Pattern, Art, Design & Architecture: Mood-boards (week2)

As an Indonesian, I feel this class would be a great opportunity for me to learn more about Indonesia and showcase it. It does feel good to pay attention back to the place I used to call home.

The list of myths, supernatural stories, and even urban legends are endless due to Indonesia’s multicultural background; every province and tribe has its own stories. However, the legend of Padi caught my attention because of a personal experience of playing the role of a goddess in an Indonesian musical and padi is so important for my country.

I hope I can figure out the best way possible to execute this project and have a steep learning curve. Batik pattern is not easy to make, especially when inserting an individual authenticity into a cultural art that makes up the identity of a region.

SMARDROBE: Progress & Storyboard

Progress

  • Surveys
  • Interviews
  • Finalizing concept
  • Website template
  • Storyboard

Surveys

Our survey forms had been dispersed to many whatsapp groups and our social media platforms to gather at least 100 responses. From the process, we have received 168 responses, and these are the conclusion:

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Final Project Proposal

TITLE: SMARDROBE

SMARDROBE is a smart wardrobe that does not only store your wearables but also knows all of your fashion collection and how to match them. SMARDROBE knows when your fashion piece had been taken out of it or is already put in; and with the screen of SMARDROBE you would be able to mix and match your OOTD using whatever outfits available in the wardrobe without digging through your hangers and piles and trying! Better still, SMARDROBE connects to your smartphone to help your smart-shopping: to avoid that double shopping of the same item. Easier, hassle-free days for greater OOTD and greater shopping! Looking good should be easy.

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The Toaster Story: Products Comparison

“OMG. A Hello Kitty Toaster? In Harvey Norman? Are you kidding me?”

Please forgive my drama, but that was exactly my first inner reaction when I saw this Hello Kitty toaster being placed at the same rack as Kenwood, a well-known brand for their electronics. It is not that I hate Hello Kitty, but it triggered my mind to think “why Hello Kitty? would it sell better than the Kenwood toaster?” (Yes I really wanna buy that Kenwood toaster but I have no house in Singapore so that goes to my must-have list)

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What Kind of Designer are You: Function, Human, or Emotion

Design is a decision. Design could be made out of void and nothingness. Design could be derived. And product design is specifically about the design of the form of the product. What does exactly affect the designer’s decision in deciding the right form of his creation? What does affect your decision? And what kind of designer are you?

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Reading Response: Thoughtful Interaction Design – Two Good Products

Whatsapp

The most phenomenal product in my life is definitely Whatsapp. It changes, I believe, millions of lives even when they do not realize it. Whatsapp is a well-thought design because of its ultimate function, simple and easy interface, high affordability. It creates revolutionary changes about communication as well as it has thought well about different kind of users. Whatsapp makes itself a versatile product for different types of users.

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Diary of Behaviour: One Gadget-less Day

Day 1 – Sunday, 26 February 2017 (with gadgets)

  • 630am. Woke up with the phone’s alarm.
  • 700am. Showered, checked phone.
  • 730am. Going to church by bus and MRT. Using phone to chat with my mom and friends, to browse random stuffs on google, to check time.
  • 730 to 830am. In the bus & MRT, listening to the music in the phone.
  • 830 to 1100am. During church, I was checking my whatsapp and Instagram for several times so I wouldn’t get bored. I took note of the sermon using my phone too. After church, I uploaded a picture to my Instagram.
  • 1100am to 100pm. Strolling around Star Vista and Jurong Point, and chatting in Whatsapp at some points of time. I checked emails and made an online purchase. While shopping at Watson, I checked the online price of a product before deciding to buy it from Watson.
  • 100 to 200pm. On my way back to the bus: listening to the music and chatting.
  • 200 to 230pm. Lunch at Hall Canteen without using phone.
  • 230 to 450pm. In my room, I was checking Instagram and whatsapp, editting a photograph on my laptop. I was listening to youtube all afternoon, and watching videos sometimes. I uploaded a blog post on Tumblr.
  • 450 to 600pm. Home cardio exercising while turning on the music from youtube and I used my phone’s timer to set time limit.
  • 600 to 630pm. Resting after exercise while chatting with a foreign friend on Instagram. I used Google translate in order to talk to him.
  • 700 to 730pm. I was preparing dinner while checking on my phone some times.
  • 730 to 10pm. I was browsing instagram, watching a live runway show by Dolce Gabanna, while listening to music on youtube with my laptop. I was watching a makeup tutorial video, checking on my email.
  • 1000 to 1100pm. Writing this Day 1 report on my laptop and reading the reading material.
  • 1100pm to midnight. Answering some chats and was ready to sleep.

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Final Project Proposal 3 – “Cooking Mama” Real Life (Digital Cooking)

Some children are so avid about cooking, but parents are afraid they would get burns or cause fire. Some children are simply not exposed to cooking, because these days, home economics are not a popular subject to take in the era of booming technology. Some adults are just aspiring cook who likes to watch Tastemade, but are too afraid of real fire and boiling oil. Or, they become too lazy to cook the most mouthwatering dishes, but complicated, because it took too much space in their shared fridge. If only there is a place with a machine where children, or adults can play the cooking game, and get the real food based on how they have ‘cooked’ it.

Objective

Expose people to more cooking experience without having to manually cook it.

Possible Research & Interview

  1. Rate of people who want to cook but never do so.
  2. Rate of people who wish cooking can be as easy as “Cooking Mama”, a gameboy and Nintendo DS game.
  3. What children and adults think about cooking.
  4. Popularity of computer cooking game.

Mockup

after it’s done… TADDAH

You can eat “your own cooking result!”

Final Project Proposal 2 – Digital Fitting Room

Isn’t it anxious to shop dresses online? Or shoes? Especially when it is from overseas and there is no way of shipping it back if the dress does not make us look any better or the shoes bite our feet so hard because they are slightly too small. Who wish to ‘try’ those pieces on the screen before purchasing them? I do.

Objective

Allow customers to digital try the clothes or fashion pieces before buying them online.

Possible Research & Interview

  1. Rate of dissatisfaction from buying fashion items online without having tried them.
  2. Reasons why some people do not like to buy things online.

Mockup