Tag Archives: internet

Project HyperEssay III: To Set Up a Memorial

The current plan requires a space to allow projection onto a largely clear surface to simulate a memorial plaque. A laptop computer wil be present to allow viewers to input their contributions into the plaque. It could be anything from a phrase to a paragraph.

FloorPlan

 

Initial location. ADM 1st Floor Lobby.

FloorPlan02
N
ew location at ADM B1.

Also below the surface the projection is screening on, there is another space where a flowerbed will be. This is to simulate the space of offerings for a memorial.


Memorials come in many form. They can be solid material.


Intangible light.


Or projection on solid surface.

This work will involve audience participation in order to achieve the idea of a memorial mourning for the meme. An instruction will be given to request any audience to offer anything into the flowerbed. It could be an item, a phrase (print out), or simply flowers.

To achieve this, I will need a projector, laptop, materials to build the enclosure (for both the plaque and offerings), and maybe some flowers or soil (optional).

Anything the audience leave behind is something they wish to pass onto. From death comes new beginning. A meme is something that is pass from one person to another. Through this work, a space is created for people to send off a meme of themselves, so that others can receive the meme.

 

 

Project HyperEssay II: Cyber Surrogates

Meme spreads virally. But that does not mean it’s a virus. Rather, I consider meme a cell. A cell that replicates rapidly in the Third Space. As far as meme goes, it evolves like a cell as well. It can turn from something simple, to something grand. Similar to how a super low budget game indie hit like Flappy Bird turn million dollar profit overnight unintentionally.


There are tons of video on Youtube discussing Flappy Bird’s success. But any subsequent attempt fail to replicate its success.

Despite being a carbon copy in terms of concept and art style. It fai to garner as much attention as Flappy Bird.

Take a look at all the other most successful meme. Lolcat, Nyancat. LittleKuriboh, Rebecca Black, Rageface, etc. What is their common characteristic? There are all the “first” in their time and any subsequent imitations fail to reach as high popularity. The second common characteristic they share is that they are all unintentional. Lastly, they are all fundamentally different thematic subject matter that it is impossible to find the “success” formula to a sure popular meme. (Nyancat and Lolcat are virtually different kind of memes despite about “cats”. One is a picture of a cat smiling and one is an animation of a poptart rainbow cat creature running in space.) In conclusion, there can never be an intentional meme and there is no way to find a sure-win formula. It’s entirely arbitrary. They are practically like living beings in the sense that there is no way you can predict what comes up next!

Fundamentally, what constitute to the success boils down to the viewers. Us, the surrogates. We humans help the memes to grow. We are like bees to flowers’ pollen grains. Without surrogates (us), memes cannot populate and survive in their natural habitat (internet). As much as the material use in the work, the viewers are as much the medium as the materials themselves.


A work such as Telegarden can be consider a work that involves viewers as surrogate guardians for the plants. In my case, viewers play similar role for memes.

As a poetic representation of the concept of memes as cell. My idea undergo a cellular evolution as well.

Previously I propose the idea of memetic portraits. But those alone does not justifies what memes are. So I look into creating a physical Third Space where the audiences are literally plunged into it to come into physical contact with memes.

The viewers — aka the surrogates. Will become part of the work. They will be the “new medium” in my project that I have yet to resolve a direct solution to. The current idea is probably to introduce holograms projection screening memetic imageries — anything that is possible to make the viewers feel like they enter the “internet”. And they have to perform some sot of activities before they can be released from the Third Space.

To put it simply. It will likely be a interactive installation that requires light projection, a screen, active viewers. In other words, a physical third space where the memes are in their “natural habitats” and we the surrogates have to perform something ther natural habitat to facilitate their cellular growth. The viewers can be anyone and they do not need any specific qualification. They simply need to be there as surrogates.

 

Micro-Project 07: What Were the Clouds Like?


Password: oss

My video is inspired by the following music Fluffy Clouds by The Orb. It’s a chill-out music with electronic twist to it.

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I search for both cloud and sky and upon playing I switch between the both results. 

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When the video is playing, I arbitrarily adjust the brightness, contrast and saturation.
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Same goes for the sound. I increase and decrease the pitch to get different effects.

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I
 am using a PC so I had problems recording the video as a separate file so I use a 3rd party software CamStudio to record it instead.

Software issues are expected for glitch and internet art. Despite having problems working with Max (due to it being made for Mac), I am able to solve it using the PC method. Encountering unexpected issues are all part of the experience.

Project HyperEssay I: We are One and Many

“A meme is an idea, behavior, or style that spreads from person to person within a culture. A meme acts as a unit for carrying cultural ideas, symbols, or practices that can be transmitted from one mind to another through writing, speech, gestures, rituals, or other imitable phenomena with a mimicked theme. Supporters of the concept regard memes as cultural analogues to genes in that they self-replicate, mutate, and respond to selective pressures.”
http://en.wikipedia.org/wiki/Meme

Who are we? And why do we exist? I often question whether each of us is truly unique. We define ourselves through the way we dress, the actions we perform, the friends we make, or the way we think. Yet how much of this self-definition actually caught on to the people around us? A criminal who is a loving family desperate to make ends meet. A hero who is secretly a tyrant. A girl who is actually a guy. There are always two sides on a coin. But only one side can be visible at any one time. Whatever goes on behind the scene is hidden to us. It is impossible to define everyone for who they truly are. Thus, we define people around us with what we know about them and vice-versa. In other words, our very own existence define by memes.

Internet meme is one of the most popular term in Third Space. Internet memes tend to be cheeky images or catchphrases that serve to only entertain. When we discuss internet meme we thought of Nyan Cat or the Forever Alone Guy. But memes can also refer to the concepts of subliminal messages, open sources scripts, shareware, adverts, or personal avatar. Memes practically define what the internet is. As long as we are using the internet, we can never escape from exposure to memes. Memes are what help us identify the websites we are visiting, the people we met online, the program we use, etc.


You know this video is going to waste your time thanks to meme.

Without meme, the internet will be a blank dimension. Without meme, each of us will be walking without faces.

My idea for the collaborative project is for everyone in the class to define each other using memes.  We will use images, videos, codes — anything we can find in the internet to define our peers. Each of us is going to be cyber Da Vinci. Our canvas is the internet, and our paint brushes the memes. The product of this project will be a gallery of portraits in the Third Space.


Some artist choose to use rap music and abstract ideas to identity themselves.

Some uses abstract grafitti.

Research 05: Your Privacy is Invalid

Performance art is pretty much a social science experiment as it is an art form. Life Sharing (2000) by couple artists Eva and Franco Mattes can be considered as such. And this particular experiment strikes deep in to the notion of “peep culture”. Suppose you have an irresistibly attractive neighbour living next door. Then one particular day he/she neglected to drawn the curtains when changing and you happen to chance upon it. How many of you would turn your head away instead of embracing you inner voyeur? (Not many I guess.) That is the point of many art work involving the privacy of the artists themselves as medium. Can you control your desire to “peep”? Most of us have a certain degree of moral decency. We know that actions like hiding in the changing room to drool at people changing is wrong and will likely  land you in jail. But this “peep culture” within our society is not something we can reject with our moral sense.  Especially in the third space called the internet where we have the shield of “anonymity” to protect us from being discovered, the “peep culture” runs deep into our very cyber-vein.  Life Sharing (2000) proves just that. The artists lay bare their activities and private life in their computer for all to see. It’s like someone streaking in the street asking for indecent act to be perform on him/her. He/she is asking for it. Does it make you right to go ahead and actually do it? Same goes for this work. Even if the artists ask for it, is it okay for any of us to practically intrude their private space? To many people, it is perfectly fine. Simply look at the statistic posted in the main site: http://0100101110101101.org/life-sharing/  In contemporary context, we have our social network to thanks for perpetuating the “peep culture”. The phenomenon of life sharing has become so common today that people literally post everything about their life sans bank account or password. So the question is how much can we share before we thread the sensitive zone. Life Sharing may not be as relevant as it was back in 2000 AD where social media barely thrived. But it strikes a chord because the artists revealed  details that most cyber users would not dare to. And it is inevitable that malicious individuals will exploit those revelations. Some people simply do it because they can. A girl neglected to set her birthday event to private. And a random guy who chance upon it thought it was a great idea to invite 3000 random people to said event. http://www.dailymail.co.uk/news/article-2206919/Riot-Facebook-party-attended-thousands.html#v-1854693716001 Even the untimely death of some arbitrary young boy or a young girl can become the brunt of ridicule and jokes. People were hurt, reputations were tarnished, and they are irreversible. The risk of artworks like Life Sharing can potentially be of catastrophic level for the artists. Is it worth it to run into such risks for the sake of proving some point? As I mentioned earlier, performance art pieces are pretty much social experiment. They produced results that grant us a “peep” into the human condition.  And chance are, we’ll be peeping at Medusa riding a wrecking ball instead of Venus de Milo.

Research 03: Kiss Kiss

What is a Third Space? Or rather, what is the Third Space? A virtual realm where two parties can interact without being physically present — is too much of a superficial definition for what the Third Space is. I sent someone an email. The person who received it read my mail hours later and responded to it. I returned later and received said respond. Are we communicating in the Third Space then since both of us are not physically present and are interacting virtually?

The Third Space is more than just a virtual realm for communication. For a Third Space to exist, there has to be a direct, spontaneous and intimate yet non-physical contact for parties involved within. Speaking on the phone with you friend — you can hear his/her voices (as they sound in real life) and what he/she says on the other end will transmit directly to you ears without delay. It is as if both of you are speaking to each others in real life sans the physical body. Telematics is neither art nor science. It is human progress. And contemporary technology bring this discipline of telematics to advance an even higher form by allowing you to receive more than just the voice of one another.

The Kiss (2007) by Annie Abrahams is an installation artworks that allows two parties to “kiss each other on the lips” via two camera projections on screen despite both party being at different locations. It feels as much as like a real kiss sans the tangibility!

Similar to Hole in Space, Sherrie Rabinowtiz & Kit Galloway (1980), Telematic Dreaming made use of primitive online relay system to create a Third Space. But in The Kiss, the Third Space also becomes a space of private intimacy. The lips is where we have the closest *non-so-explicit* contact we could have with a partner (if any). The Kiss pushes the “touch” factor of the Third Space, planting the audience directly into a physical epitome of intimacy and comfort.

“You think sitting in front of your computer on your chair is comfort? Try laying your lips on mine!”

Now, we can even be in the Third Space with guest from 6 feet under.

Holographic performance (2012) by Tupac (dead in 1996). Granted all his actions was pre-recorded or animated.

http://www.youtube.com/watch?v=n9vINyFgnrQ (NSFW)
Be in the third space with a passing love one at www.seemerot.com! (less talking and more watching people rot though). Unfortunately such website is a hoax. Maybe a real one exist some one deep in the bowels of the internet. Who knows?

It’s great to meet someone without having to actually meet someone. Especially if a love one or friend is on the other side of the globe or are too busy to meet in person. Maybe even learn a language or two!

But such luxury,the advent of the Third Space, has brings an issue of pushing actual physical contact to obscurity. Complacency is a human condition that all of us have. And the convenience of the Third Space may have made us less incline to meet up physically. 1 out of 4 people spend more time on the virtual realm than in real life.  Why bother meeting at McDonald’s if we can meet in our Macbooks right?

Furthermore, the Third Space can be altered and manipulated.
http://www.youtube.com/watch?v=I3yyirAvuiY|

Third Space– indeed a place full of joy and laughter. Thus we have so many cases of online dating scams.

If the movie Catfish (2010) proves something, it has to be that online persona can be easily stolen or fabricated. So… sometimes it’s best to at least have physical meetup with someone before confirming they actually exist beyond the Third Space.

Of course with proper management and awareness, all of us should be able to enjoy the Third Space without having to worry if our party on the other side is a homicidal maniac. Simply do not forget that the internet can be a putrid horrorland as much as a wonderland!

 

Research 02: Online Privacy

Is the internet a massive cyber peephole? Sounds like a sensational question? But such claim may not be that far from the truth.

No matter how hacked-savvy people like Julian Assange or Lulzsec is, there has to be a source pool where they get their information from. (Data simply don’t manifest themselves out of thin air.) And the existence of this source pool is why online privacy is an illusion.

A Bit[E] Of Me is an experimental artwork where the artist, Federico Zannier, is literally selling his personal data on the internet. Specifically, he is selling data of his online activities. Eg. The websites he visit, the post he made on forums, etc.

“Since February, I have been recording all of my online activity (the HTML pages I have visited, the position of the mouse pointer, a screenshot of what I was looking at, a webcam image of me looking at my computer, my GPS location and a log of the apps that I was using). Check out myprivacy.info to see some of the visualizations I’ve made.”

-https://www.kickstarter.com/projects/1461902402/a-bit-e-of-me

(Unfortunately said data collection does not include how many time he scratches his nose for a particular day. (But you can buy his NSFW browser histroy for $2!)

Practically everyone of us has given up some degree of personal data to companies online via Facebook, Amazon, or Ebay. And said companies may have used those data for monetary purposes without us receiving a single cent of commission or royalties. Remember seeing those long list of texts ending with “I Agree” or “I Decline”? Giving out license to use our personal data for free is literally a button click away.

“Why not profit from our own personal data directly? It’s not like I can hide them anyway” is probably what goes in Zannier’s mind.

Zannier’s motivation is clear. He wants to raise awareness on how frivolous we are with our online data. He wants to highlight the absurdity of such irrational phenomenon. He wants to earn a few bucks along the way. Online privacy is pretty much a false facade, might as well make use of it right?

The advent of the internet has allowed data of all forms to be visualized and quantified. Graphs, maps, charts, images, or videos instead of strings of code. Everything we do online is collected in digital data form and can be chronicled into books or made into film if we want to (disregarding the entertainment factor). As much as we are concern with our online privacy, the moment we step into the internet, such privacy is void. In fact, it may be non-existing. So what if you set your online blog or social network account to private. The moment you saved and publish anything it will always be stored there in the server, up for grabs by anyone who can. So what if you have a high grade cyber security network. It can stop malicious software or incoming threat but for how long? Our online data are all up for grabs by potentially anyone. Companies where you registered an account, government agencies looking for “terrorists”, 4chan lurkers, etc. And we keep giving up our personal information with no means of stopping. Unless we stop using the internet entirely, this is not going to change. (Hint: We can’t.)

On hindsight, how many creepy voyeurs would bother invading your digital private space? If there are what are the consequences? People like Zannier is not revealing his bank details nor anything physically personal — simply his superficial online presence that bares no direct dire consequences to his life if exposed. People post pictures of themselves, their location and their inner thoughts on Facebook every time anyway. (That’s still no excuse for stalking.)

Nevertheless, if we bother locking our doors at night, we should do the same to our personal online space. We can forget about having total privacy but try not to have zero deterrence either.

Research 01: Online Streaming

The Telegarden is an art installation that allows web users to view and interact with a remote garden filled with living plants. Members can plant, water, and monitor the progress of seedlings via the tender movements of an industrial robot arm.”

From http://www.ieor.berkeley.edu/~goldberg/garden/Ars/

The Telegarden (with regards to its description above) may sound like a typical school project by today standard. But I should draw your attention to the fact that this “typical” artwork was first introduced in 1995 — a period where domestic internet applications were still scarce and remote.

The contemporary online culture is something many of us have been taking for granted. But turning back the pendulum to the time where people are still paging one another, the internet relay system is barely practical. Sustaining 24-hour surveillance on a plant where viewers can remotely control a mechanical plant-nanny was breakthrough for the online relay system then. What is even more surprising is that such project has been sustaining till 2004 where it was then shut down. If it hasn’t, will it possibly last for decades? Very possible, considering the technology we have today.

In retrospect, such project may have potentially be one of the catalysts that pioneered the online relay streaming such as webcams, Skype or Facebook.

Meanwhile, back to current time, Goldberg’s idea of allowing multiple people to remotely contribute to what is streaming online has not gone obsolete and remains titillating.

Twitch Plays Pokemon is a project where anyone (literally anyone, no limitation on who or how many whatsoever) can input command for a video game Pokemon Red — streamed 24-7 via the online streaming service Twitch.

Like tossing a piece of meat into a piranha pond, chaos (and hilarity) ensues. For the first few hours, the community fights for control over the player character (often resulting in said character spinning in the same spot over and over). And like all mature adults, offensive words were tossed like salad in the online mosh pit. But the most astounding outcomes of this project were that the community actually comes to a consensus on how to progress the game. They have a vote on whether they go for the anarchic approach or the democratic approach. And in the end, the game was actually beaten in a few weeks. Considering the game complexity, length and the arbitrary nature of the online community, such results are nonetheless astounding.

Another great example will be Wafaa Bilal’s performance art project Domestic Tension in 2007. For 30 days, he will be streamed live via the internet for 24 hours. The catch is, he was confined to a room and viewers online can shoot him with a paintball machine he set up. Granted the message behind the project was noble – the true terror behind wars are the people who can fire the missiles in their comfort zone and something along that line. The result of such artwork was expectedly not pleasant. Let just say he left the room with a developed fear for paint.

The internet is an amazing (sometimes scary) tool for revealing a human condition — the willingness to participate if we are from a comfort zone not implicated by any collateral.  If a common purpose is presented to us via a third party space such as the internet, there will always be someone contributing to what was asked of them. Anonymity and remote control, two ideas that drives people into participating– how far of the boundaries can we pushed?