff hanger at the last part was simulated to match the audio itself.

How was the foley recorded

As aforementioned, the ambience audios and visuals are done up, I then continue to record the creature’s reaction in the sink.

It was difficult to keep it in sync (sink) with the rest of the clips. This was the hardest to record after the visuals. The first difficulty was deciding how I wanted my creature to react in the sink. The second was how am I going to record it and what sounds are appropriate?

While in thought, I was having a cup of drink and then I thought it will be a good idea to record me blowing bubbles into a cup of water. That was literally how I derived at using bubbles sounds to layer it with the ambience audios.

Conclusion

Overall, I enjoyed recording sounds for the first time, and discovering the different sounds that are produced in our environment which I rarely ever noticed before this project. The filming process was a lot of fun, and I have attached a photo below!

My friend, Vanetta, had to help me with the pouring of water and holding of the ladle as the sink.

I placed the camera in the box, tight with a ziplock bag and started the filming. Watching of hands was simulated, although you cannot see that clearly, but I wanted the audience to observe these small actions, especially when that is the main focus in the short film.

Also, I was very impressed by my classmates’ creation as a bulk of them used drawings and animations to portray their respective sounds. (which I did not expect) Besides, I got the chance to work with Brendan with his film, which was super fun and something out of my comfort zone.

In a nutshell, although the location the sink is  a tiny place that I can never visit, but coming up with the filming process and seeing the outcome is a very satisfying thing!

Don’t forget to view my in-class exercises here!