Biography from Camille Utterback’s official website: Camille Utterback is an internationally acclaimed artist and pioneer in the field of digital and interactive art. Her works explores the aesthetic and experiential possibilities of linking computational systems to human movement and physicality in visually layered ways. Her work focuses attention on the continued relevance and richness of the body in our increasingly… Read more →
Author: Francesca
[HoD] Variations V Presentation
[HoD] Minimalism Art Movement
Overview Minimalism (also known as ABC art, literal art, reductive art) is a major movement of postmodernist art. It started in the late 1950s but only peaked from mid to late 1960s. Minimalism artists created objects which often blurred the boundaries between painting and sculpture, and were characterised by unitary, geometric forms and industrial materials. There are three… Read more →
[HoD] Beginning of the History of Design
I believe design first appeared with the first humans (aka cavemen). Design aims to communicate a message – this is first seen in the cavemen paintings that depict different scenarios and stories. Read more →
[F&V] Kinetic Beasts: Dog and Flea – Final PDF
[F&V] Kinetic Beasts: Final Model – Process and Development
*Group OSS by JJ and Fran Refinements We redesigned the frame such that the syringes would be at the side and the ‘fleas’ would sit in the middle of the model. This way, it’s easier to operate the mechanism with swiping motions of the arms. Making of Final Model At this stage, we were still trying to figure out… Read more →
[F&V] Kinetic Beasts: Prototype – Process and Development
*Group OSS by JJ and Fran Selected Movements and Senses The initial movements that we chose were the dog’s running motion and flea’s jumping motion. However, we felt that these two movements didn’t have much co-relation with each other, hence we changed our selected movements to the dog’s scratching motion and flea’s jumping motion. After all, it is the flea… Read more →
[F&V] Kinetic Beasts: Dog Prototype
For my dog prototype, I decided to make a wayang-inspired puppet to capture the running movement of the dog. My initial idea was to make use of gears to imitate the dog’s movement (as shown in the video below), but it was too complicated for me to figure out since it requires engineering and math, so I stuck with the… Read more →
[EI] Play, Draw, Point – Final Write-up
‘Let’s Play Stranger Art is a collaborative performance inspired by the works of Blast Theory, a UK-based performance group that creates interactive performances that engage the public community in site-specific locations. Participants of ‘Let’s Play Stranger Art’ are to pick a random slip of paper with a description of a facial feature and draw that specific feature on a piece… Read more →
[EI] Play, Draw, Point – Execution
Members of Let’s play Stranger Things: Daphne Ngatimin Francesca Nio Elizabeth Quek Yeoh Zhen Qi Inspired by the works of Blast Theory, a UK-based performance group that creates interactive performances that engage the public community in site-specific locations, we were assigned to re-create similar collaborative performances using Singapore as our stage. We will be using the social media, Instagram as a… Read more →