Fight Monsters, Kill Monsters, Harvest Monsters, Craft Gear.
Category: Game Design I
Downwell
Jump down a mysterious dark well with nothing but your trusty gun boots in this 2D scroller platformer rogue-like!
Titan Souls
A mysterious boy with a single arrow on a mission to defeat larger than life titans. This isometric rogue-lite rpg brings the difficulty of darksouls to the 2D platform.
Helldivers
Liberate the uncivilized aliens in the name of democracy. In this top down twinstick shooter, with a vast array of weaponry and unique stratagems this game takes team work to new levels. The friendly fire is all too real and players must work together like a well oiled machine to “liberate” the hordes of barbaric aliens.
Risk of Rain
A rogue-like 2d platform adventure with crunchy pixel art graphics. Where players race against time to reach a teleporter and defeat the boss. The longer you play the harder it gets.
Chess
Two rival armies face of in a nail biting battle, this turn based strategy game pits the minds of players against one another in medieval warfare.
Interactivity
To me interactivity is a two way transfer of information between two entities. For example if person reads a book there is a one way transfer of information but if he flips the page the state of the book changes. In a sense even reading a book can be considered interactive.
What I am personally interested in are video games where the actions of the players influence the state of the game world. Games like the Witcher series where the actions of the player affect the game even the actions from previous games affect the later ones.