TagAid

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Marathons, half-marathons and Triathlons.
Huge gatherings of people that comes together to be active.
For most people it’s an event to prove or improve psychical abilities, and this can differ from each person. Today, the most common monitoring system of each runner is RFID tags, which monitors your time during the run
But there is a lot of things under the surface to a great performance. The goal with TagAid is to explore the indicators to a great run, and replace the RFID tags with a more in-depth device with the same wearable features.

Wearable technologies has entered a phase of huge improvement, and the abilities to implement technology into textile is now used in many cases around the world.
TagAid can take advances of some of these techniques, and monitor four indicators during the run:

1. Blood pressure
2. Pulse
3. Temperature
4. GPS tracking

This information will be transmitted through a WIFI network, and the end result will be a tracking software for the medical staff and statistics available to each runner on an online platform. This way possible dangers can be detected by the medical staff and results can be universally enjoyed be every participant.
But it’s not always about the psychical abilities, but psychological features can often be very significant. The TagAid will try to improve these features by taking use of Ghost running. Ghost running is proven to be a very useful tool to improve the motivation during a run (see article below). The Ghosts
pace will be adjusted according to the data that is dynamically collected.

The core goals of the TagAid product is achievable as a wearable technology, but in order to become a success, people should be comfortable wearing it. The idea, that is a working process, is to have the technology implemented as a compression sleeve on the arm of the runner. This even opens up opportunities to have a display or at least more information displayed during the run.

  • Bio-metric sensors
  • Thermocouple
  • Magnetic Strip
  • Strain Sensors
  • Galvanic skin response
  • Muscle sensor
  • Heart rate sensors
  • GPS
  • RFID

 

Questions:

Why would people start wearing these if they weren’t athletes.

How would it benefit them as regular runners and as competitive runners.

 

Things that we would be working on this coming week is to run our surveys, gather more information from marathon runners and create user personas to design for.

 

http://uk.businessinsider.com/nike-track-race-led-ghost-yourself-manila-philippines-interactive-running-shoe-foot-lap-2017-5/?IR=T

New Hydration Technology to Be Worn by Boston Marathon Participants for the First Time

https://www.nature.com/news/wearable-sweat-sensor-paves-way-for-real-time-analysis-of-body-chemistry-1.19254

 

https://www.phillyvoice.com/ghost-race-virtual-run-schuylkill-river-trail-lululemon/

Future World // Art Science Museum // Week 6:Field Trip Write up

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“teamLab is an art collective, interdisciplinary group of ultratechnologists whose collaborative practice seeks to navigate the confluence of art, science, technology, design and the natural world. Various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects form teamLab is an art collective, interdisciplinary group of ultratechnologists whose collaborative practice seeks to navigate the confluence of art, science, technology, design and the natural world. Various specialists such as artists, programmers, engineers, CG animators, mathematicians and architects form teamLab”

 

teamLabs to me is an ambitious collective of people that come together to create experiences that artists themselves cannot deliver. The brains of design has to match the technologies behind to deliver this experience, and if anything less that what we have experienced. It has to be immersive and yet showcase the advancements of technology technology of today, if not it would fall quite short, and this is where they really excel.

 

The exhibit’s first section is a combination of a few of their pieces, they are so blended together that it is hard to tell them apart.

https://www.teamlab.art/w/butterflies_ephemerallife_people/

https://www.teamlab.art/w/waterparticles-transcending/

https://www.teamlab.art/w/flowerandpeople-transcendingboundaries/

These are the 3 exhibits that were once on their own , now combined, I guess its also a play on the boundary theme

 

 

 

 

 

 

 

One of the things i noticed is that the projections are of certain low resolutions, however the projections appear vibrant and clear using digital lenses. Its one way that pictures really pop out. One reason i could think about is reducing the graphical load on the processors or the graphic cards that they use, but on the other hand create stunning photos for the visitors to see.

The signature model of exhibit by teamLabs uses combinations of sensors, projectors, screens as well as speakers for sounds.

They often create experiences for sight and sounds as the core primary senses with a touch of interactivity.

The sounds composed and created for the exhibits throughout is a very good take on how much detail they place in the exhibition. The rooms must have been surveyed for sound , and the set up is deliberately balanced throughout the entire room to create this seamless experience throughout the room. The scores and music development created has a surreal sense to them and it feels almost that you are transported into another reality

Colours on the other hand are vibrant and this makes a whole world of difference, their choices of colours really influences the moods and emotions very well.

 

Here are some of the other photos from the exhibition.

 

https://www.teamlab.art/w/100yearssea_100yearsData

100 years sea is one of their work that also stands out to me, it is a representation of the sea in which they represented 100 years of sea level data into a video. The best part of it is that the video’s run time is a 100 years and it does not discount or shorten it. The purpose is a statement to the rising sea levels, to actually experience the changes, it also invites the visitor to come back to the exhibit over and over again, to compare their personal experiences.

Their methodology is not about the technology, its the story and creating the empathy for it, to create the . Technology is a must , but not the focus

A good video to watch is  https://www.bloomberg.com/news/videos/2017-11-28/takahiro-iwasaki-on-brilliant-ideas-video on really understanding what they do and operate and their intentions.

What they do can be considered as art by some, but with all projects and bids, to me teamLabs have created their own genre of “art” as their take on even the client’s request are very distinguishable. One look and you would know that their pieces are done by them. The distinction is not relevant at all, the closest thing that i can think about calling it a “commercial work” is the same as commissioning an art piece.

The methods, feel, standards and visual identity of the works do not change, and in its own sense, their work brings about commercial value to their clients as they do attract the crowds that then bring about the traffic or attention they need.

Jan Chipchase : You are what you carry // Week 4 Reading response

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You are what you carry best illustrates the conditions in which our current day situations influences the important items in our lives. The three items, the wallet, keys and mobile phone each represents a different need in which best describes the needs of an urbanite.

However as they have pointed out, as technology continuously progresses, everything is increasingly becoming less intangible. About 4 years ago, the lightest I would travel would be my identity card, credit card and my phone. And looking at today, all I really need is my phone. Even the hardest of things to prove such as identity can now be squeezed into your phone, though fingerprint and facial recognition. Even systems such as governmental bodies and private establishments such as shops and service providers as slow to catch on to implementation. You’ll still need your physical identifications in some situations.

The chapter then moves forward in expressing and presenting our needs in the different levels of importance and our behaviors surrounding them. This to me is interesting as most of these items do not actually have a object value to me, I could do without them, but i cant do without their function. The importance of usage is more important and the only pain is the inconvenience and cost of losing these item. More and more redundancies are in place, such as a cloud backup of your phone data and fingerprint locks.

I am however excited to see where does all these improvements in technology take us, to reduce the physical value of this to of nothing for everyone else, to put away the risk of theft and the benefits of it as a motivation. Which then in turn will make our society a much better place.

However certain things are irreplaceable, from the inhaler you need in a event of an asthma attack to the bottle of water you need to carry. These are the things that I feel really stand out, and are they inevitably are the things you carry that defines you.

Naoto Fukasawa

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The artist I most identify with is Naoto Fukasawa.

I am able to connect with the use of curves in his simplistic designs. His designs are simple and shares a sense of thoughtfulness to the user experience that is intuitive and yet not flashy at the same time.

Humidifier by Fukasawa

Research // POINT OF VIEW

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“A _________ from the point of view of _________ is _________.”

 

The ground was selected in this project solely as I wanted to approach this project doing a surrealism style.

From : A Separate Reality: New Paintings of Dystopian Worlds by Alex Andreev

filip hodas' otherworldly landscapes suggest surreal interventions by alien forces

filip-hodas-daily-renders-digital-art-designboom-011

Filip hodas’ otherworldly landscapes.

An interesting point noted when execute dystopian and surrealistic styles is the artist cleverly uses elements in the foreground, mid-ground and background well to evoke a certain overall feel to the composition as well as to bring focus to certain aspects of it.

Thus, I chose to use the ground as a main subject in this project, in order to experiment and try out this new style for myself.

Initial ideas on what could be done , brainstormed and listed down below.


THE GROUND FROM THE POINT OF VIEW OF a seamen IS balance.
THE GROUND FROM THE POINT OF VIEW OF someone dead IS a resting ground.
THE GROUND FROM THE POINT OF VIEW OF the homeless IS their bed.
THE GROUND FROM THE POINT OF VIEW OF farmers IS their livelihood.
THE GROUND FROM THE POINT OF VIEW OF a raindrop IS SPLAT.
THE GROUND FROM THE POINT OF VIEW OF a Hong Kong-er IS nonexistent.
THE GROUND FROM THE POINT OF VIEW OF an Aircraft IS inevitable.
THE GROUND FROM THE POINT OF VIEW OF a colonizer IS a flag post.
THE GROUND FROM THE POINT OF VIEW OF a plant IS home.
THE GROUND FROM THE POINT OF VIEW OF an earthworm IS just the same.
THE GROUND FROM THE POINT OF VIEW OF a fighter IS losing.
THE GROUND FROM THE POINT OF VIEW OF shoes IS dirt and friction.
THE GROUND FROM THE POINT OF VIEW OF a phone owner IS heartbreak and suspense.
THE GROUND FROM THE POINT OF VIEW OF someone eating IS the 5 second rule.
THE GROUND FROM THE POINT OF VIEW OF a street artist IS his canvas.
THE GROUND FROM THE POINT OF VIEW OF an electrician IS the brown wire.
THE GROUND FROM THE POINT OF VIEW OF a nuclear fallout survivor IS a cage.
 

 6 final ideas were chosen and experimented on.

THE GROUND FROM THE POINT OF VIEW OF a Hong Kong-er IS non-existent. 

insanehkThe skyline of the a section of Hong Kong was warped to fit a small little island rendered from one of the islands from the map of Hong Kong itself. By including the important monuments in the foreground.

By taking a step back and looking at the composition again . I realised that the composition lacked balances and doesn’t shout out Hong Kong . Thus, I decided to rework the composition to include junk boats and colours for easier identification.


THE GROUND FROM THE POINT OF VIEW OF someone who dropped their food IS the 5 second rule.


THE GROUND FROM THE POINT OF VIEW OF a nuclear fallout survivor IS a cage.

I tried to create the feeling of the aftermath and presence of radiation through the colours in the composition.  The composition is divided into half to show a cross section of the ground. Components of the composition were experimented on such as animals.

flying zebra

The final composition made use of blending and layering 3 different images of the sky, changing the blending modes as well as the hue and vibrancy.

nuclearfalloutsmall


THE GROUND FROM THE POINT OF VIEW OF an excavator IS a layered cake.

I created this composition to show the different layers of the cross section of the earth in different forms. The bottom most layer being lava, second layer fossils , the third layer precious gems and finally the top layer the earth and grass to resemble toppings of a cake.

layered cakesmall


THE GROUND FROM THE POINT OF VIEW OF a raindrop IS SPLAT.

spikes

I approached this composition with a top down view from above the clouds to show a perspective of a raindrop. My intention is to create a vibrant piece using red to showcase death . I rendered individual spikes to imply that the ground itself is a death trap.

blood

I then included splat marks to the spike to imply “bloodstains” of the raindrops when they drop.

ground to a raindropsmall

The final layer is to include clouds to finally show to perspective I wanted to show as well as to complete the composition.


THE GROUND FROM THE POINT OF VIEW OF a phone owner IS heartbreak and suspense.

I approached this compositions differently from the rest of the series in which I used pop-art bright colours to create the composition.

Initial idea and digital sketches of the piece, I wanted to do a comparison with flipping over the phone after it dropped to opening your hand during a poker hand. However, it is too much narrative to fit into a small piece . And the whole sketch and idea was remade .

I moved on to use a frames of faces from a recent advertisement from Australia’s Got Talent to create this composition. Overall I wanted to bring attention to the act of the phone falling and cracking upon impact when it meets the floor. This is executed by using a reversed pyramidal composition to do so . Shadows are rendered as well to create a certain depth in the composition as well.
shockedsmall


 
 
 
 
 
 
 
 
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Final // FROM THE POINT OF VIEW OF

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ground to a raindropsmall

THE GROUND FROM THE POINT OF VIEW OF a raindrop IS SPLAT.


shockedsmall

THE GROUND FROM THE POINT OF VIEW OF a phone owner IS heartbreak and suspense.


layered cakesmall

THE GROUND FROM THE POINT OF VIEW OF an excavator IS a layered cake.


hksmall

THE GROUND FROM THE POINT OF VIEW OF a Hong Kong-er IS nonexistent.


5secondsmall

THE GROUND FROM THE POINT OF VIEW OF someone who dropped their food IS the 5 second rule.


nuclearfalloutsmall

THE GROUND FROM THE POINT OF VIEW OF a nuclear fallout survivor IS a cage.

EGO

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__________ + __________ = ME

__________ – __________ = A BETTER ME

__________ x __________ = AN IDEAL ME

__________ +/- __________ = ME IN 5 YEARS

 

My main focus on this project was mainly the application of the colour harmonies; while still focusing on producing interesting ideas that best represents me. This project is unusually challenging for me as I have a fear of using colour in my works as I have had no prior experience with coordinating colours in my work.

Project 3 Submission Template

 

 


 

Urban Animal + Love for Nature = ME(@home)

I jumped at this opportunity to showcase my love for both the urban environment as well as nature. And growing up in Singapore; a small urban playground, there is this constant crave to get out. My love for nature grew from the opportunities and experiences I have from exploring the nature parks/reserves as a kid. And although small, I wanted to show how at home I feel being just 20 minutes away from both sides of the fence.

Urbananimal

Urban animal. Through the use of  strong monotone contrast of the sky to the buildings, I wanted to bring across the mood of how the city can actually be quite a dull environment to br in. Accompanied by the lighting from the back on the bear; which is a representation of myself, I wanted to create two layers in the composition. The use of colours of on the bear also brings the attention of the viewer from the background first and then to the bear itself.

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lovefornature

Nature lover. Using a similar picture of the bear , I also wanted to create two layers between the composition. However, the back ground is different. I wanted to bring out the colours of nature (surprisingly complimentary), shades of browns (including the bear) which are in complimentary to the greens that I have picked .  The use of stripes to show layers as well as “negative” stripes to bring out and showcase the sky.

=

unityMe(@Home). Through using a photo collage style, I wanted to create a balance of both nature and urbanscape in the composition. Through a manipulation of the Singapore CBD skyline that I have manipulated, I wanted to create a nest like representation to show that feel comfortable and at home, here in Singapore.


Play – Procrastination = More Play ( Better me ) 

For this series of 3 frames, I retook the persona of the bear, using a style of vector illustration to explore the use of the colour scheme properly. moreplay1

Play. Through the use of a picture of a bear playing basketball, I tried to create a sense of play as well as to work on colour harmonies. By using a play of cool colours in the composition .

PROCRASTINATION

Procrastination. Through the use of the passing of time by the clock faces, i wanted to showcase procrastination by using a simple task of typing “1,2,3” in laptop in which takes almost 2 1/2 hours just to accomplish this act.

 =

MORETIME

More fun. Less procrastination means that I am more focused in my work , less fearful and taking up less time as well, it leaves me with more time for play. The final frame in this series hopes to bring across two meanings  by showcasing the bear playing with time, it means more time for play as well as to play with time . Through the us of complimentary colours to the colour of the bear, it is to my regret that have chosen this colour combination . This is a cooler and darker blue and does not carry across the emotions of fun that I have planned to show.


Teleportation X Immortality = Space Traveler  (Ideal Me)

I approached this equation with a take of iconism is this series of 3 frames. While also sticking to a similar vector style to keep simple shapes and intentional colour harmonies.

timetravel

Teleportation. Taking reference from Apple’s shopfront displays I wanted to recreate how high profile commercialised products are bring displayed in shop fronts.

While imagining that in the future, teleportation would be in the form of a button. Teal , Light green and red tones are used to create a triadic relationship in this frame.

x

IMMORTALITY

Immortality. I wanted to create a fun take on immortality by showcasing the grim reaper being out of work, due to no deaths happening as we have discovered the secret to being immortal.  This is thus bring recreated by using popular stock image of people looking for jobs in their uniforms.

By using the contrasting gold on purple background, i tried to create strong contrasts in the composition as well as to create the feel of the grim reaper sitting on heaven’s steps.

=

space travel1

Space Traveler. With both teleportation and immortality, one can then hope to travel in between worlds, visiting them and to be a space travelers. Our next holiday destination would not be on earth.

space travel

My initial frame was to depict space travel through the use of the iconic astronaut suit. But it did not fit the whole theme and so i decided to change the style and entire composition of the frame.

space traveller with box The final frame includes a clickable box that once pressed, the viewer will be able to ” travel anywhere he pleases”. This whole series also showcases the need and want to space travel. The whole frame was to create an experiential take on space travel. By closing your eyes and imaging the planets you want to visit, press the button and it’ll take you there.


Hard Work + More Travel = Make My Mark on the World ( Me in 5 years)  

I wanted to approach this 3 frames in a fun manner , by using brighter colours in my composition as compared to the rest of the frames.

HARDWORK

Hard Work. By using my favourite soft toy to represent the products of my hard work. I used  a factory production line to replicate the idea of hard work. In which is not about your ideas but of repetitiveness of work in which may seem robotic even. By using a shade of bright pink, i then proceeded to create my frame in which the background stands out from the conveyor belt itself.

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more travel

More Travel. To simply put , it is a reflection of my lust to travel. By using bring contrast between the yellow and the pink , I composed this frame to show my need for travel through the plane as well as the world map in which is purposely made unrealistic in scale and shape to show the entirety of how wide i would want to travel the world.

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MARKTHEWORLD

Make My Mark on the World. My plan in 5 years is to see my own products or works being enjoyed around the world. And with my need for constantly wanting to travel alongside with being proud of my work and sharing it with the world, this is where I see myself in 5 years. This idea is thus replicated through the use of the airdrop of the fruits of my hard work , which is the soft toy. Through the use of a contrasting bright orange background the the chutes,  I tried to complete this series of 3 frames which showcases my experimentation with brighter colours.

20151109012404

I thoroughly enjoyed the whole process of this project that was presented to us and look forward to taking 2D next semester.

RHYMES

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My approach for this project was to isolate the different phrases from the rhymes. To take each individual word differently , a play of homonyms and names.

HUMPTY DUMPTY HAD A GREAT FALL.

Experimented with the design principle of playing with contrast within the image and pulling the whole sentence out of context in which humpty is a person who enjoyed the season of fall.

By including elements of fall such as fallen leaves and pumpkins and the inclusion of a big smile,  to bring up a sense of happiness during fall.

HUMPTYDUMPTYHAD AGRAT FALLqweqwe HUMPTYDUMPTYHAD AGRAT FALLdasdasd

The final frame was decided as it showcased a sense of symmetry within the picture.

HUMPTYDUMPTYHAD AGRAT FALL

ALL THE KING’S HORSE AND ALL THE KING’S MEN

I approached this phrase to try to create a sense of rhythm and pattern through the use of repetition of having many horses and men riding on them.

and all the kings horse and all the kings menry5By reproaching the rhyme and concept of using pika’s as the army and the king, while riding on dragons as their steed, I tried to explore the possibilities of creating patterns and rhythm again.

ALLTHEKINGSHORSESANDKINGSMEN123123The final piece was made with having the focus on king while still showcasing the men and their steeds with contrast to their sizes and type of dragon. And also with the use of scale, I also wanted to bring about a sense of dominance and might of the army through the contrast of the scale of the mountains behind.  The whole approach was in reference to using the popular pop-culture Japanese style of the rising sun, with the inclusion of the sun rays and mountains. ALLTHEKINGSHORSESANDKINGSMEN1

COULDN’T PUT HUMPTY TOGETHER AGAIN.

By approaching the phrase, the comparison of the Fukushima nuclear power plant where engineers are constant trying to repair salvage and minimize the damage cause by the nuclear power plant. In relation to the Humpty Dumpty incident, its as if some form of repairs can be done , but the state of the item/building/person will never be the same again.

Using layers and shades of roses , I tried to showcase the fumes caused by the power plant, a direct contrast to the egg whites and yolk spilt when Humpty is broken.

couldnt put humpty back togetherqwe  couldnt put humpty back together

The final frame is the result of playing around different elements such as the use of welders to showcase a physical attempt to repair the power plant. A play of empty space was experimented by changing about the density of the broken glass textures I used as the background.

couldnt put humpty back together1

SHE HAD SO MANY CHILDREN SHE DIDN’T KNOW WHAT TO DO

I approached the rhyme through the use of the children to create patterns and textures as well as the use of the question mark as an icon to signify the state of being lost and not being able to plan for the future. It is mainly a play of contrast and patterns through the use of negative and positive regions of the question mark.

She had so many children she didnt know what to do 5She had so many children she didnt know what to do 9 She had so many children she didnt know what to do 8 She had so many children she didnt know what to do 7 She had so many children she didnt know what to do 6

The use of cockroaches was due to reason that cockroaches breed plenty and that in each egg capsule can contain up to 40 cockroaches. I decided to future experiment with the whole concept of the rhyme and brought in the icon of an old ancient looking lady although the phrase did not mention anything to do with age.

She had so many children she didnt know what to do08She had so many children she didnt know what to do02

She had so many children she didnt know what to do04She had so many children she didnt know what to do01

The final piece was made using full body shots of children to create circular patterns that acted as the background for the piece and the use of sunken eyes to create a sense of lost and age. The use of a dark background and placing the face at the bottom left hand corner also brought more attention to the face and away from the patterns.

She had so many children she didnt know what to do

Principles of Design

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Principles of design are like guidelines to design and when used with the different visual elements; the basic building blocks of design, artists are able to produce professional pieces of art.

BALANCE

Balance is the distribution of visual elements in a piece to serve the intended purpose of the artist. To control the visual weight of the whole composition in order to bring out different effects.

This brings rise to the different types of balance such a symmetric, asymmetric and radial.

“http://cdn.trendhunterstatic.com/thumbs/body-drawings.jpeg”

Picture features the balance of proportion of the weight of the blue and red colours.

Proportion

Proportion refers to differences in the sizes of the elements in relations to one another. this is again to bring certain focus to parts of the elements.

http://www.inspirefirst.com/wp-content/uploads/2015/03/001-surreal-art-slattum.jpg

Use of scale to give a sense of power and protection between the two figures.

CONTRAST

Contrast is to accentuate the differences in the elements within a piece used by the artists and can range from different methods

 http://www.ufunk.net/wp-content/uploads/2014/11/Shout-Alessandro-Gottardo-illustration-top.jpg
The use of the high contrast between the yellow and black to bring your attention the objects in the middle.

MOVEMENT

Movement is the use of elements to direct the viewer to follow a certain direction of flow within a piece, to focus or bring the gaze of the viewer on a journey.

http://api.ning.com/files/EFRV*I*wRwInaIdNwq6lalft2DoDnD-oYgMn16rUyv*SOZat*1g1GLwJOsZVJIXiLgtwrOG-rQdsQYFNomvmlYveQ3zvvIhA/2_surreal_illustrations_alternate_world_alex_andreyev9.jpg

The use of perspective lines, size as well as lines to guide us out of the frame.

 HARMONY AND UNITY

Harmony and unity is the combining of similar elements and methods used in an artwork to highlight their relationship.

http://vilearts.se/wp-content/uploads/2015/01/nd-011.jpg

The use of similar hard edged borders and as well as colour sets.

Repetition, Rhythm and Pattern.

The repeating of art elements in a certain fashion to create fascination and interest.

http://36.media.tumblr.com/tumblr_m62lfaczEE1qbj1sio1_1280.jpg

The use of repeating similar figures to create a sense of society.

Overall I feel that design principles are merely a guideline, a form of trend that tend to follow awhile. But to create successful pieces, I feel its the overall ability of the artist to fully relay his ideas and emotions that is ultimately the most important.